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For those of you who thought UO was in zombie status...

VallendVallend Member Posts: 12

I just thought I would share with you what they just added to the test shard and should be on the production shard within a week.

 New Content

War of Shadows

Factions cities will come under attack in Trammel by the forces of the Shadowlords

Capturing a town sigil in Felucca allows the Trammel city to be invaded

Sigil must be captured by Chaos (Shadowlords or Minax)

Up to three towns can be invaded at a time

Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends

A city’s guard zones will disappear in Trammel when invaded, becoming a warzone

All Felucca faction cities will have their guard zones will be removed, becoming warzones

Affected cities for the invasion:

Britain

Skara Brae

Magincia

Minoc

Moonglow

Trinsic

Vesper

Yew

Players logging into a town under invasion will be relocated to Jhelom

Teleportation attempts into danger zones will be rerouted to Jhelom when possible

Invading forces comprised of three types

Shadowlord allied monsters (new alliances, beyond just daemons)

Britain: Dragons

Skara Brae: Elementals

Magincia: Undead

Minoc: Plague

Moonglow: Void

Trinsic: Orcs

Vesper: Rogue Ophidians

Yew: Daemons

Army of Shadows (Humans and Elves)

Ranking and promotion system similar to the Ophidian Invasion

Four basic types

Warrior

Ranger

Mage

Healer

Ranks

Recruit

Scout

Corporal

Lieutenant

Captain

General

Corrupted townspeople

Hatred

NPCs aggressively attack players and other NPCs

Falsehood

NPCs attempt to steal from players

Each NPC can only steal one item, normal theft checks apply

Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)

Cowardice

NPCs flee from players

Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated

Loot

All invasion monsters and army members drop faction silver

1 to 5 normally, up to 25 for special mobs like the Shadow Knight

Silver is multiplied by rank within the army

Rare bonuses possible

All invasion monsters have at least double the normal loot

Army members drop special weapons and spellbooks with properties based on their rank

Army members drop exceptional loot at higher ranks

Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion

Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons

Both dragon races are intelligent, and cause all dragons to go wild in their presence

Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca



Factions

Added new equippables and consumables

Added a community collection chest inside each stronghold to collect silver, and give faction equippables and consumables as rewards

Donated silver will be tied to the faction system at a later date

Sigil corruption time dropped to 2 hours

Faction Thieves will now receive 100 silver and 10 kill points for successfully capturing a town sigil

Sigil must complete full circuit of corruption: from town pedestal, to stronghold, back to town pedestal

Interruptions will not count against the original thief, as long as the original thief’s faction finishes the corruption process

Thieves must be online to receive their reward

Killing faction enemies inside warzones results in bonus kill-points and silver

 

Halloween

New quest starting in the Yew Courthouse: talk to Jasper and read the book on the table

Can be done completely in either Felucca or Trammel

Every step required in the chain, skipping steps will keep you from completing the event

Event can be done once per character

Participating characters must be 15 days old (except for Test Center)

Khaldun temporarily available in Trammel for the duration of the event

Shadowfiends now perfom the life drain attack

General increases to HP and stats for Khaldun creatures

Slightly increased the spawn rate of Shadowfiends, Spectral Armors, and Zealots

Note: Shadowfiends and Spectral Armor drop loot onto the ground instead of leaving a body

Note: Players cannot resurrect inside Khaldun

New Trick or Treating rewards

GM Beggars also have a new reward

 

Old Magincia

Three new quests to help heal the land by releasing the spirits trapped in Magincia’s ruins

The quest giver is a mage near the Magincia moongate

Quest rewards are three types of rubble, one for each quest (total of 12 pieces)

