Ya its an mmofps set in a medieval fantasy world, fantastic engine. 3d cinematic graphics in real-time. Developed by a single person who wanted to offer it as an open source game development engine til Intel bought it.
Whoa.... I didn't think anything would look far better than Crysis for at least three more years, but this is absolutely incredible. I mean, sure... there is a certain level of advancement expected, but this is just crazy. This really does look like cinematic quality. I hope the game has an equally epic story attached to it.
I'm guessing this will turn out to be something like Dark Messiah with cleaner graphics and whatnot. All in all that video looks great. I'm looking forward to seeing this project come to fruition because quite frankly it looks hella fun.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
This has been in development for a very long time now - every few months I check in on it to see if there's anything new. It looks pretty stunning. MORTAL ONLINE is pretty much going to be like an MMORPG version of this, if anyone out there is looking to play something like this as an MMO.
Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.
The first time I've ever heard off that game? Can you give us some introduction background on how thus the game works? or atleast a background story for the game itself. It will always be interesting if we will be introduced to the game.
The first time I've ever heard off that game? Can you give us some introduction background on how thus the game works? or atleast a background story for the game itself. It will always be interesting if we will be introduced to the game.
I'm not a google fanatic sorry my friend. kidding aside, I just don't like to search out something, I'm a spoonfed person and I want all information is ready and all i have to do i read.
The game is being made by one half of the team that made SAVAGE one of the best independent online games ever made. I really wish they would have took savage and made it a mmo though. Instead of makeing the horrible Savage 2.
Also there is a team of people at offset software. Red5 studios has licensed the offset engine to make a game maybe that will be an mmo. I believe that intel also bought the offset studio and all rights to the engine so maybe they also have something planned. Who knows, all I can say is that I was really impressed with Sam Mcgraths creativity with Savage hopefully he continues to use new ideas.
I'm not a google fanatic sorry my friend. kidding aside, I just don't like to search out something, I'm a spoonfed person and I want all information is ready and all i have to do i read.
Project Offset is the very pinnacle of epic fantasy warfare: A class-based union of visceral, close-quarters melee and long-ranged shooter combat set against the backdrop of cataclysmic war. Features in the game include:
An engaging single player adventure, experienced through the perspectives of multiple heroes from two warring factions and an extensive online component to continue the war alongside or against other players
Two ferocious armies, composed of culturally diverse races and classes, providing unique play experiences with different abilities, weaponry and tactics
Ridable war beasts such as Siege Trolls, ferocious Lizards and charging Battle Boars
Objective-based multiplayer combat that focuses on capturing, constructing and destroying key points throughout the battlefield as well additional game modes to extend the mayhem
Breathtaking visuals powered by the bleeding edge technology of the Offset Engine; Life-like characters and environments, brilliant lighting effects, rock-solid network code and physics.
Hybrid combat
Project Offset provides a high action combat experience with the control scheme and frenetic pace of a FPS, like Halo, but split 50/50 between projectile and melee combat. To realize this goal, an all new hybrid combat model has been created that integrates intense shooter gameplay with a streamlined but strategic melee fighting system. A combination of attacks, parries, and grab maneuvers, often found in modern fighting games, is simplified to simple button combinations and adapted to a shooter style control scheme. The player is given the ability to block, dodge, and even reflect projectile attacks to balance the melee and ranged combat into a seamless, high intensity battle experience.
Parrallel Storytelling
Our single player game is not based around a single main hero with a single story arch. Instead, you, the player, experience the conflict through the eyes of multiple characters similar to movies such as Sin City, Pulp Fiction and Crash. As you strive to complete each mission, and as each character's goals are met, story lines will begin to intersect, and the plot will become more intriguing and complex. You will even see the actions you performed as one character have consequences for another as the mystery unfolds before your eyes.
As an example, there is a tale of a great Warrior who changed the fate of the world. The player will defend a ravaged human village, and then journey to his home, Abinden, only to see it destroyed by goblins. His story will continue until a specific event.
During this event , narration will take over, a cinematic will play, and the tale of the goblin will be introduced. You will now embark on a journey as this goblin, motivated by his own revenge. Your mission will be to overtake and burn a human village and eventually overthrow and destroy the giant city of Abinden.
These stories, while interlinking, will not be linear. The sorceress' tale, for example, while being one of the last tales the player experiences, actually starts centuries before. Here the player will get more pieces of the puzzle before returning to present time.
