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Patch 1.05 released today....many CC changes left out

Well one thing Mythic knows how to do best is disappoint its player base.

Currently the Magus, SH, SW, and ENG are 4 of the least played classes in War because they

are broken classes which offer almost no real benefit to their side.

The Magus was nerfed all to hell, losing it's chaos rift (which was great) but has not been buffed up with

other abilities.....there were many changes in the last patch notes that were released like a week ago...but none of those will be released today........yesterday it was announcedd "cc changes will not be implemented in 1.05 because we need to do further testing on the test server" problem is the Magus is severly underpowered and I don't see any reason for further testing of this class. This class is BROKEN.

If it wasn't for the SH's size he would probably die more often, it's extremely Squishy with no real threat to any class...thus also the SH's buffs should of gone through today but they weren't just looking at the patch notes of the buffs that were supose to be implemented to the SH and you begin to realize how underpowered this class really is....BROKEN at the moment tho...letdown.

 

The ENg is also a very underpowered class...lost its most defining ability which was "magnet pull" like Chaos Rift, so it took a huge nerf, but still no buffs. This class is useless at the moment and I feel for the ENG and less and less people are playing this versatlile utility class. BROKEN

 

And last but not east, the Shadow Warrior another BROKEN class. If you look on Waralytics.com this class is also one of the least played. Probably one of the most squishy class' on order. at Level 40 with your base abilities you can plink for about 250-300 at a time, but when classes at Level 40 have around 7000-10000 HP, that is hardly nothing. Some of the SW's Ok abilities are Morale abilities which are BROKEN. They pigeon holed the SW into one ability, Festering Arrow which has a long cooldown timer and in order to get any good damage out of it, you need to have a morale 2 ability active to use it,and you have 6 seconds to launch an arrow to an open target, usually you can get it off 50% of the time like this and do some decent damage, but nonethe less this class is still BROKEN and many of the buffs it would of received would of greatly increased this class' versatility.

 

The other CC that didn't make it through are of course the Sorc/BW/and some Healer changes which I can understand they do need more testing, because these 3 classes among others are not as BROKEN as the 4 I mentioned above...

Some people say that Mythic listens to their player base but I beg to differ.....many people have been saying since day one, hell since beta, that the SW was broken, the SH broken

The BW, SORC are OP, Melee has too many Roots, snares....too much CC in the game, and here we are almost 2 months and still no changes....

Servers are dying....Mythic refuses to Merge servers because of the reprecussions from EA, which will probably not allow server merges because of the fear of Stock prices plumeting from the merge of servers.

Itemization is BROKEn...Stats that make no sense for a class to have.

Drops in Dungeons being BOP for other classes, that you cannot use, when the ones you do need don't drop is just frustrating.

No rewards for Defending a keep.

Graphic bugs causing Huge LAg.

And worst of all, server crashes when trying to take main objectives like the Maw or Reikwald during ciry sieges, resettin all zones and reversing them (EPIC FAIL) this game is built on total WAR between two relams, 100 players fighting at the same is near impossible when abilties take over 20 seconds to cast because of huge LAG.

Mythic, I don't know what to say no more, just severly disappointed at this company right now...

 

/rant off

 

fanbois flame away

Comments

  • HathiHathi Member Posts: 236

    Good post. Reflects much why i canceled subscription.

    A shame too. Now I am actually working instead of playing.. hehe

    Finally - Best site for Chuck Norris
    http://www.chucknorrisfacts.com/

  • gwarbott22gwarbott22 Member Posts: 22

    i wont flame you for what you think of the game atm since i too feel about  same way trying to lvl my sw is a pain but will do so in hope the balance this game in 6 months,i will still play with guildys but atm the RVR feels hollow and no reward realy for  it i mean put some nice carrots out there like random rare npcs spawns  in the lakes or something ,any ways i will still play this game in hope down road the problems we feel are there are changed for the beter....

  • markoraosmarkoraos Member Posts: 1,593

    As a resident fanboi I agree with most in the OP...

    However there are 2 things I don't agree with.

