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Its Official, The Old Republic is announced !

admriker4admriker4 Member Posts: 1,070

http://www.swtor.com/info

 

Play Star Wars™: The Old Republic™ and forge your own Star Wars™ saga in a story-driven massively-multiplayer online game from BioWare and LucasArts. Explore an age thousands of years before the rise of Darth Vader when war between the Old Republic and the Sith Empire divides the galaxy.

Choose to be a Jedi, a Sith, or from a variety of other classic Star Wars roles, and make decisions which define your personal story and determine your path down the light or dark side of the Force. Along the way you will befriend courageous companions who will fight at your side or possibly betray you based on your actions. Together, you will battle enemies in dynamic Star Wars combat and team up with other players to overcome incredible challenges.

Join us. Your personal Star Wars saga begins in Star Wars: The Old Republic.

 

What is Star Wars™: The Old Republic™?



Is this a MMO?



Can I play alone?



Who is BioWare?



Who is LucasArts?



How does Star Wars: The Old Republic differ from other MMO titles?



What Species and Classes can I play as?



Will I be able to travel to other worlds?



Will I be able to play on the Light or Dark side of the Force?



When does Star Wars: The Old Republic take place in relation to the movies?



How does Star Wars: The Old Republic relate to Star Wars: Knights of the Old Republic?



Will I see any characters from Star Wars: Knights of the Old Republic?



When will Star Wars: The Old Republic be released?



How can I get into the Beta Test?



Will Star Wars: The Old Republic be released in multiple countries?



How much will it cost to play Star Wars: The Old Republic?



What will the game be rated?



What are the system requirements for Star Wars: The Old Republic?



How do I join the Star Wars: The Old Republic community?



What benefits do I get in joining the community?



What is the Star Wars: The Old Republic newsletter?



Will the website be localized in other languages?



How do I know what user-submitted material is inappropriate for the Star Wars: The Old Republic website?



I found a post that I feel is inappropriate, what can I do?



Another member of the Community is harassing me on the website, what can I do?

 

What is Star Wars™: The Old Republic™?



Star Wars: The Old Republic represents a new approach to online entertainment, featuring immersive storytelling, dynamic combat, and groundbreaking companion characters. The game takes place in the Star Wars™ galaxy approximately three hundred years after the events of Star Wars™: Knights of the Old Republic™.







Is this a MMO?



Yes, Star Wars: The Old Republic is a MMO, or “massively multiplayer online game”. Star Wars: The Old Republic will allow thousands of players to explore, adventure, and fight in a single game session.







Can I play alone?



While there are some tasks that cannot be completed without the cooperation of others, the majority of the game can be accomplished by playing alone.







Who is BioWare?



BioWare develops computer, console, handheld and online video games focused on rich stories and memorable characters. Since 1995, BioWare has created some of the world's best-selling titles including the award-winning Baldur's Gate™ and Neverwinter Nights™ series, Star Wars™: Knights of the Old Republic™. Original BioWare-created IPs include Jade Empire™ and the 2007 Game of the Year[*], Mass Effect™. With studios in Edmonton, Canada, and Austin, Texas, BioWare is hard at work on the epic fantasy RPG, Dragon Age™: Origins as well as several other unannounced projects. In 2008, BioWare was acquired by one of the world’s leading electronic entertainment publisher, Electronic Arts. For more information on BioWare, visit www.bioware.com.







Who is LucasArts?



LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.







How does Star Wars: The Old Republic differ from other MMO titles?



Star Wars: The Old Republic will be similar to other MMOs but with several key innovations. Traditionally MMOs are built on three pillars; Exploration, Combat, and Progression. We at BioWare and LucasArts believe there is a fourth pillar: Story. Our mission is to create the best story-driven games in the world. We believe that the compelling, interactive storylines in Star Wars: The Old Republic are a significant innovation to MMOs and will offer an entertainment experience unlike any other.







What Species and Classes can I play as?



We have yet to announce specific playable species and classes.







Will I be able to travel to other worlds?



Yes, you will be able to travel to many of the planets featured in the Star Wars movies and in Star Wars: Knights of the Old Republic. There will also be a number of new planets and star systems to explore.







Will I be able to play on the Light or Dark side of the Force?



