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only game that will kill wow..

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  • Zayne3145Zayne3145 Member Posts: 1,448
    Originally posted by Kukukachu

    Originally posted by branko2307


    No mmo will ever kill wow - a fact

     

    WOW will die of old age. much like Everquest did.... well, it's sitting on its deathbed, barely hanging on with the few hardcore raiders that still play the game. kinda sad, kinda inspiring.

     

    You do know it just hit 11 million subs, right? Kinda high for a game that's supposed to be on its deathbed...

    image

  • ronan32ronan32 Member Posts: 1,418

    people are sick of mmo's now and any new mmo that comes out will peak for the first montyh and then everyone will leave because mmo's have no staying power anymore..why play a new mmo when you can play an older one that does the same thing and has less bugs and more content.

  • neonwireneonwire Member Posts: 1,787
    Originally posted by xS0u1zx


    ok I'm seriously wasting my time right now replying to yet another useless thread..........
     
    Ok I'm sick of hearing "WoW killer" and OMG this game sounds great on paper, I'm not actually gonna play this game I'll just tell people what I read.
     
    Here's some facts:
     
    1.   WoW won't die, it will only be replaced by blizzard with another new and improved game.  *cgh Diablo online*
    2.   We here of these game killers, so far this is what has actually been happening.  AOC failed at everything, even life.  Currently Warhammer isn't doing all that well either, right now EA is spending WAY more money than they are making trying to pull in wow players.  Which may I remind you are all gonna ditch warhammer when Wrath comes out cause they're most likely playing Warhammer BECAUSE it's senseless to play wow right now when wrath is so close to launch.
    3.  You are all noobs, now back away from the mouse and go get some fresh air so smoke some weed to get your mind off of how much of a noob you really are.
    4.  Warhammer 40k, Starcraft online.   IMO will both be epic fails, and why do you ask.   Sure the launch will be great, like most MMO's but than you play them and OMG, it's the same F#$#ING game you've allready spent half your life playing allready just different pictures, different toys.  Same grind, Same farming, Same questing, etc etc etc.  People will get sick of it, and there's allready space mmo's which mind you aren't doing that great.   Eve online for instance, is a great game but even their users are leaving.  Space has no place in MMO's.  
    5. STFU and go outside
    6.  Stop caring about who's gonna kill what, just shut up, play the game, waste your life, play more games, get high, than play some more.  When you're 30 you'll ask yourself where your life went, than you turn on your comp and realise.  Oh yea that's right I spent it getting this uberly epic gear, and damn I spent how many thousands of dollars trying to make him the best in the game.   *yet your 12 year old brother can probably pwn your sorry A$$ just by walking past you*.
    7. I really lost wtf I was talking about, but anyway enough about stupid arguments. You make people like me talk and forget what we were thinking.  Than the not making any sense and etc blah blah blah.....
    The End.
     
    P.S  and if you think I make no sense, you should read this forum subject all over again.



     

    Nope......that actually made perfect sense to me

  • WarOnCrackWarOnCrack Member Posts: 21

    Warhammer 40k sounds good in theory... the whole gun thing tho...  hasn't been to effective in MMO's. Diablo Online would be interesting.  I personally want Mechwarrior Online.  Im currently writing a presentation to email whoever ownes the mechwarrior rights.   I think if done right it would rock.

    WoW like Eq1 will never truely die.  People still play the old games.  War is the best game out right now IMO.

    Chaos Skullthrone

  • VistaakahVistaakah Member Posts: 176

    WoW sold because it was promoted well by various mediums and because it was per say EASY MODE.. There is/was nothing innovative about World of Warcraft with the exception of the Auction House system which every MMO and there brother has now adopted. Wow made most classes with the exception of high end mods non reliant on others like previous MMO's required. What sold WoW was it was easy to learn, easy to play and that sold to it's primary subscriber base the *casual player*.  Its not better then anything currently available then and now.  It's not first rate PVE and definately not first rate PVP. It will like DAOC die a slow death. Every game has a life expectancy even WOW.

