Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Huge Balance Patch - Full notes up tomorrow

[quote]

Folks,

Okay, here’s the first part of the 1.05 patch from us. The 1.05 patch is the anxiously awaited “Combat and Careers” patch. As I mentioned already, it is over 17 pages long and still growing and it includes, among other things, adjustments to every career in the game. Some careers got a special shot of extra-loving goodness and some careers also got some tough love as well as some goodness as well. We hope to post the full patch notes tomorrow morning but as we continue to conduct a final review of all the preliminary changes and the notes themselves, it might be held up a bit longer, but I certainly hope not. It is, by far, the largest WAR patch yet and is by its very nature, full of far-reaching and sweeping changes. Here are some of the highlights of the patch.

1) We are pleased to announce the official opening of our Public Test Server. Similar to our Pendragon sever for DAoC, this server will be both open to all players but players will be able to copy (not transfer, your original character remains on its server) their existing characters over to this server at anytime. This server will get the latest, but not final, version of the game and feedback from this server will be used in making any further adjustments to the version. We encourage all players who want to help in the development process to give it a shot. More information on the PTS will be posted on the Herald.

2) Rally masters have been put at every Warcamp to make moving around the world a bit easier and faster. This is only the first part of some improvements we are making to the transportation system to cut down on the time that players have had to spend simply running back and forth between places. The next step will be to allow players to have multiple bind points.

3) Players’ should be able to use the morale button abilities more effectively now. In other words, the darn thing should work every time.

4) Many of the issues with spell/abilities animations not firing off/ending properly have been corrected. Hopefully we got all of the issues but only time will tell.

5) An additional gold bag will be generated when a keep or fortress is taken.

6) Morale abilities will now display their cooldowns correctly at all times. This is just one of many UI fixes.

7) The "Ability Not Ready" message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.

8) Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining. See, I said there was more than 1 other UI fix. happy

9) Another “warhammer to the head” to those that try to AFK in scenarios and PQs.

10) All classes have had some abilities buffed and some abilities have been debuffed a bit. For example, the Squig Herder has gotten 30+ adjustments to its abilities. Out of those 30+ adjustments, the phase “damage has been increased” shows up about 80% of the time. As part of this update, the team has looked at every career in the game and made adjustments. Things such as Electromagnet, Fire Cage and snares/roots in general have drawn particular attention from the team and have had numerous changes/fixes made to them. Of course, where major changes have occurred to the careers a free re-training has been offered. Tomorrow’s notes will detail all of the changes and considering that the career changes are about 14 out of those 17+ pages, I think you can say that we made a whole lot of changes.

So, hopefully qill tomorrow's 1.05 patch notes will put an end to the “Mythic doesn’t respond, doesn’t want to make changes” threads eh? Nah! happy

Again, 1.05 is primarily the C&C patch, expect more other big patches coming as well over the next month or so. When you see the contents of the patch, I hope most of you, if not all of you, will see why we have been taking "baby steps" with C&C changes up to now.

Mark

[/quote]

>>Link<<

Thoughts?

image

«1

Comments

  • LorkLork Member Posts: 338

    Finally. . I've been waiting for this type of patch for a while now. I hope they fixed some of the lack-luster classes that've been struggling in RvR and popularity.

  • LukeionLukeion Member Posts: 41

    This is intresting. If played right i might sub another month to WAR...maybe...

     

    So, he only talks about releasing the patch notes, when will the bloody patch release tough?

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Lork


    Finally. . I've been waiting for this type of patch for a while now. I hope they fixed some of the lack-luster classes that've been struggling in RvR and popularity.



     

    Really.  You've been waiting, like, what, the whole month and a half that the game has been out.  Sounds like a real nightmare.

    That's some hard duty right there.  I know it's been arduous, but keep up the great work.... 

    Personally, I've been pretty pleased with the game at its start.  Perfect?  No.  Horrendous?  Far from it - not like some other recent MMOs.

    Hell hath no fury like an MMORPG player scorned.

  • xaldraxiusxaldraxius Member Posts: 1,249

    I don't know about anyone else, but this all sounds bad to me.

    #1: I can only imagine the nerfs coming to my Bright Wizard as they are constantly being called OP.

    #2: Faster travel. Like the zones were even big enough to warrant this.

    #3: Multiple bind points? Again, why bother? To make it easier to hand in quests? Or do they feel that this will help getting more people to do RvR by making it easier to get to any point of conflict? I don't think it'll work, but that's just my opinion.


    Mythic is going down the wrong path by making this easy game even easier.

