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Smedley responds

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  • ObeeObee Member Posts: 1,550
    Originally posted by Fishermage


    He doesn't sound very confident at all. Sounds like the beginning of the end in fact.
    However, I do hope they increase the sandbox nature of SWG to differentiate the games. That'll be better for everyone, and might make SWG a game more worth playing.

     

    He didn't say anything about increasing the sandbox nature of the game, he claimed the current game is a sandbox, which is odd since he mentioned when they did the NGE that he believed "sandboxes don't work".  From the tone of the interview, I'd say that the Hoth instance is going to be the last 'major' addition to the game.  I don't see SOE putting any extra effort into a product the head of the company isn't sure has a future.

     

     

  • efefiaefefia Member Posts: 631

    Where to start?.....

     

    This bullshit claim that SWG is still a sandbox, aside from housing and story teller (neither of which enhance gameplay) what exactly makes SWG any different from WoW now?  It's lost the best sandbox features it ever had, creatures used to exhibit different behaviour between species, that was wiped with the CU, one lvl 80 creature is now the same as the next.  Loot drops were completely random, it was possible to get decent drops off of everything you could kill in the game, the level/class system killed that as loot is tied to the mobs level. Exploration, it used to be fun just cruising around killing random shit, now that loot is tied to creature level though and you can enter one instance with the best loot in the game simply by clicking an npc, that aspect has gone as well. Profession system?... gone

    So I guess the question is, how is SWG more of a sandbox than WoW right now?

     

     

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • GrandAmGrandAm Member Posts: 404
    Originally posted by Sharkypal

    Originally posted by SWGcasualty


    Smedly is a putz.
    The NGE is not getting better. More bugs, more boring collections even in the Hoth instance, instances instead of actual content and limited choices and customization.
    I could go on but, theres no point.
    SWG COULD be the opposite of what SWToR is gonna be but, they are dead set on making it more like WoW. Had SWG stayed the sandbox type game, it would have no problem co-existing with SWToR.
     



     

    And the hologrind was SOOOOO exciting. You guys are hilarious, seriously.

    S

    PS : You are right about not going on, there is absolutely no point.



     

    I never did the hologrind.  I was happy with being Uncle Owen.  In CU where I started, I never got higher than CL14.  By the time the NGE rolled out I was CL1.   I was a M Arch and almost to M SW.  Why?  I gave up on combat, including the skill points.  I was playing the game, not grinding Jedi.  I was more than happy to live my SW story in those professions.  A high CL meant nothing to me and I had an addictive blast.  Uncle Owen rocked regardless of what Nancy or now Nichols say.

    Not everyone wants to Glowbat or Pew Pew their way through a game.  Something they I guess they haven't learned.  I recognise I may may be the "minority" on,  but then again I like others lost 32 professions in the name of success.  Success that never came.  Perhaps this is a clue that what they did was not the best of decisions.  Regardless of what was the expected outcome or intention. It was an outcome that again, never happend.

    "Suddenly, thousands of Trekies whose heads are full of facts of things like the stardate when the Cardassians farted on Deep Space nine are irrlelevant." - hardcoremoviecritic

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by GrandAm

    Originally posted by Sharkypal

    Originally posted by SWGcasualty


    Smedly is a putz.
    The NGE is not getting better. More bugs, more boring collections even in the Hoth instance, instances instead of actual content and limited choices and customization.
    I could go on but, theres no point.
    SWG COULD be the opposite of what SWToR is gonna be but, they are dead set on making it more like WoW. Had SWG stayed the sandbox type game, it would have no problem co-existing with SWToR.
     



     

    And the hologrind was SOOOOO exciting. You guys are hilarious, seriously.

    S

    PS : You are right about not going on, there is absolutely no point.



     

    I never did the hologrind.  I was happy with being Uncle Owen.  In CU where I started, I never got higher than CL14.  By the time the NGE rolled out I was CL1.   I was a M Arch and almost to M SW.  Why?  I gave up on combat, including the skill points.  I was playing the game, not grinding Jedi.  I was more than happy to live my SW story in those professions.  A high CL meant nothing to me and I had an addictive blast.  Uncle Owen rocked regardless of what Nancy or now Nichols say.

    Not everyone wants to Glowbat or Pew Pew their way through a game.  Something they I guess they haven't learned.  I recognise I may may be the "minority" on,  but then again I like others lost 32 professions in the name of success.  Success that never came.  Perhaps this is a clue that what they did was not the best of decisions.  Regardless of what was the expected outcome or intention. It was an outcome that again, never happend.



     

    I did the hologrind but I never wanted to be a Jedi. I just wanted that second character slot.

    We all know that the hologrind was bad for the community, there's simply no denying that. But I did like it for the opportunity if gave me to try different profs. If my holo didn't tell me to do CH I never would have done it and that would have been unfortunate as it really was quite a fun prof for me.

     

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    People talk about unbalance but thats only unbalance in PVP but for those of us who mostly did PVE we didn't care because balance didn't matter,fun with the professions did. Smedley knows they made a mistake with the game and they know what was needed to be done but Lucas Arts was unhappy with how complex it used to be, they wanted it to be dumbed down for retards to understand and wanted things like Spice taken out.

