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Ill take mine HEAVY on the PvE; Light on the pvp please..

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Comments

  • spivesludespiveslude Member Posts: 96

    You say it brings out the best in people?  I disagree.  It forces them to form groups based on utility. If they could do it themselves they would and otherwise forget they even knew you.  Another game that is still around is asherons call and it just so happpens that the most populated server is the ffa pvp server.  This is a kill anyone anytime anywhere with looting privilages to the victor.  Despite what people may think there was a time when these were the most regulated games because of in game alliances.  people were not out there killing everyone.  It was self controled.  Those that didnt follow the unspoken rules were made outcasts and eventually quit. I think these are the best games.

  • Flyte27Flyte27 Member RarePosts: 4,574

    Being forced to do something is not always bad for you in the long run.  You might even end up enjoying it and making some good friends.  D&D didn't really have PvP.  It was about a group of friends getting together and fighting against evil.  It's generally more fun to fight against computer mobs because there is no ego involved.  If you lose you lose as a group.  If you win you win as a group.  PvP is different as it's less about story and working together.  It's more like a sport.  You can find such games all over the market.  Especially on consoles.  I think MMOs have been going to much in the direction of PvP lately.  They need to get back to their roots and do some good PvE that challenges the players and allows them to work together. 

  • r0guyr0guy Member Posts: 115
    Originally posted by popinjay


    Yes I prefer my PvE over pvp. I make no bones about it. I dont mind a small amount of PvP if it added something to the game in some small way but generally, I prefer to spend my time on challenging mobs that developers spend years thinking up, designing and implementing.
    What challenging mobs? Name me ONE raid boss or quest mob that had actually required skill to defeat and we'll talk (in WOW preferably due to a common reference that people would recognise) .  
    I dont think I have to apologize for that. That is the basis of MMOs. It started with that. JUST that. Not including muds, the first real successful MMO was EQ1. Did that release with pvp in it? Did it have a loyal and mature following? Did it last until.. oh wait.. its STILL around.
    Yeah and what were the first online games about? Oh right PVP.
    <insert identical example of Quake here> only that, the fps genre is ridiculously more popular and successful than MMOs.
    I play Tennis with and against other players, hows your wall btw?
    And the friendships that guilds made are still around today that have traversed to other games. Thats what a mature PvE environment can do for you. So far, I have a pretty fulfilling life with family and such, I would just like my gaming experience to be an extension of it; not an escape from it.
    Now somewhere between that and todays current state of gaming, there has evolved a need for man to want to 'kill' him fellow man. Although its just in game form with toons and avatars, that sentiment is still there. Its why they turn the blood option on and drooled when AoC released decapitations vids.
    Was Pong too much to bear for your simpleton Greenpeace mind or something? In AOC, A PVE GAME, you spend most of your time bloodying up NPCs. Whats this got to do with PVP?
    Is golf a bloodsport now?
    A lot of people like to dress it up as more of a 'challenge' to try and kill a fellow human than a mob. Actually, its worlds easier to kill humans, as any real PvPer will tell you.
    What a steaming pile of Bullshit. This could be the biggest nonsense i've read on these forums in quite awhile! Starving Korean students can make BOTS to do all the PVE grinding for you! Have you seen bots as competent in PVP? No, i didn't think so.
    http://fr.youtube.com/watch?v=amnkJn7Mop8  = Mage WOW PVE
    http://fr.youtube.com/watch?v=sxTW3Uct_ls = Mage WOW PVP
    What were you saying about pve being a challenge?
    Its done all the time and pretty fast too. Look at any battleground in Wow or now in Warhammer and youll find that usually, people die VERY quickly. Long drawn out battles are rare. I dare say, that a battle where two sides that are evenly matched are usually FROWNED upon, and called "turtles'.
    Wrong. http://en.wikipedia.org/wiki/Turtle_(game_term)
    One side or the other usually detests this so much, as to call it boring, and would rather go in and beat the other side 3-0 or 10-0 or whatever scale is used.
    Yeah just like how PVE ers cant stand a challenge, and go fight raid bosses after reading all the encounter tips and strategies on the net.
    The most successful "strategy" in any PvP fight is simply this: Find the opposing sides healer, zerg him, then kill out the tank or dps after that,, your choice. This is repeated so much, that even a novice to PvP can understand this. I have played Wow warhammer, GW and a few others and matches typical and usually gravitate to this.
    In PVE tanks take damage, DPS deal damage and healers heal. You keep saying PVE is more complicated, i'm still waiting to hear the reasoning. 
    This boredom leads to ganking outside areas when allowed, harrassing, etc just because people "hate" one side or the other.
    uh-huh, or like how  the boredom of PVE pushes people to ninjaloot, pull 30 mobs to your party, bicker about loot, pay for leveling services/EBAY, buy gold off the net or hack your account. Nonsense as usual.
