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It's a great time to start playing DDO right now!

MithrandolirMithrandolir Member UncommonPosts: 1,701

I played over a year ago, and only up to level 3.

I liked the game then, I just didn't love it.

I just returned with the launch of Mod 8 and the new player experience.

OMG I love the newbie game now!!

So much better written and done than it use to be. I am absolutely loving it!

Hirelings preview is coming next week as well! It's a great time to start playing (or to come back) to DDO!!

 

EDIT***********************************

It appears that Mod 8 is live for US only so far, my apologies for that confusion!

 

 

 

 

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Comments

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

    I hated having to do the same quests over and over and over.  Has that changed?

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    Not really, no.

    I mean, there's a ton of content out there... but...

    The quests, as far as I can tell, are designed to be run multiple times.

  • zspawnzspawn Member Posts: 410

    I just got DDO myself and I'm starting in the same old area? Smuggler's Rest or something...

     

    Is that normal ? :o I thought they had a new area ?

     

    I'm from EU btw if that matters...

  • jinxitjinxit Member UncommonPosts: 854
    Originally posted by zspawn


    I just got DDO myself and I'm starting in the same old area? Smuggler's Rest or something...
     
    Is that normal ? :o I thought they had a new area ?
     
    I'm from EU btw if that matters...

     

    Yeah same here, no new starter zone just the same old , same old....EU here too....

  • zspawnzspawn Member Posts: 410

    Maybe Mod8 not out in EU yet ?

    I noticed I still get Mod7 "advert" when loading :P

  • jinxitjinxit Member UncommonPosts: 854
    Originally posted by zspawn


    Maybe Mod8 not out in EU yet ?
    I noticed I still get Mod7 "advert" when loading :P

    Wasn't the monk class part of mod 8....because I can see monk trainers lol

  • Storm_seerStorm_seer Member UncommonPosts: 12

    Monks are mod 7.

    The US servers are running the new starter area, it's great - something for you to look forward to in EU if you havent got it yet.

    Quests are designed to be run multiple times on different levels of difficulty but there are a lot to choose from now and some pretty decent outside areas as well.

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    Ah, yes... Mod 8 is live for US only so far.

    My apologies for that confusion.

    Edited my original post to reflect that... I wasn't aware of that when i posted

     

  • mindspatmindspat Member Posts: 1,367
    Originally posted by Deathstrike2


    I hated having to do the same quests over and over and over.  Has that changed?



     

    This completely depends upon your persepective.  The emphasis upon repeating dungeons is still present although the dynamics of the game permit for nearly a unique experiance each time through them.  This is vastly superior to other MMO's in many ways. 

    In most MMO's you'll have entirely pigeon holed cookie cutter classes that have limited diversity beyond what color your gear is.  The AI in DDO also does not permit the static PvE that's present in every MMO from World of Warcraft to EVE Online and being there's an almost limitless option of character builds.  When incorporating random Traps and other obstacles you become faced with environments that gradually less static as your progress in levels. 

    The main thing DDO is lacking is open-area-non-instanced-contested-mobs.  Maybe they'll add soemthing similar to Warhammer's Public Quests in the future. 

    To date I have yet to experiance content in any MMO that's as well designed as any of the dungeons to be played in DDO.  Seriously, I cannot think of a single game that does PvE better then DDO although I did like Public Quests in Warhammer. 

    In essence, I would say "No, I do not feel as if I have to repeat content in DDO over and over and over" yet I frequently do repeat the content because it's fun, exicting and generally a good ass time when played with a group of well natured people.  That's win-win by my standards! ;)

     

  • zspawnzspawn Member Posts: 410

    In my opinion, repetition is not always bad.

    It's bad if you repeat actions with long durations...

    I mean I didn't mind levelling 3-4 toons in WoW or killing mobs for grind / farm items because you do one thing for not that long (meaning 1 quest doesn't last as long...and in 30 mins you can kill like 100 mobs).

    I also played several other single player games in 2-3 difficulty levels going thru the same levels etc.

    What really kills games for me are long...frustrating...pointless repetitions ... More like WoW raids...

    However I could play endless arena games. Why? They end fast.

    It's really fun first 2 times you go but in your 5th week of a raid instance which you go 2-3 times a week every single trash mob is like a nail on your head and every minute you wait for something or someone is just making the feeling of impending doom even stronger (for me at least :P).

     

    Bottom line I believe (For me at least) it's better to play 100 hours which would be 200 times a 30 min activity   than to play 25 raid of 4 hours each...