    Warhammer released a stable unfinished peace of software. It's apparent by lack of cities for all factions, by graphics less detailed then WOW and a ungodly memory hog of an application that it was pushed out the door before it was intended to be. I'm speculating that it could of went another year in development easy prior to release but well thats history. GG EA!.

    I've played a month and thats about just how long the game has been released and I'm bored out of my mind with this clone of all else. They will get my 50 bucks plus one month paid but I'm cancelling already not because its  totally horrible game but because its boring after about a month. WoW has it's player base. Game developers need to forget about those people and FOCUS on people like myself searching for PVP with complexity and PVP with reason. There is a HUGE niche market outside of the persona of WoW subscibers.

    In all honesty i believe the MMO or genre of MMO's is coming to and end. New or old if i gotta kill another mob to gain a level i doing the exact same thing i've done for freaking 10+ years. PVP grinding is old. I don't want to PVP for rank, points and honor. I want to PVP to kick a$$ and to effect my enemy's game play substantially. I want the fight to be heated and with dire reason. Read the WAR forums at warhammer allaince. People have over and over said what they want yet stupid devs don't give us/them what they cry for and have for years.

  • neonwireneonwire Member Posts: 1,787
    Originally posted by markoraos


    It depends how they do it obviously...
    WH40K is definitely my most favorite game setting of all times but setting isn't everything as we all know from recent unfortunate examples...
    I'm sure WH40K dev team is watching WAR very closely to see what works and doesn't work. That's a very good thing because they won't be forced to do a lot of trailblazing which is always a risky enterprise.
    If they base Warhammer 40k on WAR in the same way that WAR was based on WoW then I will steer well clear of it. They should do something original instead of building off of mainstream mmos.
    The features from WAR that I think would be very appropriate in WH40K
    - Public Quests
    Only in the sense of an npc giving orders to take battlefield objectives. This should be a dynamic system so that the npc alters the objective depending on who has control of what. This would add meaning to the RvR aspect of the game (unlike WAR) as it would mean that the game world changes because of the players efforts.
    - Class synergies
    Yeah its good to have team work matter in an online game, especially one about a bloody great big never ending war.
    - Scenarios (in fact lots of them) - I think they would be more appropriate for infinities of space than fantasy lands... some random element might be great as well - like Space Hulk for example. Don't get me wrong - I don't like scenarios in WAR but imo in WH40K they would be cool...
    Not quite. There could certainly be instanced areas that are accessed from certain places (players can fight for control of these areas eg a teleport station) but making them accessable from any location at any time would have the same craptastic effect that we have seen in WAR. Players should HAVE to fight for control of areas and if they lose something to the enemy then it should have a tactical impact on how they play the game. Scenarios detract from the war effort and make it ultimately meaningless like in WAR.
    - Game world configuration - zones = planets, would work even better than in WAR
    I agree. Unlike many people I dont have a problem with zones. In fact I like them as it often leads to the game being able to display more detail and generally be of better quality. I dont find them to be immersion breakers at all because I dont find any mmos good enough to qualify as being immersive anyway
    - classic MMO combat. targets and everything. making it a "mmofps" wouldn't really go well imo.
    I agree again. This would allow people to focus on tactics rather than simply being trigger happy idiots. Use of terrain features to provide cover and effect movement would also be a big bonus in a game like this (eg right click fallen tree and select "take cover" = +20% armour from particular direction etc)
    - guild system, definitely - banners, levels everything
    Yes most definately. I would like it if players were NOT allowed to create their own guild names but instead should choose to become members of ingame chapters, regiments and such like. I hated seeing spastic guild names in WAR like "We Are Many", "The Liars in Wait" and "We will be nice". The Warhammer universe is meant to be dark, gritty and serious and if you let the players have too much control then they will just trash it.
    - ToK
    Aspects of the ToK were good but again I dont think Warhammer 40k should be modelled after WAR. I didnt give a crap about the Titles in the ToK and I would hate to see all of that useless junk appearing again.......unless of course the Titles actually meant something in the game this time.
    WAR features WH40K should avoid:
    - levelling in a classical sense, classes yes - levels no
    ABSOLUTELY AGREE!!! If you put levels in a game then its the only thing players focus on and then they end up only doing the things that makes them level up faster instead of actually focusing on achieving victory for their side. Levels also make player skill less important. Learning extra abilities and improving skills would be good though as you wont know how powerful someone is until they have cut you in two with their chainsword!
    - 2 faction RvR. Not appropriate at all. At least 3 factions should be available.
    Nah there should be at least 4- Imperium, Eldar, Orks & Chaos.......but yeah ok I suppose they could get away with 3 ;)
    - linear storylines - WH40K should be more of a pure PvP/RvR thing rather than trying to squeeze a linear storyline in.
    Yeah totally. Ditch the storyline bullshit as it doesnt belong in an RvR war game. WARs mistake was that they tried to cater to too many players and should have focused purely on PvP/RvR.
    - server/realm system. Imo WH40K should be one continuous world for all players like GW or EVE.
    Yeah that would be great.
    Me 2 cents.
  • GolominGolomin Member Posts: 141