     

  • KazaraKazara Member UncommonPosts: 1,086

    I agree fisher - the Smedster is reading the handwriting on the wall and it is a bitter dose of reality, no matter how much he stands by the disastrous decisons he has made that ultimately brought on the NGE.

    'Teh Sm3dz'  won't direct anymore resources than absolutely needed to SWG now, not that SWG had much of a budget to begin with since it was relegated to maintenance mode and Station Pass filler after the NGE debacle.  I just do not think he is interested in sinking anymore money into SWG to save it from what is surely coming. He worships all things Wow, from gameplay to subscription numbers and I am confident he will continue to WoWify $OE games any chance he gets. It is much cheaper to use the WoW forumla and cut & paste content. Innovation, quality and ethics are not part of Smedley's business plan.

     

    image

  • MathosMathos Member Posts: 897

    Wow lol lol lol

  • ValeranValeran Member Posts: 925

    After I read from him that the "NGE was a mistake" I stopped reading and wondered why he never corrected that decision.  It may have been a money grab when they made the decision but it was obviously a failure and nothing was done to correct it.

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • kefkahkefkah Member UncommonPosts: 832

    Personally, I see this article as one of the first steps towards the effort of explaining SWG's eventual shutdown. Small reference here, offhand comment there, article elsewhere later on with a bit more potency and finally the final unveil. When it comes to covering their own arse and saving face - they prefer the elaborate slow letdown. When it comes to their playerbase... you tend to get about 2 weeks until it goes live and its a forced reality.

    Mark this as Exhibit #1 in what will become a solid case towards shutdown. The plantiff? SOE.

  • FishermageFishermage Member Posts: 7,562
    Originally posted by Obee

    Originally posted by Fishermage


    He doesn't sound very confident at all. Sounds like the beginning of the end in fact.
    However, I do hope they increase the sandbox nature of SWG to differentiate the games. That'll be better for everyone, and might make SWG a game more worth playing.

     

    He didn't say anything about increasing the sandbox nature of the game, he claimed the current game is a sandbox, which is odd since he mentioned when they did the NGE that he believed "sandboxes don't work".  From the tone of the interview, I'd say that the Hoth instance is going to be the last 'major' addition to the game.  I don't see SOE putting any extra effort into a product the head of the company isn't sure has a future.

     

     

    Well, to be fair, he didn't say sandboxes don't work, but that they are at best niche games, and that they wanted something better for SWG. They then decided remove some of the sandbox and replace it with some WoWish elements (my words there). That was a catastrophe, as we all know.

    I'd say update 5 was what I meant by adding more "sandbox elements" as well as the storyteller system. If they still add droid commander that'll be another one, because like BeastMaster, it's probably going to rely heavily on crafting.

    I did say it sounds like the beginning of the end, but as always, I look for the best in all, and decided what my hope would be. I am never harmed by seeing the good along with the bad, and having hope. In fact, it has led me to have an incredibly happy life, and that's okay with me

  • TillerTiller Member LegendaryPosts: 11,488
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • FishermageFishermage Member Posts: 7,562
    Originally posted by kefkah


    Personally, I see this article as one of the first steps towards the effort of explaining SWG's eventual shutdown. Small reference here, offhand comment there, article elsewhere later on with a bit more potency and finally the final unveil. When it comes to covering their own arse and saving face - they prefer the elaborate slow letdown. When it comes to their playerbase... you tend to get about 2 weeks until it goes live and its a forced reality.
    Mark this as Exhibit #1 in what will become a solid case towards shutdown. The plantiff? SOE.

     

    yeah. that sounds about right. the spin begins.

  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by Suvroc


    Some brief moments of candor from this man. But what concerns is that he's not speaking to the player base thru the Oforums. Instead it comes off as spin (again) by speaking thru the media. It tells me that the ex subscriber/potential subscriber is who this is directed to.
    He needs to treat his customers with dignity by speaking directly to them first. Afterwards he can do his "spinning" to the media.



     

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • Elder_CLOWNElder_CLOWN Member Posts: 50
    Originally posted by Sharkypal


    And sorry Efefia or whatever your name is. It is still a sandbox.



     

    SWG has classes. You are stuck within the class you pick. Period. The sandbox element with 32 professions to mix and match is gone.

    SWG has mob levels with attached specific loot tables. There is no use in hunting whatever creature you feel like. There was before. Another sandbox element gone out the window.

    SWG has quests just like any other MMO. Do quest A, then quest B etc, until you turn blue. No one told you what to do before. Sandbox? Not the slightest.

    SWG is drop centric. Did you know it used to be crafter centric? Perhaps you think the freedom  to laugh at any crafter you see ingame is sandboxy?

    Its still a big world. You can even build your own house or even a town. Does that make it a sandbox game?

    You Sir, could not be more wrong. Do your homework. Please.