    I mean Counter-Strike lasts 30 mins per map or so ? And people just play 3-4 maps and it doesn't get that boring... Try playing 4 hours in the same map tho :P

    To each his own however, so far I'm liking DDO cause it's fast paced and pretty good if you're a completist kind of guy imho :)

     

    I just started 2 days ago so maybe im not the best person to tell you this :)

  • rvjones10rvjones10 Member UncommonPosts: 100

    How is the grouping situation? I left DDO a month after launch because of content issues ( which is why a lot of people left). I returned in the beginning of this year and enjoyed the new content , but left because it was difficult to find a group. It was very frustrating having to wait a 1/2 hour to an hour to get a group together especially when the quest/dungeon was long to very long.

    I really enjoy the game if it wasn't for my personal issue with waiting for groups. Ideal for me would be 5 other friends to play at the same time(schedule) as me. Then I think it would be awesome.

    And yes, I did join a guild, but there was never more than a 3 or 4 people on at a time and usually already in groups.

  • mindspatmindspat Member Posts: 1,367
    Originally posted by rvjones10


    How is the grouping situation? I left DDO a month after launch because of content issues ( which is why a lot of people left). I returned in the beginning of this year and enjoyed the new content , but left because it was difficult to find a group. It was very frustrating having to wait a 1/2 hour to an hour to get a group together especially when the quest/dungeon was long to very long.
    I really enjoy the game if it wasn't for my personal issue with waiting for groups. Ideal for me would be 5 other friends to play at the same time(schedule) as me. Then I think it would be awesome.
    And yes, I did join a guild, but there was never more than a 3 or 4 people on at a time and usually already in groups.

    I'm right there with you.  I quit the game 1 month after launch due to content issues among many other design flaws.  I came back a year later just when they rewrote the entire enhanecement system while having several new areas of content additions.  

    I rarely ever have grouping issues.  The only times I might spend more then 10 minutes looking for a group is late at night or extremely early in the morning.  My guild has upwards of 20 people on during prime time hours seldom do I see less then 3-5 people on - we have a few players out side of the states who play on the US servers.  I've found it to be often easier to start a quest with what ever I've got in a party, even if it's just me solo, and put up an "LFM" stating "In progress".  When people look a party make-up and see the "in progress" it encourages a more spontaneous reaction to join the group. ;)

    p.s. I play on Ghallanda in the guild Lifetakers and Heartbreakers.  It seems like a lot of the guildies are on the East Coast of the US.  From my experiance, DDO has a lot more players on the east coast then the west.

     

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by mindspat

    Originally posted by Deathstrike2


    I hated having to do the same quests over and over and over.  Has that changed?



     

    This completely depends upon your persepective.  The emphasis upon repeating dungeons is still present although the dynamics of the game permit for nearly a unique experiance each time through them.  This is vastly superior to other MMO's in many ways. 

    In most MMO's you'll have entirely pigeon holed cookie cutter classes that have limited diversity beyond what color your gear is.  The AI in DDO also does not permit the static PvE that's present in every MMO from World of Warcraft to EVE Online and being there's an almost limitless option of character builds.  When incorporating random Traps and other obstacles you become faced with environments that gradually less static as your progress in levels. 

    The main thing DDO is lacking is open-area-non-instanced-contested-mobs.  Maybe they'll add soemthing similar to Warhammer's Public Quests in the future. 

    To date I have yet to experiance content in any MMO that's as well designed as any of the dungeons to be played in DDO.  Seriously, I cannot think of a single game that does PvE better then DDO although I did like Public Quests in Warhammer. 

    In essence, I would say "No, I do not feel as if I have to repeat content in DDO over and over and over" yet I frequently do repeat the content because it's fun, exicting and generally a good ass time when played with a group of well natured people.  That's win-win by my standards! ;)

     

    If you do not repeat the content is there anything else to do? Answer is no. So you have to repeat content or stop playing them game.

     

    Yes DDOs content is top rate, but there is not enough of it to keep people busy for the long term and never take a break. The exceptions to this are very casual players, couple hours a week and the Perma Death crowd.

    DDos Dungeons do not feel unique each time you run them. Unless you are running a different character and even then you know what to expect. A random Dungeon creator would have helped a lot. Putting a couple traps in random locations does not exactly count as feeling unique.

    DDO AI is not static? Please, you have MOBS in DDO that buff themselves and use the same buff no matter the attack coming in. That is static AI. Mst DDO quests once learned after a run or two become so easy the only way to make them harder was for my friends and I to short man them and see how few people we could do quests with.

     

  • mindspatmindspat Member Posts: 1,367
    Originally posted by Rokurgepta

    Originally posted by mindspat

    Originally posted by Deathstrike2


    I hated having to do the same quests over and over and over.  Has that changed?



     

    This completely depends upon your persepective.  The emphasis upon repeating dungeons is still present although the dynamics of the game permit for nearly a unique experiance each time through them.  This is vastly superior to other MMO's in many ways. 

    In essence, I would say "No, I do not feel as if I have to repeat content in DDO over and over and over" yet I frequently do repeat the content because it's fun, exicting and generally a good ass time when played with a group of well natured people.  That's win-win by my standards! ;)

     

    If you do not repeat the content is there anything else to do? Answer is no. So you have to repeat content or stop playing them game.