When the single player has ended, the player will have seen the world from all angles. Moreover, he will have learned to play each character class and be ready to dive into the multiplayer. This storytelling technique also leaves room for additional tales released as expansions, or delivered episodically. By introducing new characters in this way, the franchise can be expanded indefinitely.
Tales
Haidar the Warrior
The persuit Redemption
This is the story of a Haidar a loyal servent to an evil king. You have justified your actions your entire life but on this day you have commited crimes not worthy of forgiveness. Your story starts inside a temple in the heart of the mountains where a massacre has occured. You have stolen an artifact of great importance and are in route back to Abinden Castle. You will experience the aftermath of a village destroyed by goblins, witness the fall of your own kingdom and have the future placed on your shoulders.
A Goblin's tale
The pursuit of revenge
This is the tale of Jöktan, a goblin motivated by revenge for the years of attacks the humans have brought upon them. As a goblin, you will arrive on shore by ship, destroy and capture a fishing village, then further invade and eventually bring down the great Abinden Castle. You will become the hero of your people.
Haider finds the village in ruins.
36 hours earlier....Jöktan invades the village at night
and brings it to rubble.
Mulitplayer
Our multiplayer component picks up the fiction where the single player story leaves off and players will be able to continue the war online, choosing sides in the conflict and competing in Deathmatch, Team Deathmatch, Capture the Flag, and Objective Based multiplayer matches with 2-24 players. The same epic scope will be maintained in the multiplayer as factions square off against one another to gain control of Aylon, and teams work together to ensure victory. Balanced classes, varied environments, and multiple game types will assure a deep experience that players will be drawn to beyond the engaging experience of the single player game.
Player Classes
All of the characters in our game share the same core combat mechanic but each has been specialized into well known fantasy genre classes such as Warriors, Wizards, and Assassins. These classes not only differentiate a character’s play style, keeping the single player fresh, but they also create key battlefield roles that player’s can assume in multiplayer matches; encouraging teamwork and cooperation.
Comments
Ya its an mmofps set in a medieval fantasy world, fantastic engine. 3d cinematic graphics in real-time. Developed by a single person who wanted to offer it as an open source game development engine til Intel bought it.
http://www.youtube.com/watch?v=rkoi6WCCJHY
"The people never give up their liberties but under some delusion." -Edmund Burke
Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
(Psalm 94:16)
wrong.. .Project offset is not an mmofps Its a single player game with a multiplayer mode with up to 24 people.
Whoa.... I didn't think anything would look far better than Crysis for at least three more years, but this is absolutely incredible. I mean, sure... there is a certain level of advancement expected, but this is just crazy. This really does look like cinematic quality. I hope the game has an equally epic story attached to it.
I'm guessing this will turn out to be something like Dark Messiah with cleaner graphics and whatnot. All in all that video looks great. I'm looking forward to seeing this project come to fruition because quite frankly it looks hella fun.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
This has been in development for a very long time now - every few months I check in on it to see if there's anything new. It looks pretty stunning. MORTAL ONLINE is pretty much going to be like an MMORPG version of this, if anyone out there is looking to play something like this as an MMO.
BOYCOTTING EA / ORIGIN going forward.
The first time I've ever heard off that game? Can you give us some introduction background on how thus the game works? or atleast a background story for the game itself. It will always be interesting if we will be introduced to the game.
http://www.projectoffset.com/ Google is your friend
BOYCOTTING EA / ORIGIN going forward.
I'm not a google fanatic sorry my friend. kidding aside, I just don't like to search out something, I'm a spoonfed person and I want all information is ready and all i have to do i read.
The game is being made by one half of the team that made SAVAGE one of the best independent online games ever made. I really wish they would have took savage and made it a mmo though. Instead of makeing the horrible Savage 2.
Also there is a team of people at offset software. Red5 studios has licensed the offset engine to make a game maybe that will be an mmo. I believe that intel also bought the offset studio and all rights to the engine so maybe they also have something planned. Who knows, all I can say is that I was really impressed with Sam Mcgraths creativity with Savage hopefully he continues to use new ideas.