  • imbantimbant Member Posts: 1,291

    Already canceled my account, but will be interested to see what they come up with.

    Had a 40 WP and 36 BW so when the crybabies get their way with BWs it wont be as bad since im not playing and wont be comming back.  Hopefully im getting ahead of myself, but i doubt it.  Would be nice to see Mythic buff the lackluster classes up to the other classes rather than nerfing them.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • SidereusSidereus Member Posts: 316
    Originally posted by imbant


    Already canceled my account, but will be interested to see what they come up with.
    Had a 40 WP and 36 BW so when the crybabies get their way with BWs it wont be as bad since im not playing and wont be comming back.  Hopefully im getting ahead of myself, but i doubt it.  Would be nice to see Mythic buff the lackluster classes up to the other classes rather than nerfing them.

     

    gosh...you must have played ALOT esshhh I know why you are bored of the game...

    I am only lvl 30...school FTL.!

     

    The patch will be VERY interesting...plx fix my WH

    QUESTION:
    Quote:
    Originally Posted by Xridnasa:
    -
    What's a "grocery store"? Is that like McDonald's?
    -
    ANSWER:
    Quote:
    Originally Posted by sidimazz:
    -
    Kind of, just without the rapist.

  • ChiramChiram Member UncommonPosts: 643

    Gonna be fun to see all the bright wiztards complaining about not 2 shotting peeps anymore.

  • fiontarfiontar Member UncommonPosts: 3,682
    Originally posted by xaldraxius


    I don't know about anyone else, but this all sounds bad to me.
    #1: I can only imagine the nerfs coming to my Bright Wizard as they are constantly being called OP.
    #2: Faster travel. Like the zones were even big enough to warrant this.
    #3: Multiple bind points? Again, why bother? To make it easier to hand in quests? Or do they feel that this will help getting more people to do RvR by making it easier to get to any point of conflict? I don't think it'll work, but that's just my opinion.


    Mythic is going down the wrong path by making this easy game even easier.
     

     

    Lol. Some people will complain about anything, won't they. Vitamin D and Omega 3 are good for your mood and general well being, you might want to look into it.

    I'm sure there will be some adjustments  to Bright Wizards. It's a class I play, so I'll be interested to see how it works out. If the DPS drops a bit, but some skills that are pointless become useful, I can deal with that.

    The way I read it, the changes to bind points are the travel time changes. This is a welcome change in my eyes. Few war camps (and thus flight masters) are currently near a rally master. This has made for some really annoying time sinks getting from flight access to your quest locations at many points in the game.

    Multiple bind points sounds good as well. If you don't want to make use of them, no one is going to force you.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • susanto1228susanto1228 Member Posts: 203

    Yesssssssssssss!! finally...

     

    magus prepare to face the Wrath of the HUGE nerfbat coming your way..and rightfully so

     

    uhh eng you too YAHHHHHhhhhh

  • MoretrinketsMoretrinkets Member Posts: 730

    nerf coming, prepare for an avalanche of crybabies, specially some ranged dps classes

  • Omega3Omega3 Member Posts: 398

    Sooo who will be nerfed...

    - bright wizards/sorceress. don't really agree with nerfing those two, but the crybabies have been heard

    - witch elves. killing tanks in mere seconds, let's get serious please.

    - black orcs. their defense is over the top

    - disciple of khaine. too much dps for a healer

    - iron breakers. limitation to their 10 sec CD AE bump? altho its really only a problem in tor anroc, i can see the crybabies having their way on that point.

    Sooo who should be buffed:

    - squig herder. Killing them will actually matter now.

    - white lion. if they don't get some love, it's a total shame. Marauders are terribly efficient, White lion just blow.

    - Swordmaster. should be as tough as his mirror the Black Orc

    I'm sure Mythic will forgvet the white lion anyway.

    They should severe the link between toughness and spell-dmg reduction as well. A Tank should be able to take hits, not fireballs.

    My addiction History:
    >> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
    >> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
    >> Current status : done with MMO, too old for that crap.

  • imbantimbant Member Posts: 1,291
    Originally posted by Sidereus

    Originally posted by imbant


    Already canceled my account, but will be interested to see what they come up with.
    Had a 40 WP and 36 BW so when the crybabies get their way with BWs it wont be as bad since im not playing and wont be comming back.  Hopefully im getting ahead of myself, but i doubt it.  Would be nice to see Mythic buff the lackluster classes up to the other classes rather than nerfing them.

     

    gosh...you must have played ALOT esshhh I know why you are bored of the game...

    I am only lvl 30...school FTL.!

