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SWG Vets and SWG Vets alike

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  • Flyte27Flyte27 Member RarePosts: 4,574

    The stories have generally revolved around Jedi/Sith.  Yes there are minor characters who help out.  Yes the Star Wars world is very detailed due to the fanatic Star Wars fans who spend all their time going over every little fact in the Star Wars movies and Star Wars universe.  None the less the stories remain about the epics characters and not about the little guy.  They definately don't revolve around the entertainers in the cantina's, the farmers, or the crafters.  One of the big reason's Star Wars Galaxies failed was because it didn't feel like a Star Wars movie.  On the otherhand KOTOR you almost felt like you were playing through the Original Trilogy.

  • surfsk8snowsurfsk8snow Member Posts: 76

    Once again, I'll reiterate that obviously the majority of epic stories were centered on Jedi, but not all of them. There is a HUGE mandalorian following for instance that could care less about jedi, and would even like to do away with them (as any true mandalorian would).

    Cinori Aluben - CSM6 2011
    Fix The Little Things First!
    www.littlethingsfirst.com
    EVE-Online

  • Flyte27Flyte27 Member RarePosts: 4,574

    I disagree that Jedi should be rare also.  It's another part of what made Star Wars Galaxies not as popular as it could have been.  Many people wish to play as a Jedi or Sith.  Much more so then any other class.  As you said Jedi are rare compared to other classes and have more epic stories.  To maximisee fun for the playerbase you have to allow people to live their dream of being a Jedi or Sith in the Star Wars universe since thats what the majoirty of players with want to do.  To force people to play as other classes that they don't really care much about dimishes the fun factor a great deal.

  • LaterisLateris Member UncommonPosts: 1,847

    I have no trust in Lucas Arts when it comes to an MMORPG. I do believe Bioware will make a great game but it will always be threatened by the BS at Lucas Arts game division. And this rubbish spweing from Lucas Arts that they can beat World of Warcraft from the gate. Dumb. 

    Lucas Arts needs to sit back and allow Bioware to make a great game and not screw this one up like they did with SWG.  

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by JK-Kanosi

    Originally posted by Khalathwyr

    Originally posted by JK-Kanosi

    Originally posted by wolfmann


    I'm a Star Wars fan, who loved old SWG because it gave the freedom that Star Wars is about.
     
    SWG-NGE done "right" is exactly what SWTOR sounds like to me, and since I'm a STAR WARS fan, not a GLOWBAT fan, I'm really not looking forward to SWTOR at all.
    I have no intentions of  "heroics" or glowbattery'ing around.... Star Wars is more than Glowbats... Sadly, most people who claim themselves to be Star wars fans...are not, they are glowbatters nothing more, nothing less.



     

    If you are a SW fan, how can you say the saga doesn't revolve around the big tug of war between the light side and dark side? There are heroes, both force users and non force users in the saga, but all non force users are really secondary characters. For example, while the Rebellion was fighting the Empire, the real fight was between the forces of light and dark through its champions, Luke and Vader/Palpetine respectively.

    Using the term glowbats to describe fans who like being the central part of the story is insulting and just shows the lack of knowledge you have on the "entire" SW story.



     

    Sure they are part of the story. The problem is these game companies only ever focus on that one part of the story. They don't give any serious focus on the Wattos and the Jabbas. If there were no, as you call them, "secondary" characters making all the "stuff" then ships, weapons, clothes, food, The Death Star, none of that gets made. In that vein they are equally important characters. Just because you may not want to explore the SW universe from that perspective doesn't mean there isn't a whole ton of folks out there who do what that experience. A good game would offer as much of the spectrum of life in the universe in equal parts depth. You may want to go charging off killing Storm Troopers as a Jedi where I may want to become a successful imperial defense forces sub-contractor making E-11s to help keep the imperial army armed. Both are fun for their respective players and neither interferes with the other's gameplay and that's 2 subscription fees instead of 1. win(you)/win(me)/win(game company pocketbook).



     

    I appreciate all aspects of the Star Wars universe, however, the focus of the story has always been on the war between the dark side and the light side. The focus of the overall story has never been about the merchants and underworld charcters. Sure, they played a role in the story, but not a major role in comparison to the Sith and Jedi.

    What you're asking for requires more money, resources, development time where the end reward for doing this in a certain untold amount of extra subscribers that probably won't equal the time and money put into it. Whereas, if they focus on the story that the majority care about, they can save a lot more money and make the masses happy.

