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How can people still call Aion "just another Asian grinder"?

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  • NeyonNeyon Member Posts: 197

    "hmm yea i didnt think about those effects but u have to admit if they did do the aiming thing somehow it would make the game so much better than its already going to be and darkfall would look like nothing compared to it i think if they did..."

     

    Well as I said, aiming would be stupidly difficult given the style of aion's combat. Furthermore, with the high detail graphics, detailed animations it may just be too laggy to fix in aiming. Especially at this late stage. Besides, the fact that they havn't done it already at this late stage preety much means it is not going to be an aspect of aion. Tbh, I'm glad - I think it would overcomplicate the combat.

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  • EphimeroEphimero Member Posts: 1,860

    Tcos doesnt have massive pvps, darkfall is yet to be seen, aiming in massive pvps would turn it into a "i lag less, i win" battle. It's cool for channeled battlegrounds, just like FPS's, but in this game it just can't be.

  • kingbarthkingbarth Member Posts: 39

    hmmmm idk theirs always a way to make things work but you do make a good point it might be too late i just dont think this should be another click a button to attack game  and it aso makes my decison harder if they keep it click to attack because ill have to shoose between it and tcos or darkfall......

  • EATtheDEADEATtheDEAD Member Posts: 207

    ewww ncsoft

    --------------------------------------
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    Through strength, I gain power.
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  • EphimeroEphimero Member Posts: 1,860
    Originally posted by kingbarth


    hmmmm idk theirs always a way to make things work but you do make a good point it might be too late i just dont think this should be another click a button to attack game  and it aso makes my decison harder if they keep it click to attack because ill have to shoose between it and tcos or darkfall......

     

    The combat is a bit more complex than click a button. It's about skill chains with conditional effects that activate certain skills, choosing which skill to do once the skill tree opens depending on wether you want to take risk for a higher damage output or play safe and do less damage.

     

    Example:

     

    You use fatal strike, once you do, there are 2 options on the skill chain, mortal strike, which deals 500 damage, or headbutt, which deals 300 damage, but headbutt has a % chance of popping a 3rd skill on the chain which is stun hit, which deals 400 damage and stuns the enemy for 3 seconds. So you might want to chose headbutt to try your luck, or pick mortal strike and play safe.

    There are also conditional attacks and counter skills, example, you're a templar, a dude hits you and you block his hit, a new skill will popup for you called revenge which deals 600 damage during 6 seconds, it only pops up when you block.

    Then, there are also enemy condition skills, if a character is in knocked down status, you would be able to hit him with the crush the weak skill, that opens party combos possibilitys.

    The effects I got to see, on enemy: Air restraint, knocked back, knocked down.

    The counter attacks: Evasion, shield block.

    There are more, those are however the ones I got to see at this years games convention.

  • kingbarthkingbarth Member Posts: 39
    Originally posted by Ephimero

    Originally posted by kingbarth


    hmmmm idk theirs always a way to make things work but you do make a good point it might be too late i just dont think this should be another click a button to attack game  and it aso makes my decison harder if they keep it click to attack because ill have to shoose between it and tcos or darkfall......

     

    The combat is a bit more complex than click a button. It's about skill chains with conditional effects that activate certain skills, choosing which skill to do once the skill tree opens depending on wether you want to take risk for a higher damage output or play safe and do less damage.

     

    i know that but your are using the skill chains but your still clicking buttons instead of having control of whats happening,...

  • EphimeroEphimero Member Posts: 1,860

    edited and explained it better.

