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Witch Elf / Nerf them or better remove them completly from the game.

Witch Elf do not belong to Warhammer online, they are a disturbing and gamebreaking class for all others.

 

Dual wielding and procs from two weapons. So much damage that even a White Lion with 7000 HP and medium armor drops in a few seconds.

FACT IS > 6000-7000 damage in under 5 seconds to most classes and thats a Design failure.

Witch elf are the class that ruin this game for me. I want them removed or nerfed into oblivion.

MARK JACOBS you cant be serious and i dont believe you that you think its ok that one class can Dominate all others. Witch Elfs are doing 150% to much damage compared to all other classes.

 

I am fine with dieing but not in 5s in WORDS Five seconds....

 

 

 

 

 

 

 

 

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Comments

  • ComanComan Member UncommonPosts: 2,178

    Stop running :P

     

     

    They have this spell with does damage every move you do. I do however believe that spell is overpowered (Becouse if you stand still as a healer you dead and if you run away you will be dead)

     

    Btw patch 1.06 will have a lot of class fixes...was supposed to be released in 1.05 however prosponed for testing.

  • vampypantsvampypants Member Posts: 4

    nerf them

  • _Shadowmage_Shadowmage Member Posts: 1,459

    They are the mirror class of Witchhunters - so are you saying witchhunters should also be removed?

    And they should have got a nerf in the latest patch witht heir skill that ignores 100% of armor being dropped back to 50% ignore.

    But firstly - dont let them run around you - as many of their attacks get bonus damage from the side / rear.

    No offence intended - but maybe you should ask some advice over at Warhammer Alliance I dont see anyone posting in the white lion forum complaining about Witch Elves.

  • UrrellesUrrelles Member Posts: 574

    Witch elves do mass damage but they are not a problem. This is coming from a person who plays a runepriest.  I went into tier 3 at around level 22 and was able to defend myself against most witch elves.  This is literally the first game where I don't find the stealth class to be ridiculously overpowered.  I HATE STEALTH CLASSES.

    If I ignore a witch elf I die in 10 seconds average.  If I use my defense abilities I add another 20 seconds to my time to live, which is more than enough for my team to kill the attacker.

    I find Marauders to be more of a pain since their damage seems about the same as a witch elf but they also get to disable able, pop multiple sprints, slow my casting times, and just dish out ridiculous burst damage.

  • saturn1234saturn1234 Member UncommonPosts: 111

    I am just going to give you the tried and true best advice for any game when it comes to nerf/buff threads.

     

    Play the class and then you will understand. 

     

    Also pretty much every class has a detaunt, White Lions included.  So unless you are getting killed by two witche elves at once, you should be just detaunting them and then dpsing them down.  At that point they have 2 options, stop attack you and detaunt also, or try and dps you down still, which will most likely result in their death.

     

    Witch Elves do rock if you enjoy their playstyle, which is basically all offense and very little defense.  But they are incredible difficult to play.  Most of your time in scenarios is just dropping a healer as fast as possible and then dying.

     

    Although occasionally when you get a really unorganized and not class balanced order team you can tear a ton of people up.  But it has alot to do with positioning.  You have to go after people that the rest of the people arent going to notice.

     

    My other advice is stop running around alone.  In a team game it is best to stick with your team -.-

  • redcap036redcap036 Member UncommonPosts: 1,230
    Originally posted by Coman


    Stop running :P
     
     
    They have this spell with does damage every move you do. I do however believe that spell is overpowered (Becouse if you stand still as a healer you dead and if you run away you will be dead)
     
    Btw patch 1.06 will have a lot of class fixes...was supposed to be released in 1.05 however prosponed for testing.



     

    As a Witch Elf player, I totally agree, Stop running!  

    "Please, I have a lot of other Order players to kill and I can't waste my time chasing after each one, just stand still and I'll make it quick, oh that's right, you already know how quick I can be and by all means, feel free to fight back, I wouldn't want you to feel that you didn't have a chance."

  • MampiMampi Member UncommonPosts: 83

    If you're playing a WL try pack hunting/brute force/tearing blade/loner spec. They wont last long seeing as they have no armour. White lions can pump out some amazing DPS with the right build. I play a white lion and I have never had a problem with witch elves.

  • NeikoNeiko Member UncommonPosts: 626

    White lion? Not taking tons of damage? NERF DPS CLASSES THAT KILL IT!

    Seriously? You're not a tank. Not even a secondary tank. Don't try to tank dps classes. You have no where near the amount of hp, toughness, and armor to tank anything for that long. Don't want to die from WH/WE? Roll a tank. And don't keep your sides/back to them. You'll lose all the extra defense you get from your armor.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by Neiko


    White lion? Not taking tons of damage? NERF DPS CLASSES THAT KILL IT!
    Seriously? You're not a tank. Not even a secondary tank. Don't try to tank dps classes. You have no where near the amount of hp, toughness, and armor to tank anything for that long. Don't want to die from WH/WE? Roll a tank. And don't keep your sides/back to them. You'll lose all the extra defense you get from your armor.