    It sucks to not be one of the masses, believe me, because I've been on the outside of the masses that a game has catered to. I am glad to see a game that will cater to a player like me and will be disappointed if complainers ruin the game for me. So are you going to be one of those gamers that erode the ToR forum because the game doesn't cater to you or will you be one of those gamers that understand that not every game will cater to you?

    Any game require money, resources and development time. You're entitled to your opinion but I'd just like to point out that to the unknowing that everything you wrote in your second paragragh is just that, an opinion. It isn't fact. You have only to look at the most recent games launched who chose to focus on 1-2 aspects like that and see where it got them. There were plenty of people claiming as you do for those games as well. Then you look to the so called first generation games where they did spread equal development to those various areas and see that they all did well, with regard to the AAA games.

     

    But hey, if you can't understand that a more well-rounded game draws more folks to play (because more people have a chance of having something of interest to do), I certainly am not going to try to convince you. In the same way you would be disappointed if "complainers ruin the game for" you I'm disappointed in folks "settling" for these narrow-focused donkey-and-carrot MMOs that companies are putting out. But I guess having the freedom of choice and having an active role is creating some of your own entertainment is too much for some folks. They prefer to be led around from point to point. Que sera.

    I understand that every game isn't made for me. I also understand that I have the priviledge of expressing my disappointment in a company's direction for a game in a constructive manner. You don't have to necessarily read such posts which will help you maintain the opinion of everything being great and perfect for you. I certainly won't hijack any of those type of threads trying to pour salt in your rose garden. On the other hand I'm just as much a fan of the star wars universe as you are and have just as much "right" to express my concerns.

    Just a matter of doing it in a respectful manner and not having a vocabulary and opinion that revolves around "This sucks! The end." or "This is awesome! The end.". 

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    Day 1 SWG vet here, quit not long after Nov 2005 and checked out free vet trials here and there after that. I don't expect SWTOR to be a sandbox, infact I think "sandbox" is ancient history in the MMO industry, almost no one seems to want to make an MMO game with that type of environment anymore. There's too much speculation on this game right now such as "there's no crafting" or "crafting will suck" and "it's a WoW clone" and whatever else people like to make up since Bioware/LA really hasn't given enough detail about the game yet.


    The things I hope for in this game is a community you can socialize with, apartments you can rent like in the KOTOR 1/2 game, vendor and operate stores and medical centers, and classes besides Jedi/Sith. I'm sure there'll be crafting, I'm also pretty confident there'll be slicing or item upgrading like upgrading a rifle for more damage in KOTOR 2.


    Like I said, too early without much information on the game.

    image
    image

  • Proximo521Proximo521 Member UncommonPosts: 283
    Originally posted by surfsk8snow

    By that argument, Jedi should NOT be a starting profession, but should be unlockable by a) effort, and b) a very small chanced randomness. That will make it valuable. All Jedi should be INCREDIBLY valuable, and as current economic issues (and the current state of SWG) are giving testament to, any item that is over saturated is no longer valuable.

    I cannot agree with your above statement. I am going to quote one of your sources wookiepedia, "[edit] Training Main article: Jedi training

    Padawans would typically go on missions with their Jedi Masters to learn from experience; here Jedi Master Qui-Gon Jinn and his Padawan Obi-Wan Kenobi on a mission to Naboo.Almost all youthful Jedi were initially called Younglings and instructed in "clans" by a venerable, experienced Jedi Master, learning the ways of the Jedi and the powers of the Force. After Ruusan it had become normal that the [Jedi trainees were always children]. Once Yavin 4 had been established as Jedi headquarters, the Jedi initiates, which were no longer children, were trained first under the direction of Jedi Master Luke Skywalker, and, in time, under another Master's direction in groups. When the New Jedi Order began, the Younglings were again trained in clans from childhood.When an individual student achieved satisfactory understanding of the Jedi way, they were usually taken under the wing of another Jedi member and instructed individually to complete their training. Masters typically brought their Padawans along on missions, and later sent them on missions of their own, to allow them to gain experience and learn from practice."

     

    With that said, The class of Jedi should not be an unlockable job. If becoming a Jedi was purely based on training from a young age, then why would anyone suggest that it would be a unlockable job? Based on the portion that was quoted, it would suggest that a Jedi should be a starting class. Not one that you could work into. I would say that Kyle Katarn would be an exception to the rule but again it is an EXCEPTION versus the rule. In this case if we were to suggest that Bioware would have to make it a unlockable job then we are definitely making the job an EXCEPTION and not the rule. If this is to curb the amount of people of playing Jedi then have to be other ways.

