Sum of all fears....if 1) it's a Console Game for PS3, Wii, XBOX or any other Platform other than PC. 2) the combat system revolves around a form of FPS & TPS "twitch" mechanic. 3) no open world where almost every area is instanced. 4) few customization options for character / skill look and template. 5) shity, simplistic crafting system where crafters are meaningless and all loot is quested. 6) if micro-transactions are in anyway shape or form part of this game.
Don't get me wrong... I can deal with almost anything else. I don't have to have a complete "sandbox" game. Really I would just like a few elements, like an open world to explore and some player housing would be nice. Also crafters need a real place in the Galaxy. Crafters need to be able to make most (not all) of the best loot in the game. The system does not have to be over complex, but a challenge on high end items would be nice. I do undersatnd the need for balance here and I'm willing to give and take on this subject...players need other options. In a perfect world this game would have No Levels...only skills you could learn over time. But, I understand that the powers that be may not be ready for such a game. So at the very least I would love to see skill blocks much like the pre-CU / CU SWG. Honestly, that was the best skill system ever invented! Some variable of that system would be badass. I loved Hybrid templates! Finally, if this is a Console Game they can shoove it right up their narrow minded ass...I won't play that simple-simon piece of shit! Bank on it!
The World is Ready for a Pre-CU Style game set in the KOTOR universe.
i was thinking about this and agree with many of you. The PRE-CU style was great - the vast # of skills form which to choose, the crafting system, etc.
However, I have to say, the combat system was TERRIBLE and Slloowwww. As much as I hated it at first, the NGE system (FPS style) is much better in terms of combat.
Give me a crysis engine for combat in a SWG MMO and I'd be happy ... maybe... sorta...
Maybe this is why they never reinstated the FRS - wanted to save it for the next MMO
The contents of this post do not necessarily reflect the views of MMORPG.com and its management.
i was thinking about this and agree with many of you. The PRE-CU style was great - the vast # of skills form which to choose, the crafting system, etc. However, I have to say, the combat system was TERRIBLE and Slloowwww. As much as I hated it at first, the NGE system (FPS style) is much better in terms of combat. Give me a crysis engine for combat in a SWG MMO and I'd be happy ... maybe... sorta... Maybe this is why they never reinstated the FRS - wanted to save it for the next MMO
Have you Played WAR yet? It is still turn based, but it feels very fast paced. I don't know why really, maybe it's the Cool-down Timers or something. But the game does move fast.
Originally posted by Inat_mivea i was thinking about this and agree with many of you. The PRE-CU style was great - the vast # of skills form which to choose, the crafting system, etc. However, I have to say, the combat system was TERRIBLE and Slloowwww. As much as I hated it at first, the NGE system (FPS style) is much better in terms of combat. Give me a crysis engine for combat in a SWG MMO and I'd be happy ... maybe... sorta... Maybe this is why they never reinstated the FRS - wanted to save it for the next MMO
I agree, even the utility of Pre-Cu system was it let you chat and combat at the same time so it was very nice for socializing.
Now about NGE pseudo FPS system, it's worse than anything. No player collision, no LOS, no 3d movement, impossible to "miss".
As you say put a real FPS engine and now you talk.
i was thinking about this and agree with many of you. The PRE-CU style was great - the vast # of skills form which to choose, the crafting system, etc.
However, I have to say, the combat system was TERRIBLE and Slloowwww. As much as I hated it at first, the NGE system (FPS style) is much better in terms of combat.
Give me a crysis engine for combat in a SWG MMO and I'd be happy ... maybe... sorta...
Maybe this is why they never reinstated the FRS - wanted to save it for the next MMO
I agree, even the utility of Pre-Cu system was it let you chat and combat at the same time so it was very nice for socializing.
Now about NGE pseudo FPS system, it's worse than anything. No player collision, no LOS, no 3d movement, impossible to "miss".
As you say put a real FPS engine and now you talk.
TBH...
I will have a really Hard Time playing this game if it's Call of Duty style of play. Besides don't they have a new Battlefront Game coming? People who want FPS can play that IMO.
