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The age and hope for virtual sandbox emulated massive enviroment is dead now. At least it is clear that no "big" company will not touch it.
Bioware is now commited to SINGLEPLAYER game , that is played online and requires monthly subscription.
(Some cooperative elements included TM.)
Will it be good game? Probably, but basically it will be KOTOR3 with online element. Might just aswell be KOTOR3 singleplayer minus online subscription.
I guess the deconstruction of Massively multiplayer virtual world hope continues towards "story driven" (read singleplayer like) cooperative gaming
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I don't believe so. It just takes a developer who is interested in creating that type of world like the one who made SWG and UO. Bioware has never been interested in creating that type of game from what I've seen. It seems likely that someone will at some point though.
God, I hope you're wrong! If you're right there will be hundreds of thousands of people (if not millions) screaming out in vein!
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I would not call it a deathblow. Consider this, MMOs have only recently been accepted as prime-time entertainment, look at where video games in general were twenty years ago, that is about where MMOs are evolution wise at the moment. It will take years for MMO's to evolve to where console games are currently in terms of diversity.
Already, there are virtual worlds out there, some of them MMOs, other's just worlds thriving on user-created content. I think in five or so years many of these sandbox elements will edge their way into 'mainstream' MMOs as the playerbase of MMOs both expands and matures.
I have to agree with Lobotomist here, but possibly that is not a completely bad thing. If the story and gameplay experience will be on par with single player games and the main satisfaction factor as opposed to mindless grindy repetition in WOW and other linear grinders where the gameplay is only obstacle in way to rewards, it might be a step to the better.
A step from combat focused boring grind to story focused gameplay. A different direction than going the sandbox way altogether, but we will see if it can be done. And if someone can do it, Bioware can.
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Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.
Story can only last some days before they get you waiting for the next expansion.
Player generated content is what keeps MMOs alive for a year before players cry for new things, or grinds, grinds also keep you entertained.
AoC was heavy on quests, tortage felt like a single player game due to the quality of those quests, but those quests last 1 day, after tortage? Kill x boars and fedex like quests, aka timesinks. People then complained about the lack of a consistent endgame experience, which was meant to be player driven content in the form of castle sieges, city building, and in the form of grinds: gear raiding.
If Bioware pulls something different...hats off, but I just can't see how the hell they will be able to get an addictive lasting game with everything being part of a themepark.
yes i agree to that: http://www.mmorpg.com/discussion2.cfm/thread/208623
You guys need to go outside and stop worrying about MMOs 24/7.
Will SW:TOR be good? we don't know
Will SW:TOR be a sandbox? nope
Will it be Guildwars with lightsabers? We don't know
Will It be WoW with lightsabers? We don't know
Not enough information has been given to know If this game is a "death blow" to the MMO.
Playing: Nothing
Looking forward to: Nothing
first off, we don't have enough information to judge the game yet. Don't you think crying "doom&gloom is a little premature?
How can you even conceive that one game (one single tiny game) among hundreds of others will be the end of MMOs. If you don't like the game, don't play it, but stop all the "quivering lip" crap, it is just silly.
If the game doesn't suit you, thats great. I think that there are a lot of people that will play it and enjoy it perfectly fine without you being there, you can play any game you like, but I bet you whine just as much abouth them, as well.
I laugh at this.
Not at you, you said true things, but I laugh at the fact that big companies wants to kill the virtual world in the MMOs, but ironically they are dieing themselves before they even start (see AoC and WAR).
Still those companies will keep trying, and if my judgement is right, they will keep failing.
You need to have a virtual world+community if u want people to keep paying the subscription.
Without those 2 elements, the MMO is just a glorified multiplayer game............don't think they can understand that.
I don't think he is preeching doom, he is just angry and dissapointed because this is showing the emerging trends. It shows where the big money is going and it isn't in a virtual sandbox.