    1) The complaints are waaaay overblown. It's like saying WoW is "broken" because on sunday mornings I have to lfg for more than an hour to get an instance group.

    2) Those delays are an evidence that Mythic is actually listening and reacting to its playerbase, not the opposite. People pointed out those HOT nerfs won't go well with dps buffs.... Mythic tried em out on their test server and said "we were wrong" and decided to postpone changes until they can be sure they'll be all for the good. I can't see how this is wrong in any way - in fact, I think this is fantastic and groundbreaking in dev-player relations. I simply cannot compare this to the way my hunter was completely broken for 6 months until blizzard decided to mercifully do something about it - because they know "best" cause they got 10 million subs so they don't give a sh***. No comparison whatsoever.

  • JonMichaelJonMichael Member Posts: 796

    You act as if they're never going to add the changes to the live servers.  I'd much rather wait until 1.06 and have the changes tested more before putting them on live.   Smart move, Mythic.

    I too disagree with many of your complaints. 

    _________________________________
    JonMichael

    Currently: AION, an MMO Beta under NDA
    Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
    Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth

  • susanto1228susanto1228 Member Posts: 203
    Originally posted by markoraos


    As a resident fanboi I agree with most in the OP...
    However there are 2 things I don't agree with.
    1) The complaints are waaaay overblown. It's like saying WoW is "broken" because on sunday mornings I have to lfg for more than an hour to get an instance group.
    2) Those delays are an evidence that Mythic is actually listening and reacting to its playerbase, not the opposite. People pointed out those HOT nerfs won't go well with dps buffs.... Mythic tried em out on their test server and said "we were wrong" and decided to postpone changes until they can be sure they'll be all for the good. I can't see how this is wrong in any way - in fact, I think this is fantastic and groundbreaking in dev-player relations. I simply cannot compare this to the way my hunter was completely broken for 6 months until blizzard decided to mercifully do something about it - because they know "best" cause they got 10 million subs so they don't give a sh***. No comparison whatsoever.

     

     seems like your (2  has to do more with the HOT's and I agree with that, my  discussion has to do mainly with the magus, Sh, SW, and ENG, that is the main point of my post, I agree that the healer issue, which I don't know much about, needs to be look at more on the test server, but if you go look at the patch notes on the SW, SH, ENG, and MAGUS, you will see that the buffs that they received are minimal, but nonetheless they are buffs and those 4 classes need those buffs, actually what they need is survivability but don't think Mythic will give them any, I value your response, but again I don't disagree with some of the delays on Mythics part, but all th rest, itemization, HUGE lag, BOP for other classes, is GAMEBREAKING, try to take a whole zone for hours, and do scenarios just to have the server reset and give the other side back all the zones, that my friend is GAMEBREAKING, all you have to do is go into warhammeralliance forums/US Server/ to hear the frustration in there about server crashes.....

     

    For the person who responded about the Shadow Warrior, I have a Level 40 Shadow Warrior and after level 32, your abilities that you gain are Crap, many people want to SPEC/Assault Stance/ and Skirmish/   because the new changes in 1.06 will give you ballistics=strength conversion, so what?  when you are defending a keep how is that gonna help with your 65 ft reach??  

    Specing into SCOUT is the way too go, but once again when you reach level 40 you get HAIL OF DOOM which is laughable CC ability with no real damage ou put, people simply move out of the cone of fire, ridiculous.  After Millions of XP this is what you get as your level 40 elite skill???? what a joke.  

    Mythic put way too much emphasis on the Destruction Characters and left the Order characters out to dry.  That's the way it was in Beta, but they don't listen.

    I am a part-time Concept artist, and I'm here to tell you Asthetically looking the Order characters with their armor is subpar, compared to the Destro toons.  No uniqueness, No character, no "kool factor"   which yes, many people care about.

    Mark you think my Post is  Overblown, why don't you try leveling a Engineer to level 40, and you will see that the only person that thinks this post is overblown is one who knows nothing about being a Level 40 Engineeer with a grenade in your hand that does nothing next to damage, or with a wooden turret that launches bullets that the Destro toons just laugh at and destroy.

