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Atlantica Online: Focusing on the Multiplayer Part

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Comments

  • Saru-samaSaru-sama Member Posts: 6

    A thanks for the devs of the game for creating such a wonderful game! It's heartening to know that you've put a lot of thought and effort in this game and I have to say all of your hard work has paid off! For me, Atlantica is one of the best games I've played and will continue on playing it (as long as it stays free)! One of the most interesting aspects of Atlantica is it's way of implementing online interaction in the game. When you're just starting in the game, the multiplayer aspect in not really that noticable at that time. But, as you progress and level up, you tend to see the importance of forming a party and joining guilds. All in all, for me Atlantica is an exceptionally unique MMORPG!

  • LilinethLilineth Member Posts: 8

    This is one of the best multiplayer game I've ever played. The features is unique with other games out there. A turn base game mmorpg which will not bore you but will allow you to enjoy this feature. Everytime you'll need to do attacks to your enemies you'll need to strategize well. And, the mercenaries are quite awesome.

  • dt1984dt1984 Member Posts: 218
    Originally posted by Saru-sama


    A thanks for the devs of the game for creating such a wonderful game! It's heartening to know that you've put a lot of thought and effort in this game and I have to say all of your hard work has paid off! For me, Atlantica is one of the best games I've played and will continue on playing it (as long as it stays free)! One of the most interesting aspects of Atlantica is it's way of implementing online interaction in the game. When you're just starting in the game, the multiplayer aspect in not really that noticable at that time. But, as you progress and level up, you tend to see the importance of forming a party and joining guilds. All in all, for me Atlantica is an exceptionally unique MMORPG!

     

    True enough. This is why players like me keep on coming back for more action. Plus Devs listen to players on there observation and suggestions which is a good Dev-Player relationship. This and a solid outlook on the product they want makes a good game atm. As a news flash, some mercs as well as skills has been nurfed for a better balance in battle. ^-^ Another job well done. ^-^

  • nywlanasnywlanas Member Posts: 334
    Originally posted by dt1984

    Originally posted by Saru-sama


    A thanks for the devs of the game for creating such a wonderful game! It's heartening to know that you've put a lot of thought and effort in this game and I have to say all of your hard work has paid off! For me, Atlantica is one of the best games I've played and will continue on playing it (as long as it stays free)! One of the most interesting aspects of Atlantica is it's way of implementing online interaction in the game. When you're just starting in the game, the multiplayer aspect in not really that noticable at that time. But, as you progress and level up, you tend to see the importance of forming a party and joining guilds. All in all, for me Atlantica is an exceptionally unique MMORPG!

     

    True enough. This is why players like me keep on coming back for more action. Plus Devs listen to players on there observation and suggestions which is a good Dev-Player relationship. This and a solid outlook on the product they want makes a good game atm. As a news flash, some mercs as well as skills has been nurfed for a better balance in battle. ^-^ Another job well done. ^-^

     

    i think you're referring to the help request system which is also another part of the multiplayer experience. it's a feature which lets players ask questions and these questions randomly pop-up at other players. if the asked player answers the question he gets rewards in turn.

  • forgetfulucyforgetfulucy Member Posts: 1

    QUIZZES! this is one thing that i liked about the game. i joined a quiz earlier and people we're really fun cos they just kept saying the most mundane answers ever. though i think quizzes should be a bit more formal.

    and a comment on the help request, i was asking about a quest at beijing yesterday and someone actually answered. i did not know that it was given randomly to other players. that's a point for the multiplayer part.

    it good that the devs made this journal. it helps us appreciate the game more. go atlantica!

  • SlappanSlappan Member Posts: 289

    I think a good addition to player interaction would be to have larger scale pvp. As of right now, the main outlet for pvp is through free league, which consist of one to one battles. I understand that the game only supports 3v3 pvp at the max, but I think it would be great if there was some way to implement larger scale pvp in the future, perhaps even as a separate patch.

  • RabidWabbitRabidWabbit Member Posts: 7

    I haven't really explored yet the multiplayer aspect of this game but it seems really interesting after reading the article. I sometimes form a party with my friends but I haven't really joined any free leagues yet. I'll give it a shot when I've levelled up some more.

  • putakteputakte Member Posts: 4
    Originally posted by RabidWabbit


    I haven't really explored yet the multiplayer aspect of this game but it seems really interesting after reading the article. I sometimes form a party with my friends but I haven't really joined any free leagues yet. I'll give it a shot when I've levelled up some more.