    Such as nerfing the class until you get to level 30, Simple abilities can not be unlocked at low levels. There is other ways to do this and the ones that I have stated were examples not the solution.....Making parity  will be a creative task for Bioware & a must! But simply making it something that you have to unlock is attempting to not only work harder at trying to obtain the job, but it seems that if you put more time in than the other guy/gal, then you should be rewarded....... That sounds LAME!

    If you are going to play the game to be a Jedi you should start that way. This isnt SWG where they are going to make it an obtainable job after you have Mastered 4 professions. That is what caused its demise in the first place. When SOE learned of how many people were leaving the game cause the impossiblity to be able to devote that much time into game was simply ridiculous. People do have lives outside of Video games! This should be an escape from the real world, when you can escape you should be able to enjoy your Jedi, not loath the idea that you have to Master 4 professions then you can be a Jedi.

    My point..... This is why I am excited about Bioware making this game. They are well aware of SWG's issues and what has been a dismal game since that change. People were dissappointed that they worked so hard to get to Jedi, while others either could not simply put that much time into get to Jedi or the latter..... Simply put and maybe harder to do, creating this parity for the Jedi class to allow other Characters/Classes to be able to inter mingle will be a big task for Bioware and will have to be pursued with a lot of diligence and objective thinking. Something that I believe Bioware has the ability to do and implement.  And May the force be with you!!!!! 



     

    image

  • Proximo521Proximo521 Member UncommonPosts: 283
    Originally posted by Khalathwyr

    Originally posted by JK-Kanosi

    Originally posted by Khalathwyr

    Originally posted by JK-Kanosi

    Originally posted by wolfmann


    I'm a Star Wars fan, who loved old SWG because it gave the freedom that Star Wars is about.
     
    SWG-NGE done "right" is exactly what SWTOR sounds like to me, and since I'm a STAR WARS fan, not a GLOWBAT fan, I'm really not looking forward to SWTOR at all.
    I have no intentions of  "heroics" or glowbattery'ing around.... Star Wars is more than Glowbats... Sadly, most people who claim themselves to be Star wars fans...are not, they are glowbatters nothing more, nothing less.



     

    If you are a SW fan, how can you say the saga doesn't revolve around the big tug of war between the light side and dark side? There are heroes, both force users and non force users in the saga, but all non force users are really secondary characters. For example, while the Rebellion was fighting the Empire, the real fight was between the forces of light and dark through its champions, Luke and Vader/Palpetine respectively.

    Using the term glowbats to describe fans who like being the central part of the story is insulting and just shows the lack of knowledge you have on the "entire" SW story.



     

    Sure they are part of the story. The problem is these game companies only ever focus on that one part of the story. They don't give any serious focus on the Wattos and the Jabbas. If there were no, as you call them, "secondary" characters making all the "stuff" then ships, weapons, clothes, food, The Death Star, none of that gets made. In that vein they are equally important characters. Just because you may not want to explore the SW universe from that perspective doesn't mean there isn't a whole ton of folks out there who do what that experience. A good game would offer as much of the spectrum of life in the universe in equal parts depth. You may want to go charging off killing Storm Troopers as a Jedi where I may want to become a successful imperial defense forces sub-contractor making E-11s to help keep the imperial army armed. Both are fun for their respective players and neither interferes with the other's gameplay and that's 2 subscription fees instead of 1. win(you)/win(me)/win(game company pocketbook).



     

    I appreciate all aspects of the Star Wars universe, however, the focus of the story has always been on the war between the dark side and the light side. The focus of the overall story has never been about the merchants and underworld charcters. Sure, they played a role in the story, but not a major role in comparison to the Sith and Jedi.

    What you're asking for requires more money, resources, development time where the end reward for doing this in a certain untold amount of extra subscribers that probably won't equal the time and money put into it. Whereas, if they focus on the story that the majority care about, they can save a lot more money and make the masses happy.

    It sucks to not be one of the masses, believe me, because I've been on the outside of the masses that a game has catered to. I am glad to see a game that will cater to a player like me and will be disappointed if complainers ruin the game for me. So are you going to be one of those gamers that erode the ToR forum because the game doesn't cater to you or will you be one of those gamers that understand that not every game will cater to you?

    Any game require money, resources and development time. You're entitled to your opinion but I'd just like to point out that to the unknowing that everything you wrote in your second paragragh is just that, an opinion. It isn't fact. You have only to look at the most recent games launched who chose to focus on 1-2 aspects like that and see where it got them. There were plenty of people claiming as you do for those games as well. Then you look to the so called first generation games where they did spread equal development to those various areas and see that they all did well, with regard to the AAA games.