Yes, during character selection you will align with the Republic or the Sith Empire. In addition, throughout the game you will also be faced with many decisions which can change your path down the Light or Dark side of the Force.







When does Star Wars: The Old Republic take place in relation to the movies?



Star Wars: The Old Republic takes place more than 3,500 years before the rise of Darth Vader. The most powerful Sith Empire in history has emerged from deep space to attack the Republic and its legendary Jedi guardians. After decades of war, a tenuous truce has been established between the Sith Empire and the Republic, but events occurring in the game are leading the galaxy back to an all-out war.







How does Star Wars: The Old Republic relate to Star Wars: Knights of the Old Republic?



Star Wars: The Old Republic takes place approximately three hundred years after the events of Star Wars: Knights of the Old Republic (KOTOR). At the conclusion of the Jedi Civil War in KOTOR, Revan disappeared into unknown space in search of a great threat to the Republic, an expanding Sith Empire led by a mysterious Emperor who planned vengeance for his ancient Jedi enemies. Revan never returned from unknown space, but the Sith Empire did, kicking off a war with the Republic that lasted for decades. Now, despite the uneasy truce created by the Treaty of Coruscant, the tension among the divided star systems is threatening to once again tear the galaxy apart.







Will I see any characters from Star Wars: Knights of the Old Republic?



Given that it is approximately 300 years since the events of Star Wars: Knights of the Old Republic, many of the characters have passed away. However, their legacy does live on as many of their descendants will be part of Star Wars: The Old Republic. Some droids can last a long time as well.







When will Star Wars: The Old Republic be released?



No release date has been set for Star Wars: The Old Republic. To keep informed as to the status of Star Wars: The Old Republic, be sure to join our newsletter. We also encourage you to visit the official website to view regularly scheduled content updates.







How can I get into the Beta Test?



We have not yet scheduled the Beta Test for Star Wars: The Old Republic. We recommend subscribing to the newsletter or keeping an eye on the official website so you can be one of the first informed when this information is released.







Will Star Wars: The Old Republic be released in multiple countries?



Star Wars: The Old Republic will be released simultaneously in various countries of the world and the service will be localized in several languages. More details on this will be released at a later date







How much will it cost to play Star Wars: The Old Republic?



Pricing for Star Wars: The Old Republic will be determined and announced at a later date.







What will the game be rated?



Star Wars: The Old Republic has not yet been rated by the ESRB. The current rating is "Rating Pending".







What are the system requirements for Star Wars: The Old Republic?



We will detail specific system requirements closer to the release date.







How do I join the Star Wars: The Old Republic community?



All you have to do is use the register option above or click this link and fill in a few details such as your email address and date of birth. You’ll receive a verification link in your email which, once used, will activate your account.







What benefits do I get in joining the community?



Members of the Star Wars: The Old Republic community can get alerts to updates as soon as they are posted, can subscribe to the newsletter which in some cases will contain exclusive information first, and can interact with other community members in the discussion areas. If you feel you have something to contribute to the community, you can respond to articles, rate official and user-created content, and even post your own blogs.







What is the Star Wars: The Old Republic newsletter?



Approximately every four to eight weeks the Community Team will send out an email to all members of the community who have subscribed to the Star Wars: The Old Republic newsletter. The newsletter will bring you the latest updates on the progress being made to the game. In addition to highlighting announcements made since the last edition, the newsletter may sometimes contain sneak peeks of information not yet made public.







Will the website be localized in other languages?



The official Star Wars: The Old Republic website will be localized in various languages. Look for future updates regarding when new languages will be released.







How do I know what user-submitted material is inappropriate for the Star Wars: The Old Republic website?



At the bottom of every page, there is a link to Star Wars: The Old Republic’s Terms of Service, Privacy Policy, and Rules of Conduct. If these do not answer your concerns, you can post your question in the discussion forums or send a message to the Star Wars: The Old Republic Community Team.







I found a post that I feel is inappropriate, what can I do?



A “Notify the Community Team” button is located on every post. Simply click that and the Community Team will be notified of the post in question and will look at it as soon as possible.







Another member of the Community is harassing me on the website, what can I do?



