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+20% XP & +20% Renown Bonus... for rolling order! Not good...

This bodes poorly for both sides. It just confirms concerns that were posted here week one, but flamed by the fanbois. Order is waning on many servers.

They will have to consolidate servers or offer free transfers soon. People are going to get sick real fast of trying to reroll on a higher pop server and then finding that the pops are poor, if they try at all. It seems a gamble to re-roll.

All of those servers were made for a reason after release: to meet the load/demand of people who played week one. This is pure confirmation of the numbers that have either rerolled from Order to Destruction or have left the game. I would bet the latter because if they had rerolled, there would still be ques Destruction side.

Flame me if you want fanbois, but this is not a good sign.

Comments

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988
    Originally posted by 3holes2core

    { Mod Delete }

     

    To the OP, I sort of agree, they gave similar bonuses back in Daoc and it sort of worked out so I don't think its a bad thing they're trying to balance it out this way, though it is possible it will lead to more problems.

    Personally I think they should have just merged servers to fix the seemingly low populations, even on supposedly "high" populated servers.

    { Mod Edit }

  • KailashKailash Member UncommonPosts: 301
    Originally posted by Wolfenpride

    Originally posted by 3holes2core

    { Mod Delete }

     

    To the OP, I sort of agree, they gave similar bonuses back in Daoc and it sort of worked out so I don't think its a bad thing they're trying to balance it out this way, though it is possible it will lead to more problems.

    Personally I think they should have just merged servers to fix the seemingly low populations, even on supposedly "high" populated servers.

    { Mod Edit }



     

    agreed

  • LocklainLocklain Member Posts: 2,154

    I don't think it’s as bad as you are making it out to be. The servers that are now offering the boost are already beginning to stabilize.

    I do understand your concerns about a possible lack of people but for now it seems to be ok. The reason most of the servers seem empty is due to the number of people that level purely off of scenarios.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • BlodplsBlodpls Member Posts: 1,454
    Originally posted by Wolfenpride

    Originally posted by 3holes2core

    { Mod Delete }

     

    To the OP, I sort of agree, they gave similar bonuses back in Daoc and it sort of worked out so I don't think its a bad thing they're trying to balance it out this way, though it is possible it will lead to more problems.

    Personally I think they should have just merged servers to fix the seemingly low populations, even on supposedly "high" populated servers.

    { Mod Edit }

     

    That wouldn't balance the two side though.

    It would just shift the imbalances from one server to another.

    The only way to balance the game is to encourage more people to play order which is what they are trying to do.

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Why play Order, the losing side, and only to gain **Temporary** XP and RP bonuses?

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • XasapisXasapis Member RarePosts: 6,337

    What's the point in playing a game where there is minimal to no opposition? Right now Order in most servers is the most appealing choice just for the challenge presented alone.

  • WarmakerWarmaker Member UncommonPosts: 2,246

    A challenge is one thing.

    But to be the side that regularly gets rolled is another

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • TheHavokTheHavok Member UncommonPosts: 2,423

    A poster mentioned last week that he logged onto one of those bonus xp and renown servers, order side, and stated that the incentive worked, as there were a ton of people in the starting area, along with people doing PQs. 

    So according to one firsthand account, the incentive worked.  Yea it sucks that order is underpopulated, but some people like playing the underdog.

    I do not think server merges this early are the answer.  Let war continue to grow then see what happens in 3 months, 6 months, one year.

     

  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by Warmaker
    Why play Order, the losing side, and only to gain **Temporary** XP and RP bonuses?

    I agree - everyone should play destruction - then there will be no scenarios and no RvR. Turn WAR into a total PvE game.

    OP - Its called an incentive to get some of the Destruction players to try order on another server.

  • xpiherxpiher Member UncommonPosts: 3,310


    Originally posted by Warmaker

    A challenge is one thing.
    But to be the side that regularly gets rolled is another


     
    The fact that one side steam rolls another side just through number just showing the tip of the iceberg of the problems this game is going to face. I said it during purview weekend: with each faction offering completely different play styles the one that "sounds" the "coolest" will have a permanent advantage and since its cool to be evil Destruction will always have an advantage.

    What mythic should of done from the begining, in order to offer and actual fair and balance playing system, is forced sides to be even throughout the entire process. And not just through character creation, but by logging in as either order or destruction as well. I don't mean to say that they should be completely even numbers, but having a 3:1 advantage is just redicualas. A 1.33 or 2:1 is much more reasonable. Of course, this would of pissed off too many people and is probably why they didn't go to this extreme.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • XasapisXasapis Member RarePosts: 6,337

    What you're suggesting is that people would be assigned sides via a random roll. You might be ok with it and I wouldn't mind it that much, but the fact remains that given a choice I'd rather play Order. Others, given the choice, they picked Destruction. I believe that having the choice is a good thing. I also believe that the people should be left to choose their side by just giving them incentives to pick one or the other. One way is what they are doing now, facilitiating faster level gains for low populated Order servers. They could also make the Order population tougher cookies so what they lack in numbers to gain in strength.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Xasapis


    What you're suggesting is that people would be assigned sides via a random roll. You might be ok with it and I wouldn't mind it that much, but the fact remains that given a choice I'd rather play Order. Others, given the choice, they picked Destruction. I believe that having the choice is a good thing. I also believe that the people should be left to choose their side by just giving them incentives to pick one or the other. One way is what they are doing now, facilitiating faster level gains for low populated Order servers. They could also make the Order population tougher cookies so what they lack in numbers to gain in strength.

     

    Buffing them though would lead to them being OPed on servers where Order has a decent number to compete with. I wasn't suggesting a Random side roll. I know plenty of people who have a character of each faction; why not force thoes people to play one class or the other based on which side has more people signed in. There isn't an easy answer to this question, execpt limiting login for each side, but that would piss people off so much that many would /quit.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • XasapisXasapis Member RarePosts: 6,337

    My buffing suggestion was of course for servers that are struggling, population wise. This is where the exp etc. bonus goes at right now. In my server Order does not get such a bonus. We are not so much underpopulated that we are struggling, but we are still luck the numbers (especially in T4), so anything related to RvR is a challenge.

    A 20% stats increase in an Order warband that is facing 3 Destruction warbands doesn't seem so unreasonable, in theory.

  • LuckyCurseLuckyCurse Member Posts: 394

    I say break up all factions except Human and Dwarf and create 5 sides.  That would go along with the original lore of the IP.  Let's face it, Chaos got along with no one.  Period.  Dwarves and Humans got along okay due to the aid Humans brought to them early on.  Elves HATE dwarves and vice versa.  Why? Because the Dark Elves, posing as High Elves, cut the beard from a dwarf and sent him home in shame (Please google War of the Beard).  Dark Elves? Yeah, not friends with anyone either. 

    Increase the xp from PvE in each area so that each faction can fight within its own maps.  Place more mobs in RvR areas for people to go and fight in other faction zones.  Each Race defends its one or two keeps in each tier.  

    Later expansions bring in new factions.  Skaven, Britonnians, Lizard Men, Vampires, Undead, etc etc.

    Okay, I'm dreaming... I know that.  But there might be a chance at balance when your side congeals in a sense of national pride.  Maybe? And if say, Chaos is too powerful, three other factions jump them and put them in their place.  

    Oh, and make Keeps actually worth taking and holding.  And ditch scenarios.

    My two cents... plus a buck fifty,

    - LC

     

  • MsGamerladyMsGamerlady Member UncommonPosts: 192

    I'd go for that LC. Dont get me wrong I'm enjoying the game now but what you described would make it a richer more diverse ( from other games on the market) game.


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