    M M O S S I N C E |1998|
    P L A Y I N G F A L L E N E A R T H
    T I M E I N V E S T E D |uo|swg|wow|
    B E T A T E S T E R |rz|gw|hz|tr|hgl|potbs|potc|gw|hz|wish|fe|wow|df|war|

  • ebonfireebonfire Member UncommonPosts: 160

    As far as the SWG realm goes.. SOE has never been one to address criticism, and they find a way to give themselves a constant pat on the back for what little good they've done to the game.  Yes I think its reasonable to sit back and say they've done a lot of good things since Nov 05, but that's far from the truth when you examine the game from June of 2003.

    There is no sandbox left.. give me a break.  Once upon a time you could go just about anywhere, fight just about anything and something relevant would come out of it.  I remember when Kashyyyk was relevant, but then it turned into some linear point  in the domain of the leveling/questing grid, where before it could be defined as having superposition.  Every aspect of game lost its superposition, and now its very definded as to a level range of appeal.

    Sorry Mr. Smedly, but the SWG we have now is the product of lesser minds, and you've been the chumpion for it since the NGE.

  • AntaranAntaran Member Posts: 579

    For those that believe and agree with sharkypal i'd suggest checking out his other posts first..  lots of conflictions, contradictions and hypocracy....

    I hate doing posts like this but he's just a troll after lots of post numbers under his name.. Don't believe me? check his posts but here's a rundown of a few..

    He stated on the 20th of this month that he will quit MMOs if SWG's plug is pulled, then turns round and says he plays lots of others and will go to them if plug is pulled.......    contradiction..

    He whines about "vets" whining.....  hypocracy

    you get the idea....

    *back on topic now though*

    We think what most Galaxies want to hear, first and foremost from SOE, what the Old Republic announcement means for them. What does the announcement of The Old Republic mean for Star Wars Galaxies players?

    John Smedley: I think since there was no date announced with the game, it's safe to assume it will be released far enough in the future that is not any immediate issue for Galaxies players. We do not know when that game is going to launch, I don't believe they know when that game is going to launch. For the foreseeable future, Galaxies is quite safe. How long that is, I think has more to do with how and when that game comes along.

    At some point we'll make a decision about when and if to sunset Galaxies, but as of right now we don't have any plans to do that.

    Pretty much admitting that SWG is gonna go under within 3-6 months of SW:TOR's release. As for not having plans to sunset Galaxies as of yet all i can say is watch out to it's current players, pretty sure similar things were said about the NGE changes not happening.

    From what LucasArts has already said publicly already, they see a scenario where The Old Republic and Star Wars Galaxies are happily co-existing. Is that something SOE is committed to as well?

    John: We would be happy to do that. The question is, is there enough of a subscriptions base for that. I'm anxious to play that game too, I think they're going to make a great game. Is there still going to be a subscriptions base for Galaxies, or will everyone go play the new game? I'd like to think the games are going to be very different and I think that definitely could happen.

    hmmm  admitting SWG might not have enough of a sub base to last perhaps? even Smed himself says he's anxious to play SW:TOR, time to all gank and grief him if PvP is an option lol

    What is it that you feel SWG offers players, in terms of gameplay and community, that will keep players with the game between now and when The Old Republic is released?

    John: We're going to continue to come out with new content. We have a great live team on that game, we have Hoth coming out and we have plans for beyond that. The team isn't quite ready to announce that yet but we'll continue to make new stuff for the game. That's a player base we very much we want to continue to serve. We want to see it grow larger.

    Hoth from what i saw in a video interview is gonna be nothing short of a raid instance, as for new content added to SWG well, we all know what content he's on about, more junk like the cards thing.

    How do you feel the relationship between SOE and the SWG playerbase is right now?

    John: I think that it is fair to say we have proven ourselves in the last year or so. We've listened, after making the mistake of doing the NGE, and I think we now have a game that we're all really proud of. We have the game now that I wish we'd launched with. I wish we'd been given the time to make this game. Star Wars Galaxies is an incredible game and I think having a game with ground and space, inside the sandbox experience, it's something we're excited by.

    Ask the playerbase and I think you'd get a lot of different answers, but mostly I get emails saying that the game is a lot of fun now. I'd say that while things were intense for a little while –and I definitely understand there are still some upset players - I think there are a lot more happy players.

    Proven yourselves to be inept thats for sure. You've listened after the NGE mistake? no wonder the game isn't going back to what it was, he listens to people who play the game NOW, whats that? maybe upto 30k players or less compared to the 200k+ that they should have listened to.they have the game now that they originally wanted,  damn....  this guy is just simple.Lot more happy people than p***ed off people?  now he's delusional.. again look at the number of players that left and how many remained.

    I'm sorry for this folks, long post, i get too carried away sometimes..  and before sharky starts up again i aint still annoyed at SOE or LA, i'm just astounded at the crap they continue to spew out about SWG.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Antaran

    We think what most Galaxies want to hear, first and foremost from SOE, what the Old Republic announcement means for them. What does the announcement of The Old Republic mean for Star Wars Galaxies players?
    John Smedley: I think since there was no date announced with the game, it's safe to assume it will be released far enough in the future that is not any immediate issue for Galaxies players. We do not know when that game is going to launch, I don't believe they know when that game is going to launch. For the foreseeable future, Galaxies is quite safe. How long that is, I think has more to do with how and when that game comes along.
    At some point we'll make a decision about when and if to sunset Galaxies, but as of right now we don't have any plans to do that.
    Pretty much admitting that SWG is gonna go under within 3-6 months of SW:TOR's release. As for not having plans to sunset Galaxies as of yet all i can say is watch out to it's current players, pretty sure similar things were said about the NGE changes not happening.


