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Open Beta First Impressions

2

Comments

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by Ephimero

    Originally posted by Zorvan


    The only thing that bothered me from that description was the player setting up a shack and selling. This smacks of the inevitable wall of vendors grouped up together in main hubs making it impossible to get around that seems to be common with cheap free to play games. I would hope a pay to play game would have a more modern and bandwidth friendly auction house to avoid the clutter.
    The rest seems interesting so far.

     

    Nobody uses the vendor feature, there's an AH (without biddings, just direct sales) and people use that.

    True that. I have seen only 2 stalls so far. Everyone uses AH.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by sassycat3172


    Either way I would really like to be a part of the debugging process and stress testing of the game. Hope they have something. I am looking forward to the game either way.

    Only one bug as been found by my guild and that was a repeatable quest where you can collect free gold over and over (300 gold each time). Besides that nothing at all, its a finished game to be sure. One thing about my videocard (8800gts) I set it to max with AA at +8 and was getting GFX errors, I set it to +4 and its fine. I'm playing on the west coast of US and i hardly ever get lag which is crazy.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Cynthe

    Originally posted by IAmMMO





      People have to remember a MMO made by Asian developers trying to cater to the taste of western gamers may result in a product that's not as popular as they'd hoped. The fact this game has no western developers and the closed beta has been done in Asia with Asian gamer feedback. The west only get an open beta which is just a play test. Nothing is going to be changed on their feedback. This could be Aion's failure. As it's very hard to cater to both western and Asian gamers in the MMO genre because on average their gaming tastes are very different.

     

    Congrats! You win small minded and racist comment badge of the day.

    You don't know jack about the current trends of MMOs in Asia. In fact there's comments on this very forum on the subject.. Look it up.



     

    Um, exactly where was the racist comment? His opinions there are very much valid. If you want to design a game for westerners to play, you don't ask easterners "Is this good for the westerners?".

    Put the race card back in your deck for a time when it actually warrants using.

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by Zorvan

    Originally posted by Cynthe

    Originally posted by IAmMMO





      People have to remember a MMO made by Asian developers trying to cater to the taste of western gamers may result in a product that's not as popular as they'd hoped. The fact this game has no western developers and the closed beta has been done in Asia with Asian gamer feedback. The west only get an open beta which is just a play test. Nothing is going to be changed on their feedback. This could be Aion's failure. As it's very hard to cater to both western and Asian gamers in the MMO genre because on average their gaming tastes are very different.

     

    Congrats! You win small minded and racist comment badge of the day.

    You don't know jack about the current trends of MMOs in Asia. In fact there's comments on this very forum on the subject.. Look it up.



     

    Um, exactly where was the racist comment? His opinions there are very much valid. If you want to design a game for westerners to play, you don't ask easterners "Is this good for the westerners?".

    Put the race card back in your deck for a time when it actually warrants using.

    This statement would be correct but for one thing. eastern gamers (koreans) started out by playing japanese games that where simple and grinders because that's all they had. But then came WOW and they got there first taste of a western style of game, And now they will not accept another grinder game. So in order for the korean dev's to survive they must addapt. I think we will be seeing the end of grinder games esp. p2p games. So I think your view of eastern gamers is a little outdated.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • RedwoodSapRedwoodSap Member Posts: 1,235

    Fedex WoW style quests in a starter zone doesn't sound creative.

    If the questgivers have stupid floating icons over their heads I am passing on this game. Darkfall won't  be following that stupid trend that WoW started.

     

     

    image

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by RedwoodSap


    Fedex WoW style quests in a starter zone doesn't sound creative.
    If the questgivers have stupid floating icons over their heads I am passing on this game. Darkfall won't  be following that stupid trend that WoW started.
     
     

    Is darkfall out yet?  One thing about Aion. They have never had a NDA, even through CB1, CB2, CB3. They are not hiding nothing unlike some games.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by Zorvan

    Originally posted by Cynthe

    Originally posted by IAmMMO





      People have to remember a MMO made by Asian developers trying to cater to the taste of western gamers may result in a product that's not as popular as they'd hoped. The fact this game has no western developers and the closed beta has been done in Asia with Asian gamer feedback. The west only get an open beta which is just a play test. Nothing is going to be changed on their feedback. This could be Aion's failure. As it's very hard to cater to both western and Asian gamers in the MMO genre because on average their gaming tastes are very different.

     

    Congrats! You win small minded and racist comment badge of the day.

    You don't know jack about the current trends of MMOs in Asia. In fact there's comments on this very forum on the subject.. Look it up.

     

    Um, exactly where was the racist comment? His opinions there are very much valid. If you want to design a game for westerners to play, you don't ask easterners "Is this good for the westerners?".