Simply contact the Community Team and give us specific details on what’s going on. A member of the Community Team will contact you as soon as possible.





 

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Comments

  • TridianTridian Member UncommonPosts: 273

    Out of all that, I couldnt find anything saying if it was skill based or level based.

  • AbrahmmAbrahmm Member Posts: 2,448

    Oh my goodness... must read!

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • edmonaledmonal Member Posts: 188
    Originally posted by Tridian


    Out of all that, I couldnt find anything saying if it was skill based or level based.

     

    Umm, they haven't announced any details just the larger idea of the game.

  • TridianTridian Member UncommonPosts: 273

    i see. Normally its in the faq if its a level based game. Well sometimes. o well only time will tell

  • miagisanmiagisan Member Posts: 5,156

    i just wet myself

     

    image

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115

    I can't seem to post on the official game forums even though I'm logged in over there.  Bummer.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • KylrathinKylrathin Member Posts: 426

    Allow me to be the first to say to the NGE: BOOM HEADSHOT!  Whether it kills it or not, meh.

    There's a sucker born every minute. - P.T. Barnum

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Indeed it has :)  Finally, the debates on if it is or isn't come to an end..

    image

    image

  • AbrahmmAbrahmm Member Posts: 2,448

    The graphics look really cartoony... Bout all I can make of the game since the FAQ really didn't say much.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by edmonal

    Originally posted by Tridian


    Out of all that, I couldnt find anything saying if it was skill based or level based.

     

    Umm, they haven't announced any details just the larger idea of the game.



     

    http://www.videogaming247.com/2008/10/21/live-from-lucasarts-san-francisco-press-conference/

    Get over there right now and find out. It's a live blog covering the conference and the announcement.

    So far:

    2:18 OK, I hope some of you can see this. We're starting now.

     

    2:19 THey'[re showing a movie and just showed the logo. They're talking about the history ofd the Star Wars games. BioWare execs on screen.

     

    2:20 They're talking about KOTOR and KOTOR 2.

     

    2:20 Just a montage of play.

     

    2:21 "We were looking to get back to KOTOE in a very big way." - LucasArts boss Daryl Rodriguez. He's just called it the worst kept secret in gaming history.

     

    2:21 He's just official announced the MMO. He's saying BioWare was the natural choice to take on the project.

     

    2:22 BioWare's story-telling expertise and EA's ability to deliver a mass-scale game sealed the deal.

     

    2:22 Ray Muzyka (CEO) and Greg Zeschuk (president) from BioWare are on now.

     

    2:23 The BioWare community's been looking forward to the game for a long time. Yep, that is true.

     

    2:24 Story-based MMO. He's said that ab few times now. He said that this isn't KOTOR 3 - it's 3, 4, 5, 6, etc."There's that much to it."

     

    2:24 "It's a whole galaxy. It's a galaxy of Star Wars."

     

    2:25 Customisation, combat, story. Story gives meaning to your actions, apparently. "It's going to take your gaming experience to a higher level."

     

    2:25 That was Ray. Greg on now. He's talking about bringing the greatness of Star Wars to life.

     

     

  • admriker4admriker4 Member Posts: 1,070

    more info...

    http://pc.ign.com/articles/922/922115p1.html

     

    Set 300 years after the events in Knights of the Old Republic (and featuring some familiar faces), Star Wars: The Old Republic will put players on either side of a massive war between the Republic and the Empire. "It's not a day-in-the-life of Star Wars," Ray emphasizes; "It's about being a hero." They want the game to fit the scale and proportions of a conflict that spans the entire galaxy. The game will follow BioWare's emphasis on "choice with consequences" with room for players to be ambiguous or conflicted about their motives. In short, Greg says, it's what BioWare fans want: a perpetual RPG that delivers the full BioWare experience.



    The battle rages from the capital of Coruscant to the far reaches of the Outer Rim.BioWare roleplaying games are typically built on four pillars -- combat, exploration, progression and story. The first three are already a big part of the MMO landscape and are areas in which BioWare has excelled. But the excellent stories that BioWare has consistently delivered in their single-player roleplaying games haven't really found a reliable expression online. Ray and Greg want The Old Republic to focus on the fourth pillar of adding story and character within the MMO genre. Moreover, they actually want the game to leverage the social aspects of the MMO to drive the narrative in ways that haven't been possible in their single-player games.

