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patch 1.0.4

I'm surprised no one has posted a link yet, but the highlights of 1.0.4 have been posted on the herald. Here is the link.

 

www.warherald.com/warherald/NewsArticle.war

Comments

  • PangaeaPangaea Member Posts: 434

    The only meaningful fix they did was add experience to battlefield objectives.. to get more ORVR going on.

    The rest is a 5 day bells and whistles kinda thing. I thought 1.04 would have more meat and potatos according to what has been said over a week ago.

     

    image

  • VirgoThreeVirgoThree Member UncommonPosts: 1,198

    I haven't been paying attention to what has been said lately. Care to enlighten me? Plus if people were expecting class fixes/balances that has always been intended for 1.1

  • mstersmithmstersmith Member UncommonPosts: 33

    They better hurry the fuck up with that content patch. People are getting restless and tired of waiting.

    "War is cruelty. There is no use in refining it. The crueler it is, the sooner it is over."

  • XtortXtort Member Posts: 392

    95% useless crap.

    1. The game needs class balances. Fixes for broken skills, morale abilities, tactics. Nerfs to CC, working diminishing turns. Working resistances. Nerfs to the damage of RDPS. Love for some classes.

    2. The game needs much better RvR rewards: loot, renown, XP. Less focus on scenario rewards.

    3. Itemization. Better and useful items. Option to get set items from RvR easier than it is with better keep drops, progress not depending on stupid PvE dungeons.

    My subscription ends at 17th Nov. I will not sit and wait for the December patch. I want to see progress in the above things, and at least 1-2 of them adressed by more than 75% within the following 3 weeks, otherwise good luck to anyone who sticks around for the Christmas patch.

     Mythic's selling points of this game were exactly this:

    1. They claimed that this game had the best class balance at release compared to any other MMO.

    2. They claimed that this game is a pure ORvR game with 75% focus on RvR fights. Not instanced scenarios or PvE/dungeon crap.

    3. Meaningful and working stats. --> Resistances are not working as intended. Tons of good sets (19 sets per class) --> useless crap set items which does not drop anywhere except 1-2 items. Plus they all look the same.

    None of these happened. Funcom promised things and didn't deliver. That's why they drowned. The same is happening with Mythic here.

    -----------------------------
    Osbourne Cox: You are the guy from the gym.

    Ted Treffon: I don't represent Hardbodies.

    Osbourne Cox: I know very well what you represent. You represent the idiocy of today.

    Ted Treffon: No, I don't represent that either.

    Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.

  • TheHavokTheHavok Member UncommonPosts: 2,423
    Originally posted by Xtort


    95% useless crap.
    1. The game needs class balances. Fixes for broken skills, morale abilities, tactics. Nerfs to CC, working diminishing turns. Working resistances. Nerfs to the damage of RDPS. Love for some classes.
    2. The game needs much better RvR rewards: loot, renown, XP. Less focus on scenario rewards.
    3. Itemization. Better and useful items. Option to get set items from RvR easier than it is with better keep drops, progress not depending on stupid PvE dungeons.
    My subscription ends at 17th Nov. I will not sit and wait for the December patch. I want to see progress in the above things, and at least 1-2 of them adressed by more than 75% within the following 3 weeks, otherwise good luck to anyone who sticks around for the Christmas patch.
     Mythic's selling points of this game were exactly this:
    1. They claimed that this game had the best class balance at release compared to any other MMO.
    2. They claimed that this game is a pure ORvR game with 75% focus on RvR fights. Not instanced scenarios or PvE/dungeon crap.
    3. Meaningful and working stats. --> Resistances are not working as intended. Tons of good sets (19 sets per class) --> useless crap set items which does not drop anywhere except 1-2 items. Plus they all look the same.
    None of these happened. Funcom promised things and didn't deliver. That's why they drowned. The same is happening with Mythic here.

    I think the CC issue needs to be properly looked at.  Mythic has always said they want to move away from their CC they had in DaoC, yet giving ANY class CC breaks this aspect (in my opinion).  Sorceress and healers are super squishy. Give them CC, okay makes sense.  Then give Ironbreakers the best cc in the game along with the best survivability?  Hmm im not sure about that.  I play a witch hunter and let me tell you, CC sucks in general.  I kill fast, i die fast.  The last thing i need is not only one target's CC on me, but then the other players that come to my target's aid. 