     

    But hey, if you can't understand that a more well-rounded game draws more folks to play (because more people have a chance of having something of interest to do), I certainly am not going to try to convince you. In the same way you would be disappointed if "complainers ruin the game for" you I'm disappointed in folks "settling" for these narrow-focused donkey-and-carrot MMOs that companies are putting out. But I guess having the freedom of choice and having an active role is creating some of your own entertainment is too much for some folks. They prefer to be led around from point to point. Que sera.

    I understand that every game isn't made for me. I also understand that I have the priviledge of expressing my disappointment in a company's direction for a game in a constructive manner. You don't have to necessarily read such posts which will help you maintain the opinion of everything being great and perfect for you. I certainly won't hijack any of those type of threads trying to pour salt in your rose garden. On the other hand I'm just as much a fan of the star wars universe as you are and have just as much "right" to express my concerns.

    Just a matter of doing it in a respectful manner and not having a vocabulary and opinion that revolves around "This sucks! The end." or "This is awesome! The end.". 

    Man, that was a great way to put it to the point. I cant agree anymore or maybe I can. But for me, if you didnt see the Crafting Engine in SWG then you are missing something. Quality of ingredients was a factor, to have wars with other merchants was a factor. That crafting engine in SWG was excellent to say the least.

     

    Unfortuneatly, we have to deal with some of the folks that can only see the outside of this game and have the opaque view that they have. We in turn can only bring up valid information and apply it when needed. In this case, I can appreciate this post.

    image

  • infrared1infrared1 Member UncommonPosts: 440
    Originally posted by Proximo521

    Originally posted by surfsk8snow
    By that argument, Jedi should NOT be a starting profession, but should be unlockable by a) effort, and b) a very small chanced randomness. That will make it valuable. All Jedi should be INCREDIBLY valuable, and as current economic issues (and the current state of SWG) are giving testament to, any item that is over saturated is no longer valuable.
    I cannot agree with your above statement. I am going to quote one of your sources wookiepedia, "[edit] Training Main article: Jedi training

    Padawans would typically go on missions with their Jedi Masters to learn from experience; here Jedi Master Qui-Gon Jinn and his Padawan Obi-Wan Kenobi on a mission to Naboo.Almost all youthful Jedi were initially called Younglings and instructed in "clans" by a venerable, experienced Jedi Master, learning the ways of the Jedi and the powers of the Force. After Ruusan it had become normal that the [Jedi trainees were always children]. Once Yavin 4 had been established as Jedi headquarters, the Jedi initiates, which were no longer children, were trained first under the direction of Jedi Master Luke Skywalker, and, in time, under another Master's direction in groups. When the New Jedi Order began, the Younglings were again trained in clans from childhood.When an individual student achieved satisfactory understanding of the Jedi way, they were usually taken under the wing of another Jedi member and instructed individually to complete their training. Masters typically brought their Padawans along on missions, and later sent them on missions of their own, to allow them to gain experience and learn from practice."

     
    With that said, The class of Jedi should not be an unlockable job. If becoming a Jedi was purely based on training from a young age, then why would anyone suggest that it would be a unlockable job? Based on the portion that was quoted, it would suggest that a Jedi should be a starting class. Not one that you could work into. I would say that Kyle Katarn would be an exception to the rule but again it is an EXCEPTION versus the rule. In this case if we were to suggest that Bioware would have to make it a unlockable job then we are definitely making the job an EXCEPTION and not the rule. If this is to curb the amount of people of playing Jedi then have to be other ways.
    Such as nerfing the class until you get to level 30, Simple abilities can not be unlocked at low levels. There is other ways to do this and the ones that I have stated were examples not the solution.....Making parity  will be a creative task for Bioware & a must! But simply making it something that you have to unlock is attempting to not only work harder at trying to obtain the job, but it seems that if you put more time in than the other guy/gal, then you should be rewarded....... That sounds LAME!
    If you are going to play the game to be a Jedi you should start that way. This isnt SWG where they are going to make it an obtainable job after you have Mastered 4 professions. That is what caused its demise in the first place. When SOE learned of how many people were leaving the game cause the impossiblity to be able to devote that much time into game was simply ridiculous. People do have lives outside of Video games! This should be an escape from the real world, when you can escape you should be able to enjoy your Jedi, not loath the idea that you have to Master 4 professions then you can be a Jedi.
    My point..... This is why I am excited about Bioware making this game. They are well aware of SWG's issues and what has been a dismal game since that change. People were dissappointed that they worked so hard to get to Jedi, while others either could not simply put that much time into get to Jedi or the latter..... Simply put and maybe harder to do, creating this parity for the Jedi class to allow other Characters/Classes to be able to inter mingle will be a big task for Bioware and will have to be pursued with a lot of diligence and objective thinking. Something that I believe Bioware has the ability to do and implement.  And May the force be with you!!!!! 