     

    Yes DDOs content is top rate, but there is not enough of it to keep people busy for the long term and never take a break. The exceptions to this are very casual players, couple hours a week and the Perma Death crowd.

    DDO AI is not static? Please, you have MOBS in DDO that buff themselves and use the same buff no matter the attack coming in. That is static AI. Mst DDO quests once learned after a run or two become so easy the only way to make them harder was for my friends and I to short man them and see how few people we could do quests with.

     

    OMG, a mob prepares buffs not knowing what to expect so it prepares for the worse!!  Yep, that's static alright... 

    As I've said "I do not feel as if I have to repeat the same quests over and over and over again".  This must be confusing for "power gamers", but it's one of the gems about DDO.  I can grind out the same quest "If" I want to although rarely every feel compelled to run the same quest "over and over and over" again unless someone else is needing help with it.  I typically do different quests rather then focus on the same one for a month straight.  Sure, I've don'e most, but not all quests, and yet I still feel compelled to experiance the content with other then the typicaly narrow minded power gamer min/max mentality. 

    The game can be extremely linear although it's directly related to what kind of a person you are and how you play the game.  If you are a "power gamer" that's bent on min/max templates and "fotm's" then you will learn a small handfull of quests and run 2 or 3 of them as many times in a day as possible to get specific named loot.  On the other hand, if you play 3-4 days a week for 2-4 hours a day and a marathon on the weekend you're not likely to experiance this unless it's purposely how you want to play.  There's some fun stuff to repeat "over and over and over" again although it losses it's attraction quite quickly and there's too many other content in the game to focus on such a limited number of quests.  Diversify your playstyle and DDO plays better then the rest.  

  • smutsmut Member Posts: 250

    Hello guys/girls. I have a question, how are the graphics in DDO? I am looking for people who play the game fully maxed out and such, does it look decent? Bad, good? I read up on other info but I was still curious about this. I saw they are adding new DX10 shaders or something in Mod 8.

     

    Lastly, is it easy to get a free trial and does it include the newest updates? Is a CC required? I hate inputting my CC for a trial because sometimes I forget to cancel. Thanks in advance.

  • SevenwindSevenwind Member UncommonPosts: 2,188
    Originally posted by smut


    Hello guys/girls. I have a question, how are the graphics in DDO? I am looking for people who play the game fully maxed out and such, does it look decent? Bad, good? I read up on other info but I was still curious about this. I saw they are adding new DX10 shaders or something in Mod 8.
     
    Lastly, is it easy to get a free trial and does it include the newest updates? Is a CC required? I hate inputting my CC for a trial because sometimes I forget to cancel. Thanks in advance.



     

    I can tell a big increase in looks compared to DX9 to DX10 in game. I have a ATI 3870 x2 and it is maxed for this game. I don't think it is as impressive as LOTRO, but it still looks pretty amazing. DX 10 and mod 8 are already in for the NA version of the game.

    Check a few posts below this one, someone posted DX10 screenshots.

    If you get the trial you'll want to get the high-res client to get the DX10. I can't answer you're question about the CC info, sorry. Maybe you could sign up and immediatly cancel? That should let you still finish the trial period.

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  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by mindspat

    Originally posted by Rokurgepta

    Originally posted by mindspat

    Originally posted by Deathstrike2


    I hated having to do the same quests over and over and over.  Has that changed?



     

    This completely depends upon your persepective.  The emphasis upon repeating dungeons is still present although the dynamics of the game permit for nearly a unique experiance each time through them.  This is vastly superior to other MMO's in many ways. 

    In essence, I would say "No, I do not feel as if I have to repeat content in DDO over and over and over" yet I frequently do repeat the content because it's fun, exicting and generally a good ass time when played with a group of well natured people.  That's win-win by my standards! ;)

     

    If you do not repeat the content is there anything else to do? Answer is no. So you have to repeat content or stop playing them game.

     

    Yes DDOs content is top rate, but there is not enough of it to keep people busy for the long term and never take a break. The exceptions to this are very casual players, couple hours a week and the Perma Death crowd.

    DDO AI is not static? Please, you have MOBS in DDO that buff themselves and use the same buff no matter the attack coming in. That is static AI. Mst DDO quests once learned after a run or two become so easy the only way to make them harder was for my friends and I to short man them and see how few people we could do quests with.

     

    OMG, a mob prepares buffs not knowing what to expect so it prepares for the worse!!  Yep, that's static alright... 

    As I've said "I do not feel as if I have to repeat the same quests over and over and over again".  This must be confusing for "power gamers", but it's one of the gems about DDO.  I can grind out the same quest "If" I want to although rarely every feel compelled to run the same quest "over and over and over" again unless someone else is needing help with it.  I typically do different quests rather then focus on the same one for a month straight.  Sure, I've don'e most, but not all quests, and yet I still feel compelled to experiance the content with other then the typicaly narrow minded power gamer min/max mentality. 