     

    Dude you must try it, it is great, especially their market system... you can gain enough gold in their market... the quests are good.. there are like mini game or you can call it side game or side quest to entertain you if you are tired in leveling up, plus the community was great!!!

  • choktongchoktong Member Posts: 6
    Originally posted by Slappan


    Multiplayer here is pretty fun and chaotic. What better way to fight than 27 guys going up against an equal amount of monsters? I'd like to see even larger parties if possible... but then again, it might be hell on computers with lower system requirements. I can personally say, at level 70, that partying is the way to go, since it gives a lot more experience as opposed to normal grinding, where you have to time hits to give certain characters experience,

     

    Whoa! 27 versus 27? That is a real war! And that is what you called real Massive Multiplayer! There is no other game that features this kind of battle but Atlantica Online, isn't it? I haven't tried that 27 versus 27, but I am kinda excited going in that kind of battle. That is a true war indeed. A battle in which no other MMORPG had to offer but Atlantica Online.

  • SlappanSlappan Member Posts: 289

    Yep, 27 vs 27 man battles are very chaotic. I find it hard to strategize since I always rely on pure attacking  during battles, but I think that there is a lot of room for strategic fights if you pay attention to the ap numbers and plan merc skills. Since you cannot see which mercs of the enemies are attacking, you can only guess a bit and anticipate opponent moves.

  • clickypikeclickypike Member Posts: 15

    Atlantica is truly unique since it's the only turn-based MMORPG currently out. While some was skeptical about an turn-based MMORPG, the devs were able to pull it off since it is one of the best games I've played! I like how they were able to make the game fun people who are not really into PvP but still wants to interact with other people in the game. Definitely one of the best games I've played!

  • DrukstylzDrukstylz Member Posts: 189
    Originally posted by Hazmal

    Originally posted by RedwoodSap


    I can't wait til the item mall opens and everyone realizes how dependent they will be on buying stuff.



     

    Doomsayer till then end.  I can't wait till you find something more productive to do with your online time.

    In Redwoodsap's defense, this does seem like a get the junkie hooked on crack technique.

  • conqistadorconqistador Member Posts: 237
    Originally posted by choktong

    Originally posted by Slappan


    Multiplayer here is pretty fun and chaotic. What better way to fight than 27 guys going up against an equal amount of monsters? I'd like to see even larger parties if possible... but then again, it might be hell on computers with lower system requirements. I can personally say, at level 70, that partying is the way to go, since it gives a lot more experience as opposed to normal grinding, where you have to time hits to give certain characters experience,

     

    Whoa! 27 versus 27? That is a real war! And that is what you called real Massive Multiplayer! There is no other game that features this kind of battle but Atlantica Online, isn't it? I haven't tried that 27 versus 27, but I am kinda excited going in that kind of battle. That is a true war indeed. A battle in which no other MMORPG had to offer but Atlantica Online.



     

    yeap think of it as a mess of characters all waiting for war to ensue.. just from the title screen itself you could already catch a glimpse of an epic war.. i personally have done pve with 27 characters in it and the battle was epic.. youre literally at your toes not knowing who will attack you or not... bascally the trick is you have to be on top of your game and stick with your strategy.. if you plan to freeze or stun one party, make sure your other co memebers are in the know.. its a constant communication between teamates as there is no one strategy to win an epic battle.. all of you have to think and be fast on your feet

  • nedbenumganedbenumga Member Posts: 3
    Originally posted by forgetfulucy


    QUIZZES! this is one thing that i liked about the game. i joined a quiz earlier and people we're really fun cos they just kept saying the most mundane answers ever. though i think quizzes should be a bit more formal.
    and a comment on the help request, i was asking about a quest at beijing yesterday and someone actually answered. i did not know that it was given randomly to other players. that's a point for the multiplayer part.
    it good that the devs made this journal. it helps us appreciate the game more. go atlantica!

     

    It is not given randomly to any players. The system has helpers/gms that log in who gets you're help request as whispers or pms. They are part of the staff which is why they can catch the help request. Now in times that there are none logged in, the system will tell you that there are no helpers logged in and that you will have to wait for players to receive and answer your help request. ^-^ I noticed that message which is why i believe this is the system. I was surprised as well one time that a whisper suddenly appeared answering my question which has an in depth answer and well explained as well. ^-^

  • nywlanasnywlanas Member Posts: 334

    oh. so it isn't random? sorry for assuming that it is.

    so moving on to the multiplayer part. another aspect we could attribute this to is partying. players actually get more experience during partying rather than battling alone. the downside is that it kinda enables leeching. but then leeching doesn't occur without the consent of other party members. so it's kinda good too.