  • kingbarthkingbarth Member Posts: 39

    im not saying i dont like that because i do i think aion is most likley ganna be the game i play even if it doenst  have aim to attack but i mean it would be better if they did add it  because right now every mmo uses the exact click to attack and it doesnt matter how in depth it is like u explained its still click to attack

  • redrum666erredrum666er Member Posts: 168
    Originally posted by EATtheDEAD


    ewww ncsoft



     

    *sarcasm*Thank you for your intelligent and insightful post.*sarcasm*

    image

  • PezheadPezhead Member Posts: 149

    If by aim you mean general direction-then yes, 75% of MMOs use the "facing direction" style of aim.  But if by aim you mean like an FPS, that opens up a WHOLE new can of worms.  Because if you had to aim, you would need to add line of sight(IE you cant shoot a fireball through a friendly player) and if you added Line of sight you would need to add a collision system(IE you can't walk through other players).  With current technology and connection speeds, the line of sight may be plausible but the Collision system is just not realistic.  Expecially in skirmishes with up to 200 people... there is no way that such a system could be supported-properly.  Shooters are different as these are generally in arenas of 4-20 people in controlled environments with exception of the battlefield series and a few others.  But witht he sheer number of skills and outrageous abilities that you can use in MMOs, it is unlikely that such a system-an efficient one- will be implemented. 

    It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay.
    -Quote Isoke(VN boards)

  • kingbarthkingbarth Member Posts: 39
    Originally posted by Pezhead


    If by aim you mean general direction-then yes, 75% of MMOs use the "facing direction" style of aim.  But if by aim you mean like an FPS, that opens up a WHOLE new can of worms.  Because if you had to aim, you would need to add line of sight(IE you cant shoot a fireball through a friendly player) and if you added Line of sight you would need to add a collision system(IE you can't walk through other players).  With current technology and connection speeds, the line of sight may be plausible but the Collision system is just not realistic.  Expecially in skirmishes with up to 200 people... there is no way that such a system could be supported-properly.  Shooters are different as these are generally in arenas of 4-20 people in controlled environments with exception of the battlefield series and a few others.  But witht he sheer number of skills and outrageous abilities that you can use in MMOs, it is unlikely that such a system-an efficient one- will be implemented. 

     

    well if darkfall athe chronicles of spellborn can do it......

  • stayontargetstayontarget Member RarePosts: 6,519

    Yes spellborn can do it, but we must wait and see how it works with many people fighting together.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • PezheadPezhead Member Posts: 149

    Maybe I'm just an ignorant fool (probably) as I haven't actually gotten to play either DarkFall or Chronicles of Spellborn BUT my guess-and it's just a guess- that both games will have major lag issues.  Even games without an aiming system have lag issues from time to time.  Ever notice while playing WoW other players toons just running in place?  Or maybe seeing them "skip" from spot to spot? There's lag for you.  How hard would it be to hit something like that? And with such a system even lag on a smaller scale would be detrimental to gameplay.  This isn't to say it can't be done-as you said, bot CoS and Darkfall are using this system and AoC as well.  But-to me-it remains to be seen how connection issues will pan out.  I'll keep an eye out for both games for ya.

    It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay.
    -Quote Isoke(VN boards)

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Pezhead


    Maybe I'm just an ignorant fool (probably) as I haven't actually gotten to play either DarkFall or Chronicles of Spellborn BUT my guess-and it's just a guess- that both games will have major lag issues.  Even games without an aiming system have lag issues from time to time.  Ever notice while playing WoW other players toons just running in place?  Or maybe seeing them "skip" from spot to spot? There's lag for you.  How hard would it be to hit something like that? And with such a system even lag on a smaller scale would be detrimental to gameplay.  This isn't to say it can't be done-as you said, bot CoS and Darkfall are using this system and AoC as well.  But-to me-it remains to be seen how connection issues will pan out.  I'll keep an eye out for both games for ya.

     

    They may end up with lag issue's, least they were brave enough to try. On paper DarkFalls answer to lag seems pretty sound, this of course is just on paper and we will have to wait and see. The Dev playing it live infront of the crowd seem to run pretty smooth though as did the 17 minute in game footage they showed, however it still is a wait and see.

    The point is though just because something may be difficult to try does that mean they should not try? I mean Aion is trying to be a East meets West type of MMO, this isn't done and seems like it may have been a hard thing to accomplish in the beggining, should they have not tried?

    Yes it may not work, but then again it has a chance to. Do we want more of the same, or do we want them to try and push the bar is what it boils down to.