    I simply dont understand how someone can play a 10 min PvP 'battle' then say thats more challenging than a boss that wipes your whole raid party several times to where you hate that mob. (and curse the developer for dreaming it up lol)
    Maybe because the fights are always unpredictable and that the pvp encounters arnt designed to be beaten every time? Have you ever heard of the term "farm-status" or "speed-runs"? How often does your raid wipe on a boss that you've already defeated?
    Developers have to spend far less time coming up with dungeon/mob ideas and become less creative. For a pvp game.. lets see.. Make a few maps, balance the classes after the crying then make a Halloween event for them. Easy enough. Dont make it easy on the developers. Tax them, make them earn the money you are about to pay for the box and each month.
    Errrrrrrr ok... Dungeons ARE maps... This might shock you but PVE does require balancing too... and halloween events in pvp? What game are you refferring to???
    This pvp is healthy for 'mature' adults to engage in? I know this is where the current state of gaming is going eventually, but do we really want to decimate and humilate people in a gaming world with trash talk, bad manners and poor sportsmanship?
    Hah, so how do you get good *SPORT*manship without competitive play? Over generalisations make your comments more weak and stupid than they already are.
    Aside from loot grabbing, PvE content usually brings out the best in people.
     You're funny. Item grinds don't make people selfish, greedy and elitist, news at eleven. i really don't know how to respond to that one. Wow.
    It molds them into a cohesive team or guild to go in an area and beat what the best minds have tried to stump them with.
     Best minds! AHAHAHAHAHAHAH! When over half of all the raid bosses i've seen are simply gear check encounters! Why not just cut the middle man BS and confront your "best minds" head on? Ok time out. Have YOU ever played a single player RPG in your life? Or any single player game for that matter? NO? Of course you havn't since you'd probably recognise the half assed copy pasted mod that we call raid encounters for what they are. AI in MMO take us back to the 8-bit era, you remember those mushroom guys in the first Mario game?. "HAI MY NAEM IZ RAID BOS LOL! I R GONNA AOE SILENS J00Z EVERAI 30 SEKS AND SPIKE TANK AFTER KK??"
    Even PUGs are forced to cooperate to achieve a boss win; everyone plays their part and the mission is accomplished. Its not done in 5-10-30 mins.. its a journey.
    1) Cooperating less in PVP = loss.
    2)5-10-30 minute keep sieges and city raids in WAR, i don't think so pal.
    3) Yeah it's a 6 hour long by 5 nights a week journey that'll take you far far away from the lands of IRL.
    Its been suggested by someone here that a pvper would not be selfish as Im saying or something.. You know, if hoping to see the better of people emerge in a gaming community as an extension of humanity...
    ...By getting so bored of games that we are prepared to pay 3rd world folk to play them for us...
    ...instead of someone advertising to their base desires to kill, own, main, frag, vaporize, hack, slash, decimate, or freeze to death another player, then call me selfish all day long.
    Football, Tennis, Formula 1, Cricket.
    These are PVP games. Do your eyes start bleeding when visually experiencing the brutality and BARBARISM of these hostile evil sports when you turn on the TV? What's wrong with you for god's sake?
    Now that I think of it.. Ill have two helpings of PvE please. (apologies for the text; probably shoulda blogged that someplace)



     

     

  • wreatchwreatch Member UncommonPosts: 54

    God damn crybaby carebears coming out of the woodwork for this one. 

     

    Pve is for fags.  Make the game sandbox with pvp or go home.

    Do not go into the light

  • Flyte27Flyte27 Member RarePosts: 4,574

    PvPers are so violent and aggressive.  Can't we all just get along? 

  • TokkenTokken Member EpicPosts: 3,651

    agreed


    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • ColaCola Member Posts: 402
    Originally posted by popinjay


    Aside from the usual "please do not suck" wishes that we would have for this game, just remember your licensing heritage.
    The original Star Wars was all about story of course. Please do not try and introduce things that will potentially ruin this game, such as P V P. A little token pvp maybe, some arenas where a jedi can battle or something. But please spend the majority of the time on STORY and things that will get people together as a mature community. Questing, Grouping Team play.
    The gaming scene right now is rife with games that have been trying to satisfy both camps PvE and pvp at the same time, and they are failing MISERABLY because of it. (Wow being the only exception). I do believe the majority of real Star Wars fans are mature (seeing as how most of us saw the movie when it was actually released in the theatres). This type of crowd usually prefers PvE and the storylines that come with it. We actually take time to READ the quests, not clicky clicky thru just to get to the next level, then complain theres nothing to do and the storyline is boring.
    There are plenty of games right now that can give pvp fans a fix. Let them have Warhammer. Let them go to Wow. Let them have Darkfall. Doac. Guild Wars. etc. Age of Conan. The list goes on and on. Plenty of things for them to hack and slash each other to death. And theres even more of that junk in development.
    Please make a MMO for adults this time. The Trade and Chat channels will thank you for it.