     

  • NoinRavenNoinRaven Member Posts: 8

    The multiplayer par se of the game is quite really fun. Specially, when your in a party with some of your friends. Even though it is a turn base game, they had given the value of team work by allowing 2 to 3 players inside a battle field. This is quite an interesting feature, like even though your the only person in battle, your party mates can join the battle as a reinforcement, how cool was that?

    image

  • SourajitSourajit Member UncommonPosts: 472
    Originally posted by dt1984


    First of all, i would like to congratulate you on a successful game. This so far is climbing my chart of most loved games to date. I am currently at level 52 and is so far enjoying everything in game.
    For me, the multi-player part of the game is well planned and is very effective in promoting a good camaraderie in game. You will get to have regular teammates and most of the time you do it finishing quests instead of grinding.
    The way this game promotes the questing side of it, makes a way to apply the RPG side even if others believe the story to be linear. But for me, the storyline of the game is just right given the effectiveness and impact on the way they added fantasy with reality .
    The guild experience of this game gives a new if not familiar features that if analyzed further will prove that it is a strategy game all in all.
    Same goes on the way you build your team and the way you battle with other players.
    This game might not be perfect as of now but shines due to the reason that the devs knows what they want in their game and the way they respond to the effects of the features they integrate to their game.
    More power to you guys!!!

     

    My Answer to this game in here..........

    Atlantic Online – A Critical Analysis.

    I have been playing this game for a while now. Here is where I break down and critically analyze the game.

    Graphics

    Well not really remarkable but then again if you are using a low PC and you are not into good graphic options the game is quite alright. There are shadow textures and the strategy battle mode is kind of silly and it takes away the surrounding graphical resolution as all the battles are just a loading of 2 monster types similar yet different in Mdef and Pdef randomly numbered in a set from 6-8.

    Community

    It is pretty much as the free to play community of other free to play games. It is nothing much special. Every now and then you will find people using racism or slang and the chat filter kind of makes it more prominent. Some of the players have even found out a way to overwrite the filter by calling people “nab” than noob.

    The community section is for accessing players and no matter how many times I have added people from the beginner’s column, I have found they are either placed there to be used by players or just kept online to fill the list. I have actually found a few players from the beginner’s column who leveled after being added into the guild.

    In this section you will find crafters and I think it is more of a gameplay support system than a real mass of online game playing players.

    Gameplay

    Almost majority of the gameplay is solo stuff without much team gaming found. Team gaming forms the essence of the Mmo gaming and it completely lacks in it. Every now and then you will find over-leveled players spamming peer chat and trying to get a party to do some solo quest. By over – leveled players I mean players who have leveled but do not have good skills or armors or weapons to do the solo quest or continue with it. The most irritating portion of the game is the inventory system and the opening of the boxes kind of locks you. This is again an item shop dependent portion so we can well make out where the game is trying to make the money out of cash shop.

    Monsters

    The game has a strategy oriented battle system and the monsters generally form of a mix of two separate monsters. Strangely every group will have 2 separate monsters one with a high Mdef and the other with a high Pdef so as you have to select proper mouseclick to make the most damage.

    Game-Balance

    This is the best portion of any game that I like to analyze.

    The game has auto battle option and auto battle is again limited to license and auto battle points. I have seen the worse use of this system throughout the Atlantic playfield. Sometimes it is so bad that many free league toons are also into auto battle and their geek armor / rings or their geek skills won’t allow you to proceed further in division.

    So here we see that the game is ready to gear up for item shop based free games that form a bulk of population in mmo list.

    Sorry for all the folks out there trying to make Atlantica Online a success, here is my review after playing the game and picking up tits and bits form what exactly is going on.

    Guild / Town System

    There is not much here but a chat panel and a few town buildings for making town grow.

    You can make the town grow but if your guild is not active it can be taken away by another guild with more guild points. So the urge to make the town grow is limited to the cash flow from the tax payments and nothing more. The numbers of towns are limited and as such it is more likely that you will be bided out eventually from a town as you will loose guild points every time you try to save it.

