Actually, WAR is a lot worse of than AoC could ever be. Disgusted as I was when I quit AoC a few months ago, I still thing the faults with that game were mostly fixable. Funcom aimed too high, and if they are ever to recover they will have to work hard. But the same is certainly not true about WAR, if anything they aimed too low, straight at the lowest common denominator, and between WoW and various free to play games that niche is filled.
And it's painfully obvious that everything about WAR is very outdated, it would take some extreme measures to bring the game up to a modern standard, including, but not limited to an engine swap. And that would still leave the more important issues steming from the fundamentaly flawed design of the game. It was meant from the start to be a scenario grind, and it shows, even though they tried to slap on some other elements at a late stage of the development.
Actually, WAR is a lot worse of than AoC could ever be. Disgusted as I was when I quit AoC a few months ago, I still thing the faults with that game were mostly fixable. Funcom aimed too high, and if they are ever to recover they will have to work hard. But the same is certainly not true about WAR, if anything they aimed too low, straight at the lowest common denominator, and between WoW and various free to play games that niche is filled. And it's painfully obvious that everything about WAR is very outdated, it would take some extreme measures to bring the game up to a modern standard, including, but not limited to an engine swap. And that would still leave the more important issues steming from the fundamentaly flawed design of the game. It was meant from the start to be a scenario grind, and it shows, even though they tried to slap on some other elements at a late stage of the development.
Fair point.
Tacking stuff on as you go, has been the downfall of a lot of previous games. Fudge, fudge, fudge..
This comparison is and epic fail. In AOC we didn't even have PVP xp until after 3-4 months..
Atleast in warhammer you get 80 levels of RR. Try playing a game with a huge zerg in 1 small area for 4 month without getting ANYTHING for PVP. No goals, No XP, no meaning whatsoever.
If you haven't played AOC for more than 2-4 month you don't even have the right to post in this thread. AOC hade great potential but its just a boring Keshatta zerg that never will be fixxed.
Comments
Actually, WAR is a lot worse of than AoC could ever be. Disgusted as I was when I quit AoC a few months ago, I still thing the faults with that game were mostly fixable. Funcom aimed too high, and if they are ever to recover they will have to work hard. But the same is certainly not true about WAR, if anything they aimed too low, straight at the lowest common denominator, and between WoW and various free to play games that niche is filled.
And it's painfully obvious that everything about WAR is very outdated, it would take some extreme measures to bring the game up to a modern standard, including, but not limited to an engine swap. And that would still leave the more important issues steming from the fundamentaly flawed design of the game. It was meant from the start to be a scenario grind, and it shows, even though they tried to slap on some other elements at a late stage of the development.
Fair point.
Tacking stuff on as you go, has been the downfall of a lot of previous games. Fudge, fudge, fudge..
This comparison is and epic fail. In AOC we didn't even have PVP xp until after 3-4 months..
Atleast in warhammer you get 80 levels of RR. Try playing a game with a huge zerg in 1 small area for 4 month without getting ANYTHING for PVP. No goals, No XP, no meaning whatsoever.
If you haven't played AOC for more than 2-4 month you don't even have the right to post in this thread. AOC hade great potential but its just a boring Keshatta zerg that never will be fixxed.