     

    Let me remind you of something.

    Its STAR WARS

    NOT Star Puppies

    NOT Star Cupcakes

    NOT Star Flowers

    STAR WARS

    You get it now?

  • AbrahmmAbrahmm Member Posts: 2,448

    You want to make a Star Wars MMO, an IP that is almost exlusively about war, combat, good and evil, and make it a PvE game? You guys gotta be kidding me.

    Honestly people never stop amazing me... Ever.

    Don't get me wrong, I loved the stories from KotOR, and I enjoy PvE the first couple times through, but PvE very quickly becomes repetative and boring. Scripted mobs only do one thing, and that is what their script tells them to do.

    We have a setting with massive armies on both sides, with a tenuious peace about to collapse, Republic vs. Sith Empire, Jedi vs. Sith Lords, all out chaos about to ensue, and you want all that to take a back burner to fighting ridiculously overpowered scripted mobs? Yeash

    I can't say much more with out turning mean and bashing intelligence levels.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    PVP mmos simply do not work for the mass market appeal. Sorry but I highly doubt this game will be pvp driven.

    30
  • StyijStyij Member Posts: 186

    Death to all carebears! *que Heavy Metal music*

  • KyleranKyleran Member LegendaryPosts: 44,079
    Originally posted by SaintViktor


    PVP mmos simply do not work for the mass market appeal. Sorry but I highly doubt this game will be pvp driven.

     

    The masses are wrong, and we must keep delivering the "message' until they come to see the light.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AntaranAntaran Member Posts: 579

    Look PvP lovers, you have a hell of a lot of games that fit your desires or cater for your desires, same for raid lovers..  It's about time the human intellect got used for once, not button mashing running rings around someone...  Fair enough Star Wars is based on an intergalactic war and should contain PvP but PvP should not be it's primary focus, you got that in Guild Wars, WAR and others...  I say keep up the Ideas about story driven PvE Bioware, you make the game as your planning to and we'll see how many flood to it within the first 3 months..

     

    If you PvP only lovers want a star wars PvP game try playing Jedi Academy online..  it's free...

  • Flyte27Flyte27 Member RarePosts: 4,574

    I think by now most people have tried PvP.  They have heard the arguments that it last a lot longer then PvE and is more enjoyable.  I've done PvP in Ultima Online, Everquest, Star Wars Galaxies, World of Warcraft, and Warhammer Online.  When I play PvP it gets boring a lot faster then PvE.  Generally there is no story behind PvP.  You are just people fighting eachother.  Most PvPers don't even care about the story of the game.  They are also very aggressive and more inclined to be rude.  Personally I'll take a lot of good PvE content and then move on to another game rather then fight other people over and over in a war that can't be won.  If you played Everquest you know that PvE can be just as if not more challenging then PvP.  If the devs really want to do so they can make places very dangerous to traverse.  Unforunately they don't do that to much anymore because they don't want to scare customers off with content that is to difficult for most to complete.

  • DuraheLLDuraheLL Member Posts: 2,951

    I would definitly want the best focus on PvE and with a splash of PvP to it. That's the best combination I can think of. Since I want to play this for the story mostly

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • StyijStyij Member Posts: 186
    Originally posted by Flyte27


    I think by now most people have tried PvP.  They have heard the arguments that it last a lot longer then PvE and is more enjoyable.  I've done PvP in Ultima Online, Everquest, Star Wars Galaxies, World of Warcraft, and Warhammer Online.  When I play PvP it gets boring a lot faster then PvE.  Generally there is no story behind PvP.  You are just people fighting eachother.  Most PvPers don't even care about the story of the game.  They are also very aggressive and more inclined to be rude.  Personally I'll take a lot of good PvE content and then move on to another game rather then fight other people over and over in a war that can't be won.  If you played Everquest you know that PvE can be just as if not more challenging then PvP.  If the devs really want to do so they can make places very dangerous to traverse.  Unforunately they don't do that to much anymore because they don't want to scare customers off with content that is to difficult for most to complete.