    I lost my town through guild point bidding as my guild had many support members of the game who didn’t join when we had to do training centre to keep the town. Also support people go offline after a point of time in guild and then the only way is to dismiss them from guild.

    Market and Economy

    The economy is quite nice and I have found that your stuff usually sells at quite a steady rate. I think it is mostly support controlled but you can still have the pseudo feeling that this is player controlled.

    Crafting

    You can craft but it is really no point crafting if you see crafted products are not special and they sell for lower gold than the amount of gold needed to craft. There are some special products that can well only be crafted but the stats in them is not that much appealing to level up your craft skill which is a very costly and time consuming process.

    Support people will always have greater crafting level as to them they need it to make the Market balance.

    Mini Games

    You have the training centre and the treasure map hunting or the developer challenge which are pretty good and can be fun for some time.

    Errors

    The game is dependent on time. Each turn takes 30secs. So if you lag you will miss turns either against monsters or against opponents in free league. The game has many battle speeds and I have found that the same toon and the same opponents difficulty level rises or falls in free leagues with different battle speeds and thus I think the game is a bit dependent on the internet speed when it comes to free league. The game still lags a lot in it’s near to release from the days of CB.

    There are few glitches for the exploiters. If you want to have skill increase in any crafting you go to taj and dismantle Walachia stuff for flame shards , you will get craft skills up.

    At-last and not the least, I have played the game again till 60+ levels and I feel kind of bored going further. May be it is the lack of team gaming that makes it more of a multiplayer diablo mix with the market and the chat to connect players.

    All said and done I think from free leagues to the community with artisans and beginners this is all made up support of this game. I do not want to waste my time here anymore in atlantica online. I deleted my character at level 70ish and I am sure not going to give this game another try, reasons being lack of actual players and support community trying to control every part of the game this way or that way including all the towns. If you want Matrix in a mmo world, go ahead waste time with this game for sure.

     

    Cheers
    Sourajit Nandi

    " Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

    Once An Addict Always An Addict .

  • KarahandrasKarahandras Member UncommonPosts: 1,703
    Originally posted by Sourajit

    Originally posted by dt1984


    First of all, i would like to congratulate you on a successful game. This so far is climbing my chart of most loved games to date. I am currently at level 52 and is so far enjoying everything in game.
    For me, the multi-player part of the game is well planned and is very effective in promoting a good camaraderie in game. You will get to have regular teammates and most of the time you do it finishing quests instead of grinding.
    The way this game promotes the questing side of it, makes a way to apply the RPG side even if others believe the story to be linear. But for me, the storyline of the game is just right given the effectiveness and impact on the way they added fantasy with reality .
    The guild experience of this game gives a new if not familiar features that if analyzed further will prove that it is a strategy game all in all.
    Same goes on the way you build your team and the way you battle with other players.
    This game might not be perfect as of now but shines due to the reason that the devs knows what they want in their game and the way they respond to the effects of the features they integrate to their game.
    More power to you guys!!!

     

    My Answer to this game in here..........

    Atlantic Online – A Critical Analysis.

    I have been playing this game for a while now. Here is where I break down and critically analyze the game.

    Graphics

    Well not really remarkable but then again if you are using a low PC and you are not into good graphic options the game is quite alright. There are shadow textures and the strategy battle mode is kind of silly and it takes away the surrounding graphical resolution as all the battles are just a loading of 2 monster types similar yet different in Mdef and Pdef randomly numbered in a set from 6-8.

    Community

    It is pretty much as the free to play community of other free to play games. It is nothing much special. Every now and then you will find people using racism or slang and the chat filter kind of makes it more prominent. Some of the players have even found out a way to overwrite the filter by calling people “nab” than noob.

    The community section is for accessing players and no matter how many times I have added people from the beginner’s column, I have found they are either placed there to be used by players or just kept online to fill the list. I have actually found a few players from the beginner’s column who leveled after being added into the guild.

    In this section you will find crafters and I think it is more of a gameplay support system than a real mass of online game playing players.

    Gameplay

    Almost majority of the gameplay is solo stuff without much team gaming found. Team gaming forms the essence of the Mmo gaming and it completely lacks in it. Every now and then you will find over-leveled players spamming peer chat and trying to get a party to do some solo quest. By over – leveled players I mean players who have leveled but do not have good skills or armors or weapons to do the solo quest or continue with it. The most irritating portion of the game is the inventory system and the opening of the boxes kind of locks you. This is again an item shop dependent portion so we can well make out where the game is trying to make the money out of cash shop.