    Put the race card back in your deck for a time when it actually warrants using.

     

    I get it in the assumption that somehow an entire continent of people WANT a different game then us oh so awesome westerners.

    They don't. There are very good reasons why there's a plethora of Chinese and Korean F2P MMOs and why there are such a hard 'grind' to them, and nothing has to do with this is what the average Asian gamer wants. It's what they have and what they can afford. Given the choice what do you think they would play?

    Well apparently WoW.

    There are subtle differences between the west and east, like a preference for click to move vs WASD, but that's nothing to do with content. Truth is everyone wants actual content that isn't kill 2000ish bears every level..

    And why make the assumption that the game would be vastly better because westerners could give their own voice? That's right because you think you are different. I don't think so.

    We have enough dissent in the gaming world as it is, soloer vs raider, PvPer  vs PvEer, RPer vs non RPer... ect. Is it actually fair to say that people from a different country, race, continent are not good enough to create or give criticism that would appeal to everyone? That their voice is not valid because it doesn't come from western shores?

    You like to generalize about the east? How would you like it if I generalized about Americans (if you are American...Insert your nationality if you aren't) ? Trust me you wouldn't like it at all and I would easily be called a bigot and the flames would be huge.

    I have a problem with this attitude that somehow NCsoft who has years of experience in both the east and west are not smart enough to give us a product that would cater to our evolved gaming needs.

    I've said about a 100 times in the last 2 years, a game made in Korea, Japan, or made in US, UK will be tested by the people of that part of the world's language. THE END. Maybe someday that will change but for now that's how it is.

    Localisation is also currently underway with the Ncsoft rep team from the respective languages/region paying attention to feedback. No I did not pull that out of thin air or my arse. :)

    I do apologize for my outburst, but please think about how and what you are writing.

    (,,,)=^__^=(,,,)

  • Scripture1Scripture1 Member UncommonPosts: 421
    Originally posted by jp4lyfe


    (Wall of text may or may not happen)
     
    I was lucky enough to get some help from a buddy and able to play the Korean Open Beta. Not sure what my review is really worth as I cant read korean so there is a lot I don't know. But here is some tidbits.
     
    The servers were defenitly jam packed, there seems to be a Queue of sorts almost all hours of the day. When a new server was brought up it had a 4000 person Queue.. The character creation is prolly the second best I've personally seen. You can litterally edit every portion of your toon that you can imagine. I think CoH had a little better character creation only cause it had a few more accessory options. However with only 1 race of each faction you litterally would think there was tons of races in game. It's so easy to make a character look like your own unique race.
    The first 9 levels have you on an island with various WoW type quests. Collection quests, kill quests, travel quests, etc. With little town hubs along the way, teaching you the basics, trainers etc. Once you are level 9 you begin a quest chain to get your wings and then your able to select what class you want to branch off to.
    Combat is very fluid and the animations are nice. After playing WAR for the last month this was a nice change. Mobs do have a degree of difficulty, atleast what ive played for the first 10 levels. Expect to die a few times. I often died from either a mob that was a level or two above me or if I got 2 mobs of the same level as me I almost ALWAYS died. I think this is a page out of EQ but not quite the hardcoreness. Theres also xp loss upon death that you can get partially recovered from a NPC for some cash. Overall so far questing and combat feels like WoW but that mobs are not quite as pansys as they are in WoW.
     
    Again, I can't read korean so it's kinda just tidbits here in there as I come across them. Other things I discovered is, crafting can fail. I saw a player setup a lil shack in a small town/quest hub selling items if you clicked on it. (I have no idea about a faction wide Auction house yet.) I never crashed or got stuck yet so far. The game seems pretty stable.  If your worried about specs 2gigs ram and a pci16 512mb card runs the game very smoothly, i think a 256mb vid card would work just as well. And I don't feel as though it's a grind so far. 1-10 in Aion seemed like 1-10 in WoW/Warhammer.
    Thats about it so far, I haven't gotten to test any PVP yet nor do I know if I'll get a chance or if there is a chance in Open Beta. Any other not worthy things I come across I'll post if anybody is at all interested.
     
    EDIT: Little thing to add on it being scary to die besides the xp loss. Atleast as far as I've exp. When you die you re appear at your bind spot. (Think hearth or whatever) So if your binded at one end the zone and die all the way across at the other end. GG. Could be worse I suppose, atleast you dont have to retrieve your corpse and there are flight paths.



