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I just thought I would share with you what they just added to the test shard and should be on the production shard within a week.
New Content
War of Shadows
Factions cities will come under attack in Trammel by the forces of the Shadowlords
Capturing a town sigil in Felucca allows the Trammel city to be invaded
Sigil must be captured by Chaos (Shadowlords or Minax)
Up to three towns can be invaded at a time
Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
All Felucca faction cities will have their guard zones will be removed, becoming warzones
Affected cities for the invasion:
Britain
Skara Brae
Magincia
Minoc
Moonglow
Trinsic
Vesper
Yew
Players logging into a town under invasion will be relocated to Jhelom
Teleportation attempts into danger zones will be rerouted to Jhelom when possible
Invading forces comprised of three types
Shadowlord allied monsters (new alliances, beyond just daemons)
Britain: Dragons
Skara Brae: Elementals
Magincia: Undead
Minoc: Plague
Moonglow: Void
Trinsic: Orcs
Vesper: Rogue Ophidians
Yew: Daemons
Army of Shadows (Humans and Elves)
Ranking and promotion system similar to the Ophidian Invasion
Four basic types
Warrior
Ranger
Mage
Healer
Ranks
Recruit
Scout
Corporal
Lieutenant
Captain
General
Corrupted townspeople
Hatred
NPCs aggressively attack players and other NPCs
Falsehood
NPCs attempt to steal from players
Each NPC can only steal one item, normal theft checks apply
Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)
Cowardice
NPCs flee from players
Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated
Loot
All invasion monsters and army members drop faction silver
1 to 5 normally, up to 25 for special mobs like the Shadow Knight
Silver is multiplied by rank within the army
Rare bonuses possible
All invasion monsters have at least double the normal loot
Army members drop special weapons and spellbooks with properties based on their rank
Army members drop exceptional loot at higher ranks
Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion
Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons
Both dragon races are intelligent, and cause all dragons to go wild in their presence
Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca
Factions
Added new equippables and consumables
Added a community collection chest inside each stronghold to collect silver, and give faction equippables and consumables as rewards
Donated silver will be tied to the faction system at a later date
Sigil corruption time dropped to 2 hours
Faction Thieves will now receive 100 silver and 10 kill points for successfully capturing a town sigil
Sigil must complete full circuit of corruption: from town pedestal, to stronghold, back to town pedestal
Interruptions will not count against the original thief, as long as the original thief’s faction finishes the corruption process
Thieves must be online to receive their reward
Killing faction enemies inside warzones results in bonus kill-points and silver
Halloween
New quest starting in the Yew Courthouse: talk to Jasper and read the book on the table
Can be done completely in either Felucca or Trammel
Every step required in the chain, skipping steps will keep you from completing the event
Event can be done once per character
Participating characters must be 15 days old (except for Test Center)
Khaldun temporarily available in Trammel for the duration of the event
Shadowfiends now perfom the life drain attack
General increases to HP and stats for Khaldun creatures
Slightly increased the spawn rate of Shadowfiends, Spectral Armors, and Zealots
Note: Shadowfiends and Spectral Armor drop loot onto the ground instead of leaving a body
Note: Players cannot resurrect inside Khaldun
New Trick or Treating rewards
GM Beggars also have a new reward
Old Magincia
Three new quests to help heal the land by releasing the spirits trapped in Magincia’s ruins
The quest giver is a mage near the Magincia moongate
Quest rewards are three types of rubble, one for each quest (total of 12 pieces)
Trees
Broken furniture
Building pieces
Quests are non-repeatable
Three types of ghosts now reside in Magincia
Restless Souls
Invulnerable, unmoving
Notices player movements
Can be released by using Spirit Speak nearby
Drops Threads of Life
Forsaken Souls
Constantly wanders the streets of Magincia
Can be released by casting Exorcism nearby
Drops Threads of Thought
Corrupted Souls
Red, aggressive
Calls other Corrupted Souls nearby for help when attacking
Can only be released by being killed
Drops Threads of Fate
Fixes/Changes
Combat
Disarm will no longer affect shields
Hiryus will only use the dismount special attack on mounted players
Killing Solens with a pet will properly remove friendship with the nes
Ranged attacks on slimes will no longer cause acid damage to your weapon
Successfully taming an aggressive animal will stop its attack
Tamers can no longer aggro with their pets and stay hidden
Mounts under the effect of Nerve Strike will not be able to be mounted
Wandering healers will no longer attack players who drink a refresh potion
Wraith Form will not lose pass-through ability when crossing server boundaries
Blessing/Insurance
Blackrock of all sizes can now be insured
Blessed items will remain blessed after being traded
Public trash cans will no longer accept blessed items. This does not affect personal trash cans in your home.
Crafting
Crafting with dull copper will no longer exceed the 255 durability cap
Skullcaps can now be crafted with a higher durability than 12
Display Issues
Granite will now display the color of the granite on mouse-over, rather than just saying “granite.”