    Monsters

    The game has a strategy oriented battle system and the monsters generally form of a mix of two separate monsters. Strangely every group will have 2 separate monsters one with a high Mdef and the other with a high Pdef so as you have to select proper mouseclick to make the most damage.

    Game-Balance

    This is the best portion of any game that I like to analyze.

    The game has auto battle option and auto battle is again limited to license and auto battle points. I have seen the worse use of this system throughout the Atlantic playfield. Sometimes it is so bad that many free league toons are also into auto battle and their geek armor / rings or their geek skills won’t allow you to proceed further in division.

    So here we see that the game is ready to gear up for item shop based free games that form a bulk of population in mmo list.

    Sorry for all the folks out there trying to make Atlantica Online a success, here is my review after playing the game and picking up tits and bits form what exactly is going on.

    Guild / Town System

    There is not much here but a chat panel and a few town buildings for making town grow.

    You can make the town grow but if your guild is not active it can be taken away by another guild with more guild points. So the urge to make the town grow is limited to the cash flow from the tax payments and nothing more. The numbers of towns are limited and as such it is more likely that you will be bided out eventually from a town as you will loose guild points every time you try to save it.

    I lost my town through guild point bidding as my guild had many support members of the game who didn’t join when we had to do training centre to keep the town. Also support people go offline after a point of time in guild and then the only way is to dismiss them from guild.

    Market and Economy

    The economy is quite nice and I have found that your stuff usually sells at quite a steady rate. I think it is mostly support controlled but you can still have the pseudo feeling that this is player controlled.

    Crafting

    You can craft but it is really no point crafting if you see crafted products are not special and they sell for lower gold than the amount of gold needed to craft. There are some special products that can well only be crafted but the stats in them is not that much appealing to level up your craft skill which is a very costly and time consuming process.

    Support people will always have greater crafting level as to them they need it to make the Market balance.

    Mini Games

    You have the training centre and the treasure map hunting or the developer challenge which are pretty good and can be fun for some time.

    Errors

    The game is dependent on time. Each turn takes 30secs. So if you lag you will miss turns either against monsters or against opponents in free league. The game has many battle speeds and I have found that the same toon and the same opponents difficulty level rises or falls in free leagues with different battle speeds and thus I think the game is a bit dependent on the internet speed when it comes to free league. The game still lags a lot in it’s near to release from the days of CB.

    There are few glitches for the exploiters. If you want to have skill increase in any crafting you go to taj and dismantle Walachia stuff for flame shards , you will get craft skills up.

    At-last and not the least, I have played the game again till 60+ levels and I feel kind of bored going further. May be it is the lack of team gaming that makes it more of a multiplayer diablo mix with the market and the chat to connect players.

    All said and done I think from free leagues to the community with artisans and beginners this is all made up support of this game. I do not want to waste my time here anymore in atlantica online. I deleted my character at level 70ish and I am sure not going to give this game another try, reasons being lack of actual players and support community trying to control every part of the game this way or that way including all the towns. If you want Matrix in a mmo world, go ahead waste time with this game for sure.

     

     

    exactly how many places do u intend putting this post?

  • SourajitSourajit Member UncommonPosts: 472
    Originally posted by Karahandras

    Originally posted by Sourajit

    Originally posted by dt1984


    First of all, i would like to congratulate you on a successful game. This so far is climbing my chart of most loved games to date. I am currently at level 52 and is so far enjoying everything in game.
    For me, the multi-player part of the game is well planned and is very effective in promoting a good camaraderie in game. You will get to have regular teammates and most of the time you do it finishing quests instead of grinding.
    The way this game promotes the questing side of it, makes a way to apply the RPG side even if others believe the story to be linear. But for me, the storyline of the game is just right given the effectiveness and impact on the way they added fantasy with reality .
    The guild experience of this game gives a new if not familiar features that if analyzed further will prove that it is a strategy game all in all.
    Same goes on the way you build your team and the way you battle with other players.
    This game might not be perfect as of now but shines due to the reason that the devs knows what they want in their game and the way they respond to the effects of the features they integrate to their game.
    More power to you guys!!!

     

    My Answer to this game in here..........

    Atlantic Online – A Critical Analysis.

    I have been playing this game for a while now. Here is where I break down and critically analyze the game.