    No, he didn't pretty much admit that, that's what you'd like to believe.  Realisticly yes, sometime in the future there will be a point where SWG's existance will be questioned.  This could be in 2 years time, it could be in 10 years time.  They're not going to shut it down if it's earning them money.
    From what LucasArts has already said publicly already, they see a scenario where The Old Republic and Star Wars Galaxies are happily co-existing. Is that something SOE is committed to as well?
    John: We would be happy to do that. The question is, is there enough of a subscriptions base for that. I'm anxious to play that game too, I think they're going to make a great game. Is there still going to be a subscriptions base for Galaxies, or will everyone go play the new game? I'd like to think the games are going to be very different and I think that definitely could happen.
    hmmm  admitting SWG might not have enough of a sub base to last perhaps? even Smed himself says he's anxious to play SW:TOR, time to all gank and grief him if PvP is an option lol.
    This was mostly answered above.  As for playing TOR, I imagine it's part of the job to check up on what the competition is doing.
    What is it that you feel SWG offers players, in terms of gameplay and community, that will keep players with the game between now and when The Old Republic is released?
    John: We're going to continue to come out with new content. We have a great live team on that game, we have Hoth coming out and we have plans for beyond that. The team isn't quite ready to announce that yet but we'll continue to make new stuff for the game. That's a player base we very much we want to continue to serve. We want to see it grow larger.
    Hoth from what i saw in a video interview is gonna be nothing short of a raid instance, as for new content added to SWG well, we all know what content he's on about, more junk like the cards thing.
    People that play SWG should already know that yes, Hoth is a Heroic Encounter (instance).  Adding Hoth as a planet in this time period of the game wouldn't work, considering Hoth is chosen as a Rebel base due to it being off the radar of virtually everyone.  Having everyone roam all over it wouldn't fit.  Likewise, re-enacting the battle means it can only end one way - an open planet that everyone can join in on isn't likely to provide that.  If you don't like instances then you're probably not going to like TOR.


    After Hoth, we know that Player cities, Guilds, Housing, Droid Engineer, Structures, Domestics and Spy are all recieving updates.  The Droid Engineer update will be a pretty major update as it will be the introduction of Droid Commander.  We do know that there's going to be an expansion for the TCG too.
    How do you feel the relationship between SOE and the SWG playerbase is right now?
    John: I think that it is fair to say we have proven ourselves in the last year or so. We've listened, after making the mistake of doing the NGE, and I think we now have a game that we're all really proud of. We have the game now that I wish we'd launched with. I wish we'd been given the time to make this game. Star Wars Galaxies is an incredible game and I think having a game with ground and space, inside the sandbox experience, it's something we're excited by.
    Ask the playerbase and I think you'd get a lot of different answers, but mostly I get emails saying that the game is a lot of fun now. I'd say that while things were intense for a little while –and I definitely understand there are still some upset players - I think there are a lot more happy players.
    Proven yourselves to be inept thats for sure. You've listened after the NGE mistake? no wonder the game isn't going back to what it was, he listens to people who play the game NOW, whats that? maybe upto 30k players or less compared to the 200k+ that they should have listened to.they have the game now that they originally wanted,  damn....  this guy is just simple.Lot more happy people than p***ed off people?  now he's delusional.. again look at the number of players that left and how many remained.
    From what I understand, people pissed about the NGE are upset that they changed the game to try attract a different crowd, and rightfully so.  Reverting back after doing those changes to get those new people, even if it didn't work out as well as it should have, would appear to those people as exactly the same thing as it did to those that are upset from pre-nge.  If they did that, then they wouldn't have learnt from their past mistakes. 
    I'm sorry for this folks, long post, i get too carried away sometimes..  and before sharky starts up again i aint still annoyed at SOE or LA, i'm just astounded at the crap they continue to spew out about SWG.

     

    image

    image

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by Obraik

    Originally posted by Antaran

    We think what most Galaxies want to hear, first and foremost from SOE, what the Old Republic announcement means for them. What does the announcement of The Old Republic mean for Star Wars Galaxies players?
    John Smedley: I think since there was no date announced with the game, it's safe to assume it will be released far enough in the future that is not any immediate issue for Galaxies players. We do not know when that game is going to launch, I don't believe they know when that game is going to launch. For the foreseeable future, Galaxies is quite safe. How long that is, I think has more to do with how and when that game comes along.
    At some point we'll make a decision about when and if to sunset Galaxies, but as of right now we don't have any plans to do that.
    Pretty much admitting that SWG is gonna go under within 3-6 months of SW:TOR's release. As for not having plans to sunset Galaxies as of yet all i can say is watch out to it's current players, pretty sure similar things were said about the NGE changes not happening.