    The game can be extremely linear although it's directly related to what kind of a person you are and how you play the game.  If you are a "power gamer" that's bent on min/max templates and "fotm's" then you will learn a small handfull of quests and run 2 or 3 of them as many times in a day as possible to get specific named loot.  On the other hand, if you play 3-4 days a week for 2-4 hours a day and a marathon on the weekend you're not likely to experiance this unless it's purposely how you want to play.  There's some fun stuff to repeat "over and over and over" again although it losses it's attraction quite quickly and there's too many other content in the game to focus on such a limited number of quests.  Diversify your playstyle and DDO plays better then the rest.  

    Yes it is static. When a MOB buffs itself during the fight with a fire buff even though it has not been hit with fire and there are no casters in the group that is as static as it gets. The AI does not think or react in DDO any better than most MMOs. But it is still static as it is wasting time preparing for an attack that can not possibly be launched.

     

    Obviously you play a couple hours here and there. Most people I knew had played almost every quest by the time they quit and had played the good ones over and over until even they became boring. There is no "diversify your playstyle" in DDO. You have dungeons to explore and defeat and if you play more than 10 hours a week the game will not last you forever. If a player joined today and played 20 hours a week he/she would see everything in the game in around a year. That is not bad at all, but if you started around release you saw everything in a few months and had to wait in between for anything new. So you played the quests available over and over or you cancelled your subscription.  

    It is not just power gamers that feel that way. DDO lost all of those nearly 2 years ago. The average gamer and mosr casuals have seen nearly all DDO has to offer. It is not that big a game world. DDO has its strong points but to say it plays better than the rest is simply your opinion and one not exactly shared by much of the MMO playing world as evidenced by DDOs small population. Blame it on anything you want, pretend it takes too much thought to play or it is too complex. Truth is it is too small, and has nothing worth doing outside of combat that draws in the larger crowds. DDO makes a profit so it is likely not to ever die, but it is never going to grow beyond todays basic population.

  • Dr.RockDr.Rock Member Posts: 603
    Originally posted by Rokurgepta


    Yes it is static. When a MOB buffs itself during the fight with a fire buff even though it has not been hit with fire and there are no casters in the group that is as static as it gets. The AI does not think or react in DDO any better than most MMOs. But it is still static as it is wasting time preparing for an attack that can not possibly be launched.

     
    Obviously you play a couple hours here and there. Most people I knew had played almost every quest by the time they quit and had played the good ones over and over until even they became boring. There is no "diversify your playstyle" in DDO. You have dungeons to explore and defeat and if you play more than 10 hours a week the game will not last you forever. If a player joined today and played 20 hours a week he/she would see everything in the game in around a year. That is not bad at all, but if you started around release you saw everything in a few months and had to wait in between for anything new. So you played the quests available over and over or you cancelled your subscription.  
    It is not just power gamers that feel that way. DDO lost all of those nearly 2 years ago. The average gamer and mosr casuals have seen nearly all DDO has to offer. It is not that big a game world. DDO has its strong points but to say it plays better than the rest is simply your opinion and one not exactly shared by much of the MMO playing world as evidenced by DDOs small population. Blame it on anything you want, pretend it takes too much thought to play or it is too complex. Truth is it is too small, and has nothing worth doing outside of combat that draws in the larger crowds. DDO makes a profit so it is likely not to ever die, but it is never going to grow beyond todays basic population.

    Talking of repetitive, don't you get bored stating the same old thing in every thread. Sometimes you have to let things go and move on, DDO is not going to be changed to suit your playstyle, so best to leave it to the the people it does suit.

  • smutsmut Member Posts: 250
    Originally posted by Sevenwind

    Originally posted by smut


    Hello guys/girls. I have a question, how are the graphics in DDO? I am looking for people who play the game fully maxed out and such, does it look decent? Bad, good? I read up on other info but I was still curious about this. I saw they are adding new DX10 shaders or something in Mod 8.
     
    Lastly, is it easy to get a free trial and does it include the newest updates? Is a CC required? I hate inputting my CC for a trial because sometimes I forget to cancel. Thanks in advance.



     

    I can tell a big increase in looks compared to DX9 to DX10 in game. I have a ATI 3870 x2 and it is maxed for this game. I don't think it is as impressive as LOTRO, but it still looks pretty amazing. DX 10 and mod 8 are already in for the NA version of the game.

    Check a few posts below this one, someone posted DX10 screenshots.

    If you get the trial you'll want to get the high-res client to get the DX10. I can't answer you're question about the CC info, sorry. Maybe you could sign up and immediatly cancel? That should let you still finish the trial period.

     

    Thanks for the info! I'll be giving the trial a shot within the next few days, i'll be downloading the high res client.