     

    Exception = Eve.

  • DuraheLLDuraheLL Member Posts: 2,951
    Originally posted by Flyte27


    I think by now most people have tried PvP.  They have heard the arguments that it last a lot longer then PvE and is more enjoyable.  I've done PvP in Ultima Online, Everquest, Star Wars Galaxies, World of Warcraft, and Warhammer Online.  When I play PvP it gets boring a lot faster then PvE.  Generally there is no story behind PvP.  You are just people fighting eachother.  Most PvPers don't even care about the story of the game.  They are also very aggressive and more inclined to be rude.  Personally I'll take a lot of good PvE content and then move on to another game rather then fight other people over and over in a war that can't be won.  If you played Everquest you know that PvE can be just as if not more challenging then PvP.  If the devs really want to do so they can make places very dangerous to traverse.  Unforunately they don't do that to much anymore because they don't want to scare customers off with content that is to difficult for most to complete.

     

    I'm beginning to become put off by PvP aswell. There's just something with the communities that just feels so wrong. PvE brings people together in a different more heart-warming way from my experience. There are exceptions of course, WoW ain't really known for having the best community. But you know, WoW is WoW and I'm not gonna go into details why I believe the community is like it is.

    I still would not like ANY online game to be without PvP. PvP should always be a part of them. Though I have always throught to this date that games not originally intended for PvP from the beginning has turned out the better and most fun in the end.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • QurellQurell Member Posts: 41
    Originally posted by DuraheLL

    Originally posted by Flyte27


    I think by now most people have tried PvP.  They have heard the arguments that it last a lot longer then PvE and is more enjoyable.  I've done PvP in Ultima Online, Everquest, Star Wars Galaxies, World of Warcraft, and Warhammer Online.  When I play PvP it gets boring a lot faster then PvE.  Generally there is no story behind PvP.  You are just people fighting eachother.  Most PvPers don't even care about the story of the game.  They are also very aggressive and more inclined to be rude.  Personally I'll take a lot of good PvE content and then move on to another game rather then fight other people over and over in a war that can't be won.  If you played Everquest you know that PvE can be just as if not more challenging then PvP.  If the devs really want to do so they can make places very dangerous to traverse.  Unforunately they don't do that to much anymore because they don't want to scare customers off with content that is to difficult for most to complete.

     

    I'm beginning to become put off by PvP aswell. There's just something with the communities that just feels so wrong. PvE brings people together in a different more heart-warming way from my experience. There are exceptions of course, WoW ain't really known for having the best community. But you know, WoW is WoW and I'm not gonna go into details why I believe the community is like it is.

    I still would not like ANY online game to be without PvP. PvP should always be a part of them. Though I have always throught to this date that games not originally intended for PvP from the beginning has turned out the better and most fun in the end.

    I agree with you 100% Lots of good pve with some pvp to spice things up... thats the recipe for fun!

  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by DuraheLL

    Originally posted by Flyte27


    I think by now most people have tried PvP.  They have heard the arguments that it last a lot longer then PvE and is more enjoyable.  I've done PvP in Ultima Online, Everquest, Star Wars Galaxies, World of Warcraft, and Warhammer Online.  When I play PvP it gets boring a lot faster then PvE.  Generally there is no story behind PvP.  You are just people fighting eachother.  Most PvPers don't even care about the story of the game.  They are also very aggressive and more inclined to be rude.  Personally I'll take a lot of good PvE content and then move on to another game rather then fight other people over and over in a war that can't be won.  If you played Everquest you know that PvE can be just as if not more challenging then PvP.  If the devs really want to do so they can make places very dangerous to traverse.  Unforunately they don't do that to much anymore because they don't want to scare customers off with content that is to difficult for most to complete.

     

    I'm beginning to become put off by PvP aswell. There's just something with the communities that just feels so wrong. PvE brings people together in a different more heart-warming way from my experience. There are exceptions of course, WoW ain't really known for having the best community. But you know, WoW is WoW and I'm not gonna go into details why I believe the community is like it is.

    I still would not like ANY online game to be without PvP. PvP should always be a part of them. Though I have always throught to this date that games not originally intended for PvP from the beginning has turned out the better and most fun in the end.



     

    I believe you are correct.  It seems like people are less hostile when there is something to gain from working together.  Of course there are times you work together in group PvP, but it's not quite the same experience.  Instead of a somewhat normal conversation you useually get people yelling about how they pawn or something of that nature.  In EQ PvEers could be hostile fighting over camps, but for the most part you met up with some pretty nice people and had a fun time grinding for an hour or two. 

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