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EDIT: I ended up playing a game that did exp loss right so I changed my mind on this issue. Since FFXI was the most tedious, gameplay-restrictive MMORPG I ever played it just gave me a bad impression of exp loss. Its good to see some developers can implement it correctly and I'm pretty sure from what I've heard Aion has too.
Waiting for:
-Games-
-Re-Launch of Hellgate:London US/EU Servers
-Diablo 3
-A PvE centric MMORPG with-
-Fast paced twitch-action combat that requires hand-eye coordination, where you can manually aim your attacks instead of having to acquire/lock target(s) first.
-FPS-style WASD and mouse control that determine your overall success when attacking or defending.
Comments
Hate to break it to you, XP loss on death will defintely be in the game. You can buy some of that XP back from a Healer.
No information if you can lose a level or not though.
"There is as yet insufficient data for a meaningful answer."
You might call it outdated but its one of the more effective death penalty that actually carries meaning and its a pretty reasonable consequence. Every other type of death penalty is like a slap on the wrist compared to losing exp or dropping items. It adds risk and be thankful they're not making you drop items like in L2.
Besides, what's losing a few % of exp in this era of easy leveling compared to how things were done before.
xp loss never really botherd me in L2 and FF11..
March on! - Lets Invade Pekopon
Yeah it never bothered me either. So much actually that I started playing FFXI again.
I like xp loss compared to WoW you just get dmged equipment or just run back to your body.
Since most people says this isn't an asian grinder (check that thread) this shouldn't be much of a problem, in fact, it would be better than our old-new friend, XP debt.
XP loss only hurts when you have to work 12 hours to recover the XP you lost after counting things like healers or potions that recovers some portion of the lost XP. If the game is going to have XP loss and won't be another asian grinder, it certainly needs to have a de-level system, otherwise losing XP would be another form of XP debt.
So what's your idea for a death penalty? I hate when people just ramble on and whine.
The only fun mmo I ever played had 50% exp loss and possible item loss as well. It made it a pain in the ass to die, something to be affraid of and that fear was worth every minute. You didn't lose exp when killed by another player but you could still drop items.
The one thing I agree with is losing a level, that's gay.
YOU CANNOT, AND I REPEAT CANNOT "DELEVEL" FROM EXP LOSS.
He speaks the truth.
Well I hope if you dont have enough buffer you d-lvl. Otherwise an xp lose is prety pointless. because once you hit max you had nothing to fear. I bettcha there will be no deatwarping on mass scale like in a lot of games.
I had no problem with the way FFXI was set up. I death warped some but I made sure I never d-leveled. In ffxi you took a major xp lose if you home pointed. I like that system and I hope it works roughly same way. Death is something to be feared. Not a tool to be used.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
Death penalty = good. Makes people think twice before zerging like a bunch of n00bs
Go play fxii seriously, there is nothing to fear of xp loss, you'll probably enjoy it more than you think if its implented like fxii, it's only type of death pen i like, it adds more brain cells to noobs who zerg and run into a dungeon spawning and runnin back,
He speaks the truth.
Well they did it in FFXI I don't see a problem with it.
Yea, there aint nothin wrong with delevel.. Once you hit max in fxii you couldn't delevel or something anymore so it was all good by then =/
It's really not that bad, and the healer vendor restores almost all the xp. Not sure if this changes at later levels or not.
You also get a 60 second debuff that from what I have noticed only snares you. I'm assuming to prevent zergs.
It has a death penalty. Trust me when I say that dying isn't hard at all if you aren't careful, so you must be extremely careful while pveing unless you want to spend thousands and thousands of gold recovering.
There's an easy way to advoid it though, what about not dying? OP and players alike are so confortable in the easy mode status that their requests ruin the fun for those who want to feel the game as something challenging.
If you don't enjoy death penalties and becoming affected after a death, skip this one, I'll enjoy it for the both of us.
2+2= 4 , Seems like simple and wise deduction right here. Losing XP will never hurt as much as it does in L2 or FFXI for that matter. Not when XP is easily gained again....
The DP in Eq2 is so lame, I die there and I don't care, not even a little... And WoW, the thing I hated there is frickin' corpse runs, talking about an old outdated death penalty you can't have more outdated then a corpse run...
(,,,)=^__^=(,,,)
not to be a dick here but have you ever considered that some people see nothing challaging in an mmo and just play it to have a fun time with their buddys and girlfriend. Raids can be challaging if they are well scipted an not item check like but thats the big exeption.
and that these people feel that a death penalty is just a chore to keep you from progressing through the content wich will enevidable end, at wich point some people always will quit the game
I can't say that I agree with you about the exp loss being a bad way to go for a death penalty. There needs to be consequence for dieing ingame and I'm sorry to say but WAR's approach was pathetic. It was merely a reflection of modern days philosophy of I want it & I want it now for nothing or next to nothing (usually just so people can avoid arguments with thjose who disagree with them). I'm telling you the wait & work can be agrevating but there is no feeling of reward that can compare with something you've put time & effort into acheiving. If you can't understand this then you've obviously never worked for something like this. And exp loss isn't lost game time it's a mistake youu can learn from in order to get it right the next go at it.
Learn to work for things.
QFT
10chars
you dont need punishment to learn from a mistake. the simple fact that you didnt make it tells you that you did something wrong.
you dont need punishment to learn from a mistake. the simple fact that you didnt make it tells you that you did something wrong.
well there is a differnce of opinon here with this so it boils down to Aion. In Aion there is an xp lose death penalty so you have 2 options play the game and get over it. Or dont play it. Its that simple. The choice is yours
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
What it comes down to is that it's a game and usually games have a losing aspect. Play poker; one of you is going to lose (or more), old style arcade games; you lost you started ALL over ect...
The thing is people are now used to consequence free gaming and while that's ok for some games, there isn't much challenge. Oh but it's not about challenge, it's about fun!! But isn't challenge fun? Do you not play chess to beat the guy and lose your people (I forget what you call them...) ?
Anyhoo, IF the DP was as harsh as L2 I wouldn't be too happy, however I doubt that to be the case.
(,,,)=^__^=(,,,)
Death penalties are fine with me, as long as the penalties are from PvE deaths and not from PvP. With PvE it is your decision to venture into dangerous areas and attempt to kill difficult mobs, so the penalty adds risk factor.
But with PvP you don't always have a choice, so there should be no penalty when another player decides you should die. It would also add to risk factor here, but i don't need another reason to run from players who overpower me and may decide to kill me again and again, until they get bored or i leave / log out. Besides i would rather fight back and die than run, even if i didn't want to fight to begin with.
Actually, I don't really even die that much in MMORPG... Only game where my character die alot and can delevel is FFXI, but I still had a very good time since the point with easy death is that the mobs are THAT challenging that even one mistake against a boss/god/groundking/seagod will basically kill you and everyone else, not much safety net in that game, but how fast you can gain exp is based on how smart a player you are anyways, so it wasn't a big deal. Actually after year 2 in FFXI, even the gods feel like a joke now.
However, I am not sure if Aion will apply the system where PK death result in no exp loss as some other MMORPG. On all other MMO, a really really bad day would mean I died 5 times in 24 hours One or sometimes even two will always be out of my idiocy to go AFK in a dangerous places. I am not really worried about the death pentalty much. PK deaths however, it is a different story.