    No, he didn't pretty much admit that, that's what you'd like to believe.  Realisticly yes, sometime in the future there will be a point where SWG's existance will be questioned.  This could be in 2 years time, it could be in 10 years time.  They're not going to shut it down if it's earning them money.
    From what LucasArts has already said publicly already, they see a scenario where The Old Republic and Star Wars Galaxies are happily co-existing. Is that something SOE is committed to as well?
    John: We would be happy to do that. The question is, is there enough of a subscriptions base for that. I'm anxious to play that game too, I think they're going to make a great game. Is there still going to be a subscriptions base for Galaxies, or will everyone go play the new game? I'd like to think the games are going to be very different and I think that definitely could happen.
    hmmm  admitting SWG might not have enough of a sub base to last perhaps? even Smed himself says he's anxious to play SW:TOR, time to all gank and grief him if PvP is an option lol.
    This was mostly answered above.  As for playing TOR, I imagine it's part of the job to check up on what the competition is doing.
    What is it that you feel SWG offers players, in terms of gameplay and community, that will keep players with the game between now and when The Old Republic is released?
    John: We're going to continue to come out with new content. We have a great live team on that game, we have Hoth coming out and we have plans for beyond that. The team isn't quite ready to announce that yet but we'll continue to make new stuff for the game. That's a player base we very much we want to continue to serve. We want to see it grow larger.
    Hoth from what i saw in a video interview is gonna be nothing short of a raid instance, as for new content added to SWG well, we all know what content he's on about, more junk like the cards thing.
    People that play SWG should already know that yes, Hoth is a Heroic Encounter (instance).  Adding Hoth as a planet in this time period of the game wouldn't work, considering Hoth is chosen as a Rebel base due to it being off the radar of virtually everyone.  Having everyone roam all over it wouldn't fit.  Likewise, re-enacting the battle means it can only end one way - an open planet that everyone can join in on isn't likely to provide that.  If you don't like instances then you're probably not going to like TOR.


    After Hoth, we know that Player cities, Guilds, Housing, Droid Engineer, Structures, Domestics and Spy are all recieving updates.  The Droid Engineer update will be a pretty major update as it will be the introduction of Droid Commander.  We do know that there's going to be an expansion for the TCG too.
    How do you feel the relationship between SOE and the SWG playerbase is right now?
    John: I think that it is fair to say we have proven ourselves in the last year or so. We've listened, after making the mistake of doing the NGE, and I think we now have a game that we're all really proud of. We have the game now that I wish we'd launched with. I wish we'd been given the time to make this game. Star Wars Galaxies is an incredible game and I think having a game with ground and space, inside the sandbox experience, it's something we're excited by.
    Ask the playerbase and I think you'd get a lot of different answers, but mostly I get emails saying that the game is a lot of fun now. I'd say that while things were intense for a little while –and I definitely understand there are still some upset players - I think there are a lot more happy players.
    Proven yourselves to be inept thats for sure. You've listened after the NGE mistake? no wonder the game isn't going back to what it was, he listens to people who play the game NOW, whats that? maybe upto 30k players or less compared to the 200k+ that they should have listened to.they have the game now that they originally wanted,  damn....  this guy is just simple.Lot more happy people than p***ed off people?  now he's delusional.. again look at the number of players that left and how many remained.
    From what I understand, people pissed about the NGE are upset that they changed the game to try attract a different crowd, and rightfully so.  Reverting back after doing those changes to get those new people, even if it didn't work out as well as it should have, would appear to those people as exactly the same thing as it did to those that are upset from pre-nge.  If they did that, then they wouldn't have learnt from their past mistakes. 
    I'm sorry for this folks, long post, i get too carried away sometimes..  and before sharky starts up again i aint still annoyed at SOE or LA, i'm just astounded at the crap they continue to spew out about SWG.

     



     

    Well the few people that actually did welcome the NGE actually were screwed over by what they call the chapter 6 combat downgrade.  That's when SOE tried to attract veteran players back by restoring some of the features and mechanics of the pre-NGE game.  NGE fans protested these changes, and they were ignored en masse.  So, did Smed listened to NGE fans?  Apparently not.

    Did Smed listen to pre-NGE players?  Well what did they ask for?  Classic servers.  This would in no way take anything away from the NGE playerbase, and by now I'd think you'd acknowledge that.  Did Smed listen and give the pre-NGE players a classic server?  No he didn't.

    At the summits, Smed asked what people really think SWG needs to survive.  What did they tell him?  Server merges because many servers are virtually empty.  What did he promise them?  To fast track server merges.  Those were his exact words btw.  Did he do that?  No he did not.  Did he listen to the players?  Well, only enough to tell them something that he then failed to actually do.  I don't think a broken promise counts as listening.

    Also, people did ask for a virutal card game in SWG.  They asked for Sabaac tables to be put in the cantinas so that players could play a minigame of cards with each other for virtual money, if not just the fun of it.  What did they get?  A rl card game, that they have to pay and lose real money to play.  This isn't what people asked for, and it comes across to many as nothing but an SOE cash grab.