Guild tags can no longer be made to imitate Faction abbreviations (Min, CoM, TB, SL)
Player crafted Parasitic Poison will display its name correctly, instead of “Deadly Poison”
Pet summoning ball will no longer give an error message when crossing subserver boundaries
Plants will no longer mystically say “I’m here” when they reach a specific stage of growth
Savage paint effect will remain visible even after logging out and back in
Quivers will no longer lose their color on server startup
Factions
Faction members in the Hero/Evil system on Siege Perilous and Mugen will no longer be able to grief their teammates by causing them to lose kill-points when auto-defending
Faction vendors from the losing faction will now disappear from a conquered city
Non-faction players cannot block the entrances to the Shadowlord and Minax strongholds
Shadowlord entrance area can no longer be teleported into, repels non-factioners
Minax stronghold boundaries have been extended to the entire mountain pass, and the recruiting stone placed outside the mountain
The bridge and outer entrance to the True Britannian stronghold can no longer be trapped
Housing/House-Addons
Secured bags can no longer be dyed by anyone in a public house
Spinning wheels will no longer be lost if re-deeded while in use
Resources
Blank scrolls can be added to commodity deeds
Empty bottles can now be added to commodity deeds
Gargoyle pickaxe will now dig up copper ore
Spawning
Healer added to Nujel’m
Horde Minions summoned by Young players will decay properly
Interred Grizzles will no longer spawn in Paroxysmus’s Lair
NPCs in Heartwood will no longer spawn without clothes
Orders of Minax will no longer spawn outside of players’ reach
Stacking
New stackables:
Granite
Sand
Dough/sweet dough
Sushi platters
Savage kin paint
Pan of cookies
Baked quiche
Pristine dreadhorn
Fixed:
Lesser poison potions will now stack with player crafted lesser poison potions
Test Center
Test Center welcome window reflects Publish 56
New test center command: “give seeds”
Gives the player a bag of fertile dirt and various seeds
Quests
Abandoned quests should no longer cause the quest to fail in the player’s log
Chance to get three new colors of seeds in the Naturalist quest for the Flowery Cactus: fire, white, and black
Cooking quests will now accept all types of flour
Escort NPCs will now properly handle following players onto boats
Ocllo has been removed from the Escort Quest list
This will not interfere with escort quests in New Haven
Vendors
Instituted a new Vending Penalty for players who attempt to circumvent the daily vendor charge for their items
Vending Penalty is the same as the daily charge for the item
Penalty is applied if the item is removed by the owner before 24 hours has passed since it was added to the vendor
Penalty is noted on the object as an item property
If the item is added to a vendor again, the vending penalty is automatically deducted from that vendor’s account, or given back to the player if funds are insufficient
There is a 30 minute grace period after adding an item to a vendor to prevent accidents: any item removed before 30 minutes passes will not have a vending penalty
Once 24 hours pass, the item may be removed at any time by the owner without penalty. Re-adding it to the vendor starts the process over again, however
Misc
A tamed sheep can only be shorn by the owner
A tamed cow can only be milked by the owner
All bows can now be used on archery buttes
Animal Lore can now be used on morphed Imprisoned Dogs
Begging will properly give the player gold when the message states they should have received some
Books should now copy properly from one size (in pages) to another
Casting a spell on an invalid location will no longer consume reagents or cause skillgain
Cows will replenish their milk supply 24 hours after being exhausted
Fire Beetles will no longer work as a forge when ghosts
Fixed a macro to equip last weapon while meditating
Full suits of Virtue Armor no longer lose Self Repair on server startup
Gems from the Gem Cart can no longer be used to recharge a communication crystal
Ghosts can no longer remove runes from runebooks
Left-facing War Forks can now be sold to vendors
Morphed forms will now check for the correct skill and skill amount
Banking skill in a Soulstone will check your resultant skill level, and return you to normal if you can no longer maintain your morphed form
Casting from a scroll will return you to normal in three minutes
Plants can have resources added to them after the seventh stage, without having to unlock and relock them
Players may now join the Thieves’ guild one week after character creation, and be removed one week after requesting to quit
This was previously tied to one week (each way) of actual gameplay
Public trash cans are no longer magically locked
Players will no longer be able to move while using the “Help/Stuck” option as a ghost
Weapon Switch macro will work properly with spellbooks
Young players will now get the proper warning when entering Ilshenar dungeons
Looks like alot of stuff for all types of players from PVPers to PvMers. Are you sure they are not still working hard on making UO a better game?
Comments
Come on.. make UO 2.. I mean, this game has a niche.. and some people will keep their sub based on loyalty alone.. but this game is all but dead. There are only a few people who play anymore compaired to even the least populated MMO's around. The game was great.. it really was, I gave it about 5 years of my life. But.. it's never coming back, not in it's current iteration anyway. Not only that... but they will never draw new people into the game, it is one of the most unfriendly MMO's every created for new players.
I remember when I was like 13 or 14 and and UO sounded like the best damn game ever invented, but I never got to play it. A few months back I tried giving it a shot after the graphics upgrade, but got so pissed at being unable to even create an account I gave up. The registration site was so shoddily designed and coded I thought: 'this really doesn't bode well'.
It's a shame 'cos I still really like the sound of this game, but its too old now. I agree with the previous poster - just make a sequel already!
Thats great to see UO adding new things to the game, but I think EA is still missing the point. You can add as much crap as they have the past few years, but if the system is broke noones going to play. Take myself for example. I look on stratics all the time to see whats new, but I will not come back because the %'s on weapons, no use of regs, constantly having to farm for weapons instead of being able to pick up GM armor and play, and the use of insurance is rediculous.
Good to see good old UO is still ticking along.
The faction thing looks like a try to have wow, who pvp with giving out items now.
Now I know that factions was out before both games but aos broke the crafted faction items, so it just looks they want to give a years broken system some reason.
With 2-3 quests systems they programmed and abandoned it is about time they do some more.
Good luck EA, I still see no reason though to subscribe again for €14 a month when you still have NO customer service.
You hit the nail on the head there. Take it back to Pre AOS at least then I may return to give it some more of my time.