Personally, I think that there is a simple way to appease both crowds somewhat. Add the variety of a skill-based system to a level-based game. Keep the "guiding" lines of Level-based games while allowing greater flexibility in what you wish your character to do/be.
Look at FFXI. It may not be the best game out there, but I personally think they did one thing right. Every character could learn EVERY class in the game. Two Classes could be active at any one time. But it gave you the option to be everything you wanted to be, a combination of different classes AND the ability to switch and be something completely different at a later time.
Of course, that is far from a true skill-based game, but it'd add a lot of variety and flexibility to an otherwise rigid and static system (Level-Based).
A multi-class system would be a great addition and be a better substitute for skill based than the alternative.
Also, if I understand the Hero Engine correctly it allows developers to work on the game and see what each other is doing in real-time. If this application was to be applied to say, crafting, we could see some wonderful things arise. Could you imagine building your lightsaber and being able to chose from a base hilt and add additional nuts and bolts and ribs to wherever you please? That to me would be worth not having some of what SWG had.
To this day, PRE nge and FFXI had to have been teh best customization systems IMO
i was thinking about this and agree with many of you. The PRE-CU style was great - the vast # of skills form which to choose, the crafting system, etc.
However, I have to say, the combat system was TERRIBLE and Slloowwww. As much as I hated it at first, the NGE system (FPS style) is much better in terms of combat.
Give me a crysis engine for combat in a SWG MMO and I'd be happy ... maybe... sorta...
Maybe this is why they never reinstated the FRS - wanted to save it for the next MMO
I agree, even the utility of Pre-Cu system was it let you chat and combat at the same time so it was very nice for socializing.
Now about NGE pseudo FPS system, it's worse than anything. No player collision, no LOS, no 3d movement, impossible to "miss".
As you say put a real FPS engine and now you talk.
TBH...
I will have a really Hard Time playing this game if it's Call of Duty style of play. Besides don't they have a new Battlefront Game coming? People who want FPS can play that IMO.
Yeah, I wouldn't play it either. The limitations of an FPS style MMO are too overbearing. I like to look at my character for one thing and playing any FPS game in third person really brings out how crappy animations are. If done correctly it could be really fun, its just too much of a risk to take.
It's a Jeep thing. . . _______ |___| \_______/ = |||||| = |X| \*........*/ |X| |X|_________|X| You wouldn't understand
Personally, I think that there is a simple way to appease both crowds somewhat. Add the variety of a skill-based system to a level-based game. Keep the "guiding" lines of Level-based games while allowing greater flexibility in what you wish your character to do/be.
Look at FFXI. It may not be the best game out there, but I personally think they did one thing right. Every character could learn EVERY class in the game. Two Classes could be active at any one time. But it gave you the option to be everything you wanted to be, a combination of different classes AND the ability to switch and be something completely different at a later time.
Of course, that is far from a true skill-based game, but it'd add a lot of variety and flexibility to an otherwise rigid and static system (Level-Based).
A multi-class system would be a great addition and be a better substitute for skill based than the alternative.
Also, if I understand the Hero Engine correctly it allows developers to work on the game and see what each other is doing in real-time. If this application was to be applied to say, crafting, we could see some wonderful things arise. Could you imagine building your lightsaber and being able to chose from a base hilt and add additional nuts and bolts and ribs to wherever you please? That to me would be worth not having some of what SWG had.
To this day, PRE nge and FFXI had to have been teh best customization systems IMO
Why do you guys care so much if a game is released on a console and on a pc. rather, why are you guys so concerned with how OTHER PLAYERS play the game? Isn't this about you? Aren't you paying a monthly fee for yourself and not other players? I really don't see why it matters.
I can understand that you may be upset if the game design itself suffers due to porting to consoles and having to dumb down the game for everyone. But this isn't what I'm hearing.
I think the next MMO should be something involving getting all the forum trolls and giving them some place to complain and naysay all other MMO's. It's only natural.