    Also, people asked for capital ships.  Smed's response?  "How would you like to see guild controlled star destroyers?"  Did players ever get that?  No.  They got an instance inside a captial ship.  Nothing like what was asked for or suggested by Smed.

    His listening seems to be extremely selective, as does his memory.  If he listened as well as he suggests, he'd have a lot more happy players populating his servers. 

    He also suggests, once again, that somehow this isn't his fault.  If only he had more time, he would have made a beautiful NGE right from the start.  Timelines may have been one problem, but they were one among many, many other serious issues that SOE and Smed are directly responsible for.  Everything would have been wonderful if only he had time to make the great game that SWG now is?  There's just so much spin in that statement, I don't know if it'll ever stop turning.

    The only part of his statement that rings true is where he says the NGE was a mistake.  Unfortunately, it was a very large mistake that most feel he has not been willing to correct.

    P.S.

    Lol I just lost 4 rank points while editing this post.  Whatever guys.  I'll continue to call it like I see it, and continue to make the effort to be respectful when doing so.  That's just the way it is, rank points or no rank points.

  • efefiaefefia Member Posts: 631

    I love how obraik argues in favour of Hoth being an instance purely for continuity reasons, Yo Obraik take a look around, you're playing a Star Wars game set in between EP4 & 5, there's 7 combat classes and around half are Jedi, in a time when Jedi were all but extinct. SOE and LA don't give a shit about continuity in SWG, you really think moving the timeline on 6 months would bother them? With the amount of Jedi running around they've effectively moved the timeline on by 20 years. Get a new argument on that point or don't even bother arguing against it.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by ArcAngel3

    Originally posted by Obraik

    Originally posted by Antaran

    We think what most Galaxies want to hear, first and foremost from SOE, what the Old Republic announcement means for them. What does the announcement of The Old Republic mean for Star Wars Galaxies players?
    John Smedley: I think since there was no date announced with the game, it's safe to assume it will be released far enough in the future that is not any immediate issue for Galaxies players. We do not know when that game is going to launch, I don't believe they know when that game is going to launch. For the foreseeable future, Galaxies is quite safe. How long that is, I think has more to do with how and when that game comes along.
    At some point we'll make a decision about when and if to sunset Galaxies, but as of right now we don't have any plans to do that.
    Pretty much admitting that SWG is gonna go under within 3-6 months of SW:TOR's release. As for not having plans to sunset Galaxies as of yet all i can say is watch out to it's current players, pretty sure similar things were said about the NGE changes not happening.


    No, he didn't pretty much admit that, that's what you'd like to believe.  Realisticly yes, sometime in the future there will be a point where SWG's existance will be questioned.  This could be in 2 years time, it could be in 10 years time.  They're not going to shut it down if it's earning them money.
    From what LucasArts has already said publicly already, they see a scenario where The Old Republic and Star Wars Galaxies are happily co-existing. Is that something SOE is committed to as well?
    John: We would be happy to do that. The question is, is there enough of a subscriptions base for that. I'm anxious to play that game too, I think they're going to make a great game. Is there still going to be a subscriptions base for Galaxies, or will everyone go play the new game? I'd like to think the games are going to be very different and I think that definitely could happen.
    hmmm  admitting SWG might not have enough of a sub base to last perhaps? even Smed himself says he's anxious to play SW:TOR, time to all gank and grief him if PvP is an option lol.
    This was mostly answered above.  As for playing TOR, I imagine it's part of the job to check up on what the competition is doing.
    What is it that you feel SWG offers players, in terms of gameplay and community, that will keep players with the game between now and when The Old Republic is released?
    John: We're going to continue to come out with new content. We have a great live team on that game, we have Hoth coming out and we have plans for beyond that. The team isn't quite ready to announce that yet but we'll continue to make new stuff for the game. That's a player base we very much we want to continue to serve. We want to see it grow larger.
    Hoth from what i saw in a video interview is gonna be nothing short of a raid instance, as for new content added to SWG well, we all know what content he's on about, more junk like the cards thing.
    People that play SWG should already know that yes, Hoth is a Heroic Encounter (instance).  Adding Hoth as a planet in this time period of the game wouldn't work, considering Hoth is chosen as a Rebel base due to it being off the radar of virtually everyone.  Having everyone roam all over it wouldn't fit.  Likewise, re-enacting the battle means it can only end one way - an open planet that everyone can join in on isn't likely to provide that.  If you don't like instances then you're probably not going to like TOR.