  • PezheadPezhead Member Posts: 149

    You are very correct, it's about trying new things.  However, if a company creates a radical new game with super intensive graphics coupled with hack and slash game mechanics and speed in addition to collision systems and a free roaming world with thousands of players in large scale real time battles, well... theres a high probability this game will not do so well.  Now the thing is that companies ARE  improving, but due to limitations on current technology, they have to improve certain parts at a slower pace.  Not everyone has a computer powerful enough to run age of conan, not everyone has the connection speed to run darkfall, not everyone has the state of mind to enjoy the "DIsney-esque" art style of Aion, not everyone has... you get the idea.  So Games are improving slowly. 

     

    Aion does not intend to be a super revolutionary never before seen out of this world game.  It is taking concepts already stamped witha mark of approval and improving them.  

    People like graphics and pretty scenery? Alright, we'll give you cryengine 1 graphics, its not crysis but its better than WoW. 

    You like pvp?  How bout large scale siege battles for controllable Guild territory coupled with an unpredictable third NPC fation.

    You like flying? We'll give you wings AND we'll give you flying COMBAT!

    You like character customization?  We'll give you the best character creator ever seen in an MMORPG. 

    You like story mode?  We'll give ya a growth based linear storyline with ingame cutscenes accompanied by traditional MMO quests.

    Don't like grind?  We'll bring it down to a "WoW level" grind just for you.

    Are any of these concepts new to us? Nah, I've seen every one in a game in some form or other... hell you can find most of them in a single game. 

    It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay.
    -Quote Isoke(VN boards)

  • EphimeroEphimero Member Posts: 1,860
    Originally posted by GrayGhost79

    Originally posted by Pezhead


    Maybe I'm just an ignorant fool (probably) as I haven't actually gotten to play either DarkFall or Chronicles of Spellborn BUT my guess-and it's just a guess- that both games will have major lag issues.  Even games without an aiming system have lag issues from time to time.  Ever notice while playing WoW other players toons just running in place?  Or maybe seeing them "skip" from spot to spot? There's lag for you.  How hard would it be to hit something like that? And with such a system even lag on a smaller scale would be detrimental to gameplay.  This isn't to say it can't be done-as you said, bot CoS and Darkfall are using this system and AoC as well.  But-to me-it remains to be seen how connection issues will pan out.  I'll keep an eye out for both games for ya.

     

    They may end up with lag issue's, least they were brave enough to try. On paper DarkFalls answer to lag seems pretty sound, this of course is just on paper and we will have to wait and see. The Dev playing it live infront of the crowd seem to run pretty smooth though as did the 17 minute in game footage they showed, however it still is a wait and see.

    The point is though just because something may be difficult to try does that mean they should not try? I mean Aion is trying to be a East meets West type of MMO, this isn't done and seems like it may have been a hard thing to accomplish in the beggining, should they have not tried?

    Yes it may not work, but then again it has a chance to. Do we want more of the same, or do we want them to try and push the bar is what it boils down to.

     

    Wether the technologies are ready or not? Trying that is yet to be seen, you always take something away in order to push technologies further, AOC channeled everything placing a limit in their battles, Aiming worked relatively well but it had to pay its price.

    TCoS is about 8v8 or something like that from what I read in a recent post, can't really tell since I've not followed that game for a while, Darkfall is yet to be seen, sounds good on paper though, but it's quite hard to believe for someone experienced in MMORPGs as I consider myself.

    Balancing massiveness and advanced aiming, I stay with massiveness.

  • kingbarthkingbarth Member Posts: 39
    Originally posted by Pezhead


    You are very correct, it's about trying new things.  However, if a company creates a radical new game with super intensive graphics coupled with hack and slash game mechanics and speed in addition to collision systems and a free roaming world with thousands of players in large scale real time battles, well... theres a high probability this game will not do so well.  Now the thing is that companies ARE  improving, but due to limitations on current technology, they have to improve certain parts at a slower pace.  Not everyone has a computer powerful enough to run age of conan, not everyone has the connection speed to run darkfall, not everyone has the state of mind to enjoy the "DIsney-esque" art style of Aion, not everyone has... you get the idea.  So Games are improving slowly. 
     