    Also, breaking CC, which my class and many other melee classes can do, is capable but still we need to deal with the god awful 1.5 second global cooldown.  Thats 1.5 seconds our target can run away. Thats 1.5 seconds our target can yell on vent that he's being attacked.  I believe that CC breakers should not be on a global cooldown.

    Honestly, i think there shouldn't be a GLOBAL cooldown but rather a cooldown of varying degress.

     

  • EduardoASGEduardoASG Member Posts: 832

    noeone i know subscribed the game past the initial pre order and free month period..

    Patching crap like witching Night eetc aint gonna help to promote a game when you have on the market recently released games like Far Cry 2 and Fallout 3.

    People gonna play somehting else till the new classes out in december i guess.

    Aion, AoC, AC, AO, DDO, Eve, Eq2, GW, MW3, L1&2, RF, RIFT, SWG, SWTOR, TR, UO, WOW, WAR
  • greydorgreydor Member Posts: 153

     

    with all the cries to make ORVR better what does mthic do add instant travel to pve dungeons

     

    We have added three new guild rewards in the form of dungeon teleport scrolls. Each scroll can be purchased from a guild quartermaster, and is a single-use item that will teleport the player to a dungeon:



    Gunbad Teleport Scroll - This reward is unlocked at guild rank 29, and will teleport the player into the entrance lobby area of the Gunbad Tunnels.



    Bastion Stair Teleport Scroll - This reward is unlocked at guild rank 32, and will teleport the player into the entrance lobby area of the Bastion Stair.



    Lost Vale Teleport Scroll - This reward is unlocked at guild rank 35, and will teleport the player to just outside the entrance to the Lost Vale.

     

    where is the love for RVR

    /mind boggle

  • TheHavokTheHavok Member UncommonPosts: 2,423
    Originally posted by greydor


     
    with all the cries to make ORVR better what does mthic do add instant travel to pve dungeons
     
    We have added three new guild rewards in the form of dungeon teleport scrolls. Each scroll can be purchased from a guild quartermaster, and is a single-use item that will teleport the player to a dungeon:


    Gunbad Teleport Scroll - This reward is unlocked at guild rank 29, and will teleport the player into the entrance lobby area of the Gunbad Tunnels.


    Bastion Stair Teleport Scroll - This reward is unlocked at guild rank 32, and will teleport the player into the entrance lobby area of the Bastion Stair.


    Lost Vale Teleport Scroll - This reward is unlocked at guild rank 35, and will teleport the player to just outside the entrance to the Lost Vale.
     
    where is the love for RVR
    /mind boggle

     

    RVR is what you and your guild does when people get into t4.  Honestly, taking keeps is what the game is about. 

    Have you seen the top guilds on the server? Do you wonder why they are in their early to mid 20s?  Its because they fight and take keeps.  Taking keeps is what its all about.

  • EvolvedMonkyEvolvedMonky Member Posts: 549

    Uped healing renown, guess they got tired of hearing all the complaints :).

    Like the idea of adding xp to taking objectives, always wondered why u just got renown.

     

    And theres nothing wrong with CC, this games CC is nothing compared to DAoC. The only problem with it is immunities isnt working right. Which they fixed one of the Sorcs cc that didnt add immunity on there target last patch.

    Not all games have to be alike. WAR has alot of CC but they dont last as long as DAoC which is what they were saying with CC  wont be like our last game.

    Its just the style of combat learn to adapt.   And isnt that the point of the range CCing you melee so they can run away. Seriously ur complaining that someone used a skill so they can get away from you.  

    Is it so bad that theres a chance your target can get away and you can die. Or do you need a I win button that bad.

    image
  • tetammothtetammoth Member Posts: 108

     boring patch honestly...... should be called 1.0.3.1

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by EduardoASG


    noeone i know subscribed the game past the initial pre order and free month period..
    Patching crap like witching Night eetc aint gonna help to promote a game when you have on the market recently released games like Far Cry 2 and Fallout 3.
    People gonna play somehting else till the new classes out in december i guess.

     

    ...and no one i know stopped their subscription. They are all resubscribing... and FC2 and Fallout 3 aren't mmos and I plan to play both of them in addition to WAR.

    Your point?

    Go troll somewhere else. You're really getting tiresome.