    After Hoth, we know that Player cities, Guilds, Housing, Droid Engineer, Structures, Domestics and Spy are all recieving updates.  The Droid Engineer update will be a pretty major update as it will be the introduction of Droid Commander.  We do know that there's going to be an expansion for the TCG too.
    How do you feel the relationship between SOE and the SWG playerbase is right now?
    John: I think that it is fair to say we have proven ourselves in the last year or so. We've listened, after making the mistake of doing the NGE, and I think we now have a game that we're all really proud of. We have the game now that I wish we'd launched with. I wish we'd been given the time to make this game. Star Wars Galaxies is an incredible game and I think having a game with ground and space, inside the sandbox experience, it's something we're excited by.
    Ask the playerbase and I think you'd get a lot of different answers, but mostly I get emails saying that the game is a lot of fun now. I'd say that while things were intense for a little while –and I definitely understand there are still some upset players - I think there are a lot more happy players.
    Proven yourselves to be inept thats for sure. You've listened after the NGE mistake? no wonder the game isn't going back to what it was, he listens to people who play the game NOW, whats that? maybe upto 30k players or less compared to the 200k+ that they should have listened to.they have the game now that they originally wanted,  damn....  this guy is just simple.Lot more happy people than p***ed off people?  now he's delusional.. again look at the number of players that left and how many remained.
    From what I understand, people pissed about the NGE are upset that they changed the game to try attract a different crowd, and rightfully so.  Reverting back after doing those changes to get those new people, even if it didn't work out as well as it should have, would appear to those people as exactly the same thing as it did to those that are upset from pre-nge.  If they did that, then they wouldn't have learnt from their past mistakes. 
    I'm sorry for this folks, long post, i get too carried away sometimes..  and before sharky starts up again i aint still annoyed at SOE or LA, i'm just astounded at the crap they continue to spew out about SWG.

     



     

    Well the few people that actually did welcome the NGE actually were screwed over by what they call the chapter 6 combat downgrade.  That's when SOE tried to attract veteran players back by restoring some of the features and mechanics of the pre-NGE game.  NGE fans protested these changes, and they were ignored en masse.  So, did Smed listened to NGE fans?  Apparently not.

    Did Smed listen to pre-NGE players?  Well what did they ask for?  Classic servers.  This would in no way take anything away from the NGE playerbase, and by now I'd think you'd acknowledge that.  Did Smed listen and give the pre-NGE players a classic server?  No he didn't.

    At the summits, Smed asked what people really think SWG needs to survive.  What did they tell him?  Server merges because many servers are virtually empty.  What did he promise them?  To fast track server merges.  Those were his exact words btw.  Did he do that?  No he did not.  Did he listen to the players?  Well, only enough to tell them something that he then failed to actually do.  I don't think a broken promise counts as listening.

    Also, people did ask for a virutal card game in SWG.  They asked for Sabaac tables to be put in the cantinas so that players could play a minigame of cards with each other for virtual money, if not just the fun of it.  What did they get?  A rl card game, that they have to pay and lose real money to play.  This isn't what people asked for, and it comes across to many as nothing but an SOE cash grab.

    Also, people asked for capital ships.  Smed's response?  "How would you like to see guild controlled star destroyers?"  Did players ever get that?  No.  They got an instance inside a captial ship.  Nothing like what was asked for or suggested by Smed.

    His listening seems to be extremely selective, as does his memory.  If he listened as well as he suggests, he'd have a lot more happy players populating his servers. 

    He also suggests, once again, that somehow this isn't his fault.  If only he had more time, he would have made a beautiful NGE right from the start.  Timelines may have been one problem, but they were one among many, many other serious issues that SOE and Smed are directly responsible for.  Everything would have been wonderful if only he had time to make the great game that SWG now is?  There's just so much spin in that statement, I don't know if it'll ever stop turning.

    The only part of his statement that rings true is where he says the NGE was a mistake.  Unfortunately, it was a very large mistake that most feel he has not been willing to correct.

    P.S.

    Lol I just lost 4 rank points while editing this post.  Whatever guys.  I'll continue to call it like I see it, and continue to make the effort to be respectful when doing so.  That's just the way it is, rank points or no rank points.

    I'm sorry, but I don't see what this has to do with what I posted?  Did you mean to quote me when you posted all that?

    image

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  • ronan32ronan32 Member Posts: 1,418
    Originally posted by efefia

    Originally posted by Distiler


    "Star Wars Galaxies is an incredible game and I think having a game with ground and space, inside the sandbox experience, it's something we're excited by."
    If there was still any doubt, NGE original concept is dead (and transferred to Bioware). Long live SWG!
    About time :p



     

    lol, so cos smed merely mentioned the word "sandbox" the NGE concept is dead? So there's 32 profs in a skill system in the game again? Whole, free roam planets are being introduced instead of WoW-esque instances? 

     

    No? The NGE is here to stay

     

    He did admit it was a mistake, thats something.

  • SuvrocSuvroc Member Posts: 2,383

    A thought struck me this morning regarding Smed's dire outlook for SWG.

    Admittedly he's unsure whether SWG will last beyond the release of TOR, and he also admits that he doesn't know when the release of TOR will be (although he guesses it will be a little while). But he'll certainly sell you some trading cards featuring cool ingame loot items that may have no future beyond TOR - which may or may not be released soon.

    I sincerly hope that people who are buying these trading cards simply to get the ingame loot items pay attention to the fact that not even Smed knows if there will definetly be a future in which you can enjoy those items - unless of course you're content in knowing that you have no contol over your purchases.

  • TillerTiller Member LegendaryPosts: 11,488
    Originally posted by Elder_CLOWN

    Originally posted by Sharkypal


    And sorry Efefia or whatever your name is. It is still a sandbox.