     

    EDIT: I cannot find the high res client anywhere.

    2nd Edit: Found the high res client after an hour of looking http://turbine.fuzeqna.com/ddo.support/consumer/kbdetail.asp?kbid=4761

  • mindspatmindspat Member Posts: 1,367
    Originally posted by Rokurgepta

    Originally posted by mindspat
    As I've said "I do not feel as if I have to repeat the same quests over and over and over again".  This must be confusing for "power gamers", but it's one of the gems about DDO.  I can grind out the same quest "If" I want to although rarely every feel compelled to run the same quest "over and over and over" again unless someone else is needing help with it.  I typically do different quests rather then focus on the same one for a month straight.  Sure, I've don'e most, but not all quests, and yet I still feel compelled to experiance the content with other then the typicaly narrow minded power gamer min/max mentality. 
    The game can be extremely linear although it's directly related to what kind of a person you are and how you play the game.  If you are a "power gamer" that's bent on min/max templates and "fotm's" then you will learn a small handfull of quests and run 2 or 3 of them as many times in a day as possible to get specific named loot.  On the other hand, if you play 3-4 days a week for 2-4 hours a day and a marathon on the weekend you're not likely to experiance this unless it's purposely how you want to play.  There's some fun stuff to repeat "over and over and over" again although it losses it's attraction quite quickly and there's too many other content in the game to focus on such a limited number of quests.  Diversify your playstyle and DDO plays better then the rest.  

    Yes it is static. When a MOB buffs itself during the fight with a fire buff even though it has not been hit with fire and there are no casters in the group that is as static as it gets. The AI does not think or react in DDO any better than most MMOs. But it is still static as it is wasting time preparing for an attack that can not possibly be launched.

     

    Obviously you play a couple hours here and there. Most people I knew had played almost every quest by the time they quit and had played the good ones over and over until even they became boring. There is no "diversify your playstyle" in DDO. You have dungeons to explore and defeat and if you play more than 10 hours a week the game will not last you forever. If a player joined today and played 20 hours a week he/she would see everything in the game in around a year. That is not bad at all, but if you started around release you saw everything in a few months and had to wait in between for anything new. So you played the quests available over and over or you cancelled your subscription.  

    It is not just power gamers that feel that way. DDO lost all of those nearly 2 years ago. The average gamer and mosr casuals have seen nearly all DDO has to offer. It is not that big a game world. DDO has its strong points but to say it plays better than the rest is simply your opinion and one not exactly shared by much of the MMO playing world as evidenced by DDOs small population. Blame it on anything you want, pretend it takes too much thought to play or it is too complex. Truth is it is too small, and has nothing worth doing outside of combat that draws in the larger crowds. DDO makes a profit so it is likely not to ever die, but it is never going to grow beyond todays basic population.

    You're repetative responces imply you do not play the game or you're just refusing to acknowledge certain facts about it. 

    Mobs that Buff:  Buffs are what they are, they mitigate potential damage prior to the damage being delt.  It's a strategy to prevent potential damage.  Mob's casting buffs upon agression for damage types they've yet to sustain is in fact dynamic, some do it but not all.  Many players use elemental damaging weapons so there's no point in waiting for an absent caster to use a spell for a mob to think "hey, that fire based spell hurts.  I should cast a Rire Resist spell to mitigate the damage" when it's actually doing "These bastards probally have elemental types of damage, I'll show them!"  It would make more sense if you griped about spiders buffing themselves and spamming Ball Lightning, but omissions of this eludes to your less then knowlegable status of DDO.

    I play 2-4 hours about 3 times during the week and frequently put in 8-10 hours throughout a weekend.  I do not watch TV and use online games as a form of entertainment, not as a life style. Yes, I've cancled my subscription after the first month it launched and tend to take a month or two away every 3-4 months to enjoy things like music, nature, sex, socializing, etc. Even then, I often have to logout unsuspectingly due to having "a friendly gal" coming over to visit.

    Statements like "there's no diversity in playstyle" in DDO again proves you are grossly misinformend about the game.  I'm not trying to be a punk, I'm merely pointing this out.  You cannot employ the same strategy in every single quest, it's simply not possible and when you factor in the plethora of character builds you're bound to find truth in the saying "there's more then one way to skin a cat".   I do agree with your take on "the game will not last forever" for any game will eventually become stale and boring when engaged alongside the quality of life.  If players did not take breaks and were mindless zerging power gamers who played 60 hours a week we would not have the mature community that's present in the game. 

    When DDO launched you were able to see all the content in less then a month and have a character capped at level 10 in one week.  If you didn't know this I suspect you're just making assumptions otherwise. (you can still get a character to the capped level of 16 in week if that's your goal)

    DDO lost all the power gamers 2 years ago?   The current arguement is there's more power gamers now then there were before, but if you played the game you would know this.  (new players find themselves intimidated by powergamers who rush through content 'cs they know how to play the characters and are familar with the content, it's a common issue - most are willing to take a back seat when someone new says "Hey, I'm new!")