     

    You have a very twisted view of the SW lore. A 4 year old child didn't just wake up one morning and say, "Mom, Dad, I'm going to be a Jedi when I grow up. Can you send me to the academy ASAP?"

    Your logic in this subject is laughable to me. 

    You are correct that Jedi should not be an unlockable job, it should be random and by chance.

    In the first paragraph you show the dedication and difficulty it took to become a Jedi, then in the last paragraph you shoot yourself in the foot.

    Jedi was and still is a great achievement with many years of hard work. Not handed to you cuz you wanted it. It is important to know ones limitations and embrace it to become successful. True pre-CU'rs knew this and became successful. Something most MMORPG players know nothing about sadly.  They feel that being the best is the only true path in the game. Star Wars is not about being the best, it was about making a difference, and you could without being a jedi. They complain that everyone needs to be the Jedi. You sound like those who complain because you just don't have what it takes to be a true Jedi, you just feel like you are entitled.

    I played SWG and I'm a vet. I had no drive to become Jedi because I realized early on that it would take too much dedication to the game to become one. Did I complain? NO! I became a force sensitive MBH/MCarb instead and had Jedi for dinner. 

    SWG was fully about the lore and the story of Star Wars. My story. Not a dev's. The NGE destroyed that. Each and every SWG player in pre-CU had a great SW novel that they wrote themselves.

    I have no bad will toward this game, and I know it will be nothing like SWG. I do hope for one thing though. I hope that LA and Bioware use their heads to make a great experience for everyone. CHEERS! to Bioware and good luck.

  • MaiksuMaiksu Member Posts: 2

    I believe the majority of true fans believe the Jedi Profession, if you want to call it that, should not be available upon character creation.  It cannot be random though because it will only result in ticking off a lot of people and create grinding.  This is on thing that Pre-CU did extremely well because in order to be force-sensitive it was partially random but could also be achievable by all.

    Additionally, once force-sensitive there was still a progression.  Getting a light-saber wasn't the pinnacle of the game.  You could still go on and further change you character with different traits and abilities.

    Have faith in Bioware, THEY WILL DO THIS RIGHT.  It may not be considered right by all, but it will work well.

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by Maiksu


    I believe the majority of true fans believe the Jedi Profession, if you want to call it that, should not be available upon character creation.  It cannot be random though because it will only result in ticking off a lot of people and create grinding.  This is on thing that Pre-CU did extremely well because in order to be force-sensitive it was partially random but could also be achievable by all.
    Additionally, once force-sensitive there was still a progression.  Getting a light-saber wasn't the pinnacle of the game.  You could still go on and further change you character with different traits and abilities.
    Have faith in Bioware, THEY WILL DO THIS RIGHT.  It may not be considered right by all, but it will work well.



     

    You may believe it, that doesn't make it so.  I won't play the game if jedi are handled at all like SWG.  I didn't play SWG for just that reason and will happily pass this game as well.

  • KarahandrasKarahandras Member UncommonPosts: 1,703
    Originally posted by FreddyNoNose

    Originally posted by Maiksu


    I believe the majority of true fans believe the Jedi Profession, if you want to call it that, should not be available upon character creation.  It cannot be random though because it will only result in ticking off a lot of people and create grinding.  This is on thing that Pre-CU did extremely well because in order to be force-sensitive it was partially random but could also be achievable by all.
    Additionally, once force-sensitive there was still a progression.  Getting a light-saber wasn't the pinnacle of the game.  You could still go on and further change you character with different traits and abilities.
    Have faith in Bioware, THEY WILL DO THIS RIGHT.  It may not be considered right by all, but it will work well.



     

    You may believe it, that doesn't make it so.  I won't play the game if jedi are handled at all like SWG.  I didn't play SWG for just that reason and will happily pass this game as well.

    aren't jedi meant to be trained from childhood

     personally I think I prefer the idea of starting from beginning as jedi as long as it's done properly, i.e. very hard to master with strong abilities once you do, the opposite of the SWG way

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by Proximo521

    Originally posted by Khalathwyr

    Originally posted by JK-Kanosi

    Originally posted by Khalathwyr

    Originally posted by JK-Kanosi

    Originally posted by wolfmann


    I'm a Star Wars fan, who loved old SWG because it gave the freedom that Star Wars is about.
     