    Fans who are concerned that they're not going to recapture the magic of the original Knights of the Old Republic may be comforted to learn that The Old Republic team is made up of many veterans, not just of Knights of the Old Republic, but many of BioWare's roleplaying games. James Ohlen seems to have had a hand in designing every game the studio has made, from the original Baldur's Gate right through to Jade Empire. Not surprisingly, we've been told to expect that The Old Republic MMO will feel and operate like a BioWare game. There will be a big focus on character, on digital acting, on moral flexibility, on a lively and reactive world.

    The sense of scale, however, will make Star Wars: The Old Republic different from every other BioWare game. In response to community pressure to scrap this game and just make Knights of the Old Republic 3, the team suggests that there's enough content in Star Wars: The Old Republic to call it "Knights of the Old Republic 3, 4, 5, 6, 7, 8, and 9." At first hearing, it's easy to suspect that's just marketing hype, particularly since it was delivered to us more than a couple of times by more than a couple of different people. Nevertheless, it seems to be entirely accurate to claim that, in the team's words, this is "the biggest and most ridiculous BioWare game ever made."

    Twelve full-time writers have been working on the content for this game for years already. The writing department was the first priority when it came to staffing so these writers have been working on the game longer than anyone. There's a whole galaxy to tell stories in, and unlike Star Wars Galaxies or The Lord of the Rings Online, The Old Republic isn't tied down to an intricate series of events and settings. As a result, they have a bit more liberty to fill in some of the dark places in the lore and to draw interesting connections between the elements that already exist in the Extended Universe.

    The writing team is not concerned just with the quantity of the content they're producing. They're not even just concerned about a lot of high-quality content. The writers for The Old Republic are going one step further by focusing on the way that player experiences the story. That's not merely a matter of making sure the story is "clean, efficient and crisp." It's also a matter of making sure that the BioWare storytelling approach fits the MMO format.

    The problem is that the success of the stories in Knights of the Old Republic, Jade Empire and Mass Effect relied on scripted interactions, a dramatic pace and a sense that the player's actions had a lasting impact on the game world. BioWare admits, "common sense says you can't approach story this way in an MMO." As they see it, the problem with most MMOs, even those that have large story arcs for their characters, is that they try to apply a single story to a wide range of classes and attitudes. In designing content that works equally well for both saints and scoundrels, many MMOs are left with rather generic stories where the only real roleplaying is whatever the player projects onto the action.

    The solution is to give each class its own story arc. While it means the writers have to create a lot more content, it also pays tribute to the fact that "not everybody's fantasy was to be Luke." There's plenty of opportunity to tell equally interesting stories for other possible character types like smugglers, bounty hunters, politicians and moisture farmers. Okay, well, maybe not so much with the moisture farmers, but those other possibilities seem like they'd have experiences that are every bit as exciting as you'd get as a Jedi.

    In creating a specific story for each class, the writers can actually heighten the drama and highlight the key moments and moods that work for the type of character you're playing. So your class story will start right away with you being introduced to your class, not based solely on the mechanics of gameplay, but in terms of what motivates your particular class and how you should start thinking about your opportunities. That's not to suggest that each player of a given class will be forced into a scripted motivation; as we'll see in tomorrow's feature, BioWare will be giving players tremendous freedom to set their own sense of value and priority in the game. But the point is that your class story will provide a relevant framework for you to exercise your own choices throughout the entire life of your character. And then you can carry that sense of identity out into the rest of the game's content that's not directly tied to your class experience.



    Each class starts in an appropriate area that lets players learn who they are.Perhaps the most intriguing benefit to this approach is that your own actions can begin to have a lasting impact on the game world. BioWare wasn't ready to provide us with concrete examples, but we can imagine the watershed moments for certain characters based on the typical Star Wars experiences. Each moment builds your character's identity and creates new opportunities that are consistent with your past. To preserve this sense of coherence, the writers have promised not to reproduce content from class to class, or even between similar classes on different sides of the war.