Why do you guys care so much if a game is released on a console and on a pc. rather, why are you guys so concerned with how OTHER PLAYERS play the game? Isn't this about you? Aren't you paying a monthly fee for yourself and not other players? I really don't see why it matters. I can understand that you may be upset if the game design itself suffers due to porting to consoles and having to dumb down the game for everyone. But this isn't what I'm hearing. I think the next MMO should be something involving getting all the forum trolls and giving them some place to complain and naysay all other MMO's. It's only natural.
Console games tend to be Dumbed Down to the point where a chimp could play them well. Also Console games tend to draw L337 Kiddies and no one enjoys that kind of company.
Regardless...the powers that be have already said they plan to "side-step" the Console Market.
Why do you guys care so much if a game is released on a console and on a pc. rather, why are you guys so concerned with how OTHER PLAYERS play the game? Isn't this about you? Aren't you paying a monthly fee for yourself and not other players? I really don't see why it matters. I can understand that you may be upset if the game design itself suffers due to porting to consoles and having to dumb down the game for everyone. But this isn't what I'm hearing. I think the next MMO should be something involving getting all the forum trolls and giving them some place to complain and naysay all other MMO's. It's only natural.
Console games tend to be Dumbed Down to the point where a chimp could play them well. Also Console games tend to draw L337 Kiddies and no one enjoys that kind of company.
Why do you guys care so much if a game is released on a console and on a pc. rather, why are you guys so concerned with how OTHER PLAYERS play the game? Isn't this about you? Aren't you paying a monthly fee for yourself and not other players? I really don't see why it matters. I can understand that you may be upset if the game design itself suffers due to porting to consoles and having to dumb down the game for everyone. But this isn't what I'm hearing. I think the next MMO should be something involving getting all the forum trolls and giving them some place to complain and naysay all other MMO's. It's only natural.
Is it possible that maybe, at least to a certain extent, the medium of choice through which you access your entertainment can imply the type of gamer you generally are? Perhaps due to the nature of PC based gaming it appeals to a much more methodical type of gamer. By contrast maybe consoles really appeal to the "instant action" type of gamer where you insert a disc and off you go almost immediately.
Personally I don't care for console gaming because I find it far too linear. My MMO preference would be for that so-called "sandbox" MMO, and I've yet to see consoles attempt to go that way. So when I hear of an MMO going to both PC and console I immediately have a strong idea as to the nature of that MMO (i.e. linear).
Why do you guys care so much if a game is released on a console and on a pc. rather, why are you guys so concerned with how OTHER PLAYERS play the game? Isn't this about you? Aren't you paying a monthly fee for yourself and not other players? I really don't see why it matters. I can understand that you may be upset if the game design itself suffers due to porting to consoles and having to dumb down the game for everyone. But this isn't what I'm hearing. I think the next MMO should be something involving getting all the forum trolls and giving them some place to complain and naysay all other MMO's. It's only natural.
Unfortunately they do not develop for PCs and then dumb it down, they design with the lowest common denominator and port to everything else. This is the reason people do not want games designed for both consoles and PCs.
It's a Jeep thing. . . _______ |___| \_______/ = |||||| = |X| \*........*/ |X| |X|_________|X| You wouldn't understand
Originally posted by Inat_mivea i was thinking about this and agree with many of you. The PRE-CU style was great - the vast # of skills form which to choose, the crafting system, etc. However, I have to say, the combat system was TERRIBLE and Slloowwww. As much as I hated it at first, the NGE system (FPS style) is much better in terms of combat. Give me a crysis engine for combat in a SWG MMO and I'd be happy ... maybe... sorta... Maybe this is why they never reinstated the FRS - wanted to save it for the next MMO
I agree, even the utility of Pre-Cu system was it let you chat and combat at the same time so it was very nice for socializing. Now about NGE pseudo FPS system, it's worse than anything. No player collision, no LOS, no 3d movement, impossible to "miss". As you say put a real FPS engine and now you talk.
TBH... I will have a really Hard Time playing this game if it's Call of Duty style of play. Besides don't they have a new Battlefront Game coming? People who want FPS can play that IMO.