    Graphics

    Well not really remarkable but then again if you are using a low PC and you are not into good graphic options the game is quite alright. There are shadow textures and the strategy battle mode is kind of silly and it takes away the surrounding graphical resolution as all the battles are just a loading of 2 monster types similar yet different in Mdef and Pdef randomly numbered in a set from 6-8.

    Community

    It is pretty much as the free to play community of other free to play games. It is nothing much special. Every now and then you will find people using racism or slang and the chat filter kind of makes it more prominent. Some of the players have even found out a way to overwrite the filter by calling people “nab” than noob.

    The community section is for accessing players and no matter how many times I have added people from the beginner’s column, I have found they are either placed there to be used by players or just kept online to fill the list. I have actually found a few players from the beginner’s column who leveled after being added into the guild.

    In this section you will find crafters and I think it is more of a gameplay support system than a real mass of online game playing players.

    Gameplay

    Almost majority of the gameplay is solo stuff without much team gaming found. Team gaming forms the essence of the Mmo gaming and it completely lacks in it. Every now and then you will find over-leveled players spamming peer chat and trying to get a party to do some solo quest. By over – leveled players I mean players who have leveled but do not have good skills or armors or weapons to do the solo quest or continue with it. The most irritating portion of the game is the inventory system and the opening of the boxes kind of locks you. This is again an item shop dependent portion so we can well make out where the game is trying to make the money out of cash shop.

    Monsters

    The game has a strategy oriented battle system and the monsters generally form of a mix of two separate monsters. Strangely every group will have 2 separate monsters one with a high Mdef and the other with a high Pdef so as you have to select proper mouseclick to make the most damage.

    Game-Balance

    This is the best portion of any game that I like to analyze.

    The game has auto battle option and auto battle is again limited to license and auto battle points. I have seen the worse use of this system throughout the Atlantic playfield. Sometimes it is so bad that many free league toons are also into auto battle and their geek armor / rings or their geek skills won’t allow you to proceed further in division.

    So here we see that the game is ready to gear up for item shop based free games that form a bulk of population in mmo list.

    Sorry for all the folks out there trying to make Atlantica Online a success, here is my review after playing the game and picking up tits and bits form what exactly is going on.

    Guild / Town System

    There is not much here but a chat panel and a few town buildings for making town grow.

    You can make the town grow but if your guild is not active it can be taken away by another guild with more guild points. So the urge to make the town grow is limited to the cash flow from the tax payments and nothing more. The numbers of towns are limited and as such it is more likely that you will be bided out eventually from a town as you will loose guild points every time you try to save it.

    I lost my town through guild point bidding as my guild had many support members of the game who didn’t join when we had to do training centre to keep the town. Also support people go offline after a point of time in guild and then the only way is to dismiss them from guild.

    Market and Economy

    The economy is quite nice and I have found that your stuff usually sells at quite a steady rate. I think it is mostly support controlled but you can still have the pseudo feeling that this is player controlled.

    Crafting

    You can craft but it is really no point crafting if you see crafted products are not special and they sell for lower gold than the amount of gold needed to craft. There are some special products that can well only be crafted but the stats in them is not that much appealing to level up your craft skill which is a very costly and time consuming process.

    Support people will always have greater crafting level as to them they need it to make the Market balance.

    Mini Games

    You have the training centre and the treasure map hunting or the developer challenge which are pretty good and can be fun for some time.

    Errors

    The game is dependent on time. Each turn takes 30secs. So if you lag you will miss turns either against monsters or against opponents in free league. The game has many battle speeds and I have found that the same toon and the same opponents difficulty level rises or falls in free leagues with different battle speeds and thus I think the game is a bit dependent on the internet speed when it comes to free league. The game still lags a lot in it’s near to release from the days of CB.

    There are few glitches for the exploiters. If you want to have skill increase in any crafting you go to taj and dismantle Walachia stuff for flame shards , you will get craft skills up.

    At-last and not the least, I have played the game again till 60+ levels and I feel kind of bored going further. May be it is the lack of team gaming that makes it more of a multiplayer diablo mix with the market and the chat to connect players.

    All said and done I think from free leagues to the community with artisans and beginners this is all made up support of this game. I do not want to waste my time here anymore in atlantica online. I deleted my character at level 70ish and I am sure not going to give this game another try, reasons being lack of actual players and support community trying to control every part of the game this way or that way including all the towns. If you want Matrix in a mmo world, go ahead waste time with this game for sure.