    SWG-NGE done "right" is exactly what SWTOR sounds like to me, and since I'm a STAR WARS fan, not a GLOWBAT fan, I'm really not looking forward to SWTOR at all.
    I have no intentions of  "heroics" or glowbattery'ing around.... Star Wars is more than Glowbats... Sadly, most people who claim themselves to be Star wars fans...are not, they are glowbatters nothing more, nothing less.



     

    If you are a SW fan, how can you say the saga doesn't revolve around the big tug of war between the light side and dark side? There are heroes, both force users and non force users in the saga, but all non force users are really secondary characters. For example, while the Rebellion was fighting the Empire, the real fight was between the forces of light and dark through its champions, Luke and Vader/Palpetine respectively.

    Using the term glowbats to describe fans who like being the central part of the story is insulting and just shows the lack of knowledge you have on the "entire" SW story.



     

    Sure they are part of the story. The problem is these game companies only ever focus on that one part of the story. They don't give any serious focus on the Wattos and the Jabbas. If there were no, as you call them, "secondary" characters making all the "stuff" then ships, weapons, clothes, food, The Death Star, none of that gets made. In that vein they are equally important characters. Just because you may not want to explore the SW universe from that perspective doesn't mean there isn't a whole ton of folks out there who do what that experience. A good game would offer as much of the spectrum of life in the universe in equal parts depth. You may want to go charging off killing Storm Troopers as a Jedi where I may want to become a successful imperial defense forces sub-contractor making E-11s to help keep the imperial army armed. Both are fun for their respective players and neither interferes with the other's gameplay and that's 2 subscription fees instead of 1. win(you)/win(me)/win(game company pocketbook).



     

    I appreciate all aspects of the Star Wars universe, however, the focus of the story has always been on the war between the dark side and the light side. The focus of the overall story has never been about the merchants and underworld charcters. Sure, they played a role in the story, but not a major role in comparison to the Sith and Jedi.

    What you're asking for requires more money, resources, development time where the end reward for doing this in a certain untold amount of extra subscribers that probably won't equal the time and money put into it. Whereas, if they focus on the story that the majority care about, they can save a lot more money and make the masses happy.

    It sucks to not be one of the masses, believe me, because I've been on the outside of the masses that a game has catered to. I am glad to see a game that will cater to a player like me and will be disappointed if complainers ruin the game for me. So are you going to be one of those gamers that erode the ToR forum because the game doesn't cater to you or will you be one of those gamers that understand that not every game will cater to you?

    Any game require money, resources and development time. You're entitled to your opinion but I'd just like to point out that to the unknowing that everything you wrote in your second paragragh is just that, an opinion. It isn't fact. You have only to look at the most recent games launched who chose to focus on 1-2 aspects like that and see where it got them. There were plenty of people claiming as you do for those games as well. Then you look to the so called first generation games where they did spread equal development to those various areas and see that they all did well, with regard to the AAA games.

     

    But hey, if you can't understand that a more well-rounded game draws more folks to play (because more people have a chance of having something of interest to do), I certainly am not going to try to convince you. In the same way you would be disappointed if "complainers ruin the game for" you I'm disappointed in folks "settling" for these narrow-focused donkey-and-carrot MMOs that companies are putting out. But I guess having the freedom of choice and having an active role is creating some of your own entertainment is too much for some folks. They prefer to be led around from point to point. Que sera.

    I understand that every game isn't made for me. I also understand that I have the priviledge of expressing my disappointment in a company's direction for a game in a constructive manner. You don't have to necessarily read such posts which will help you maintain the opinion of everything being great and perfect for you. I certainly won't hijack any of those type of threads trying to pour salt in your rose garden. On the other hand I'm just as much a fan of the star wars universe as you are and have just as much "right" to express my concerns.

    Just a matter of doing it in a respectful manner and not having a vocabulary and opinion that revolves around "This sucks! The end." or "This is awesome! The end.". 

    Man, that was a great way to put it to the point. I cant agree anymore or maybe I can. But for me, if you didnt see the Crafting Engine in SWG then you are missing something. Quality of ingredients was a factor, to have wars with other merchants was a factor. That crafting engine in SWG was excellent to say the least.

     

    Unfortuneatly, we have to deal with some of the folks that can only see the outside of this game and have the opaque view that they have. We in turn can only bring up valid information and apply it when needed. In this case, I can appreciate this post.