Trees

Broken furniture

Building pieces

Quests are non-repeatable

Three types of ghosts now reside in Magincia

Restless Souls

Invulnerable, unmoving

Notices player movements

Can be released by using Spirit Speak nearby

Drops Threads of Life

Forsaken Souls

Constantly wanders the streets of Magincia

Can be released by casting Exorcism nearby

Drops Threads of Thought

Corrupted Souls

Red, aggressive

Calls other Corrupted Souls nearby for help when attacking

Can only be released by being killed

Drops Threads of Fate



Fixes/Changes

Combat

Disarm will no longer affect shields

Hiryus will only use the dismount special attack on mounted players

Killing Solens with a pet will properly remove friendship with the nes

Ranged attacks on slimes will no longer cause acid damage to your weapon

Successfully taming an aggressive animal will stop its attack

Tamers can no longer aggro with their pets and stay hidden

Mounts under the effect of Nerve Strike will not be able to be mounted

Wandering healers will no longer attack players who drink a refresh potion

Wraith Form will not lose pass-through ability when crossing server boundaries



Blessing/Insurance

Blackrock of all sizes can now be insured

Blessed items will remain blessed after being traded

Public trash cans will no longer accept blessed items. This does not affect personal trash cans in your home.



Crafting

Crafting with dull copper will no longer exceed the 255 durability cap

Skullcaps can now be crafted with a higher durability than 12



Display Issues

Granite will now display the color of the granite on mouse-over, rather than just saying “granite.”

Guild tags can no longer be made to imitate Faction abbreviations (Min, CoM, TB, SL)

Player crafted Parasitic Poison will display its name correctly, instead of “Deadly Poison”

Pet summoning ball will no longer give an error message when crossing subserver boundaries

Plants will no longer mystically say “I’m here” when they reach a specific stage of growth

Savage paint effect will remain visible even after logging out and back in

Quivers will no longer lose their color on server startup



Factions

Faction members in the Hero/Evil system on Siege Perilous and Mugen will no longer be able to grief their teammates by causing them to lose kill-points when auto-defending

Faction vendors from the losing faction will now disappear from a conquered city

Non-faction players cannot block the entrances to the Shadowlord and Minax strongholds

Shadowlord entrance area can no longer be teleported into, repels non-factioners

Minax stronghold boundaries have been extended to the entire mountain pass, and the recruiting stone placed outside the mountain

The bridge and outer entrance to the True Britannian stronghold can no longer be trapped



Housing/House-Addons

Secured bags can no longer be dyed by anyone in a public house

Spinning wheels will no longer be lost if re-deeded while in use



Resources

Blank scrolls can be added to commodity deeds

Empty bottles can now be added to commodity deeds

Gargoyle pickaxe will now dig up copper ore



Spawning

Healer added to Nujel’m

Horde Minions summoned by Young players will decay properly

Interred Grizzles will no longer spawn in Paroxysmus’s Lair

NPCs in Heartwood will no longer spawn without clothes

Orders of Minax will no longer spawn outside of players’ reach



Stacking

New stackables:

Granite

Sand

Dough/sweet dough

Sushi platters

Savage kin paint

Pan of cookies

Baked quiche

Pristine dreadhorn

Fixed:

Lesser poison potions will now stack with player crafted lesser poison potions



Test Center

Test Center welcome window reflects Publish 56

New test center command: “give seeds”

Gives the player a bag of fertile dirt and various seeds



Quests

Abandoned quests should no longer cause the quest to fail in the player’s log

Chance to get three new colors of seeds in the Naturalist quest for the Flowery Cactus: fire, white, and black

Cooking quests will now accept all types of flour

Escort NPCs will now properly handle following players onto boats

Ocllo has been removed from the Escort Quest list

This will not interfere with escort quests in New Haven



Vendors

Instituted a new Vending Penalty for players who attempt to circumvent the daily vendor charge for their items

Vending Penalty is the same as the daily charge for the item

Penalty is applied if the item is removed by the owner before 24 hours has passed since it was added to the vendor

Penalty is noted on the object as an item property

If the item is added to a vendor again, the vending penalty is automatically deducted from that vendor’s account, or given back to the player if funds are insufficient

There is a 30 minute grace period after adding an item to a vendor to prevent accidents: any item removed before 30 minutes passes will not have a vending penalty

Once 24 hours pass, the item may be removed at any time by the owner without penalty. Re-adding it to the vendor starts the process over again, however