     

    SWG has classes. You are stuck within the class you pick. Period. The sandbox element with 32 professions to mix and match is gone.

    SWG has mob levels with attached specific loot tables. There is no use in hunting whatever creature you feel like. There was before. Another sandbox element gone out the window.

    SWG has quests just like any other MMO. Do quest A, then quest B etc, until you turn blue. No one told you what to do before. Sandbox? Not the slightest.

    SWG is drop centric. Did you know it used to be crafter centric? Perhaps you think the freedom  to laugh at any crafter you see ingame is sandboxy?

    Its still a big world. You can even build your own house or even a town. Does that make it a sandbox game?

    You Sir, could not be more wrong. Do your homework. Please.

     

    I agree, not much sandbox left in SWG anymore. I don't think this guy played pre-cu or even during the CU. I think he started in the NGE because he really has no idea what SOE removed. Even the CU killed alot of freedom, and broke the rest. I think Smed has in his own way just admitted defeat.I find it funny that LEC didn't even wait one month before giving BioWare the go ahead on this new MMO. It really says alot IMHO.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • SharkypalSharkypal Member Posts: 1,137
    Originally posted by tillamook

    Originally posted by Elder_CLOWN

    Originally posted by Sharkypal


    And sorry Efefia or whatever your name is. It is still a sandbox.



     

    SWG has classes. You are stuck within the class you pick. Period. The sandbox element with 32 professions to mix and match is gone.

    SWG has mob levels with attached specific loot tables. There is no use in hunting whatever creature you feel like. There was before. Another sandbox element gone out the window.

    SWG has quests just like any other MMO. Do quest A, then quest B etc, until you turn blue. No one told you what to do before. Sandbox? Not the slightest.

    SWG is drop centric. Did you know it used to be crafter centric? Perhaps you think the freedom  to laugh at any crafter you see ingame is sandboxy?

    Its still a big world. You can even build your own house or even a town. Does that make it a sandbox game?

    You Sir, could not be more wrong. Do your homework. Please.

     

    I agree, not much sandbox left in SWG anymore. I don't think this guy played pre-cu or even during the CU. I think he started in the NGE because he really has no idea what SOE removed. Even the CU killed alot of freedom, and broke the rest. I think Smed has in his own way just admitted defeat.I find it funny that LEC didn't even wait one month before giving BioWare the go ahead on this new MMO. It really says alot IMHO.



     

    Played since the beginning. Don't start making stuff up just because you don't like my opinion. Like I said before, there is plenty wrong with SWG, I just focus on what I enjoy.

    S

    We are actually talking on voice right now about how bad taking decay out of the game was. You don't know me half as well as you think you do. The difference between us is that if I felt the way you did, I would move on and do something else.

  • AntaranAntaran Member Posts: 579
    Originally posted by Sharkypal

    Originally posted by tillamook

    Originally posted by Elder_CLOWN

    Originally posted by Sharkypal


    And sorry Efefia or whatever your name is. It is still a sandbox.



     

    SWG has classes. You are stuck within the class you pick. Period. The sandbox element with 32 professions to mix and match is gone.

    SWG has mob levels with attached specific loot tables. There is no use in hunting whatever creature you feel like. There was before. Another sandbox element gone out the window.

    SWG has quests just like any other MMO. Do quest A, then quest B etc, until you turn blue. No one told you what to do before. Sandbox? Not the slightest.

    SWG is drop centric. Did you know it used to be crafter centric? Perhaps you think the freedom  to laugh at any crafter you see ingame is sandboxy?

    Its still a big world. You can even build your own house or even a town. Does that make it a sandbox game?

    You Sir, could not be more wrong. Do your homework. Please.

     

    I agree, not much sandbox left in SWG anymore. I don't think this guy played pre-cu or even during the CU. I think he started in the NGE because he really has no idea what SOE removed. Even the CU killed alot of freedom, and broke the rest. I think Smed has in his own way just admitted defeat.I find it funny that LEC didn't even wait one month before giving BioWare the go ahead on this new MMO. It really says alot IMHO.



     

    Played since the beginning. Don't start making stuff up just because you don't like my opinion. Like I said before, there is plenty wrong with SWG, I just focus on what I enjoy. And thats your right m8, good on you for it, but remember, others have different views and opinions which you must accept as their own as well.

    S

    We are actually talking on voice right now about how bad taking decay out of the game was.  Biggest mistake of the NGE, decay was fundamental to it's economy which no other simple game was like.

    You don't know me half as well as you think you do. Perhaps this is due to the way you word things m8, you come across as a die hard SWG fanboi (forgive the phrase) instead of someone expressing their opinions.

    The difference between us is that if I felt the way you did, I would move on and do something else. Unfortunately you haven't moved on either m8, your past posts suggest your trying to convince yourself why you stayed, not others. Continuously attacking some people like you have done before doesn't sound like you've moved on at all m8, and yet you still play it.

     

    Congratulations Sharkypal, this has to be the least offensive post i've ever seen you make, quite a feat and if it continues perhaps people will start to beleive your a human being and not a "i'm right your wrong" type of person.

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