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a litle mail to tooncy ouer lovely developer

hey people a left tooncy a litle mail tonight about my thought's frustrations and idea's for the game... well not all of it but a lot alright.

if you have any thought's of your own please do add, please do

 

 

hey tooncy

i'v recently played some more starport on battle royale and im still frustratet and annoyed about a few thing's. i also have a few idea's i may have reporet with /idea already.

1: colony defense, i bet you heard enough whining about it already and last night i lost a colony with 5K military and 50 turret's and solar cannon, i was mointoring it as it happened, lotus xena and klump were invading my planet, xena keeping the solar occupied and lotus killing the turret's with a vulture if i werent online to kill lotus twice then it'd have cost those 2 very litle to take my lovely full build colony. at the point where i killed lotus, klump dropped in and went photon torpedo/grav beam harassing lotus coming back with another vulture, altough i kill him again the attack's just do not stop at all. desperatly i kill my planet's population (to prevent them getting any profit) and leave it.

2: lotus somehow capture'd black'n'white 's planet in the same system without getting hurt, it  had about 30 turret's and a solar cannon. point 1 and 2 both occurred 2 hop's away from sol to the left bottom of it. it may not hurt to ask lotus how.

3: some pirate's run into turret's while firing their grav beam, by doing this the turret's face away from the pirate as he come's close and the pirate bounce's back against the turret's taking litle harm. it would be nice if the turret's didnt fire in a direction where the target can never come (within a reasonable amount of time).

4: idea, while's seeing "build: experience" in the holdings menu is often a good thing it would be nicer if i saw how much my planet's were building: i would like it to display as "build: experience (integer number of amount xp build/hour)"

5: an extra menu to see how much resource's are in my planet's refinary's would be awesome, it may have been intended to not do so but it would be really handy.

6: a second (and third) type of flag (like round), i just dont get enough variation to mark each kind of system with what it has.

6a: a mark all starport's/desert planet's with X kind/color of flag. for the galaxy map, would take a litle work away.

7: i see a lot of player's whine about auto piloting into black hole's, making a virtual wall around black hole's for the auto pilot to take into account would be nice.

8: a section of aproved user's quide's, to motivate people to make quide's and promote them as well, putting here quide's that people made and are usefull.

9: its also on the forums but i'd like turret's not to let invader's bounce, for the reason given in point 3.

10: a structure buildable on planet's that hurt ships for like example 500 damage as they enter a planet, it would discourage attacking planet's and then refilling shield's and attacking again.

11: aaaanother upgrade to the bio dome would be nice (increase pop), planet's can be big already but ill never feel what i would feel when i'd bent the universe.

12: an entry about black hole's in the starpedia.

13: corbomite added to the game. (let only the good guys have it like pirate's can buy nuke's!)

14: I STILL WANT THE BUTTON TO LET THE GAME PLAY ITSELF FOR ME!!!

greetings, spiceant!

Me, Myself and no-one else

everyone is stupid but we considder that normal
http://www.ferion.com/?p=84375, a turn base'd space game

Comments

  • XiraXira Member Posts: 437




    1: colony defense, i bet you heard enough whining about it already and last night i lost a colony with 5K military and 50 turret's and solar cannon, i was mointoring it as it happened, lotus xena and klump were invading my planet, xena keeping the solar occupied and lotus killing the turret's with a vulture if i werent online to kill lotus twice then it'd have cost those 2 very litle to take my lovely full build colony. at the point where i killed lotus, klump dropped in and went photon torpedo/grav beam harassing lotus coming back with another vulture, altough i kill him again the attack's just do not stop at all. desperatly i kill my planet's population (to prevent them getting any profit) and leave it.

    That's one of the major problems with this game...Colony defense is not effective, period. As you can say, any 2 smucks can take any colony no matter the defenses.

    2: lotus somehow capture'd black'n'white 's planet in the same system without getting hurt, it  had about 30 turret's and a solar cannon. point 1 and 2 both occurred 2 hop's away from sol to the left bottom of it. it may not hurt to ask lotus how.

    I can give you two methods, both of which I have used. Get into a small ship(say the newbie one) and just fly around the edges of the turrets and such until you get to the biodome. It takes a good player, but you only need 1 good player per server to take over every colony this way.

    2nd method: Get into one of the long range ships and bombard from a distance. It's very easy to stay out of a turret's range...and solar cannon shots travel such a long distance that if you move around a bit you won't take damage. I must have photond 20-40 turrets per colony I invaded, never takeing a point of damage.

    3: some pirate's run into turret's while firing their grav beam, by doing this the turret's face away from the pirate as he come's close and the pirate bounce's back against the turret's taking litle harm. it would be nice if the turret's didnt fire in a direction where the target can never come (within a reasonable amount of time).