Yeah, I wouldn't play it either. The limitations of an FPS style MMO are too overbearing. I like to look at my character for one thing and playing any FPS game in third person really brings out how crappy animations are. If done correctly it could be really fun, its just too much of a risk to take.
Well never said third person FPS, even I would say first person FPS.
Now for people who's don't like FPS combat system you could play a melee class or a support one for combat.
Could you point me at the limitations of an FPS system vs another one because I don't see any?
i was thinking about this and agree with many of you. The PRE-CU style was great - the vast # of skills form which to choose, the crafting system, etc.
However, I have to say, the combat system was TERRIBLE and Slloowwww. As much as I hated it at first, the NGE system (FPS style) is much better in terms of combat.
Give me a crysis engine for combat in a SWG MMO and I'd be happy ... maybe... sorta...
Maybe this is why they never reinstated the FRS - wanted to save it for the next MMO
I agree, even the utility of Pre-Cu system was it let you chat and combat at the same time so it was very nice for socializing.
Now about NGE pseudo FPS system, it's worse than anything. No player collision, no LOS, no 3d movement, impossible to "miss".
As you say put a real FPS engine and now you talk.
TBH...
I will have a really Hard Time playing this game if it's Call of Duty style of play. Besides don't they have a new Battlefront Game coming? People who want FPS can play that IMO.
Yeah, I wouldn't play it either. The limitations of an FPS style MMO are too overbearing. I like to look at my character for one thing and playing any FPS game in third person really brings out how crappy animations are. If done correctly it could be really fun, its just too much of a risk to take.
Well never said third person FPS, even I would say first person FPS.
Now for people who's don't like FPS combat system you could play a melee class or a support one for combat.
Could you point me at the limitations of an FPS system vs another one because I don't see any?
Here is a list of things I pulled from another poster by the name of Natausch:
1. CoF - Cone of Fire, in order to make extremely large environments with vehicles and dozens of players running around companies have had to rely on scaled down targetting and scaled down damage boxes. The best example of this is Planetside. Great game, but people want headshots and more realistic/accurate targetting.
2. Advancement - How can a new player hope to compete against an advanced player in a FPS unless equipment/skills have minimal impact. Development, ranks, and so on have minimal impact. So you're torn between pleasing hard core members and encouraging new players.
3. Static world, no meaningful impact. FPS games are based on a set of focused goals, and having a non-destructable environment that returns to the same condition for the next match. Having meaningful results from and long term changes on the map is not something any MMOFPS has yet managed to accomplish.
4. Subscription Fee - content upgrades unbalance the game, but how else can you justify a monthly fee or a microtransaction to a group of players who are used to not playing. Clans sort of count, but since it is usually one or two people hosting the server it sort of doesn't count.
It's a Jeep thing. . . _______ |___| \_______/ = |||||| = |X| \*........*/ |X| |X|_________|X| You wouldn't understand
Originally posted by Inat_mivea i was thinking about this and agree with many of you. The PRE-CU style was great - the vast # of skills form which to choose, the crafting system, etc. However, I have to say, the combat system was TERRIBLE and Slloowwww. As much as I hated it at first, the NGE system (FPS style) is much better in terms of combat. Give me a crysis engine for combat in a SWG MMO and I'd be happy ... maybe... sorta... Maybe this is why they never reinstated the FRS - wanted to save it for the next MMO
I agree, even the utility of Pre-Cu system was it let you chat and combat at the same time so it was very nice for socializing. Now about NGE pseudo FPS system, it's worse than anything. No player collision, no LOS, no 3d movement, impossible to "miss". As you say put a real FPS engine and now you talk.
TBH... I will have a really Hard Time playing this game if it's Call of Duty style of play. Besides don't they have a new Battlefront Game coming? People who want FPS can play that IMO.
Yeah, I wouldn't play it either. The limitations of an FPS style MMO are too overbearing. I like to look at my character for one thing and playing any FPS game in third person really brings out how crappy animations are. If done correctly it could be really fun, its just too much of a risk to take.
Well never said third person FPS, even I would say first person FPS. Now for people who's don't like FPS combat system you could play a melee class or a support one for combat. Could you point me at the limitations of an FPS system vs another one because I don't see any?