     

    Aren't all of us on the outside of this game right now?  Or do you reserve special privileges for yourself?  The game will be whatever it is going to be.  If it ends up as SWG2, I won't buy it. 

  • kavlikavli Member UncommonPosts: 82

    No other mmo can compete agains pre-cu swg nuff said..let us just try this 1 out..and if not satisfied..go play the pre-cu emulator wich iI hope will go live soon :)

    image[/URL]

  • PinkCatPinkCat Member Posts: 218

    Im a pre-cu vet, I just learned to adapt and then move on.  Don't live in the past. Live for Today and Tomorrow.

    -----------------------
    ...I'm in your panties

  • smugglaprosmugglapro Member UncommonPosts: 47
    Originally posted by Maiksu


    I believe the majority of true fans believe the Jedi Profession, if you want to call it that, should not be available upon character creation.  It cannot be random though because it will only result in ticking off a lot of people and create grinding.  This is on thing that Pre-CU did extremely well because in order to be force-sensitive it was partially random but could also be achievable by all.
    Additionally, once force-sensitive there was still a progression.  Getting a light-saber wasn't the pinnacle of the game.  You could still go on and further change you character with different traits and abilities.
    Have faith in Bioware, THEY WILL DO THIS RIGHT.  It may not be considered right by all, but it will work well.

     

    Couldn't disagree with some of this more, or agree with some of this more.  Lemme 'splain.

    TRUE fans?  Pretty elitist terminology there  I've been a psycho-fan of the franchise since I was 3 and saw SW in '79 in the theater opening day.  It's been freaking formative in my life.  I count myself as a "true fan" as well as most everyone I know in RL that shares my fandom. 

    No, it SHOULD be open at starting.  Fact is that people want it.  Enough do that it's going to happen.  I say , bravo.  Just because another title did it differently means squat.  That was then, this is now.

    And random?  Um...no.  For the very reason you discuss.  It'll tick players off.  Joe-x wants to play Sith or Jedi but the mechanic just doesn't swing in his favor mathmatically?  Can you say "losing portions of the playerbase because others want to feel special even though they're just statistically "lucky"?

    The SWG that many are speaking of, is dead.  Gone.  Quit digging it up and saying "it should be like this".  Just because it was a great experience for us doesn't mean BioWare should give a damn about "returning the glory that once was".  Follow this one's final words in the above quote.  Much wisdom there is there.

    ---------------------------------------------------------------------------------

    SWG was SWG.  Thinking that BioWare or Lucasarts "needs" to make X-mechanic or Y-system in SWTOR reflect that which has passed before is nothing more refusing to accept the reality that what we had once is absent, astray, away, AWOL, burned up, consumed, dead, decamped, deceased, defunct, departed, disappeared, disintegrated, displaced, dissipated, dissolved, done, down the drain*, dried up, elapsed, ended, extinct, finished, flown, lacking, left, lost, missing, moved, no more, nonextant, not a sign of, not here, out the window, over, passed, past, quit, removed, retired, run-off, shifted, spent, split, taken a powder, taken leave, transferred, traveling, turned to dust, vanished, and withdrawn.

    Let....it....go.  Space won't be like SWG in SWTOR.  Crafting won't be like SWG in SWTOR.  PvP won't be like SWG in SWTOR. PvE won't be like SWG in SWTOR.  Down-time won't be like SWG in SWTOR.  Raiding won't be like SWG (or any other title) in SWTOR. Character creation won't be like SWG in SWTOR.  The graphics won't be like SWG in SWTOR.  The experience progression won't be like SWG in SWTOR.  The content won't be like SWG in SWTOR.  The freaking server names won't be like SWG in SWTOR.  The Dev-team won't be like SWG in SWTOR.  The game won't be like SWG in SWTOR.

    For the love of all things shiney and happy, SWG isn't like SWG anymore!  The amount of arm-chair deving I'm seeing on this title is enough to make me projectile vomit. 

    It's like more than a few people think they're somehow "owed" mechanics or specific substance of gameplay that mirrors that which we had in SWG.  Just because we loved X doesn't mean squat.  They'll make the game and it's content as they see fit...produce it to the quality that they see fit...and all of us out here braying on about "Make Crafting X" or "More SWG please" don't honestly have any rights to ask for bubkis until we've spent CASH on the title. 