     

    I don't know if I should be happy or sad, I knew this game was going to be alot like WoW and FFXI (Not entirely but in certain aspects)  but when you mentioned that you lose xp when you die I emediatly had flash backs of lvling in FFXI and doing sky/NM/sea, dieing and losing xp, I was happy when WoW didnt have that. I guess people better be prepared with a nice buffer lol. I wonder if another player can raise you instead of paying for partial xp loss, and if so would it be like FFXI where you don't lose as much xp from death when you get a "raise" and if you go buy back some xp would that be equivalent to not losing any at all, guess we'l have to see.

    Apearing at your home point/bind spot is not so bad, I kinda like the option of finding your corps too though, just so I wouldnt have to travel all the way back to a certain area. all this is still news that makes me feel I'm going to enjoy the game though, I'm braced for it now, thanks for the info!

    image
  • LocklainLocklain Member Posts: 2,154
    Originally posted by Ephimero

    Originally posted by Zorvan


    The only thing that bothered me from that description was the player setting up a shack and selling. This smacks of the inevitable wall of vendors grouped up together in main hubs making it impossible to get around that seems to be common with cheap free to play games. I would hope a pay to play game would have a more modern and bandwidth friendly auction house to avoid the clutter.
    The rest seems interesting so far.

     

    Nobody uses the vendor feature, there's an AH (without biddings, just direct sales) and people use that.

    Hmm, not so sure about that.  I too have been playing and know no Korean at all so I couldn't tell you which server I am on.  In both the second and third hub there are tons of people that have set up shop.  I actually enjoyed running around seeing what each person had up for sale (Most was overpriced junk waiting for a sucker to buy it by accident).  Even with 30+ people sitting around with their fender flag up I would only drop to around 30-40 fps with the game running at 1920x1200 while just running around was 100+.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by Scripture1
    I don't know if I should be happy or sad, I knew this game was going to be alot like WoW and FFXI (Not entirely but in certain aspects)  but when you mentioned that you lose xp when you die I emediatly had flash backs of lvling in FFXI and doing sky/NM/sea, dieing and losing xp, I was happy when WoW didnt have that.

     

    This worries me too, I'm not used to death penalties anymore. I assume it's not as bad as FFXI and that you're not really in danger of deleveling, and with the addition of priests where you can pay for your xp it's allright. As long as the fee isn't ridiculously steep.

    (,,,)=^__^=(,,,)

  • Scripture1Scripture1 Member UncommonPosts: 421
    Originally posted by Cynthe

    Originally posted by Scripture1
    I don't know if I should be happy or sad, I knew this game was going to be alot like WoW and FFXI (Not entirely but in certain aspects)  but when you mentioned that you lose xp when you die I emediatly had flash backs of lvling in FFXI and doing sky/NM/sea, dieing and losing xp, I was happy when WoW didnt have that.

     

    This worries me too, I'm not used to death penalties anymore. I assume it's not as bad as FFXI and that you're not really in danger of deleveling, and with the addition of priests where you can pay for your xp it's allright. As long as the fee isn't ridiculously steep.

     

    Exactly, deleveling was a nightmare that I was happy to wake up from. The way this sounds though, I don't see any other way around it, if we don't get a buffer I think we would be subjected to falling a lvl back. There would be only one alternative to this problem though (that I can think of). Imagine this, you lvl and get a 2k buffer, then go lose the 2k buffer in a raid of some sort. After you loose the buffer you will not be able to lose your lvl but rather you would take major armor damage or maybe even get negative xp. Negative xp meaning you will have to get a certain amount of xp back from questing or whatever before getting any credit towards the next lvl.......nvm that would be even worse lol.

    I hope it's not the deleveling thing again though, I hated waiting for a WHM, RDM or a PLD to raise.

    BUT! even if that's the case, I'm gonna like the game regardless.

    image
  • LocklainLocklain Member Posts: 2,154
    Originally posted by Cynthe

    Originally posted by Scripture1
    I don't know if I should be happy or sad, I knew this game was going to be alot like WoW and FFXI (Not entirely but in certain aspects)  but when you mentioned that you lose xp when you die I emediatly had flash backs of lvling in FFXI and doing sky/NM/sea, dieing and losing xp, I was happy when WoW didnt have that.

     

    This worries me too, I'm not used to death penalties anymore. I assume it's not as bad as FFXI and that you're not really in danger of deleveling, and with the addition of priests where you can pay for your xp it's allright. As long as the fee isn't ridiculously steep.

    Money is incredibly easy to come by.  By the time you reach level 5 quests are already handing out 300-500gold a pop, not to mention some of the trash items that cash in at 1000 each.  At level 9 it cost 400gold (or whatever the currency is) to "buy" back lost exp from dying.  It is not a nasty death like you may be thinking.  If I remember right it is about 1000 exp at level 8 which was about 2-3 mobs of equal level. 

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • ValentinaValentina Member RarePosts: 2,108

    Awesome. But XP loss? Bleh. But that might be changed for the US, and EU version's of the game....I hope...