    DDO has a small population for many reasons.  The primary reason is the abmysal state of the game at its launch.  Game play is complex and dynamics are diverse.  Todays "success" is corn-holed into comparisson to "WoW" which is an inaccurate metric to gauge quality on, but a good one to use in terms of saturation.  Typical MMO players are intimidated by options beyond multiple choice and many do not like to think therefor simply desire to "push button, loot corpse, rinse & repeat".  Target audience - DDO's consumer base is more geared towards mature players who have a strong sense of social skills and play well with others, this contradicts a mass media application of 12-17 year olds speaking 1337 with nubs with options A, B or C.  Then you have the most massive failure ever associated with Turbine and DDO, Atari. Atari's refusal to advertise the game or support its potenial is a disaster on Turbine's part to have ever been paired with them.

    The game is based on combat, but more importantly it's fixated around social skills and creativity.  A narrow point of view would cause this to be hard to identify beyond Min/Max, Zerg, lewt!!1

    I'm not saying the game is perfect, but it does play better then most MMO's; WoW, AoC, EQ, War, (could continue), all of which offer identicle forms of button mashing content and statice advancement sharing predefiend multiple choices of character builds .  While there are flaws, you've proven the inability to accurately identify them and seem to base your opion on heresay, has-been's and assumptions .  Regardless, you're opinion isn't any less valued then mine.  Your perception is that the game does not appeal to your playstyle and there's nothing wrong with that. ;)

    p.s. wow - I type too much!

     

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by mindspat

    Originally posted by Rokurgepta

    Originally posted by mindspat
    As I've said "I do not feel as if I have to repeat the same quests over and over and over again".  This must be confusing for "power gamers", but it's one of the gems about DDO.  I can grind out the same quest "If" I want to although rarely every feel compelled to run the same quest "over and over and over" again unless someone else is needing help with it.  I typically do different quests rather then focus on the same one for a month straight.  Sure, I've don'e most, but not all quests, and yet I still feel compelled to experiance the content with other then the typicaly narrow minded power gamer min/max mentality. 
    The game can be extremely linear although it's directly related to what kind of a person you are and how you play the game.  If you are a "power gamer" that's bent on min/max templates and "fotm's" then you will learn a small handfull of quests and run 2 or 3 of them as many times in a day as possible to get specific named loot.  On the other hand, if you play 3-4 days a week for 2-4 hours a day and a marathon on the weekend you're not likely to experiance this unless it's purposely how you want to play.  There's some fun stuff to repeat "over and over and over" again although it losses it's attraction quite quickly and there's too many other content in the game to focus on such a limited number of quests.  Diversify your playstyle and DDO plays better then the rest.  

    Yes it is static. When a MOB buffs itself during the fight with a fire buff even though it has not been hit with fire and there are no casters in the group that is as static as it gets. The AI does not think or react in DDO any better than most MMOs. But it is still static as it is wasting time preparing for an attack that can not possibly be launched.

     

    Obviously you play a couple hours here and there. Most people I knew had played almost every quest by the time they quit and had played the good ones over and over until even they became boring. There is no "diversify your playstyle" in DDO. You have dungeons to explore and defeat and if you play more than 10 hours a week the game will not last you forever. If a player joined today and played 20 hours a week he/she would see everything in the game in around a year. That is not bad at all, but if you started around release you saw everything in a few months and had to wait in between for anything new. So you played the quests available over and over or you cancelled your subscription.  

    It is not just power gamers that feel that way. DDO lost all of those nearly 2 years ago. The average gamer and mosr casuals have seen nearly all DDO has to offer. It is not that big a game world. DDO has its strong points but to say it plays better than the rest is simply your opinion and one not exactly shared by much of the MMO playing world as evidenced by DDOs small population. Blame it on anything you want, pretend it takes too much thought to play or it is too complex. Truth is it is too small, and has nothing worth doing outside of combat that draws in the larger crowds. DDO makes a profit so it is likely not to ever die, but it is never going to grow beyond todays basic population.

    You're repetative responces imply you do not play the game or you're just refusing to acknowledge certain facts about it. 

    Mobs that Buff:  Buffs are what they are, they mitigate potential damage prior to the damage being delt.  It's a strategy to prevent potential damage.  Mob's casting buffs upon agression for damage types they've yet to sustain is in fact dynamic, some do it but not all.  Many players use elemental damaging weapons so there's no point in waiting for an absent caster to use a spell for a mob to think "hey, that fire based spell hurts.  I should cast a Rire Resist spell to mitigate the damage" when it's actually doing "These bastards probally have elemental types of damage, I'll show them!"  It would make more sense if you griped about spiders buffing themselves and spamming Ball Lightning, but omissions of this eludes to your less then knowlegable status of DDO.