    If your yearning for SWG-like mechanics is so devout and set in the past that you can't see beyond your nose that your wishes constitute nothing but that...wishes...then you're going to be hard-pressed to see that objective reality doesn't much care for wishes.  Do BioWare and LA want a huge audience?  Sure.  Is BioWare a developer that cares and has a strong history of production of quality?  Sure.  Should we give feedback?  Hell yes!  But this incessant crowing that has direct lines being drawn between the dead and the unborn really is serving nothing but drowning the rest of us in rivers of useless banter that smacks of old men that won't give up the "glory days". 

    "In my day...we played SWG...sure it was broken and mangled...but we suffered through that and did our best.  And we LIKED it that way.  Walked 90 miles to school during hurricanes and earthquakes in the middle of winter...and we LIKE IT THAT WAY, yeah we loved it!"  

    If people honestly were able to drudge their way into entertainment worth expansions costs and $15 a month for so long, then how is it that now...when we have a chance to see what BioWare can deliver based upon what I'm sure are FAR BETTER considered and researched reasons behind content inclusion than "SWG waz best", do some find it necessary to second guess what they haven't even SEEN yet content/mechanic wise as if the way SWG did it was the holiest of holies? 

    I swear...it's starting to feel like I'm taking crazy pills hearing all this.

    Understand, this is coming from an pre-launch to ToOW SWG vet.  Mad, huge fan-chic.  I'm still able to LET....IT....GO.  Remember, sure...but move-the-fug-on.

    Some need to try doing just that.  I haven't heard of  this sort of single-mindedly devout, tunnle-visioned and dense fanboyism since the last time I saw someone deluge the Darkfall official forums with UO-related delusional and fap-tastic zeal.  

    image

    Yes, I have anger issues. They taste like chocolate bunnies.

  • happilpiehappilpie Member Posts: 50
    Originally posted by musicmann

    Originally posted by paintchips

    Originally posted by musicma

     

    Huh, that's not what i meant. I was talking about The game itself not having the epic feeling that the SW brand is known for. For the max sub count the game had back in pre-cu, it was considered a massive success.

     



     

    Before SWG I wasn't a fan of Star Wars, I would go as far to say that pre-SWG I though Star Wars was the biggest load of over-hyped crap to ever exist.  So for SWG to turn a hater like me into Star Wars fan it most of had something going for it.



     

    Not to sound like i'm putting you down, but if you weren't a SW fan before SWG came out, then you never really got into how epic SW actually was and still is. This is where SWG failed from the get go. It was a tremendous sandbox mmo, just not a great SW one.

    I loved my time in pre-cu all the way up to the NGE. I think back now on those days and have come to a realization, that it wasn't so much of the small SW content that was there, it was the gameplay.

    I think this is what alot of vets would agree on.

     

    I for one agree with your last comment completely...I don't care what game it is..if they make a game where that has most of the PRE CU stuff SWG had, I will be playing that game unless its something like Pink Bunnies Unite or some lame game like that.

    The game play was just awesome, and the way it forced player dependency and interaction was amazing. Having a Star Wars skin just made it even better to me.

  • SparaticSparatic Member Posts: 3

    Galaxies Vets! May I have your attention?

    In the rich tradition of SWG ...

     

    F L A M E    W A R !

    /flame on

    Thank you. Drive through.

     

    - - - - -

    Sparatic DuBroc DJK

    Eclipse Server - Pre Pub 9 unlock

    Lo, there do we see our fathers.

    Lo, there do we see our mothers.

    Lo, there do we see our sisters and our brothers.

    The line of our people back to the beginning.

    They do call to us to take our places.

    Where the brave live forever.

  • KailashKailash Member UncommonPosts: 301
    Originally posted by paintchips

    Originally posted by musicma

     

    Huh, that's not what i meant. I was talking about The game itself not having the epic feeling that the SW brand is known for. For the max sub count the game had back in pre-cu, it was considered a massive success.

     



     

    Before SWG I wasn't a fan of Star Wars, I would go as far to say that pre-SWG I though Star Wars was the biggest load of over-hyped crap to ever exist.  So for SWG to turn a hater like me into Star Wars fan it most of had something going for it.



     

    hah yep SWG did the same to me :) now i absolutly love star wars :)

  • KailashKailash Member UncommonPosts: 301
    Originally posted by PinkCat


    Im a pre-cu vet, I just learned to adapt and then move on.  Don't live in the past. Live for Today and Tomorrow.



     

    hehe yea I was forced to learn cause the shitty MMO choices we have today. I personally though will NOT be playing biowares Star wars game bacause i hate the fact that everyone can be a jedi also how linear the game is going to be. No thanks bioware ill be sticking to fallen earth :)

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