     

     

    exactly how many places do u intend putting this post?

     

    Exactly at how many places do you want to make an Atlantica Forum and try and advertise about the game ? It is really pointless in making posts about a game the world of which is a big in house support system controlling everything inside the game and spoiling the games of the real gamers out there.

    Cheers
    Sourajit Nandi

    " Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

    Once An Addict Always An Addict .

  • SlappanSlappan Member Posts: 289

    Crafting is good for making uprgaded stuff right off the bat. With higher level crafting, you can create +1, +2 or even higher items without the need to use enchant stones. Generally, though, I agree that you can survive without having to level a craft to higher levels.

  • MundokoMundoko Member Posts: 4

    Wow, the devs really thought hard about the multiplayer aspect of the game. I personally haven't tried joining any guilds and partying but maybe because I'm still at a low level at the moment. Anyway, nice job guys!

  • nedbenumganedbenumga Member Posts: 3

    hmm, what can i say... this game has flaws, that i pretty much agree with a lot of you. Though i have this way of thinking, all games have flaws. There are people who can't take it, some can. In this one, this game, given it's high requirements and a few lag s here and there, a lot of players like me still log back in and continue playing. We are the gamer database that enjoy the game compared to other F2Ps or even a few P2Ps. In any case, i posted here because i enjoy the game. I lik ethe way the devs keep on thinking of saolutions to bugs and problems and even if there presence can't be felt most of the time i know that they read our posts in the main forum and see what they can do about it. This is based on the patch release notes that i see.

  • nywlanasnywlanas Member Posts: 334

    a repost from the atlantica online subforum:

    SmurfMagic: another free click n grind?

     

    my reply..

    hmm.. i'll try taking your question piece by piece..

    ANOTHER

    YES. turn-based. mmo. but isn't every game out there like another MMO? and you just find reasons to make it unique that some people may troll on or agree with.

    FREE

    well, if free is in the context of spending to play the game, YES. you don't need to buy a CD to play it nor pay to download it.

    but if free means not spending anything. NO. the item mall is coming out soon. some items like licenses which you may need will be there but if you strategize enough, you could play without the item mall. the way lvl9xs are playing open beta without the item mall. so the item mall issue is more or less a matter of choice.

    CLICK

    hmm.. YES and NO. to move, you don't necessarily have to click. as SGTfrog has said, there's the automove. also, during battles, you can opt to use keyboard shortcuts rather than the mouse.

    GRIND

    YES AND NO. some people who like grinding have been complaining about stamina and how it tends to limit grinding. if you're one of the people who hate grinding though, i guess stamina will work for you.

     

     

    so i don't know. this game is quite a toss up. though it's also seems that it's up to you if you can make the features work for you.

  • WizzoxWizzox Member Posts: 3

    At first, i though it would be just another MMO. But i was so wrong, I am currently at lvl 42, it is amazing. The game is definately unique, in a good way ofcourse.

  • SourajitSourajit Member UncommonPosts: 472
    Originally posted by nywlanas


    a repost from the atlantica online subforum:
    SmurfMagic: another free click n grind?
     
    my reply..
    hmm.. i'll try taking your question piece by piece..
    ANOTHER
    YES. turn-based. mmo. but isn't every game out there like another MMO? and you just find reasons to make it unique that some people may troll on or agree with.
    FREE
    well, if free is in the context of spending to play the game, YES. you don't need to buy a CD to play it nor pay to download it.
    but if free means not spending anything. NO. the item mall is coming out soon. some items like licenses which you may need will be there but if you strategize enough, you could play without the item mall. the way lvl9xs are playing open beta without the item mall. so the item mall issue is more or less a matter of choice.
    CLICK
    hmm.. YES and NO. to move, you don't necessarily have to click. as SGTfrog has said, there's the automove. also, during battles, you can opt to use keyboard shortcuts rather than the mouse.
    GRIND
    YES AND NO. some people who like grinding have been complaining about stamina and how it tends to limit grinding. if you're one of the people who hate grinding though, i guess stamina will work for you.
     
     
    so i don't know. this game is quite a toss up. though it's also seems that it's up to you if you can make the features work for you.

     

    Till the Item  Mall do not open up , it is surely a good time pass game as any other F2P game is and yeah indeed we can make the in - game support guys a time pass till then.

    Cheers
    Sourajit Nandi

    " Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

    Once An Addict Always An Addict .

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