    LOL, idiots think WoW was bad.... Starcraft blows it out of the water in popularity and design. I can see it actually dominating WoW. No, WAR40K was never as big as Starcraft just like WAR itself had failed short from Warcraft, it's a losing game the makers of Warhammer will not succeed sadly. In other words, they need to get off their asses and stop trying to beat one of the best game development companies in the history and actually innovate their own designs. I know, I know, WAR CREATED IT FIRST!!?.. yeah but they didn't succeed at it. Therefore, you'd think if they came up with such a great idea that they can actually do it again....

  • mstersmithmstersmith Member UncommonPosts: 33

    WHY is killing WoW so damn important? It will die like any other MMO. In the days gone by a MMO died a long aggonising painful death then one day the server was turned off or no more contant was made. Now I guess people want to see epic fail like Funcom or some such nonsense. The only chance you have of seeing this is a mass migration of players over a very long period of time to multiple new games now that the genre is mainstream.

    "War is cruelty. There is no use in refining it. The crueler it is, the sooner it is over."

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by neonwire

    Originally posted by markoraos


    It depends how they do it obviously...
    WH40K is definitely my most favorite game setting of all times but setting isn't everything as we all know from recent unfortunate examples...
    I'm sure WH40K dev team is watching WAR very closely to see what works and doesn't work. That's a very good thing because they won't be forced to do a lot of trailblazing which is always a risky enterprise.
    If they base Warhammer 40k on WAR in the same way that WAR was based on WoW then I will steer well clear of it. They should do something original instead of building off of mainstream mmos.
    Only in the sense of learning from other products in the same genre obviously.. Since both IPs share the same basic philosophy (iconicness, over-the-top thing, dark humor..) It would be very sensible if they did study WAR and what works there and what doesn't.
    The features from WAR that I think would be very appropriate in WH40K
    - Public Quests
    Only in the sense of an npc giving orders to take battlefield objectives. This should be a dynamic system so that the npc alters the objective depending on who has control of what. This would add meaning to the RvR aspect of the game (unlike WAR) as it would mean that the game world changes because of the players efforts.
    PQ system is quite flexible and I can see "PQ 2.0" quite clearly. I believe I did describe it cursorily on these boards a few days ago.. PQs that change location and have several levels of difficulty/content dependent on outside factors. Might be just the thing you describe - however the very basic concept of PQs is very sound and perfect for mmos. Much much better than your basically single player quests we've grown used to.  It is a wonder of wonders no one thought of it years ago.
    - Class synergies
    Yeah its good to have team work matter in an online game, especially one about a bloody great big never ending war.
    - Scenarios (in fact lots of them) - I think they would be more appropriate for infinities of space than fantasy lands... some random element might be great as well - like Space Hulk for example. Don't get me wrong - I don't like scenarios in WAR but imo in WH40K they would be cool...
    Not quite. There could certainly be instanced areas that are accessed from certain places (players can fight for control of these areas eg a teleport station) but making them accessable from any location at any time would have the same craptastic effect that we have seen in WAR. Players should HAVE to fight for control of areas and if they lose something to the enemy then it should have a tactical impact on how they play the game. Scenarios detract from the war effort and make it ultimately meaningless like in WAR.
    Hmm, the reason why I think instanced scenarios would be Ok for WH40K and not that much for WAR is mainly due to the nature of the game space WH40K takes place in.... Space is for all practical purposes infinite so it is not that much of a stretch to have an infinite number of skirmish /out-of-way battlegrounds to fight in. That's why, imo, one server/world for the whole game population would be a very viable solution for this game. Throw in a random element in or two and you'd have a truly stupendous number if BGs to slug it in.