    But, I value your guys opinions, you always reply to my posts mark and I know you defend War, I would defend War too when I see negative posts, but they don't give me any reason too...

    Gears of war 2, Fallout 3, Farcry 2, fable 2   VS. War  hmmm.......

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by susanto1228

    Originally posted by markoraos


    As a resident fanboi I agree with most in the OP...
    However there are 2 things I don't agree with.
    1) The complaints are waaaay overblown. It's like saying WoW is "broken" because on sunday mornings I have to lfg for more than an hour to get an instance group.
    2) Those delays are an evidence that Mythic is actually listening and reacting to its playerbase, not the opposite. People pointed out those HOT nerfs won't go well with dps buffs.... Mythic tried em out on their test server and said "we were wrong" and decided to postpone changes until they can be sure they'll be all for the good. I can't see how this is wrong in any way - in fact, I think this is fantastic and groundbreaking in dev-player relations. I simply cannot compare this to the way my hunter was completely broken for 6 months until blizzard decided to mercifully do something about it - because they know "best" cause they got 10 million subs so they don't give a sh***. No comparison whatsoever.

     

     seems like your (2  has to do more with the HOT's and I agree with that, my  discussion has to do mainly with the magus, Sh, SW, and ENG, that is the main point of my post, I agree that the healer issue, which I don't know much about, needs to be look at more on the test server, but if you go look at the patch notes on the SW, SH, ENG, and MAGUS, you will see that the buffs that they received are minimal, but nonetheless they are buffs and those 4 classes need those buffs, actually what they need is survivability but don't think Mythic will give them any, I value your response, but again I don't disagree with some of the delays on Mythics part, but all th rest, itemization, HUGE lag, BOP for other classes, is GAMEBREAKING, try to take a whole zone for hours, and do scenarios just to have the server reset and give the other side back all the zones, that my friend is GAMEBREAKING, all you have to do is go into warhammeralliance forums/US Server/ to hear the frustration in there about server crashes.....

     

    For the person who responded about the Shadow Warrior, I have a Level 40 Shadow Warrior and after level 32, your abilities that you gain are Crap, many people want to SPEC/Assault Stance/ and Skirmish/   because the new changes in 1.06 will give you ballistics=strength conversion, so what?  when you are defending a keep how is that gonna help with your 65 ft reach??  

    Specing into SCOUT is the way too go, but once again when you reach level 40 you get HAIL OF DOOM which is laughable CC ability with no real damage ou put, people simply move out of the cone of fire, ridiculous.  After Millions of XP this is what you get as your level 40 elite skill???? what a joke.  

    Mythic put way too much emphasis on the Destruction Characters and left the Order characters out to dry.  That's the way it was in Beta, but they don't listen.

    I am a part-time Concept artist, and I'm here to tell you Asthetically looking the Order characters with their armor is subpar, compared to the Destro toons.  No uniqueness, No character, no "kool factor"   which yes, many people care about.

    Mark you think my Post is  Overblown, why don't you try leveling a Engineer to level 40, and you will see that the only person that thinks this post is overblown is one who knows nothing about being a Level 40 Engineeer with a grenade in your hand that does nothing next to damage, or with a wooden turret that launches bullets that the Destro toons just laugh at and destroy.

    But, I value your guys opinions, you always reply to my posts mark and I know you defend War, I would defend War too when I see negative posts, but they don't give me any reason too...

    Gears of war 2, Fallout 3, Farcry 2, fable 2   VS. War  hmmm.......

     

    Oh I agree that engineers and SWs need some love, no doubt about it. Especially in the solo part of the gameplay - they seem quite ok in larger groups but they do need some more oomph in 1v1 and small groups.

    However, I'm getting the jeebies when confronted with doom prophecies. Times are tough for those classes but it's not the end of the world... and for the love of god I can't see how postpoing a patch due to player feedback can be in any way wrong.

    Don't worry mate, I got an engi alt and some of my best friends are engineers and SWs. In my guild we all know they're a bit down at the moment but we count people and not dps or hps. I welcome your acid arrow any time of the day.