    Aion does not intend to be a super revolutionary never before seen out of this world game.  It is taking concepts already stamped witha mark of approval and improving them.  
    People like graphics and pretty scenery? Alright, we'll give you cryengine 1 graphics, its not crysis but its better than WoW. 
    You like pvp?  How bout large scale siege battles for controllable Guild territory coupled with an unpredictable third NPC fation.
    You like flying? We'll give you wings AND we'll give you flying COMBAT!
    You like character customization?  We'll give you the best character creator ever seen in an MMORPG. 
    You like story mode?  We'll give ya a growth based linear storyline with ingame cutscenes accompanied by traditional MMO quests.
    Don't like grind?  We'll bring it down to a "WoW level" grind just for you.
    Are any of these concepts new to us? Nah, I've seen every one in a game in some form or other... hell you can find most of them in a single game. 

     

    i actually think that aion is going to beat aoc in graphics theyve said for a while its going to be the most graphichly rich mmo on the market

    and yea your roght their not trying to be super revolutionary the point brought in the beginning was if aion did try a combat system like darkfalls or tcos

    btw:

    theres darkfall in action

    edit : because if they did try a combat system like that this game would like i said earlier be hands down the number one game coming out. I mean i bet if i posted a poll for most anticipated games the majority would vote for darkfall or tcos because those are really anticipated because of their combat systems and aion already has a lot of anticapation dont get me wrong but it would have even more. Also it really is about mmo companies just trying and seeing what happens and thats what darkfall and tcos and about lag i know their planning for the worst and they probably already have some solutions to the problems. but like some people also said it might be too late for aion to incorporate a whole ne combat system especially with the amount of graphical detail in the game but its just and idea....

     

     

     

  • Scripture1Scripture1 Member UncommonPosts: 421
    Originally posted by redrum666er

    Originally posted by EATtheDEAD


    ewww ncsoft



     

    *sarcasm*Thank you for your intelligent and insightful post.*sarcasm*

     

    Yeah, I was thinking the same things

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  • SharajatSharajat Member Posts: 926
    Originally posted by kingbarth


    im not saying i dont like that because i do i think aion is most likley ganna be the game i play even if it doenst  have aim to attack but i mean it would be better if they did add it  because right now every mmo uses the exact click to attack and it doesnt matter how in depth it is like u explained its still click to attack

     

    Um, the last FPS I had on my computer had click to attack.  And the one before that.  And the one before that.

    Could you please explain this concept?  I spend lots of time clicking on my enemies to kill them in FPS games.

    In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

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  • kingbarthkingbarth Member Posts: 39
    Originally posted by Sharajat

    Originally posted by kingbarth


    im not saying i dont like that because i do i think aion is most likley ganna be the game i play even if it doenst  have aim to attack but i mean it would be better if they did add it  because right now every mmo uses the exact click to attack and it doesnt matter how in depth it is like u explained its still click to attack

     

    Um, the last FPS I had on my computer had click to attack.  And the one before that.  And the one before that.

    Could you please explain this concept?  I spend lots of time clicking on my enemies to kill them in FPS games.



     

    i mean like in fps you aim then click unlike in mmos where u just click buttons with exception of darkfall and tcos...... thats what i ment

    also edited my other post from earlier  ^^^^

  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by Neyon


    lol @ the guy pretending he was invited to the open beta.

     

    Oh that was priceless. :P

    On the RvR thing and Spellborn, TCoS originally was supposed to have big RvR combat, but it just didn't work and now they are doing this 8v8 thing for now, maybe forever. I have huge doubts about that game, and they are only a bit smaller then my doubts about DF. I'm not really sure that they will do all that well, I kinda put them in the Ryzom category, great ideas, it will have a launch with loyal but small fan base and will probably have an uphill battle trying to stay alive with a lot of their promised features pushed to the back burner.