  • banthisbanthis Member Posts: 1,891
    Originally posted by Xtort


    95% useless crap.
    1. The game needs class balances. Fixes for broken skills, morale abilities, tactics. Nerfs to CC, working diminishing turns. Working resistances. Nerfs to the damage of RDPS. Love for some classes.
    2. The game needs much better RvR rewards: loot, renown, XP. Less focus on scenario rewards.
    3. Itemization. Better and useful items. Option to get set items from RvR easier than it is with better keep drops, progress not depending on stupid PvE dungeons.
    My subscription ends at 17th Nov. I will not sit and wait for the December patch. I want to see progress in the above things, and at least 1-2 of them adressed by more than 75% within the following 3 weeks, otherwise good luck to anyone who sticks around for the Christmas patch.
     Mythic's selling points of this game were exactly this:
    1. They claimed that this game had the best class balance at release compared to any other MMO.
    2. They claimed that this game is a pure ORvR game with 75% focus on RvR fights. Not instanced scenarios or PvE/dungeon crap.
    3. Meaningful and working stats. --> Resistances are not working as intended. Tons of good sets (19 sets per class) --> useless crap set items which does not drop anywhere except 1-2 items. Plus they all look the same.
    None of these happened. Funcom promised things and didn't deliver. That's why they drowned. The same is happening with Mythic here.



     

    I wish you'd hurry up and leave to be honest.  I'm tired of hearing you cry and cry and cry about issues that have already been Acknowledged by the Devs.   I could see the cry fiesta if they hadn't acknowledged the issues you keep trolling about constantly as if they arent' going to fix them at all.  People scream release the patch but you have to remember such HUGE changes and fixes that Patch 1.1 will introduce needs to be tested.   I'd rather know that I'm getting it in fall and that its being tested than get it now and it totally destroy the game for the next two months.  

    Honestly people scream for polish but they have no damn patience make up your mind...Polish or Instant gratification for 4 misn before the patch screws you and you cry even worse?   Coding changes & building new content doesnt' happen over night.

  • Keeper2000Keeper2000 Member UncommonPosts: 637

    I like the patch.

    EXP for taking BFOs shows Mythic is trying to promote ORVR.  It may not be enough but it's a good step.

    Adjusting in the way scenarios affect zone control is a step to tweak zone controling.  Again it may not be enough but, for me, it's good to see these kind of things in a patch.

    Imo, it's good too to see they are fixing problems like the fleeing mobs, more fixes to pathing and pets, etc.

    And it's great to see that transfer are coming.  It may not be the perfect soltuion and maybe Mythic will have to do more (maybe merge entire servers?) to find a solution for the LOW population servers.  But it's good to know they are working on these things.

    Now, lets see what will be in 1.0.5 :)

     

  • EduardoASGEduardoASG Member Posts: 832

    well i could point out the fact of beeing tired of having to read fanboys posts form people who clearly are not able to see the game flaws and instead roma the forums to bash or try to on people who can.

    About Fallout 3 FC2 etc, dont really care if they are mmos or not.. just stated that there are loads of people playing those computer games atm and thus spending time on those games instead of WAR. The fact that they are not mmos is good for the mmo industry since once the single player content is gone they will prolly return to mmos.

    Anyway about this War patch and the candy waving about playing the new classes 1 week if the players log in daily and do all the task like good sheep.. seems an effort to try to maintain a leaving player population. Plus there are a lot of the comunity concerns that were not adressed wich is  not understandable when they patch issues noeone even cares about.

    Instead of wasting time on 'tuning' the renown won or not [ wich must be a really simple task of just changing a couple of variable ] and coding small timeframe events that dont even apply to most countries [ wicth night and that stuff is mainly a US tradition ] they should be spending their time fixing bugs and stuff the comunity been asking for to hold the players in the game.

    Aion, AoC, AC, AO, DDO, Eve, Eq2, GW, MW3, L1&2, RF, RIFT, SWG, SWTOR, TR, UO, WOW, WAR
  • OgrelinOgrelin Member Posts: 636

    Nice patch imho.

    I still like to play WAR.

  • EvolvedMonkyEvolvedMonky Member Posts: 549

    Servers are up check out the nice tome addition of the event.

    Pq rvr for the win i guess.

    image
  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by EduardoASG



    Instead of wasting time on 'tuning' the renown won or not [ wich must be a really simple task of just changing a couple of variable ] and coding small timeframe events that dont even apply to most countries [ wicth night and that stuff is mainly a US tradition ] they should be spending their time fixing bugs and stuff the comunity been asking for to hold the players in the game.