  • KLUMPKLUMP Member Posts: 8

    spiceant.......... colony invasion is a part of the game, and you have stolen colonies before............. we all have. I agree that colony invasions should be tougher......... three people took your colony with ease. But colony invasions are a part of the game........ if you want the colony, take it back. The developers are at least making an attempt to make it harder, so give them some time before you get pissed and write letters complaining that your colony was invaded...................................... and by the way, a button that allows the game to play itself would only get abused by people.

  • spiceantspiceant Member Posts: 44

    idea number 14 was sarcastic

    i'v just checked what you did to defend my colony's after you took it. well its nice but are you sure it isnt going to be taken back?

    Me, Myself and no-one else

    everyone is stupid but we considder that normal
    http://www.ferion.com/?p=84375, a turn base'd space game

  • XiraXira Member Posts: 437




    i'v just checked what you did to defend my colony's after you took it. well its nice but are you sure it isnt going to be taken back?




    So what?

    If I can take over 14 colonies a day, and I lose 13 of them the next day, who wins over a 14 day period?

    Also, neither I nor anyone else cares 2 wits about your little colony. We took it because we wanted ther phat exp for colony capture, and to take all your creds. Be grateful we didn't space all your colonists just to piss you off.

  • KLUMPKLUMP Member Posts: 8

    xira, you are such an asshole................. and since this is the suggestion forum, I would love to suggest that you leave and NEVER come back. All you ever do is bitch whine and complain about everything and i'm tired of seeing it. You dont like the game, and you complain about it here, flaming peoples posts. Its plain to see that you are not, and never will be a productive member of anything related to starport. Do yourself (as well as the people who like starport, and the game admins) a favor and leave.

  • XiraXira Member Posts: 437
    This is a game that caters to griefers, I suggest you get used to dealing with us.

  • spiceantspiceant Member Posts: 44
    please be more constructive xira i dont get what you are saying beside's that you want to make me sad

    Me, Myself and no-one else

    everyone is stupid but we considder that normal
    http://www.ferion.com/?p=84375, a turn base'd space game

  • XiraXira Member Posts: 437
    I posted a constructive post:) It's about 10six, a game that went through many of the same problems this game is haveing, but found solutions for the most part to them.

  • spiceantspiceant Member Posts: 44

    do you mind telling us about those solutions?

    Me, Myself and no-one else

    everyone is stupid but we considder that normal
    http://www.ferion.com/?p=84375, a turn base'd space game

  • XiraXira Member Posts: 437

    Many diffrent turret types, some IMPOSSIBLE to kill or avoid without takeing some damage, cloaking turrets, cloaking additions to turret/strucutes, long range turrets. Area effect "lod" turrets, direct fire turrets, turrets that are impossible to not take damage from that do a LOT of damage...but only ever 5 minuets and it's AOE and eat a lot of cash. (The "OS" turret, it's toyco thing, I forget the name).

     

    Basically turrets when used 3 at a time are more powerful than any group of unit you can bring in to defeat them...So you have to use tactics, lob shell over cliffs, or bring 2-3-6 people in to zerg rush them. With a person backing up the defenses with his own units(His own ship in this game) it's almost impossible to take a good colony without massed numbers.

     

    It's way too complex to list all the solutions they found, and it took them a while to find them, but overall they are good solutions worth checking out.

    I would add that the game is actually FUN for a builder, lots of neat unit additions, ectera, and you can survive if you are in a decent MDN and can log off with the expectation that your colonies 'probaly' won't be taken while you are offline, attack and defense is rewarding, you can gain stuff either way. Only reason I left that game was that my MDN fell afoul of one of the 'uberMDNs' with 50+ hardcore players and it was just a matter of time before I lost everything.

  • XiraXira Member Posts: 437

    Here's one solution to a problem they encounterd in that game:

     

    The problem: A certain low level unit used to be able to have such a long range with arc-style shells that it could defeat any turret type without takeing damage.

    Their solution: Add turrret modifications that increased the range of turret lob-style shells, this required the user of the low level units to move around constantly to avoid being hit and destroyed. However a good player could still take any base with a set of crap units. 2nd solution: Add as OS-style turret that hits anything it sees in a _VERY_ long range for massive AOE damage instantly, but requires a good amount of money per fire, dosen't "always always" hit, and is very expensive to find/build/raid to aquire.

  • XiraXira Member Posts: 437

    Here's another one:

     

    The problem: Players would use their avatars to distract all the enemy turrets while their rovers blasted them to dust. The turrets couldn't track a good player well enough, and so they took no damage to either rover or person takeing a 'colony'.

     

    The solution: Adding in cloaked anti-player turrets and other turret types that would only fire on rovers.

    In terms of this game: Newbie ships flying around your turrets a problem? Add in a cloaking turret that does enough damage to almost 1-2 shot a smaller ship with a very small range. Say twice that of a current mine.

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