     

      That's bad advice, because WE can currently dominate tanks due to their unmitigated procs. WH on the other hand... well..they're no WE.

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • ZorgoZorgo Member UncommonPosts: 2,254

    I'd like to start compiling a list of all the classes which I've see people post should be nerfed or removed from game:

    10. Ironbreaker/chosen

     9. witch hunter/witch elf

     8. rune priest/zealot

     7. archmage/shaman

     6. warrior priest/disciple

     5. squig/lion

     4. engineer/magus

     3. marauder

     2. shadow warrior

    and of course the number 1: BW/Sorc.

    Are all of you actually too blind to see that the game has a balance where some classes will always dominate you, you will always dominate another class and there is another class you will be in a dead heat with for hours. It was stated for crissakes: rock paper scissor balance. They also said it was there full intention to make classes that are loved and hated. They want you to hate your dominating class for whatever you play. They want you to think that the one you dominate is a wuss. This was there purposeful design. When they see threads like this they produce an evil grin and laugh, "did my will".

    None of them need to be nerfed or removed or anything. You just need to re-think your entire strategy.

  • naldricnaldric Member UncommonPosts: 909

    That's just plain silly, i dont think they are overpowered, hell, with my swordmaster i can take two of them at the same time and kill them, with my BW if i manage to cage, escape out of range and stop, i can usually kill them, or at least die and kill them with the remaining dot.

    They are not overpowered, they are just perfect for squishy killing, which sometimes they cant even do, and well everytime i died to a witch elf, i would just wait for her to jump someone else and kill her back.

  • GodliestGodliest Member Posts: 3,486

    Detaunts and the fact that they got almost no armor. WEs charge in score one kill and then blow up, unless you leave them be. I've only got up to T3 but as far as that goes I can't say that WEs ever get overpowered since they can be dealt with quite easily and they are usually just an eye for an eye class.

    image

    image

  • PieRadPieRad Member Posts: 1,108
    Originally posted by saturn1234


    I am just going to give you the tried and true best advice for any game when it comes to nerf/buff threads.
     
    Play the class and then you will understand. 
     This is true. play the class you think is overpowered, and you'll see the weaknesses of that class too.
    Also pretty much every class has a detaunt, White Lions included.  So unless you are getting killed by two witche elves at once, you should be just detaunting them and then dpsing them down.  At that point they have 2 options, stop attack you and detaunt also, or try and dps you down still, which will most likely result in their death.
     Uhm.. detaunting only works as long as you dont do any damage to the target whom you detaunted. As soon as you land any damage on the target, your detaunt will be gone.
    Witch Elves do rock if you enjoy their playstyle, which is basically all offense and very little defense.  But they are incredible difficult to play.  Most of your time in scenarios is just dropping a healer as fast as possible and then dying.
     i agree, if you play on a good team, there will be people around the healers to kill WE's and WH's that have found their way behind enemy lines.
    I havent played one, but i am sure i saw one say something about 100% ignore armor, that is just ridicoulus, whats the point in being a tank then, if they can do as much damage to you as they would to a clothie. Not to forget the "move and you die" ability, its way OP.
    Although occasionally when you get a really unorganized and not class balanced order team you can tear a ton of people up.  But it has alot to do with positioning.  You have to go after people that the rest of the people arent going to notice.
     I agree... 1v1 i'd say WE/WH is the best class out there, but WAR is more team based, so it all comes down to how organized order team, and destro team are.
    My other advice is stop running around alone.  In a team game it is best to stick with your team -.-
    True that, but in PUG's there will always be some newbs running around, thinking they are SO uber they can kill anyone and everyone on their path. and since they made it so only groups, and not warbands can join scen together, 50% of the ppl in a scen will always be random.
    they could make it so that, if you are in a warband you can only queue the whole warband if you are 12 or less, otherwise its "join solo" or "join group".



     

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  • phluuxphluux Member Posts: 211

    Someone died in RvR.

  • JonMichaelJonMichael Member Posts: 796

    WE's do not need to be nerfed or removed from the game... and this is coming from someone who plays a BW as a main!

    I can't tell you the times I've been killed in less than 5 seconds from one of them.  I've had them stealthed at my spawn point in scenarios and they have me down before I know it... over and over again, until someone else from my group respawns and can help me take care of her. ;)

    It's all in how you play the game.  Knowing WE's can take you down easily, you need to stay with your group... for BW's, stick with the RDPS in your group.. especially next to healers.  If you're melee, stick near your tank so that the healers can see you're getting attacked.

    I hate when people call for nerfs because a certain class can take you down.  We all have strengths and weaknesses, and the WE's weakness is light armor. 

     

     

    _________________________________
    JonMichael

    Currently: AION, an MMO Beta under NDA
    Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
    Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth

  • JonMichaelJonMichael Member Posts: 796
    Originally posted by mcharj11

    Originally posted by _Shadowmage


    They are the mirror class of Witchhunters - so are you saying witchhunters should also be removed?



    And they should have got a nerf in the latest patch witht heir skill that ignores 100% of armor being dropped back to 50% ignore.