  • Lizard_SFLizard_SF Member Posts: 348

    Yeah, it totally sucks how they want to test massive game changes extensively instead of rolling them to live, and then, to make things WORSE, they take the things that DO work and roll THEM out, giving us a patch with functional new features while the in-development stuff stays on the test server! What's WRONG with them? Don't they know we LOVE broken patches which are patched the next day to fix the patches the previous patches broke? Sheesh.

    And it also sucks how they can't fix ALL the bugs AT ONCE. What's wrong with them? Don't they have magic elves like all the other companies do?

  • _Soneca__Soneca_ Member Posts: 23

    I few your pain, i play as Magus too, and as is said many time Magus is a crap sorc, the problema of magus is everything, pet is very weak, its a tower with low damage who cant move

    And i know at the end magus will stay as a crap sorc, they didnt have any good idea for a new class, they just made a new class with almost same skill as a sorc with a low damage

    Also, when ppl need DD's to make a dungeon, no one want Magus in the party....

  • orioniteorionite Member UncommonPosts: 139

    Mythic stated somewhere in the official 1.0.5/1.0.6 comments and discussions that releasing some of the C&C changes but not all of them would be a bad idea due to the way they are structured. Also, whenever you tweak one thing without counterbalancing the playing field somewhere else, you end up hot-fixing it later.

    I am disappointed the changes aren't in, but I'm totally in favour of what they did. Not only the HOTs were addressed but also the IB grudge mechanic. Both things, I personally, hated in the original 1.0.5 prelim. notes. They were reported by the testers, Mythic says: Yep, you're right, we need to adjust this.

    Ergo: Process is working as intended!

  • RetiredRetired Member UncommonPosts: 744

    they said they wanted to test the changes more. play test server if you want to see them, dsend feedback if something is wrong. id rather have the changes when they are ready and not rushed. reroll till they fix your classes.

  • CendhariaCendharia Member UncommonPosts: 319

    Just a short comment, probably not everyone has seen Mark Jacob's latest announcement/posting PRIOR to the servers going down for the update.

    He stated career changes were being held off til 1.0.6 or something like that, and that the BW/Sorc dots were not going to be buffed, that things would be tested out more on the PTS,  Public Test Server.

    Whether that makes any difference or not to the OP, well thats up to him/her.   They are going to review some of the original stated changes,  evidently some are going to be completely changed due to testers' feedback on the PTS.

    This is a good thing, imho...as I surely didn't agree with how some of it seemed to be going or what was planned.

    Just want to say if there are things in particular that make you unhappy with the game, the best way to let the Dev team know, is by providing ingame feedback.   I do all the time when I come across something that I think should be improved.

    Cend

     

     

  • kujiikujii Member UncommonPosts: 190

    No wonder they need more testing I have never even gotten into one rvr match on the test server and the population on it looks like 0 from what I have seen. 

  • susanto1228susanto1228 Member Posts: 203
    Originally posted by orionite


    Mythic stated somewhere in the official 1.0.5/1.0.6 comments and discussions that releasing some of the C&C changes but not all of them would be a bad idea due to the way they are structured. Also, whenever you tweak one thing without counterbalancing the playing field somewhere else, you end up hot-fixing it later.
    I am disappointed the changes aren't in, but I'm totally in favour of what they did. Not only the HOTs were addressed but also the IB grudge mechanic. Both things, I personally, hated in the original 1.0.5 prelim. notes. They were reported by the testers, Mythic says: Yep, you're right, we need to adjust this.
    Ergo: Process is working as intended!

     

      Once again, I don't care about the HOTS or IB's

    I am talking about the SW, SH, MAGUS, ENG....geez

    Guys I understand about how big an issue the IB and Healers stirred up when the patch notes first got realeased, this is not about those 2 classes or any others besides the 4 I mentioned......releasing the changes to these 4 classes would of not IMBALANCED the classes because these 4 classes are severly underpowered right now...what's so hard to understand about that, get on a SW at level 40 and plink a healer for 200 dmg at a time and you will see what I  mean.