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Valentina


    Awesome. But XP loss? Bleh.

    You're a WoW noob aren't you....

     

    Whats wrong with death penalties? You know, having the game world actually feel like a WORLD, with consequences to your actions, instead of WoW, raining gumdrops and rainbows down from the sky if you trip and scrape your knee. 

  • LocklainLocklain Member Posts: 2,154
    Originally posted by SignusM

    Originally posted by Valentina


    Awesome. But XP loss? Bleh.

    You're a WoW noob aren't you....

     

    Whats wrong with death penalties? You know, having the game world actually feel like a WORLD, with consequences to your actions, instead of WoW, raining gumdrops and rainbows down from the sky if you trip and scrape your knee. 

    I have to agree, the penalty is slim but run around like an idiot and it will pile up fast.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • EphimeroEphimero Member Posts: 1,860

    XP loss is easy to advoid, don't die.

     

    On topic, he is level 7, he is on the tutorial zone, and the non fed-ex quests are hard to do if you dont understand them.

    Consider that before jumping on conclussions.

  • LocklainLocklain Member Posts: 2,154

    I must say the thing that impresses me the most is how the game engine handles foot placement.  I mean why has not other game made it so your feet are actually STANDING on the steps or on the decline of the hill.  Notice the foot placement on the below pic.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • PrintscreenPrintscreen Member UncommonPosts: 100

    Stop teasing me with all this good stuff, when is good estimate that this game will come out fully ready to play, not some beta event. 2 months? 3? 4?

    Tell me, i'm bored with fallout3, oblivion, ai sp@ce, etc, etc.

  • LocklainLocklain Member Posts: 2,154
    Originally posted by Printscreen


    Stop teasing me with all this good stuff, when is good estimate that this game will come out fully ready to play, not some beta event. 2 months? 3? 4?
    Tell me, i'm bored with fallout3, oblivion, ai sp@ce, etc, etc.

    People seem to be speculating that the US launch will be somewhere around May 2009.  I am hoping even sooner than that.  NCsoft has been working on the translation for a while now so as far as I know that is the only thing holding them up.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • LukeionLukeion Member Posts: 41

    That UI does not look fun at all..:(

  • ThenariusThenarius Member Posts: 1,106
    Originally posted by Locklain

    Originally posted by Printscreen


    Stop teasing me with all this good stuff, when is good estimate that this game will come out fully ready to play, not some beta event. 2 months? 3? 4?
    Tell me, i'm bored with fallout3, oblivion, ai sp@ce, etc, etc.

    People seem to be speculating that the US launch will be somewhere around May 2009.  I am hoping even sooner than that.  NCsoft has been working on the translation for a while now so as far as I know that is the only thing holding them up.

    So they need 5-6 months just for translation? Well, at least they are gonna do it right, L2's skill translations were just horrible.

  • PrintscreenPrintscreen Member UncommonPosts: 100

    arg...ok, guess i'll go sub in some other mmo for the meantime

  • EphimeroEphimero Member Posts: 1,860
    Originally posted by Lukeion


    That UI does not look fun at all..:(

     

    There are 2 kinds of UI.

  • LocklainLocklain Member Posts: 2,154
    Originally posted by Lukeion


    That UI does not look fun at all..:(

    The UI is very simplistic and because I have no idea how to read Korean I cannot make any adjustments to it.  Everything you need is right there, though far too large for what I am used to.  Running at 1920x1200 when the UI takes up 1/4 of your screen there really should be an option to scale it.  But again there may be and I am just Korean inept.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by ssnautilus


    So the basic summary is = WoW-like??


    What unique features did you come across? What sets it apart from all other MMOs besides the purty gfx and some stylized skill animations?

    You can fly,that was VERY obvious to me in there latest video.The WHOLE video was about flying,they are trying to use a superficial niche idea to garner players.Vendors? lol again nothing new and expected from an asian game.So.... so far we got boring same old quests and vendor stalls...nothing here from this post.

    Smooth game play?I hear a lot of talk about that lately,not just this game.I would rather have a buggy combat system if it meant being unique or full of ideas and skill.Bugs can and will always be worked out of every game,a poor design and system won't be,you are stuck with it.The truth of the matter is that,a game with fewer bugs is probably that way for a reason,there is little content there to mess up,complex formulas and several sub programs will likely cause more problems.

    Personally the OP,did nothing for me ,because i really can't believe word of mouth from anyone that went through an effort to get on a Korean beta?That tells me it's a fan boy that is willing to look blind at a game.

    I want to hear from a player who couldn't care less about this game,and will give me an unbiased report,better yet i want to test it for myself.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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