    But firstly - dont let them run around you - as many of their attacks get bonus damage from the side / rear.



    No offence intended - but maybe you should ask some advice over at Warhammer Alliance I dont see anyone posting in the white lion forum complaining about Witch Elves.

     

    Witch Hunters are weaker than Witch Elves, the Wotch Elf has less stats to focus on boosting than the Witch Hunter which has to balance out strength, ballistics, and weapon skill.



     

    Exactly.  I do think WH's do need a boost to bring them in line with the WE's damage.

    _________________________________
    JonMichael

    Currently: AION, an MMO Beta under NDA
    Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
    Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth

  • HricaHrica Member UncommonPosts: 1,129
    Originally posted by phluux


    Someone died in RvR.



     

    LOL true dat!!

    Some one died and got all emo!

  • MrListerSirMrListerSir Member Posts: 99

    At 12-20 especially WE are very powerful, I realise that the OP has a T4 character and is speaking from that viewpoint, but hear me out.

    At R12 you can do a PQ in Marshes of Madness to get this influence reward:

    Bonerender's Shank

    http://www.wardb.com/item.aspx?id=27808#influence-reward

    A nearly 30DPS dagger at R12, if that is not OPed and giving the career a defineable advantage at 12-20, then strike me down with lightning.

     

    In comparison, lets review an R11 blue world drop dagger

    Blood-Soaked Makhaira

    http://www.wardb.com/item.aspx?id=405281

     

    and an R18 influence reward dagger:

    Blightstone Skiver

    http://www.wardb.com/item.aspx?id=522293

     

    Absolutely pathetic that this type of discrepancy made it through beta, selective testers anyone? sure seems like it to me. I find it hard to believe that nobody testing noticed that and reported it. If they did, why was it left ingame when it is so obviously gamebreaking at those ranks? I can down an R20 player at R12 without being bolstered, easily, just because of the advantage that dagger brings to the table at those ranks.

    The class has ALOT of advantages that it has been given, as a whole (from start to endgame), despite what anyone who plays the career as a main has to say. Mine is R31 at this point and I have never played an easier career in any mmorpg, ever. I could literally faceroll across my numpad and top charts.

    Its ridiculous and anyone saying otherwise is either a terribad WE, or just delusional.

    I don't think they need to be removed or any such nonsense, I do think they need to be toned down, or WHs brought up to there level of burst/utility. Frankly WE burst is unmatched.

     

    ---------------------------------------------------------------------------------------------
    I can see your epitaph now, on the day you expire. It will read "Wasted Potential".
    ---------------------------------------------------------------------------------------------

  • susanto1228susanto1228 Member Posts: 203

    You don't hear much complaining from WE"s on there forums because YES they are OP, nerf them.

    Literally OP is right i've seen SW, SM, WH fall under 5 seconds without moving to WE's.

     

    we all know We's are OP, wonder if Mythic is listening.

  • originaleggoriginalegg Member Posts: 1,099

    WEs are not overpowered, not at all.

    And I played a caster during my time in WAR up to t4. 

    Learn2play.  Or Learn2watch as usually after most WEs destealth and drop you, they are in for a beating from your teammates if you are working together.  Ever notice the death count on WEs in a scenario?

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    WE/WH are completely worthless in the greater scheme of things. They are a class that have to be in the thick of things, and have zero protection against melee or casters. Only griefers play it, and they way to avoid them is making sure you stay near the main body of combat.

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by phluux


    Someone died in RvR.

     

    PvP happend. OH NOZ!

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • AvathosAvathos Member UncommonPosts: 155

    WE do ton of damage. I hav eplayed against them for while with WH:40.

    They are queen of meeleDPS no doubt about it. Do they  need to be nerf I dont think soo. Do they need tweaks, maybe.

    Trust me on this WL can do more damage than WE if they are specced correctly.

    1.0.6 WH should be interresting.

     

  • EndlosEndlos Member Posts: 127

    Witches do a ton of damage if left alone, but seriously, all it takes is a strong breeze or two mosquitoes 'focus firing' to kill one.

    They fold like paper.  I wish Destro got a "white lion-esque" class that isn't the marauder (fugly), WL are my only attachment to Order; nice damage without throwing survivability completely out the window.

  • fiontarfiontar Member UncommonPosts: 3,682

    Yes, they are a pain in the neck. However, for the most part the balance seems right.

    However, there mjust be a bug or overpowered build out there some where, because sometimes I encounter one that will kill in half the time of the rest and can stay up a lot longer than you would normally expect.

    My main is a BR 28 Warrior Priest. I have about 50% armor mitigation, high Toughness and play Grace spec. If it's one on one, the WE will win maybe 60% of the time. I can usually last long enough that if there is help near by, I can be saved.

    Once or twice a day, though, I'll run into a WE that even detaunted will kill my from full health before I can get even two more skills in after the detaunt. I'm not talking lucky crits or WEs ready to strike with full Blood Lust either. From the first encounter of the game to the last, these WEs kill me in under 5 seconds.

    Could it be that an already powerful paper tiger gets a bad rap because of an exploit or overpowered build?

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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