    BioWare is careful to point out that, though the classes are relatively insulated from each other in terms of content, that there's the larger arc of the war between the Republic and the Empire above it all. Han and Luke each had their own agendas and priorities in the original films, but their stories intersected at key points in the larger story of the Rebellion. The designers of The Old Republic want to recreate that dynamic and use story elements to bring players from different classes together for these big moments

     

    Being in a group with other players not only opens up these larger story elements, but they also allow you to experience the story from a slightly different perspective. Without providing any specific details, BioWare suggested that it provides a new context for you to understand your own role in the galaxy. Even if you're not a player who cares about establishing your place in the narrative, there are places that you won't be able to go and things you won't be able to do unless you join a mixed party.

    Still, nearly 40% of MMO players, including asocial types like yours truly, tend to play solo. Since BioWare doesn't want friendless types to be any more lonely than we already are, they're including companion characters that you can bring along with you during your adventures. They'll offer their own content, combat abilities and comments on your actions and attitudes.

    As in BioWare's single-player games, you'll be able to pick from a wide range of companions in The Old Republic. We expect that the options will include all the standard Star Wars types -- the resourceful droid whose fussiness is actually kind of endearing, the loyal alien friend who seems terribly exotic but is really alright once you get to know them, the tentative love interest who hides their true feelings behind a mask of hostility, and the scoundrel who acts like he doesn't care but really does. Though they're bound to use many of these familiar archetypes, BioWare's likely to put their own spin on the companions' identities just to avoid being too predictable.

    You'll get to choose who you want to bring with you during the course of the game, but BioWare cautions that it's more rewarding from a standpoint of story and new content to spend lots of time with one companion than it is to spread your time evenly among them all. Because your actions can influence your companions' behavior, you'll have more of an impact on one if you keep him or her by you at all times. Players might be a bit terrified that there are no options to reload your game here and BioWare admits that it's possible to "blow it big time" with certain companions if you aren't living up to their expectations. If you play your cards well enough though, you may be able to actually change your companions' expectations.

    The rational behind the companion characters is the same as it's been in the other BioWare games; they provide an emotional anchor and a mirror for the player's attitudes. Because you're actually traveling with these companions and working alongside them, you'll develop an attachment to them that you simply can't have with the legions of NPCs you encounter. And when the companions start offering their own comments on your actions, and in some cases actually challenging your decisions, you'll begin to get a real sense of their usefulness as a moral compass in the game. Some of your companions may not even like you, which, if you're a Sith, may be a completely reasonable basis for your relationship. In fact, the way that Sith sometimes recruit their companions practically guarantees it.



    The Force-resistent Dashade are the only companions announced so far.Though we can only guess at some of the general types of companions that characters will have access to, the team at BioWare offered us a look at one specific type. The Dashade are the last survivors of a world that was destroyed a thousand years ago. Taking advantage of their natural Force resistance, the last remaining Dashade have been employed to assassinate Jedi throughout the galaxy. Fans of Knights of the Old Republic II: The Sith Lords will remember the Dashade being mentioned there, but they were also apparently in a scene that was cut out of the original cantina sequence from the original Star Wars.

    Naturally, having a Force-resistant assassin by your side is bound to come in handy during a fight. BioWare's not yet willing to reveal the full details of the companion control system, but they were willing to let us know that you can either give your companion tactical orders or set them to fight autonomously.

    If we seem to have focused exclusively on storytelling and companion characters today, it's because those are two of the more obvious innovations that BioWare's bringing to the MMO genre. To be clear about it, BioWare is just as committed to supporting the types of gameplay seen in any of the current top-tier MMOs like World of Warcraft, Warhammer Online or The Lord of the Rings Online. In doing so, they're hoping to build on the systems they've already created in their single-player games.

    Unfortunately, BioWare's not yet willing to discuss the specifics of combat, exploration or character progression. Combat is probably the biggest question mark right now but BioWare is making some big promises. From what we've seen of the game in action, the combat is definitely exciting and heroic enough to meet the Star Wars standard. There's a sincere sense of connection in the lightsaber duels, and it looks like the characters are really fighting each other rather than simply swinging at the air.

    But the designers admit that it's more than just the animations; Star Wars combat is about heroic effort. And having six players standing around swinging swords at a lone Force Pig TM just doesn't meet the standard. It's more in keeping with the spirit of the franchise to have individual player characters facing off against large groups of enemies at once. We saw one lightsaber fight between a single defender and a number of attackers and it evoked the feeling of the films very accurately.

