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1.05 patch notes

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Comments

  • mackdawg19mackdawg19 Member UncommonPosts: 842
    Originally posted by Napocalypse


    so sorcs get NO buffs at all, the mirror class BW gets buffed like crazy, sorcs spells that get buffed are useless and not a single sorc even bothered using those crap spells and wont ....even after fix.
     
    why dont they make bw and sorc equal instead of BW who was overpwoered already even more OP and imbalanced, this game is a failure, and i will never resub until BW gets nerfed and they make the game have a economy, guess they can fight gold sellers all day long since gold is worth nothing.

    zzzzz, nm.

  • mrnutz1065mrnutz1065 Member Posts: 228
    Originally posted by Napocalypse


    so sorcs get NO buffs at all, the mirror class BW gets buffed like crazy, sorcs spells that get buffed are useless and not a single sorc even bothered using those crap spells and wont ....even after fix.
     
    why dont they make bw and sorc equal instead of BW who was overpwoered already even more OP and imbalanced, this game is a failure, and i will never resub until BW gets nerfed and they make the game have a economy, guess they can fight gold sellers all day long since gold is worth nothing.

    BW got a substantial nerf to playing with fire. That was the only move that needed immediate attention. Sorc dots got increased as well, all they need to do is remove/lower the casting time on a couple of spells and It'l be fine.

    Besides, judging from mythics history more things will get changed before the patch goes live. Nothing is set in stone.

    Bright Wizards are more powerful than Sorc's, there is no denying that but the difference between the two ( And certainly after the patch) isn't as extreme as people are making out.

    Patience is a virtue and when it comes to mmorpgs, pretty much imperative.

    Edit: Looks like the sorcs' qq has paid off, http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109355195

  • Love the healer changes so far, although I wouldn't mind a little more tweaking. Also I'd still love to see a renown change for killing players. The 1 renown per kill happens WAY too much. I think this is one of the main reasons people ignore fighting people and just farm keeps/battle objectives. I feel like average renown per kill for a 6 man group against level 40s is around 40-50 renown. This value is so low because of all the 1s I see.

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