  • CendhariaCendharia Member UncommonPosts: 319
    Originally posted by susanto1228

    Originally posted by orionite


    Mythic stated somewhere in the official 1.0.5/1.0.6 comments and discussions that releasing some of the C&C changes but not all of them would be a bad idea due to the way they are structured. Also, whenever you tweak one thing without counterbalancing the playing field somewhere else, you end up hot-fixing it later.
    I am disappointed the changes aren't in, but I'm totally in favour of what they did. Not only the HOTs were addressed but also the IB grudge mechanic. Both things, I personally, hated in the original 1.0.5 prelim. notes. They were reported by the testers, Mythic says: Yep, you're right, we need to adjust this.
    Ergo: Process is working as intended!

     

      Once again, I don't care about the HOTS or IB's

    I am talking about the SW, SH, MAGUS, ENG....geez

    Guys I understand about how big an issue the IB and Healers stirred up when the patch notes first got realeased, this is not about those 2 classes or any others besides the 4 I mentioned......releasing the changes to these 4 classes would of not IMBALANCED the classes because these 4 classes are severly underpowered right now...what's so hard to understand about that, get on a SW at level 40 and plink a healer for 200 dmg at a time and you will see what I  mean.



     

    I play both classes, magus and squigherder, and yes have to agree that they do need some "love" help or some revamping.  But this has been since beta that those classes have been the subject of conversation.  

    I hope that the lot of  those classes and other classes that may be underwhelming is improved once the 1.0.6 patch comes thru to live.    Matter of fact I am planning on getting on the test server myself if I can, and help report problems. 

    Til then we can only hope that Mythic is listening.   So far I think they have done a better job at listening than ANY other game I have played over the years, so I am willing to give them some time to improve.

    Cend

     

  • banthisbanthis Member Posts: 1,891

    While it sucks that I won't see a boost for my SH and my SW until 1.06 how can anyone befowl them for holding off on a part of the patch that isnt' ready.   They've done it this way since beta Major Class changes & Balancing never appears until all the changes for ALL the classes are ready.  Which is a balanced way to handle it instead of making 'flavor' of the month classes like WoW does by doing complete class rewrites for oen or two classes at a time. 

    Atleast now that IB's know they're not about to be uber nerfed they'll start playing their main's again..hopefully.  

    To be honest despite the imbalances which are not totally crippling to the classes in question I'd much rather see the RvR Lake changes asap then the class balance issues.  Balance isn't killing the game but lack of 'fun' is.   They need to add more for defenders and attackers and a public quest like system like we saw for Halloween.  It really gets boring fast to do soem PvE for gear then go grind Scenarios because no one shows up in the lakes consistantly.

  • Spamalot345Spamalot345 Member Posts: 118

    Don't speak EMO so I couldn't understand what the OP was saying. Don't bother to translate though, it's clear he's just another hater with nothing constructive to add:

    "bump...just really hate this game" - OP from 3 weeks ago, bumping a War hate thread.

  • orioniteorionite Member UncommonPosts: 139
    Originally posted by susanto1228

    Originally posted by orionite


    Mythic stated somewhere in the official 1.0.5/1.0.6 comments and discussions that releasing some of the C&C changes but not all of them would be a bad idea due to the way they are structured. Also, whenever you tweak one thing without counterbalancing the playing field somewhere else, you end up hot-fixing it later.
    I am disappointed the changes aren't in, but I'm totally in favour of what they did. Not only the HOTs were addressed but also the IB grudge mechanic. Both things, I personally, hated in the original 1.0.5 prelim. notes. They were reported by the testers, Mythic says: Yep, you're right, we need to adjust this.
    Ergo: Process is working as intended!

     

      Once again, I don't care about the HOTS or IB's

    I am talking about the SW, SH, MAGUS, ENG....geez

    Guys I understand about how big an issue the IB and Healers stirred up when the patch notes first got realeased, this is not about those 2 classes or any others besides the 4 I mentioned......releasing the changes to these 4 classes would of not IMBALANCED the classes because these 4 classes are severly underpowered right now...what's so hard to understand about that, get on a SW at level 40 and plink a healer for 200 dmg at a time and you will see what I  mean.