     

    Like they haven't been doing this from release.. Man they have daily patches addressing bugs and the game is barely a month old. They've already made so many changes and tweaks, all of them based on player feedback, that I can confidently state that no other mmo comes even close in the speed of updating and fixing content.

    FFS they'll be introducing a new, time-limited, scenario barely 2 months after release! Please name just one mmo that ever gave away such free content that fast?! Goddam WoW gives you one sucky BG per expansion that you have to pay the price of a new game for?!?!

    Looolll. Just one example: "Scenarios are sucking players away from RvR - people play just 1 scenario while the rest of RvR is empty."

    Now lets see what they did about it so far, just one month after release, mind you.

    - increased renown and XP gain in RvR, twice - based on player feedback

    - introduce XP rewards for BOs

    - address exploits in keeps

    - Introduce the regional chat to foster warband formation

    - "join all" button to make all scenarios active

    - give xp and rp bonuses to underpop factions to even out the open playing field

    .. and all this in one effing month

    In addition the first major patch will add oodles of content to RvR zones, 2 1/2 months after release. Some other company would sell this as a paid expansion after a year of waiting... maybe.

    Lol you might say anything you like about WAR but stating that they are not responsive to their players' feedback is just plain ridiculous - almost as saying that the release was a "buggy mess" while it is considered by the industry as one of the smoothest, if not THE smoothest mmo release ever.

  • KshahdooKshahdoo Member Posts: 553



    I think the CC issue needs to be properly looked at. Mythic has always said they want to move away from their CC they had in DaoC, yet giving ANY class CC breaks this aspect (in my opinion). Sorceress and healers are super squishy. Give them CC, okay makes sense. Then give Ironbreakers the best cc in the game along with the best survivability? Hmm im not sure about that. I play a witch hunter and let me tell you, CC sucks in general. I kill fast, i die fast. The last thing i need is not only one target's CC on me, but then the other players that come to my target's aid.
    Also, breaking CC, which my class and many other melee classes can do, is capable but still we need to deal with the god awful 1.5 second global cooldown. Thats 1.5 seconds our target can run away. Thats 1.5 seconds our target can yell on vent that he's being attacked. I believe that CC breakers should not be on a global cooldown.
    Honestly, i think there shouldn't be a GLOBAL cooldown but rather a cooldown of varying degress.

    Lol IB imba... Have you ever tried him? And I got 40 lvl one (left him though becase it was boring like a soap opera). I'd trade all IB CC for real DPS build, but even then WAR would remain boring comparing to WoW, because its combat mechanic is crap.

    Mythic should fix way too many things to wait them any sooner than in a few months. And those new tanks will be crap because tanks are just for few and most people wanna be omgpewpewkillingmachine like MS warrior in WoW. Choppa and Slayer are different story though. If Mythic will add some combat changes to them alotta people (like myself too) will get back. But for now I'm gonna play WotLK a bit. Hope it will entertain me for a couple of months...

  • banthisbanthis Member Posts: 1,891

    I have to disagree Kshahdoo there are alot of players holding off from even playing much less committing to WAR simply over the fact the BG adn the KotBs are not in the game.  Some refuse to play the other tanks waiting on these two.   I dont think it'll be some massive influx but we'll finally see more tanks around

    I dread getting fraked up by a KotBs already lol im complete fodder if a tank gets on me.

  • KshahdooKshahdoo Member Posts: 553


    Originally posted by banthis
    I have to disagree Kshahdoo there are alot of players holding off from even playing much less committing to WAR simply over the fact the BG adn the KotBs are not in the game. Some refuse to play the other tanks waiting on these two. I dont think it'll be some massive influx but we'll finally see more tanks around
    I dread getting fraked up by a KotBs already lol im complete fodder if a tank gets on me.

    Yes, perhaps. But it means nothing. Because tanks are boring for absolute most of people. We saw it, we see it, we'll keep seeing it. You can give no garantees that people will like new tanks even if they are saying now that they will. Perhaps some of them will like, but most are waiting for someone like WoW's MS warrior. There are so many 2H tanks right now in WAR even though people know they suck. 2H build gives you like 10% more DPS and 3 times less survivlability, but they still prefer to have 10% more DPS...

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