    - Game world configuration - zones = planets, would work even better than in WAR
    I agree. Unlike many people I dont have a problem with zones. In fact I like them as it often leads to the game being able to display more detail and generally be of better quality. I dont find them to be immersion breakers at all because I dont find any mmos good enough to qualify as being immersive anyway
    - classic MMO combat. targets and everything. making it a "mmofps" wouldn't really go well imo.
    I agree again. This would allow people to focus on tactics rather than simply being trigger happy idiots. Use of terrain features to provide cover and effect movement would also be a big bonus in a game like this (eg right click fallen tree and select "take cover" = +20% armour from particular direction etc)
    Agree here... and in addition this classical mmo style does allow much more skills to be available to players which does increase tactical complexity. While they could make the game FPS or beat-em-up like this would drastically decrease the number of various abilities a player could choose from in combat. And besides WH with all its iconicness simply begs for those nice square icons with catchy names...
    - guild system, definitely - banners, levels everything
    Yes most definately. I would like it if players were NOT allowed to create their own guild names but instead should choose to become members of ingame chapters, regiments and such like. I hated seeing spastic guild names in WAR like "We Are Many", "The Liars in Wait" and "We will be nice". The Warhammer universe is meant to be dark, gritty and serious and if you let the players have too much control then they will just trash it.
    - ToK
    Aspects of the ToK were good but again I dont think Warhammer 40k should be modelled after WAR. I didnt give a crap about the Titles in the ToK and I would hate to see all of that useless junk appearing again.......unless of course the Titles actually meant something in the game this time.
    Oh, its fluff... :) No harm in it. People like customization and having stuff that is their very own and personal... I find it that WAR player names tend to be much more RP than what is the norm.. and it could be because ToK does cater to the need for individual harmless siliness most players do find joy in. :)
    WAR features WH40K should avoid:
    - levelling in a classical sense, classes yes - levels no
    ABSOLUTELY AGREE!!! If you put levels in a game then its the only thing players focus on and then they end up only doing the things that makes them level up faster instead of actually focusing on achieving victory for their side. Levels also make player skill less important. Learning extra abilities and improving skills would be good though as you wont know how powerful someone is until they have cut you in two with their chainsword!
    Oh don't get me wrong.. Imo a character should advance but this whole "level to unlock content" is sooo tiresome... Some kind of a skill system should be in, maybe a few parallel leveling mechnisms... but one single level=xp thing which dictates where you can or cannot go is utterly meh.


    In addition power differences between character of different "age" should be severely lessened. In fact WAR's bolster is a huge step in the right direction. Maybe WH40K progression should be like a single tier in WAR.. If you're very weak you're boosted to average... but there is room for slow and gradual improvement later on.
    - 2 faction RvR. Not appropriate at all. At least 3 factions should be available.
    Nah there should be at least 4- Imperium, Eldar, Orks & Chaos.......but yeah ok I suppose they could get away with 3 ;)
    - linear storylines - WH40K should be more of a pure PvP/RvR thing rather than trying to squeeze a linear storyline in.
    Yeah totally. Ditch the storyline bullshit as it doesnt belong in an RvR war game. WARs mistake was that they tried to cater to too many players and should have focused purely on PvP/RvR.
    - server/realm system. Imo WH40K should be one continuous world for all players like GW or EVE.
    Yeah that would be great.
    Me 2 cents.

     

This discussion has been closed.