    I hope I'm wrong, but this is exactly why I switched from Spellborn fandom to Aion. At least in Aion I know for sure the game will be good enough for me and will release with a good dev team behind it.

    (,,,)=^__^=(,,,)

  • coomscooms Member Posts: 219

    I can personally look passed the art style (which im not a fan of at all) and from what ive seen, this game looks like a wow clone with a new skin, super shiny elf graphics, mixed with Final Fantasty or L2. Im not sure if you can say ive done my "homework" as people call it but i am not impressed as of yet buy this game. So to answer the OPs question - its VERY easy to call Aion "just another Asian grinder" because it "looks" just like one. Maybe your right and its super fun. ill play it i have no bias on what companies make games and i dont go "blah blah blah i hate EA/SOE/blizzard because they made a game". Also about all the people you quoted..i dont think thats gunna sway anyone. i could are less about what mmorpg, the escapist , MMOsite, editors have to say about it really. Maybe im totally right or maybe im gunna be eating my words but its just very VERY easy to catagorize it.

  • PezheadPezhead Member Posts: 149

    A little off topic... but HEY CYNTHE! What's up? Aionsource has been gettin' a little slow recently(IMO) so i thought i'd visit MMORPG.com to see what was up here.

    Also, Ephimero, do you have an account on Aionsource?

    It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay.
    -Quote Isoke(VN boards)

  • Scripture1Scripture1 Member UncommonPosts: 421
    Originally posted by cooms


    I can personally look passed the art style (which im not a fan of at all) and from what ive seen, this game looks like a wow clone with a new skin, super shiny elf graphics, mixed with Final Fantasty or L2. Im not sure if you can say ive done my "homework" as people call it but i am not impressed as of yet buy this game. So to answer the OPs question - its VERY easy to call Aion "just another Asian grinder" because it "looks" just like one. Maybe your right and its super fun. ill play it i have no bias on what companies make games and i dont go "blah blah blah i hate EA/SOE/blizzard because they made a game". Also about all the people you quoted..i dont think thats gunna sway anyone. i could are less about what mmorpg, the escapist , MMOsite, editors have to say about it really. Maybe im totally right or maybe im gunna be eating my words but its just very VERY easy to catagorize it.

     

    See, this is ecactly what I mean about people not actually researching the game. At least your honest enough to say that you havent done your "homework" before calling it "just another grinder". I even called it that when I first saw it, I also said it was a rip off of wow and FFXI because those are the only two games I play and yes I even said the shiny graphics can't sway me but after extensive searching and reading I have been proven wrong. This game is FAR from a grinder and though it may look like FFXI with the art and wow with the interface/play settup, It's still a fresh concept. Ok, lets just say thats all that was new with this game, lets say it ripped off FFXI and wow....heck I'm in love already lol. A game that looks and feels like FFXI but plays like wow, personaly is a gamer like myself, dream come true. I don't think WoW is a grinder at all and I love playing it but when I came to WoW I thought "This game looks too cartoony".

     

    Aion has don'e ALOT more than what has been mention, I believe in the saying "In the mouth of two or three witnesses every word shall be established" and as mentioned in an earlier post; it has a strong team behind it for support, it's as if everything is being thought of before we could pin point mistakes, I respect your conservitive views though, and that of others as well but lets not pin the "just another grinder" tag on it until it has been given a chance :) Never-the-less; I guess it's like burger king "Have it your way" and hold out until everyone has tried it, then you will have all these people to ask help once you log in lol, jk.

     

    IT'S A GREAT GAME

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  • UruktosUruktos Member Posts: 153
    Originally posted by Scripture1
    IT'S A GREAT GAME

     

    And, you know that because you are in Closed Beta or something?

    "but lets not pin the "IT'S A GREAT GAME" tag on it until it has been given a chance"

    Fixed that for you.

     

    Mindlessly calling a game "just another Asian Grinder" is just as bad as calling that game "ITS A GREAT GAME" (nothing personal intended, just an example)

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