     

    The patch will be VERY interesting...plx fix my WH



     

    I was pretty slow believe it or not.  WP was my first and BW is extremely easy to lvl by soloing in scenarios if you do it right. 

    However I will add that this is one of the big reasons im hoping Darkfall comes through.  Class systems are becomming more and more of a joke in MMOs with how drastically they can change due to whiners either crying for nerfs or buffs. 

    Like the idiot posting a few posts above this talking about BWs two shotting people....hopefully i dont have to explain how impossible that is.  Now if a WE gets the jump on a BW with a cooldown not up, he will go down just as fast.  Are WEs OP?  Hell no they are perfect in my opinion...just i am able to not QQ when beaten because I know i can destroy one at ranged...and that they may be pretty much commiting suicide by attacking me in some cases due to other allies being around me on the backline.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • DeeweDeewe Member UncommonPosts: 1,980

    The balance is a good thing even if we do know it won't be perfect as it's the first pass. Is't Blizzard still fixing it's game...

    Now the thing I really like is :"Rally masters have been put at every Warcamp to make moving around the world a bit easier"

    Awesomeness!

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Chiram


    Gonna be fun to see all the bright wiztards complaining about not 2 shotting peeps anymore.



     

    I won't be upset as long as BW's get a defense boost to counter their loss in dps.

    If a BW can be killed in two shots, we should have the ability to two shot others.

    If we can be killed in two shots but can't out dps anyone, well then I don't call that balance.

    IF all of this comes to pass, BW's have a dps decrease, defense stays paper, you healers better start learning to heal BW's. It was ok when we could die 10 times and still be high on the dps charts. But, if we can't do any damage before we are two shotted to death - there is no point in playing this class.

     So it won't be as much complaining about losing the 2 shot dps, it will be more about dying before we can cast anything.

  • JonMichaelJonMichael Member Posts: 796
    Originally posted by Zorgo

    Originally posted by Chiram


    Gonna be fun to see all the bright wiztards complaining about not 2 shotting peeps anymore.



     

    I won't be upset as long as BW's get a defense boost to counter their loss in dps.

    If a BW can be killed in two shots, we should have the ability to two shot others.

    If we can be killed in two shots but can't out dps anyone, well then I don't call that balance.

    IF all of this comes to pass, BW's have a dps decrease, defense stays paper, you healers better start learning to heal BW's. It was ok when we could die 10 times and still be high on the dps charts. But, if we can't do any damage before we are two shotted to death - there is no point in playing this class.

     So it won't be as much complaining about losing the 2 shot dps, it will be more about dying before we can cast anything.



     

    _________________________________
    JonMichael

    Currently: AION, an MMO Beta under NDA
    Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
    Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    This patch just shows how untested and unfinished this game was at release.  People can say whatever they want, but 14 pages of class fixes is entirely to much for a post release game. 

    Mythic made the choice to release early to beat WOLTK to market and the result seems to be so many people hinging on this patch.  I like Mythic and this patch is very very much needed, but I have little faith in any company doing this many changes to the core of their game in this short of a time frame.  It just seems like to way to many changes for any team to have conducted a reasonable amount of gameplay testing.  My fear is that this will be just as useless as the EQ2 combat re-balance that essentially just shifted around the problems.  Fixed a few classes, broke a few classes and few classes traded places between good/bad. 

     

    Maybe I am jumping the gun, because despite my reservation I am very excited about this patch.  The class I really want to play is just so terrible right now and in desperate need of fixes.  Between the server mergers, class patching and the details of patch 1.1, I have to give credit to Mythic for realizing the big problems in the game and trying to address them.

     

  • armengararmengar Member UncommonPosts: 51
    Originally posted by JonMichael

    Originally posted by Zorgo

    Originally posted by Chiram


    Gonna be fun to see all the bright wiztards complaining about not 2 shotting peeps anymore.



     

    I won't be upset as long as BW's get a defense boost to counter their loss in dps.

    If a BW can be killed in two shots, we should have the ability to two shot others.

    If we can be killed in two shots but can't out dps anyone, well then I don't call that balance.

    IF all of this comes to pass, BW's have a dps decrease, defense stays paper, you healers better start learning to heal BW's. It was ok when we could die 10 times and still be high on the dps charts. But, if we can't do any damage before we are two shotted to death - there is no point in playing this class.

     So it won't be as much complaining about losing the 2 shot dps, it will be more about dying before we can cast anything.