    I play 2-4 hours about 3 times during the week and frequently put in 8-10 hours throughout a weekend.  I do not watch TV and use online games as a form of entertainment, not as a life style. Yes, I've cancled my subscription after the first month it launched and tend to take a month or two away every 3-4 months to enjoy things like music, nature, sex, socializing, etc. Even then, I often have to logout unsuspectingly due to having "a friendly gal" coming over to visit.

    Statements like "there's no diversity in playstyle" in DDO again proves you are grossly misinformend about the game.  I'm not trying to be a punk, I'm merely pointing this out.  You cannot employ the same strategy in every single quest, it's simply not possible and when you factor in the plethora of character builds you're bound to find truth in the saying "there's more then one way to skin a cat".   I do agree with your take on "the game will not last forever" for any game will eventually become stale and boring when engaged alongside the quality of life.  If players did not take breaks and were mindless zerging power gamers who played 60 hours a week we would not have the mature community that's present in the game. 

    When DDO launched you were able to see all the content in less then a month and have a character capped at level 10 in one week.  If you didn't know this I suspect you're just making assumptions otherwise. (you can still get a character to the capped level of 16 in week if that's your goal)

    DDO lost all the power gamers 2 years ago?   The current arguement is there's more power gamers now then there were before, but if you played the game you would know this.  (new players find themselves intimidated by powergamers who rush through content 'cs they know how to play the characters and are familar with the content, it's a common issue - most are willing to take a back seat when someone new says "Hey, I'm new!")

    DDO has a small population for many reasons.  The primary reason is the abmysal state of the game at its launch.  Game play is complex and dynamics are diverse.  Todays "success" is corn-holed into comparisson to "WoW" which is an inaccurate metric to gauge quality on, but a good one to use in terms of saturation.  Typical MMO players are intimidated by options beyond multiple choice and many do not like to think therefor simply desire to "push button, loot corpse, rinse & repeat".  Target audience - DDO's consumer base is more geared towards mature players who have a strong sense of social skills and play well with others, this contradicts a mass media application of 12-17 year olds speaking 1337 with nubs with options A, B or C.  Then you have the most massive failure ever associated with Turbine and DDO, Atari. Atari's refusal to advertise the game or support its potenial is a disaster on Turbine's part to have ever been paired with them.

    The game is based on combat, but more importantly it's fixated around social skills and creativity.  A narrow point of view would cause this to be hard to identify beyond Min/Max, Zerg, lewt!!1

    I'm not saying the game is perfect, but it does play better then most MMO's; WoW, AoC, EQ, War, (could continue), all of which offer identicle forms of button mashing content and statice advancement sharing predefiend multiple choices of character builds .  While there are flaws, you've proven the inability to accurately identify them and seem to base your opion on heresay, has-been's and assumptions .  Regardless, you're opinion isn't any less valued then mine.  Your perception is that the game does not appeal to your playstyle and there's nothing wrong with that. ;)

    p.s. wow - I type too much!

     



     

    Actually I have accurately identified many of the flaws, the difference you do not see them as a flaw. We will never then agree because what I see as a flaw, you see as a positive.

    As for power gamers, just because the average gamer now knows every quest does not make them a power gamer. My brother still plays he never had the kind of time to play that I did, he would now be calledf a power gamer by your definition because after being there this long he knows every quest and runs them fast. Do not assume long time casual = powergamer it does not. Powergamers are gone from DDO, what you now have is extremely knowledgable casuals. Real powergamers would not take a backseat if someone said "hey I am new" they would either keep running the quest or tell the new player to leave. Powergamers are usually not the friendly ones.

    Actually DDO did appeal to my playstyle, or did you miss the part where I played for a year and a half. If I hated the game why did I stay so long?

    Dtynamic MOBS would buff themselves according to the party makeup iattacking them, fire buffs against a no caster party is static. Dynamic would be not wasting time on that buff and instead buffing for melee damage.

    When I said no diversity in playstyle I did not mean different tactics for different fights. I meant being able to craft many items or explore or do things that do not always involve combat. Right now DDO has some crafting but thats it. No real world to explore  or anything that keeps people busy when there is no combat or when combat has become stale. As you yourself admit to leaving every couple of months. Sorry but the best playing MMO out there should not cause you to quit 1/4 of the year.

  • mindspatmindspat Member Posts: 1,367

    nah, Power Gamer doesn't mean an asshole, if so then I am glad I've only experianced 1 or 2 in my history with DDO.  It's nothing more then a play style and does indicate ones lack of social skills or compassion.  Many I've met through different games aren't obnoxious fools yet we do find some who are. It's generally the intensity and focus on securing a set directive while frequenyly going above and beyond to repeatedly accomplish the goal until a justifiable return is met - It's quite possible to equate a power gamer yet be laid back enough to assist others and help out people who need it. 