It looks like this the beginning of a new cycle, story driven, compartmentalised multiplayer online expirience and it needs to play out. I know many people here were wishing for something completely diferent when asking for someting not WoW. Looks like this is it, smaller and smaller "worlds" but richer in content and story.
When all this plays out, sandbox time can come, but not just empty sandbox make your own story, those games will real living breathing worlds with PVE there to interact with and freedom to do your own thing when and how you want, just not yet.
I would not call it a deathblow. Consider this, MMOs have only recently been accepted as prime-time entertainment, look at where video games in general were twenty years ago, that is about where MMOs are evolution wise at the moment. It will take years for MMO's to evolve to where console games are currently in terms of diversity.
Already, there are virtual worlds out there, some of them MMOs, other's just worlds thriving on user-created content. I think in five or so years many of these sandbox elements will edge their way into 'mainstream' MMOs as the playerbase of MMOs both expands and matures.
mmo's had diversity but now they are moving backwards..you talk like someone new to mmo's..mmo's have been around since 1999 and they are getting less and less diverse and more linear with every new release..the genre will stagnate eventually. Everything that is good in this world is not mainstream.
I don't think he is preeching doom, he is just angry and dissapointed because this is showing the emerging trends. It shows where the big money is going and it isn't in a virtual sandbox.
It looks like this the beginning of a new cycle, story driven, compartmentalised multiplayer online expirience and it needs to play out. I know many people here were wishing for something completely diferent when asking for someting not WoW. Looks like this is it, smaller and smaller "worlds" but richer in content and story.
When all this plays out, sandbox time can come, but not just empty sandbox make your own story, those games will real living breathing worlds with PVE there to interact with and freedom to do your own thing when and how you want, just not yet.
Well there is the good old phrase, going to be a rebel you can't cry.
I would not call it a deathblow. Consider this, MMOs have only recently been accepted as prime-time entertainment, look at where video games in general were twenty years ago, that is about where MMOs are evolution wise at the moment. It will take years for MMO's to evolve to where console games are currently in terms of diversity.
Already, there are virtual worlds out there, some of them MMOs, other's just worlds thriving on user-created content. I think in five or so years many of these sandbox elements will edge their way into 'mainstream' MMOs as the playerbase of MMOs both expands and matures.
mmo's had diversity but now they are moving backwards..you talk like someone new to mmo's..mmo's have been around since 1999 and they are getting less and less diverse and more linear with every new release..the genre will stagnate eventually. Everything that is good in this world is not mainstream.
First, I am not talking, I typed my message. Second, I am not new to MMOs, I have been playing MMOs since I started playing MUDs in the early nineties. Third, yes MMOs had diversity, when the whole MMO market was very much a niche. (They still do, even though many people conveniently choose to ignore the more marginal and innovative titles.)
Look at early video games, there was great diversity there! Woah! All kinds of crazy games were published, because again the market was small, the production and publishing costs were minimal and anything pretty much passed since major flaws were ignored due to things being new. As the market matured, however, the production, publishing and marketing costs rose steadily along with the expectations of the customers. This is were MMOs are right now.
A lot of people cry about how great UO was, I played it and loved it, it was the bomb! Would I resusbcribe now and play it? Hell no. The overall feel of gameplay, outdated graphics and sound and the lack of userfriendliness and innovative UI features makes it impossible for me to go back.
The fact is, currently the MMO market is not large enough to allow major developers and publishers to produce truly diverse, involving and innovative games. In general, the more unique a game is, the less people will find it appealing. Diversity marginalizes people, pioneering and innovative ideas usually divide people into lovers and haters, so they are a risk. Risk is not want publishers want, they want cold hard cash.
The next successful mmo will have to take risks because the old safe root is not a seller anymore..people only stay in mmo's for 2 months these days, whereas an mmo used last a couple of years before wow came on the scene.
I dont know about the rest of you. But I would actually like to try this game out. I'm not a hardcore fan of KOTOR but I did like the games, the first one drove me crazy. I couldnt put it down. As for the second one, I havent completed it. I started it out here in Iraq.