Here is a list of things I pulled from another poster by the name of Natausch: 1. CoF - Cone of Fire, in order to make extremely large environments with vehicles and dozens of players running around companies have had to rely on scaled down targetting and scaled down damage boxes. The best example of this is Planetside. Great game, but people want headshots and more realistic/accurate targetting. 2. Advancement - How can a new player hope to compete against an advanced player in a FPS unless equipment/skills have minimal impact. Development, ranks, and so on have minimal impact. So you're torn between pleasing hard core members and encouraging new players. 3. Static world, no meaningful impact. FPS games are based on a set of focused goals, and having a non-destructable environment that returns to the same condition for the next match. Having meaningful results from and long term changes on the map is not something any MMOFPS has yet managed to accomplish. 4. Subscription Fee - content upgrades unbalance the game, but how else can you justify a monthly fee or a microtransaction to a group of players who are used to not playing. Clans sort of count, but since it is usually one or two people hosting the server it sort of doesn't count.
1) Agreed. Even I don't see the comparison with other than FPS but with pure FPS gameplay, so does not apply
2) Again exactly the same. How a new player can compete in any MMO, PvP and PVE wise, against a fully equiped old timer.
3) This is based on PlanetSide and well it is the exact same issue with any non FPS MMO.
4) Content isn't supposed to unbalance the game and this is true with regular MMO and FPS. Now about the fees, once again it isn't a comparison between FPS and regular MMO.
The only valid point I see against a true FPS system, for let's say SWG, is disabled people. There is no way a disabled person can fully enjoy a FPS based MMO. The point is many players left SWG with the NGE as they wheren't able anymore to play. In that Pre-CU and mostly CU was good.
Its going to be wow with a star wars skin, thats how to make money so thats what they will do.
Actualy that's how THEY think they can make money ,but in no way is making a WoW clone a way to make money.
its star wars it will make money the more shallow it is.
Why would people play a WOW clone if the real thing is still availible? Why would any of those 10 million subs leave WOW to start over in a WOW clone? I just don't get it. If people want to play WOW, they will play WOW. What BW & LA should do is bring to market a NEW game that is full of Innovation and Imagination.
Don't do what has already been done when trying to sell this game...otherwise it's a been there done that mentallity.
Its going to be wow with a star wars skin, thats how to make money so thats what they will do.
Actualy that's how THEY think they can make money ,but in no way is making a WoW clone a way to make money.
its star wars it will make money the more shallow it is.
Why would people play a WOW clone if the real thing is still availible? Why would any of those 10 million subs leave WOW to start over in a WOW clone? I just don't get it. If people want to play WOW, they will play WOW. What BW & LA should do is bring to market a NEW game that is full of Innovation and Imagination.
Don't do what has already been done when trying to sell this game...otherwise it's a been there done that mentallity.
Ya got me man...I just want a really cool STAR WARS game. At this point there is nothing we can do, as the game has already been made.
Comments
The World is Ready for a Pre-CU Style game set in the KOTOR universe.
i was thinking about this and agree with many of you. The PRE-CU style was great - the vast # of skills form which to choose, the crafting system, etc.
However, I have to say, the combat system was TERRIBLE and Slloowwww. As much as I hated it at first, the NGE system (FPS style) is much better in terms of combat.
Give me a crysis engine for combat in a SWG MMO and I'd be happy ... maybe... sorta...
Maybe this is why they never reinstated the FRS - wanted to save it for the next MMO
The contents of this post do not necessarily reflect the views of MMORPG.com and its management.
Have you Played WAR yet? It is still turn based, but it feels very fast paced. I don't know why really, maybe it's the Cool-down Timers or something. But the game does move fast.
I agree, even the utility of Pre-Cu system was it let you chat and combat at the same time so it was very nice for socializing.
Now about NGE pseudo FPS system, it's worse than anything. No player collision, no LOS, no 3d movement, impossible to "miss".
As you say put a real FPS engine and now you talk.