Misc

A tamed sheep can only be shorn by the owner

A tamed cow can only be milked by the owner

All bows can now be used on archery buttes

Animal Lore can now be used on morphed Imprisoned Dogs

Begging will properly give the player gold when the message states they should have received some

Books should now copy properly from one size (in pages) to another

Casting a spell on an invalid location will no longer consume reagents or cause skillgain

Cows will replenish their milk supply 24 hours after being exhausted

Fire Beetles will no longer work as a forge when ghosts

Fixed a macro to equip last weapon while meditating

Full suits of Virtue Armor no longer lose Self Repair on server startup

Gems from the Gem Cart can no longer be used to recharge a communication crystal

Ghosts can no longer remove runes from runebooks

Left-facing War Forks can now be sold to vendors

Morphed forms will now check for the correct skill and skill amount

Banking skill in a Soulstone will check your resultant skill level, and return you to normal if you can no longer maintain your morphed form

Casting from a scroll will return you to normal in three minutes

Plants can have resources added to them after the seventh stage, without having to unlock and relock them

Players may now join the Thieves’ guild one week after character creation, and be removed one week after requesting to quit

This was previously tied to one week (each way) of actual gameplay

Public trash cans are no longer magically locked

Players will no longer be able to move while using the “Help/Stuck” option as a ghost

Weapon Switch macro will work properly with spellbooks

Young players will now get the proper warning when entering Ilshenar dungeons

Looks like alot of stuff for all types of players from PVPers to PvMers.  Are you sure they are not still working hard on making UO a better game?

Comments

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Come on.. make UO 2.. I mean, this game has a niche.. and some people will keep their sub based on loyalty alone.. but this game is all but dead.  There are only a few people who play anymore compaired to even the least populated MMO's around.  The game was great.. it really was, I gave it about 5 years of my life.  But.. it's never coming back, not in it's current iteration anyway.  Not only that... but they will never draw new people into the game, it is one of the most unfriendly MMO's every created for new players. 

  • Zayne3145Zayne3145 Member Posts: 1,448

    I remember when I was like 13 or 14 and and UO sounded like the best damn game ever invented, but I never got to play it. A few months back I tried giving it a shot after the graphics upgrade, but got so pissed at being unable to even create an account I gave up. The registration site was so shoddily designed and coded I thought: 'this really doesn't bode well'.

    It's a shame 'cos I still really like the sound of this game, but its too old now. I agree with the previous poster - just make a sequel already!

    image

  • FockerFocker Member Posts: 344

    Thats great to see UO adding new things to the game, but I think EA is still missing the point.  You can add as much crap as they have the past few years, but if the system is broke noones going to play.  Take myself for example.  I look on stratics all the time to see whats new, but I will not come back because the %'s on weapons, no use of regs, constantly having to farm for weapons instead of being able to pick up GM armor and play, and the use of insurance is rediculous. 

     

  • TransporterTransporter Member Posts: 245

    Good to see good old UO is still ticking along.

  • obiiobii Member UncommonPosts: 804

    The faction thing looks like a try to have wow, who pvp with giving out items now.

    Now I know that factions was out before both games but aos broke the crafted faction items, so it just looks they want to give a years broken system some reason.

     

    With 2-3 quests systems they programmed and abandoned it is about time they do some more.

     

    Good luck EA, I still see no reason though to subscribe again for €14 a month when you still have NO customer service.

  • IAmMMOIAmMMO Member UncommonPosts: 1,462
    Originally posted by Focker


    Thats great to see UO adding new things to the game, but I think EA is still missing the point.  You can add as much crap as they have the past few years, but if the system is broke noones going to play.  Take myself for example.  I look on stratics all the time to see whats new, but I will not come back because the %'s on weapons, no use of regs, constantly having to farm for weapons instead of being able to pick up GM armor and play, and the use of insurance is rediculous. 
     

     

    You hit the nail on the head there. Take it back to Pre AOS at least then I may return to give it some more of my time.

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