Own, Mine, Defend, Attack, 24/7
Here ya go taken from http://www.projectoffset.com/game_overview.php
Project Offset is the very pinnacle of epic fantasy warfare: A class-based union of visceral, close-quarters melee and long-ranged shooter combat set against the backdrop of cataclysmic war. Features in the game include:
An engaging single player adventure, experienced through the perspectives of multiple heroes from two warring factions and an extensive online component to continue the war alongside or against other players
Two ferocious armies, composed of culturally diverse races and classes, providing unique play experiences with different abilities, weaponry and tactics
Ridable war beasts such as Siege Trolls, ferocious Lizards and charging Battle Boars
Objective-based multiplayer combat that focuses on capturing, constructing and destroying key points throughout the battlefield as well additional game modes to extend the mayhem
Breathtaking visuals powered by the bleeding edge technology of the Offset Engine; Life-like characters and environments, brilliant lighting effects, rock-solid network code and physics.
Hybrid combat
Project Offset provides a high action combat experience with the control scheme and frenetic pace of a FPS, like Halo, but split 50/50 between projectile and melee combat. To realize this goal, an all new hybrid combat model has been created that integrates intense shooter gameplay with a streamlined but strategic melee fighting system. A combination of attacks, parries, and grab maneuvers, often found in modern fighting games, is simplified to simple button combinations and adapted to a shooter style control scheme. The player is given the ability to block, dodge, and even reflect projectile attacks to balance the melee and ranged combat into a seamless, high intensity battle experience.
Parrallel Storytelling
Our single player game is not based around a single main hero with a single story arch. Instead, you, the player, experience the conflict through the eyes of multiple characters similar to movies such as Sin City, Pulp Fiction and Crash. As you strive to complete each mission, and as each character's goals are met, story lines will begin to intersect, and the plot will become more intriguing and complex. You will even see the actions you performed as one character have consequences for another as the mystery unfolds before your eyes.
As an example, there is a tale of a great Warrior who changed the fate of the world. The player will defend a ravaged human village, and then journey to his home, Abinden, only to see it destroyed by goblins. His story will continue until a specific event.
During this event , narration will take over, a cinematic will play, and the tale of the goblin will be introduced. You will now embark on a journey as this goblin, motivated by his own revenge. Your mission will be to overtake and burn a human village and eventually overthrow and destroy the giant city of Abinden.
These stories, while interlinking, will not be linear. The sorceress' tale, for example, while being one of the last tales the player experiences, actually starts centuries before. Here the player will get more pieces of the puzzle before returning to present time.
When the single player has ended, the player will have seen the world from all angles. Moreover, he will have learned to play each character class and be ready to dive into the multiplayer. This storytelling technique also leaves room for additional tales released as expansions, or delivered episodically. By introducing new characters in this way, the franchise can be expanded indefinitely.
Tales
Haidar the Warrior
The persuit Redemption
This is the story of a Haidar a loyal servent to an evil king. You have justified your actions your entire life but on this day you have commited crimes not worthy of forgiveness. Your story starts inside a temple in the heart of the mountains where a massacre has occured. You have stolen an artifact of great importance and are in route back to Abinden Castle. You will experience the aftermath of a village destroyed by goblins, witness the fall of your own kingdom and have the future placed on your shoulders.
A Goblin's tale
The pursuit of revenge
This is the tale of Jöktan, a goblin motivated by revenge for the years of attacks the humans have brought upon them. As a goblin, you will arrive on shore by ship, destroy and capture a fishing village, then further invade and eventually bring down the great Abinden Castle. You will become the hero of your people.
Haider finds the village in ruins.
36 hours earlier....Jöktan invades the village at night
and brings it to rubble.
Mulitplayer
Our multiplayer component picks up the fiction where the single player story leaves off and players will be able to continue the war online, choosing sides in the conflict and competing in Deathmatch, Team Deathmatch, Capture the Flag, and Objective Based multiplayer matches with 2-24 players. The same epic scope will be maintained in the multiplayer as factions square off against one another to gain control of Aylon, and teams work together to ensure victory. Balanced classes, varied environments, and multiple game types will assure a deep experience that players will be drawn to beyond the engaging experience of the single player game.
Player Classes
All of the characters in our game share the same core combat mechanic but each has been specialized into well known fantasy genre classes such as Warriors, Wizards, and Assassins. These classes not only differentiate a character’s play style, keeping the single player fresh, but they also create key battlefield roles that player’s can assume in multiplayer matches; encouraging teamwork and cooperation.