I agree, even the utility of Pre-Cu system was it let you chat and combat at the same time so it was very nice for socializing.
Now about NGE pseudo FPS system, it's worse than anything. No player collision, no LOS, no 3d movement, impossible to "miss".
As you say put a real FPS engine and now you talk.
TBH...
I will have a really Hard Time playing this game if it's Call of Duty style of play. Besides don't they have a new Battlefront Game coming? People who want FPS can play that IMO.
A multi-class system would be a great addition and be a better substitute for skill based than the alternative.
Also, if I understand the Hero Engine correctly it allows developers to work on the game and see what each other is doing in real-time. If this application was to be applied to say, crafting, we could see some wonderful things arise. Could you imagine building your lightsaber and being able to chose from a base hilt and add additional nuts and bolts and ribs to wherever you please? That to me would be worth not having some of what SWG had.
To this day, PRE nge and FFXI had to have been teh best customization systems IMO
I agree, even the utility of Pre-Cu system was it let you chat and combat at the same time so it was very nice for socializing.
Now about NGE pseudo FPS system, it's worse than anything. No player collision, no LOS, no 3d movement, impossible to "miss".
As you say put a real FPS engine and now you talk.
TBH...
I will have a really Hard Time playing this game if it's Call of Duty style of play. Besides don't they have a new Battlefront Game coming? People who want FPS can play that IMO.
Yeah, I wouldn't play it either. The limitations of an FPS style MMO are too overbearing. I like to look at my character for one thing and playing any FPS game in third person really brings out how crappy animations are. If done correctly it could be really fun, its just too much of a risk to take.
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
A multi-class system would be a great addition and be a better substitute for skill based than the alternative.
Also, if I understand the Hero Engine correctly it allows developers to work on the game and see what each other is doing in real-time. If this application was to be applied to say, crafting, we could see some wonderful things arise. Could you imagine building your lightsaber and being able to chose from a base hilt and add additional nuts and bolts and ribs to wherever you please? That to me would be worth not having some of what SWG had.
To this day, PRE nge and FFXI had to have been teh best customization systems IMO
SOOOO agree with you on this!
Why do you guys care so much if a game is released on a console and on a pc. rather, why are you guys so concerned with how OTHER PLAYERS play the game? Isn't this about you? Aren't you paying a monthly fee for yourself and not other players? I really don't see why it matters.
I can understand that you may be upset if the game design itself suffers due to porting to consoles and having to dumb down the game for everyone. But this isn't what I'm hearing.
I think the next MMO should be something involving getting all the forum trolls and giving them some place to complain and naysay all other MMO's. It's only natural.
PLAY WURM ONLINE!! www.wurmonline.com
Console games tend to be Dumbed Down to the point where a chimp could play them well. Also Console games tend to draw L337 Kiddies and no one enjoys that kind of company.
Regardless...the powers that be have already said they plan to "side-step" the Console Market.
Because the Computer Gaming crowd is so much better? Regarding L337 Kiddies
Although I tend to agree that controls usually are simplified for Console Hybrids. Which in turn leads to fewer options.
Which Final Fantasy Character Are You?
Final Fantasy 7
Is it possible that maybe, at least to a certain extent, the medium of choice through which you access your entertainment can imply the type of gamer you generally are? Perhaps due to the nature of PC based gaming it appeals to a much more methodical type of gamer. By contrast maybe consoles really appeal to the "instant action" type of gamer where you insert a disc and off you go almost immediately.
Personally I don't care for console gaming because I find it far too linear. My MMO preference would be for that so-called "sandbox" MMO, and I've yet to see consoles attempt to go that way. So when I hear of an MMO going to both PC and console I immediately have a strong idea as to the nature of that MMO (i.e. linear).
Unfortunately they do not develop for PCs and then dumb it down, they design with the lowest common denominator and port to everything else. This is the reason people do not want games designed for both consoles and PCs.
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|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
Well never said third person FPS, even I would say first person FPS.
Now for people who's don't like FPS combat system you could play a melee class or a support one for combat.
Could you point me at the limitations of an FPS system vs another one because I don't see any?