    Having appropriate enemies is also an issue. You won't ever find yourself in a large group fighting against a single Jawa, for instance. In fact, the team promises that even the low-level creatures will present a credible threat, at least in terms of their appearance. Even starting Jedis will find themselves facing off against giant K'lor Slugs. We're not sure how they're going to scale up from that to provide challenges at the upper end of character development, but it's a good start.

     

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812

    And this is the start of a long absence for me from these boards. I'll be more over there for sure. See y'all over on The Old Republic Boards. ^_^

     

    Cheers!!!

  • KezanKezan Member Posts: 1
    Originally posted by Obraik


    Indeed it has :)  Finally, the debates on if it is or isn't come to an end..



     

    Obraik! I miss youz! and tryin to spy kill you haha.

    See ya in SW: TOR =]

  • ZorvanZorvan Member CommonPosts: 8,912

    Continuing from the live blog:

    2:25 No gameplay today. They want to "get it right" before they show it. It's got RvR, he just said,

     

    2:26 He says they're going to create something that all levels of MMO experience can enjoy.

     

    2:26 He's talking about companion characters now.

     

    2:26 Han and Chewy, Luke and R2, etc. The companion characters are "the lens through which you see the world."

     

    2:27 You cna manipulate and change the companions, and they can also help you.

     

    2:27 KOTOR 2 is "completely dwarfed by this product... a mammoth undertaking."

     

    2:27 New video. It''s a "thematic piece to whet your appetite."

     

    2:28 Thousands of years before the rise of Darth Vader...

     

    2:30 Massive ship over planet. Crystal floating in front of woman. Amazing desert space port. Sith and droid. Sith crushing guard's neck and gaining access to port. Sith walking with red light saber. The womand a jedi. Which side will you choose? Star Wars music.

     

    2:30 Goosbumps. Looked wicked.

     

    2:30 James Ohlen, creative director from BioWare Austin's on.

     

    2:31 The game's the most compelling and challenging project he's worked on. He reckons it's the first truly story driven MMO. Hundreds of years before the movies. "It allows players to carve out their own epic stories."

     

     

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    Looks good, I read somewhere that they have plans for a console release which will be interesting. There's already speculation on the SWG forums that there'll be no pvp, of course there should be pvp otherwise they'd be insane not to include that.

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  • ZorvanZorvan Member CommonPosts: 8,912

  • admriker4admriker4 Member Posts: 1,070
    Originally posted by Kezan

    Originally posted by Obraik


    Indeed it has :)  Finally, the debates on if it is or isn't come to an end..



     

    Obraik! I miss youz! and tryin to spy kill you haha.

    See ya in SW: TOR =]



     

    I sure hope not. NGE players should be banned from The Old Republic. They hurt the industry by supporting an unethical lying sack of crap game. Let them stew in the NGE garbage. They dont deserve TOR, we do

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by sookster54


    Looks good, I read somewhere that they have plans for a console release which will be interesting. There's already speculation on the SWG forums that there'll be no pvp, of course there should be pvp otherwise they'd be insane not to include that.



     

    On the official site RvR is already confirmed. the two factions are, of course, the Republic and the Galactic empire.

    Continuing live blog:

    2:30 James Ohlen, creative director from BioWare Austin's on.

     

    2:31 The game's the most compelling and challenging project he's worked on. He reckons it's the first truly story driven MMO. Hundreds of years before the movies. "It allows players to carve out their own epic stories."

     

    2:32 The game takes place 300 years after the other KOTOR games. A new Sith empire has risen.

     

    2:32 Galactic Republic and the Sith Empire are the two factions, and each has its own story.

     

    2:33 All the assets they're showing on screen are the same shots you can find on the homepage.

     

    2:33 Players will have to make a lot of hard choices - good, evil, pragmatic, or simply unpredictable.

     

    2:34 The companion characters are going to play a big part in the game from the sound of it.

     

    2:34 It's going to be an experience like no other, apparently.

     

    2:34 Jeff Dobson, art director for the game, is now on.