    And if you had bothered to read the first paragraph, then you would see that everyone is aware of it, but they want to release all career changes at once, as they need to be balanced against each other. My main is an engineer, so I know full well what you are talking about. And the fact that you don't care about something doesn't necessarily mean, it's not relevant, now, does it? Talk about self-centered....

  • Jackio81Jackio81 Member, Newbie CommonPosts: 418
    Originally posted by susanto1228


    Well one thing Mythic knows how to do best is disappoint its player base.
    Currently the Magus, SH, SW, and ENG are 4 of the least played classes in War because they
    are broken classes which offer almost no real benefit to their side.
    The Magus was nerfed all to hell, losing it's chaos rift (which was great) but has not been buffed up with
    other abilities.....there were many changes in the last patch notes that were released like a week ago...but none of those will be released today........yesterday it was announcedd "cc changes will not be implemented in 1.05 because we need to do further testing on the test server" problem is the Magus is severly underpowered and I don't see any reason for further testing of this class. This class is BROKEN.
    If it wasn't for the SH's size he would probably die more often, it's extremely Squishy with no real threat to any class...thus also the SH's buffs should of gone through today but they weren't just looking at the patch notes of the buffs that were supose to be implemented to the SH and you begin to realize how underpowered this class really is....BROKEN at the moment tho...letdown.
     
    The ENg is also a very underpowered class...lost its most defining ability which was "magnet pull" like Chaos Rift, so it took a huge nerf, but still no buffs. This class is useless at the moment and I feel for the ENG and less and less people are playing this versatlile utility class. BROKEN
     
    And last but not east, the Shadow Warrior another BROKEN class. If you look on Waralytics.com this class is also one of the least played. Probably one of the most squishy class' on order. at Level 40 with your base abilities you can plink for about 250-300 at a time, but when classes at Level 40 have around 7000-10000 HP, that is hardly nothing. Some of the SW's Ok abilities are Morale abilities which are BROKEN. They pigeon holed the SW into one ability, Festering Arrow which has a long cooldown timer and in order to get any good damage out of it, you need to have a morale 2 ability active to use it,and you have 6 seconds to launch an arrow to an open target, usually you can get it off 50% of the time like this and do some decent damage, but nonethe less this class is still BROKEN and many of the buffs it would of received would of greatly increased this class' versatility.
     
    The other CC that didn't make it through are of course the Sorc/BW/and some Healer changes which I can understand they do need more testing, because these 3 classes among others are not as BROKEN as the 4 I mentioned above...
    Some people say that Mythic listens to their player base but I beg to differ.....many people have been saying since day one, hell since beta, that the SW was broken, the SH broken
    The BW, SORC are OP, Melee has too many Roots, snares....too much CC in the game, and here we are almost 2 months and still no changes....
    Servers are dying....Mythic refuses to Merge servers because of the reprecussions from EA, which will probably not allow server merges because of the fear of Stock prices plumeting from the merge of servers.
    Itemization is BROKEn...Stats that make no sense for a class to have.
    Drops in Dungeons being BOP for other classes, that you cannot use, when the ones you do need don't drop is just frustrating.
    No rewards for Defending a keep.
    Graphic bugs causing Huge LAg.
    And worst of all, server crashes when trying to take main objectives like the Maw or Reikwald during ciry sieges, resettin all zones and reversing them (EPIC FAIL) this game is built on total WAR between two relams, 100 players fighting at the same is near impossible when abilties take over 20 seconds to cast because of huge LAG.
    Mythic, I don't know what to say no more, just severly disappointed at this company right now...
     
    /rant off
     
    fanbois flame away

     

    Dude if you can't handle these early days, the process dealing with bugs and class imbalances that will probably take months to a year to fix, set the game aside for a while and hopefully things will get better after a few patches.

     

    From what I've been hearing AoC isn't  as bad as it use to be at launch now, and that game was "bad!!"

     

    In all actuality that's what I'm planing on doing right now.

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