Its going to be wow with a star wars skin, thats how to make money so thats what they will do.
Actualy that's how THEY think they can make money ,but in no way is making a WoW clone a way to make money.
I agree, even the utility of Pre-Cu system was it let you chat and combat at the same time so it was very nice for socializing.
Now about NGE pseudo FPS system, it's worse than anything. No player collision, no LOS, no 3d movement, impossible to "miss".
As you say put a real FPS engine and now you talk.
TBH...
I will have a really Hard Time playing this game if it's Call of Duty style of play. Besides don't they have a new Battlefront Game coming? People who want FPS can play that IMO.
Yeah, I wouldn't play it either. The limitations of an FPS style MMO are too overbearing. I like to look at my character for one thing and playing any FPS game in third person really brings out how crappy animations are. If done correctly it could be really fun, its just too much of a risk to take.
Well never said third person FPS, even I would say first person FPS.
Now for people who's don't like FPS combat system you could play a melee class or a support one for combat.
Could you point me at the limitations of an FPS system vs another one because I don't see any?
Here is a list of things I pulled from another poster by the name of Natausch:
1. CoF - Cone of Fire, in order to make extremely large environments with vehicles and dozens of players running around companies have had to rely on scaled down targetting and scaled down damage boxes. The best example of this is Planetside. Great game, but people want headshots and more realistic/accurate targetting.
2. Advancement - How can a new player hope to compete against an advanced player in a FPS unless equipment/skills have minimal impact. Development, ranks, and so on have minimal impact. So you're torn between pleasing hard core members and encouraging new players.
3. Static world, no meaningful impact. FPS games are based on a set of focused goals, and having a non-destructable environment that returns to the same condition for the next match. Having meaningful results from and long term changes on the map is not something any MMOFPS has yet managed to accomplish.
4. Subscription Fee - content upgrades unbalance the game, but how else can you justify a monthly fee or a microtransaction to a group of players who are used to not playing. Clans sort of count, but since it is usually one or two people hosting the server it sort of doesn't count.
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
1) Agreed. Even I don't see the comparison with other than FPS but with pure FPS gameplay, so does not apply
2) Again exactly the same. How a new player can compete in any MMO, PvP and PVE wise, against a fully equiped old timer.
3) This is based on PlanetSide and well it is the exact same issue with any non FPS MMO.
4) Content isn't supposed to unbalance the game and this is true with regular MMO and FPS. Now about the fees, once again it isn't a comparison between FPS and regular MMO.
The only valid point I see against a true FPS system, for let's say SWG, is disabled people. There is no way a disabled person can fully enjoy a FPS based MMO. The point is many players left SWG with the NGE as they wheren't able anymore to play. In that Pre-CU and mostly CU was good.
Actualy that's how THEY think they can make money ,but in no way is making a WoW clone a way to make money.
its star wars it will make money the more shallow it is.
Actualy that's how THEY think they can make money ,but in no way is making a WoW clone a way to make money.
its star wars it will make money the more shallow it is.
Why would people play a WOW clone if the real thing is still availible? Why would any of those 10 million subs leave WOW to start over in a WOW clone? I just don't get it. If people want to play WOW, they will play WOW. What BW & LA should do is bring to market a NEW game that is full of Innovation and Imagination.
Don't do what has already been done when trying to sell this game...otherwise it's a been there done that mentallity.
Actualy that's how THEY think they can make money ,but in no way is making a WoW clone a way to make money.
its star wars it will make money the more shallow it is.
Why would people play a WOW clone if the real thing is still availible? Why would any of those 10 million subs leave WOW to start over in a WOW clone? I just don't get it. If people want to play WOW, they will play WOW. What BW & LA should do is bring to market a NEW game that is full of Innovation and Imagination.
Don't do what has already been done when trying to sell this game...otherwise it's a been there done that mentallity.
Ya got me man...I just want a really cool STAR WARS game. At this point there is nothing we can do, as the game has already been made.
all of those will come true except micro payments and character customisation. mark my words.
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LOL, howard the duck the MMO, nice
Don't laugh...it could happen people.