To be remembered so many years after I quit is extremely humbling. Thats what SWGs crafting system allowed though, to be remembered for something different.
Thanks folks. Good times indeed.
P.S. Im pretty sure we were north-ish of Theed, at the base of a fairly large platuea. New Roseholme was the name of our player run city.
Sounds about right. That valley was the most I frequented for replacement equipment. Can't recall the city name, but a whole lot of shops were lined up especially on the riverbanks along the way towards the delta in the North.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
I wonder if anyone rememebers picking up weapons from Imhotenka Vica'Roth on Gorath.
I loved this crafting system like it was my own child. The next MMO I disappear into is going to have a system like this; I'd love to get into EVE's, but the crafting in that game is so high-level in general that it seems impossible to get production started. Micro-oriented custom-crafted items were my favorites; I didn't even really keep a stock, I just sold customized weaponry whenever possible and put loads and loads of low-level CDEFs and things onto the Bazaar. Early on, there was nothing like selling cheap CDEF weapons for the recursive XP.
God, I loved SWG pre-CU/NGE. I miss it every time I start thinking about cool crafting systems.
I wonder if anyone rememebers picking up weapons from Imhotenka Vica'Roth on Gorath. I loved this crafting system like it was my own child. The next MMO I disappear into is going to have a system like this; I'd love to get into EVE's, but the crafting in that game is so high-level in general that it seems impossible to get production started. Micro-oriented custom-crafted items were my favorites; I didn't even really keep a stock, I just sold customized weaponry whenever possible and put loads and loads of low-level CDEFs and things onto the Bazaar. Early on, there was nothing like selling cheap CDEF weapons for the recursive XP. God, I loved SWG pre-CU/NGE. I miss it every time I start thinking about cool crafting systems.
You'll be very, very hard pressed to find a similiar (or better) crafting system than Pre-CU SWG's, even today. After playing some of the later "big name" MMOs such as LotRO, AoC, and WAR, there's 2 disturbing trends towards crafting.
1) Crafting is overly simplistic. The results always come to 1 result, maybe the chance of 1 improved result. Between the 3 I mentioned, LotRO has a better crafting system, but it itself is like putting up a Coloring Book next to a painting by Picasso if compared to Pre-CU SWG crafting.
2) Crafting seems to be more tacked on. As if the devs HAD to implement it, as if forced to. Just look at the simple system and the unvaried, usually lame crafting results. Not to mention a push for "raid gear" or loot drops trumping crafted products.
If anything, I predict the trend to continue with later MMOs and lame crafting systems.
Nobody has the balls for innovation or setting themselves apart from other MMOs anymore. Yes, this includes The Old Republic, especially after reading a disturbing article on it in PC Gamer... felt like I was reading some statements from good 'ol Smed after reading that article.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Comments
Sounds about right. That valley was the most I frequented for replacement equipment. Can't recall the city name, but a whole lot of shops were lined up especially on the riverbanks along the way towards the delta in the North.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
I wonder if anyone rememebers picking up weapons from Imhotenka Vica'Roth on Gorath.
I loved this crafting system like it was my own child. The next MMO I disappear into is going to have a system like this; I'd love to get into EVE's, but the crafting in that game is so high-level in general that it seems impossible to get production started. Micro-oriented custom-crafted items were my favorites; I didn't even really keep a stock, I just sold customized weaponry whenever possible and put loads and loads of low-level CDEFs and things onto the Bazaar. Early on, there was nothing like selling cheap CDEF weapons for the recursive XP.
God, I loved SWG pre-CU/NGE. I miss it every time I start thinking about cool crafting systems.
You'll be very, very hard pressed to find a similiar (or better) crafting system than Pre-CU SWG's, even today. After playing some of the later "big name" MMOs such as LotRO, AoC, and WAR, there's 2 disturbing trends towards crafting.
1) Crafting is overly simplistic. The results always come to 1 result, maybe the chance of 1 improved result. Between the 3 I mentioned, LotRO has a better crafting system, but it itself is like putting up a Coloring Book next to a painting by Picasso if compared to Pre-CU SWG crafting.
2) Crafting seems to be more tacked on. As if the devs HAD to implement it, as if forced to. Just look at the simple system and the unvaried, usually lame crafting results. Not to mention a push for "raid gear" or loot drops trumping crafted products.
If anything, I predict the trend to continue with later MMOs and lame crafting systems.
Nobody has the balls for innovation or setting themselves apart from other MMOs anymore. Yes, this includes The Old Republic, especially after reading a disturbing article on it in PC Gamer... felt like I was reading some statements from good 'ol Smed after reading that article.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)