     

    2:35 He reckons it's by far the most ambitious product he's ever worked on.

     

    2:36 They wanted something that was unique in terms of style. They're showing the screenshots on the screen.

     

    2:36 Blah. He's talking about the look of Star Wars in general and "what the Sith are into".

     

    2:37 "Everything gets concepted." Chairs, wallhangings, etc.

     

    2:37 Thjey wanjted to make it feel like concept art that's come to life.

     

    2:38 "No one wants to be just a guy." If you're strong you have broad shoulders and a square jaw. They want to create the fantasy of what it's like to exist in the Star Wars universe.

     

    2:39 He says it'll be able on a "broad range" of computers.

     

    2:39 From "mid-level" to cutting edge PCs.

     

    2:39 It's "far from finished" but all the screens are in-game.

     

    2:39 Gameplay trailer.

     

    2:40 Wow/

     

     

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115
    Originally posted by Zorvan
     
    On the official site RvR is already confirmed. the two factions are, of course, the Republic and the SITH empire.

     

    Fixed.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by TookyG

    Originally posted by Zorvan
     
    On the official site RvR is already confirmed. the two factions are, of course, the Republic and the SITH empire.

     

    Fixed.



     

    No, the Galactic Empire, which is controlled by the Sith. No fixing needed, thank you.

  • ZorvanZorvan Member CommonPosts: 8,912

    2:42 Three or four different cities and bases, lava vistas, caracters with light sabers, fightings monsters, traffic in the sky, amazing cities, jedi force combar, martial arts moves, males and female sith and jedi. Looks very cool. to be honest.

     

    2:42 PvP and raiding confirmed.



    2:43 Greg - "We really believe this game will be something special." They're refusing to date it.

     

    2:43 LucasArts boss wrapping up. He's saying how excited they areabout the partnership with EA and BioWare.

     

    2:43 Q&A now.





     

  • admriker4admriker4 Member Posts: 1,070

    this is going to console ? can someone provide a link to that ? I dug around their official site and didnt see anything

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    Looks like they're coying WOW and even copying WOW's graphics but the character models are sooo frigging horrible they look like they came outta the Clone Wars on Cartoon Network. So I spose there wont be any player housing and little to no crafting and frigging everyone will be Jedi :

    Can't say I didn't expect this.....

     

    FRIGGING JUST GIVE US PRE CU BACK AND FIX IT INSTEAD!

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by John.A.Zoid


    Looks like they're coying WOW and even copying WOW's graphics but the character models are sooo frigging horrible they look like they came outta the Clone Wars on Cartoon Network. So I spose there wont be any player housing and little to no crafting and frigging everyone will be Jedi :
    Can't say I didn't expect this.....
     
    FRIGGING JUST GIVE US PRE CU BACK AND FIX IT INSTEAD!

    The screenshots have been confirmed as " pre-alpha". And they are including all classes. I think you'll also notice in one of my posts above it talks about martial arts moves. Can you say Teras Kasi?

     

  • ZorvanZorvan Member CommonPosts: 8,912

    2:44 Q - Was it pre-alpha? Greg - "Yeah... hot off the presses but there's still a lot of work to do."

     

    2:44 Ray - They won't say how long they've been working on it. "We want to make sure we deliver a great experience,"

     

    2:45 Greg - "We're only talking about PC today." That was in answer to a question about consoles.

     

    2:45 Subs - They won't talk about business models.

     

    2:46 "We're less focussed on a release date" and more interested in the delivering a great game.

     

    2:46 Greg just said there are classes in the game.

     

    2:46 Someone just asked about Star Wars Galaxies. "Today we're just focused on the Old Republic."



    2:47 Will there be a beta? "Yeah, at some point," said Rodriguez.

    2:48 Classes - If you can do it in the movies, you can do it in this game. Ray said that.

     

    2:48 They're going to show the gameplay trailer again.

    2:50 It's classed as "pre-produiction gameplay fgootage," Very cartoony. Loads of dynamic lighting off the light sabers in combat. Plenty of special moves going on: Sith shooting fire from hands, lightning abilities, etc.

     

    2:51 That's it. Keep watching. There are going to be interviews, etc, so we may do more stuff. live. Thanks for tuning in.









     

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