    Elemental resists protect from all forms of elemental damage including spells and melee weapons.  I suppose the arguement of static AI would be more relevant if you were to argue that Casting MOBs should be buffing their allies with spells - oh wait they do, even if it's limited. 

    Of course there's things DDO doesn't have.  There are many things other games lack which DDO has as well.  To play Devil's Advocate, what you refer to as "crafting" really isn't such.  It's a collectible reward system to customize raid loot.  The two features which DDO completely lacks is resource gather to be used for crafting with non static adjustable returns and player structures. 

    As stated, which you purposely ignore, I frequently leave each and every game due to the pleasures of life, love and nature.  Claiming my indulgence in such events are a sign the game is faulty becomes the magnum opus of your blunders.   I post this not for you, but for others who might enjoy the realization of what you fail to offer on these threads.

     

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by mindspat


    nah, Power Gamer doesn't mean an asshole, if so then I am glad I've only experianced 1 or 2 in my history with DDO.  It's nothing more then a play style and does indicate ones lack of social skills or compassion.  Many I've met through different games aren't obnoxious fools yet we do find some who are. It's generally the intensity and focus on securing a set directive while frequenyly going above and beyond to repeatedly accomplish the goal until a justifiable return is met - It's quite possible to equate a power gamer yet be laid back enough to assist others and help out people who need it. 
    Elemental resists protect from all forms of elemental damage including spells and melee weapons.  I suppose the arguement of static AI would be more relevant if you were to argue that Casting MOBs should be buffing their allies with spells - oh wait they do, even if it's limited. 
    Of course there's things DDO doesn't have.  There are many things other games lack which DDO has as well.  To play Devil's Advocate, what you refer to as "crafting" really isn't such.  It's a collectible reward system to customize raid loot.  The two features which DDO completely lacks is resource gather to be used for crafting with non static adjustable returns and player structures. 
    As stated, which you purposely ignore, I frequently leave each and every game due to the pleasures of life, love and nature.  Claiming my indulgence in such events are a sign the game is faulty becomes the magnum opus of your blunders.   I post this not for you, but for others who might enjoy the realization of what you fail to offer on these threads.
     



     

    It is clear that I fail to offer unending praise for a game that does not deserve it.  We are not going to agree on what DDO does right and wrong so i suggest we just stop and you stop with the insults. Stick to the game discussion or is that your way of admitting the game really is not worthy of a debate?

  • redcap036redcap036 Member UncommonPosts: 1,230
    Originally posted by Rokurgepta

    Originally posted by mindspat


    nah, Power Gamer doesn't mean an asshole, if so then I am glad I've only experianced 1 or 2 in my history with DDO.  It's nothing more then a play style and does indicate ones lack of social skills or compassion.  Many I've met through different games aren't obnoxious fools yet we do find some who are. It's generally the intensity and focus on securing a set directive while frequenyly going above and beyond to repeatedly accomplish the goal until a justifiable return is met - It's quite possible to equate a power gamer yet be laid back enough to assist others and help out people who need it. 
    Elemental resists protect from all forms of elemental damage including spells and melee weapons.  I suppose the arguement of static AI would be more relevant if you were to argue that Casting MOBs should be buffing their allies with spells - oh wait they do, even if it's limited. 
    Of course there's things DDO doesn't have.  There are many things other games lack which DDO has as well.  To play Devil's Advocate, what you refer to as "crafting" really isn't such.  It's a collectible reward system to customize raid loot.  The two features which DDO completely lacks is resource gather to be used for crafting with non static adjustable returns and player structures. 
    As stated, which you purposely ignore, I frequently leave each and every game due to the pleasures of life, love and nature.  Claiming my indulgence in such events are a sign the game is faulty becomes the magnum opus of your blunders.   I post this not for you, but for others who might enjoy the realization of what you fail to offer on these threads.
     



     

    It is clear that I fail to offer unending praise for a game that does not deserve it.  We are not going to agree on what DDO does right and wrong so i suggest we just stop and you stop with the insults. Stick to the game discussion or is that your way of admitting the game really is not worthy of a debate?

    I read all the post's, sorry did I miss something here,"and you stop with the insults." the op has been nothing but well spoken and informative, I have read no insults being posted here, what insults?

    maybe you should Stick to the game discussion or is that your way of admitting that your arguments and points are really not worthy of a debate?

     

    But otherwise this thread is an excellent and interesting read and I hope it won't degenerate into the usual mess.

     

    Keep it up, we do need more threads like this.

  • SevenwindSevenwind Member UncommonPosts: 2,188

    Oh I so 100% agree, or risk your disagreement/agrument will be constantly reported. I just wished blocked people wouldn't show up in reply quotes.

    But yes it is a good debate thread.

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    Promote what you love instead of bashing what you hate.

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