     

    I also agree, nothing says hello like a maurder knockdown and dead before you can get up

     

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by Daffid011


    This patch just shows how untested and unfinished this game was at release.  People can say whatever they want, but 14 pages of class fixes is entirely to much for a post release game. 
    Mythic made the choice to release early to beat WOLTK to market and the result seems to be so many people hinging on this patch.  I like Mythic and this patch is very very much needed, but I have little faith in any company doing this many changes to the core of their game in this short of a time frame.  It just seems like to way to many changes for any team to have conducted a reasonable amount of gameplay testing.  My fear is that this will be just as useless as the EQ2 combat re-balance that essentially just shifted around the problems.  Fixed a few classes, broke a few classes and few classes traded places between good/bad. 
     
    Maybe I am jumping the gun, because despite my reservation I am very excited about this patch.  The class I really want to play is just so terrible right now and in desperate need of fixes.  Between the server mergers, class patching and the details of patch 1.1, I have to give credit to Mythic for realizing the big problems in the game and trying to address them.
     

     

    You are jumping the gun.

    WoW's classes were waaay more imbalanced 6 months or even a year after release than WAR's are right out of the box.

    Imo you people are just plain spoilt and have no long term memory whatsoever.... Whatever happened to "omg there's more destros than orders! the game is irreparrably damaged and doomed to oblivion!" Lol...

    What should have Mythic done? Wait 4 more years till release to match WoW's polish? Gawd, what is it with you?

    With this attitude you should just console yourself to the fact you will NEVER again play a new mmo and feel satisfied.

    /wanders back into the woods muttering unintelligible gibberish under his breath...

  • VultureSkullVultureSkull Member UncommonPosts: 1,774
    Originally posted by Daffid011


    This patch just shows how untested and unfinished this game was at release.  People can say whatever they want, but 14 pages of class fixes is entirely to much for a post release game. 
    Mythic made the choice to release early to beat WOLTK to market and the result seems to be so many people hinging on this patch.  I like Mythic and this patch is very very much needed, but I have little faith in any company doing this many changes to the core of their game in this short of a time frame.  It just seems like to way to many changes for any team to have conducted a reasonable amount of gameplay testing.  My fear is that this will be just as useless as the EQ2 combat re-balance that essentially just shifted around the problems.  Fixed a few classes, broke a few classes and few classes traded places between good/bad. 
     
    Maybe I am jumping the gun, because despite my reservation I am very excited about this patch.  The class I really want to play is just so terrible right now and in desperate need of fixes.  Between the server mergers, class patching and the details of patch 1.1, I have to give credit to Mythic for realizing the big problems in the game and trying to address them.
     

    Yeah yeah yeah, bla bla bla, tell me which game comes out polished and balanced?

    Ah i know FIFA09!!

    Change the record please.................

     

     

     

  • VyethVyeth Member UncommonPosts: 1,461
    Originally posted by armengar

    Originally posted by JonMichael

    Originally posted by Zorgo

    Originally posted by Chiram


    Gonna be fun to see all the bright wiztards complaining about not 2 shotting peeps anymore.



     

    I won't be upset as long as BW's get a defense boost to counter their loss in dps.

    If a BW can be killed in two shots, we should have the ability to two shot others.

    If we can be killed in two shots but can't out dps anyone, well then I don't call that balance.

    IF all of this comes to pass, BW's have a dps decrease, defense stays paper, you healers better start learning to heal BW's. It was ok when we could die 10 times and still be high on the dps charts. But, if we can't do any damage before we are two shotted to death - there is no point in playing this class.

     So it won't be as much complaining about losing the 2 shot dps, it will be more about dying before we can cast anything.



     

    I also agree, nothing says hello like a maurder knockdown and dead before you can get up

     

     

    Try being disarmed by a stealthed witch elf and killed before you are able to attack... As a TANK... lol...

  • JonMichaelJonMichael Member Posts: 796
    Originally posted by Daffid011


    This patch just shows how untested and unfinished this game was at release.  People can say whatever they want, but 14 pages of class fixes is entirely to much for a post release game. 
    Mythic made the choice to release early to beat WOLTK to market and the result seems to be so many people hinging on this patch.  I like Mythic and this patch is very very much needed, but I have little faith in any company doing this many changes to the core of their game in this short of a time frame.  It just seems like to way to many changes for any team to have conducted a reasonable amount of gameplay testing.  My fear is that this will be just as useless as the EQ2 combat re-balance that essentially just shifted around the problems.  Fixed a few classes, broke a few classes and few classes traded places between good/bad. 
     
    Maybe I am jumping the gun, because despite my reservation I am very excited about this patch.  The class I really want to play is just so terrible right now and in desperate need of fixes.  Between the server mergers, class patching and the details of patch 1.1, I have to give credit to Mythic for realizing the big problems in the game and trying to address them.
     