I've been gone for a year, so I've missed alot of the launches of games, like AoC and WAR, but my family keeps me updated about them, and I read up on them using this site.
Since I can't play MMO's out here, I just read what everyone says about them. What I have noticed is that 9 times out of 10, what people have to say is about the Negative side of the game. "It doesnt do this, it doesnt have that." or "Its a clone". You might as well get used to clones, there are going to be alot because, guess what, there are ALOT of MMO's now.
If Bioware wishes to make this MMO, I say let them. I've read alot of posts, especially from veterans from the SWG crisis, isnt "KOTOR Online" what people have been asking for?
Well its coming now, and to make a long post short. Shut up and play. Have fun. Take advantage of your time available to play a MMO. Because some of us dont have that luxury.
it wont be Kotor 3
TOR is 300 years after the KOTOR games you can make 30 games for this timeline
just their next project is TOR. of course there will be KOTOR 3 and maybe many more games for that timeline..but not soon.
Great! The market trend is clear now. The market is going towards ENTERTAINMENT CONTENT, not open virtual world.
Most people are looking to be entertained. First, there are quest grinding and instanced scripted dungeons. Bioware's approach is the natural evolution in this direction.
Calm down and let them explain the details first pls.
I agree with the OP.
It should be a good game but no way a MMO. In that way it should not have monthly fees.
It's hard to say that when we don't know the details. So far what they have released points to a lot of single player play like class specific quests, and being very story driven. None the less that doesn't mean there will not be areas where you are together with other players. Perhaps when you finish whatever story is for your class you end up in an area with other people. They did say there will be some tasks where you will need a group, but for the most part you can solo if you wish to do so. There could be PvP at the end of the game as well. No one really knows yet as they have only talked about the general direction the game is taking.
I would not call it a deathblow. Consider this, MMOs have only recently been accepted as prime-time entertainment, look at where video games in general were twenty years ago, that is about where MMOs are evolution wise at the moment. It will take years for MMO's to evolve to where console games are currently in terms of diversity.
Already, there are virtual worlds out there, some of them MMOs, other's just worlds thriving on user-created content. I think in five or so years many of these sandbox elements will edge their way into 'mainstream' MMOs as the playerbase of MMOs both expands and matures.
mmo's had diversity but now they are moving backwards..you talk like someone new to mmo's..mmo's have been around since 1999 and they are getting less and less diverse and more linear with every new release..the genre will stagnate eventually. Everything that is good in this world is not mainstream.
Actually.. 1996.. or 1995.. Hell UO was 1997.. just a though..
But.. you are right. the WoW formula .. is what sells. ding ding ding, we have a level. Here is your prize. go play by yourself now.
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From reading the descritpion.. game may end up being MSORPG.
That is.. assuming Single player is single-player. bioware makes a great SINGLE player game. That's the problem.. it's single player.. NOT MMO. By creating a single player story.. in a larger world.. Definitlynot as fun as a pick and chose quest line.
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This is exactly what is happening. What is confusing to me is how many people not only accept this fact but embrace it. You can LIVE in a virtual world....it is the pinnacle of escapism. It is immersive and has depth that holds your interest for a long time.
But what Bioware is creating, you are just a visitor being chaperoned through the content by the developers. And hey look....you don't even need other players for most of it because they are giving us AI henchmen.
And we can't have other people interfering with your single player story can we, so we better make the game highly instanced too while we are at it..
Wake up people. I understand the honeymoon phase but come on. It's like people are in a coma and they don't see what Bioware are most likely giving us: a highly polished, stylized, story driven, highly instanced, single player game with occasional cooperative play. This is the most likely assumption, based on what we know at this point.
I suggest people save their money and just play kotor with instant messenger open, no subscription fee that way.
I suggest people save their money and just play kotor with instant messenger open, no subscription fee that way.
LOL. Good one.