     

    You are jumping the gun.

    You also need to realize it's quite difficult to balance a RvR game before it goes live.  You don't really see the imbalances until the community starts playing the game.

    Balancing PvE is MUCH simpler.

    While I don't like dramatic changes to a class I've grown accustomed to play a certain way, I can understand it's importance in an RvR situation.

     

    _________________________________
    JonMichael

    Currently: AION, an MMO Beta under NDA
    Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
    Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth

  • VultureSkullVultureSkull Member UncommonPosts: 1,774
    Originally posted by Vyeth

    Originally posted by armengar

    Originally posted by JonMichael

    Originally posted by Zorgo

    Originally posted by Chiram


    Gonna be fun to see all the bright wiztards complaining about not 2 shotting peeps anymore.



     

    I won't be upset as long as BW's get a defense boost to counter their loss in dps.

    If a BW can be killed in two shots, we should have the ability to two shot others.

    If we can be killed in two shots but can't out dps anyone, well then I don't call that balance.

    IF all of this comes to pass, BW's have a dps decrease, defense stays paper, you healers better start learning to heal BW's. It was ok when we could die 10 times and still be high on the dps charts. But, if we can't do any damage before we are two shotted to death - there is no point in playing this class.

     So it won't be as much complaining about losing the 2 shot dps, it will be more about dying before we can cast anything.



     

    I also agree, nothing says hello like a maurder knockdown and dead before you can get up

     

     

    Try being disarmed by a stealthed witch elf and killed before you are able to attack... As a TANK... lol...

    Well a BW can be two shotted by a Tank, however a BW cannot two-shot a tank.

     

    I hope they dont reduce the dps of the BW/Soc to much else no one will be dying anymore!

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    [edit: in reference to markaros reply to my post]

    I am most certainly not spoiled just because I refuse to give Mythic a free pass for rushing their game to market to beat WOLTK.  In fact my long term memmory is bringing back rememberances of EQ2s class rebalance which is why I am somewhat sceptical about this patch.

     

    I smypathize with the position Mythic was in, but it was their choice to release when they did.  Both Mark and Paul have multiple times said the game would not release until it was awesome or whatever term they chose to toss around that day.  Obviously 14 pages of class changes tells me the game was not ready for release.  I also have little faith that a company can rush this many changes into a game in this short a time and have it properly tested.  Past experience tells me this isn't very likley.    While I am impressed at Mythics responsiveness to issues and their ability to acknowledge problems, they appear to be in a completely reactionary mode right now. 

     

    Honestly I could care less what WoW was like 4 years ago in comparison to Warhammer now.  All that matters is right now.   I don't expect any game to have complete balance at launch, but it is pretty obvious that there are problems so big that it illustrates just how little was finished in certain areas of this game. 

    This is a monster patch and how long do you think it has been in the works?  A couple of weeks?  That scares me, sorry if you can't relate and choose a blissfully ignorant view of the game.  More power to you, have fun.  I am not so reliant on this games success because it is the last hope for a decent MMO title.  If things don't work out I can just as easily spend more time in another game until Mythic gets things up to speed.

     

     

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by JonMichael 
    You are jumping the gun.
    You also need to realize it's quite difficult to balance a RvR game before it goes live.  You don't really see the imbalances until the community starts playing the game.
    Balancing PvE is MUCH simpler.
    While I don't like dramatic changes to a class I've grown accustomed to play a certain way, I can understand it's importance in an RvR situation.
     

     

    That is exactly my point.  14 pages of changes that have not been tested in a live production setting yet, especially considering how quickly they are coming out. 

    Don't get me totally wrong, I think they are going to fix some real big issues that have cropped up since the game actually launched.  I played on the Pendragon server when DAOC launched and this is bringing back some scary memories of rushed out fixes to the game early on.  Granted DAOC patching the first half a year was terribly mismanged and I think Mythic has learned a lot since then. 

     

    Even as sceptical as my views here are, I am very excited about the patch.  I'm just really tired of getting my hopes up for things like this only to be let down, so I tend to be a little more on the darker side of things than I really should be.  Not that I won't be very happy to be proven wrong and admit it should things turn out that way.  Heres to hope.

     

     

     

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by VultureSkull 
    Yeah yeah yeah, bla bla bla, tell me which game comes out polished and balanced?
    Ah i know FIFA09!!
    Change the record please.................

    LOTRO?

    Not that it is a fair comparison, because PvE class balance isn't anywhere near as crucial as it is in a PvP game. 

     

Sign In or Register to comment.