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I believe Age of Conan should have been released in late 2008 and Warhammer should have been released on May of 2008.
It was obvious that Warhammer was a failure for the get go, but Age of Conan had potential beyond reason.
Why didn't they wait, I mean right now, DX10 is coming out, the PvP update, more quests, more end game. This game is doing quite well, I mean we all know this game was designed for PvP, then why is it that it wasn't at release? I mean yes, they released an unfinished game, but it was actually a good game.
With Age of Conan, I had so much fun with the quests and the classes. It was something NEW! The graphics were great, DX10. I had fun till the end, where the end game dried up.
With Warhammer, I was bored till at level 25, duuuh, what a dumb game
Age of Conan....when it hits Xbox 360 it will have it's second chance, GO CONAN!!! W00t! W00t!
Comments
Dead on...if you switch your tghoughts on WAR and AOC. AOC has a long way to go before its as far aong as WAR IMO. And thats taking the FC CS fiasco out of the equation.
If you compare AOC to WAR from release to lets say month one or two there is no comparrison.
Let me put it this way. I love the Conan IP and know nothing about Warhammers lore etc but I see myself continuing to play War
*disclaimer because the WAR haters will come in droves
WAR fits ME. I have options and I am on a good server. At level one I can jump into PvP. Currently I can do a little 15 minute scenario, there is usually some RvR at the usual busy times or go do some PQ's for gear etc. I dont care about leveling as that comes as a product of me having fun. Again I am a little burned out on grinding so for me a game with options like the above suits my current mindset.
And if nothing else I roll destro and follow around those cute little WE as the strut around with those little tight hottie gym rat bodies, lol
I dont hate AOC and I did love my class, It was just so poorly done and so many lies were told that I find it distateful I am a SWG refugee so I am a little sensitive to uncaring companies. If FC ever offers a free trial and management shows that they have better judgement I MIGHT try it again but my standards will be much higher than they were at release.
Just wait for next uppdate it will be massive !
Conan is a good game but still not 100% finished, but when next big patch will come this game will rock !
------------------------------
Bear Grylls : I need to get out of this frozen hellhole!
Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef
There's basically only a few reasons why they figured it would be best to release early: 1.) Financing issues such as running out of development funds and pressure from financers, 2.) Playerbase rage as a result of the pushback, 3.) Poor planning / management, 4.) Dependance on box sales, 5.) Their marketting endeavours would be enough to cover it up a little.
Those are the main reasons I can think of as to why they released the game unfinished, a little of all I think made that decision.
If only SW:TOR could be this epic...
Also positive feedback from beta must have been one of the reason why they felt they could launch an unfinished game. What they failed to realize was that in beta there are 100 times more "fanbois" than in general public.
Age of Conan is one of the biggest "what if.." -mysteries in MMO world. What if they had launched in January 2009? AoC could have been huge. Now it's doomed to being an average niche game.
-----------------------------
Originally posted by Frobner
"Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.
I also agree that unfinished games shouldn't be released in the first place. What's the point of this thread anyway... beats me
Also positive feedback from beta must have been one of the reason why they felt they could launch an unfinished game. What they failed to realize was that in beta there are 100 times more "fanbois" than in general public.
Age of Conan is one of the biggest "what if.." -mysteries in MMO world. What if they had launched in January 2009? AoC could have been huge. Now it's doomed to being an average niche game.
I'm sure FC realizes this about their own game now, but what baffles me is that they did not realize this within their own game well before release. Are they that poor at business practice to not see how much more beneficial it would have been if they had waited? That is why I question this company. There's really only two options I see; it's either the company really had no choice or the company is out of their minds and has no common business sense.
Surely they should have seen that, in the long run, if they held back their launch by 6 months it would have been enough to make this game a solid hit. The sad thing is though, I suspect that they really didn't realize this as it is a pattern that has backtracked to countless of other MMOs recently launched, Vanguard for one prime example. Are all of these companies only thinking of the best way to be successful in the present and not compensating the future?
It's quite saddening for this game, really. It will be able to survive, without a doubt, but it has absolutely no hope of becoming what it could have been. I hope for their sake that the only reason they launched so early was because they were in a dead end with no other options.
If only SW:TOR could be this epic...
Also positive feedback from beta must have been one of the reason why they felt they could launch an unfinished game. What they failed to realize was that in beta there are 100 times more "fanbois" than in general public.
Age of Conan is one of the biggest "what if.." -mysteries in MMO world. What if they had launched in January 2009? AoC could have been huge. Now it's doomed to being an average niche game.
I'm sure FC realizes this about their own game now, but what baffles me is that they did not realize this within their own game well before release. Are they that poor at business practice to not see how much more beneficial it would have been if they had waited? That is why I question this company. There's really only two options I see; it's either the company really had no choice or the company is out of their minds and has no common business sense.
Surely they should have seen that, in the long run, if they held back their launch by 6 months it would have been enough to make this game a solid hit. The sad thing is though, I suspect that they really didn't realize this as it is a pattern that has backtracked to countless of other MMOs recently launched, Vanguard for one prime example. Are all of these companies only thinking of the best way to be successful in the present and not compensating the future?
It's quite saddening for this game, really. It will be able to survive, without a doubt, but it has absolutely no hope of becoming what it could have been. I hope for their sake that the only reason they launched so early was because they were in a dead end with no other options.
What baffles me is how FCKing well made Ymirs Pass is made. Try and baffle your way into the game for an update before preacing experttalk!
What I don't get it is why they made a level 55-60 zone? Sure it was needed.. at launch. Right now most people have level 80 characters and there's no point to even go to Ymirs Pass. They should have upgraded the mobs and made it 75-80.
What AoC needs is high level content. AoC is losing subs every day because of lack of endgame content.
-----------------------------
Originally posted by Frobner
"Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.
What I don't get it is why they made a level 55-60 zone? Sure it was needed.. at launch. Right now most people have level 80 characters and there's no point to even go to Ymirs Pass. They should have upgraded the mobs and made it 75-80.
What AoC needs is high level content. AoC is losing subs every day because of lack of endgame content.
The problem is that they were lacking content in that level range as well as in 75-80. There's been a lot of people that quit the game when they had to grind through Villas or other similar grinds in the mid 50s. They wouldn't have kept playing no matter how much endgame content that was available, since they were sitting at level 53 and thought "This is boring. Why shouldn't I do something more fun with my spare time"
We don't have numbers either way to say how many quit at which level, but I think it's sound reasoning to fix the fun factor at the lowest level where many players quit first, and at the higher levels afterwards.
They started work on Ymirs pass as soon as people complained about lack of mid game content so ofcourse it comes out first and since there was a quest gap for lvling from 55-65 they decided to keep it midrage. They also started work on the commons at the same time, as well as some of the updated endgame content, but Ymirs was completed first and released first. Simple really
Now, The Commons district was originally suppose to be more mid game content. However, once they completed Ymir's pass the decided that, since the zone is huge and offers A LOT of quest, that they'd be better served if Commons was made a lvl 70+ zone. As such Commons has been pushed back while their mob team (or whatever) works to re balance the mobs to lvl 70. This won't take long and is suppose to be in the first update of Dec. The faction war between the two gangs is suppose to offer both PvE and PvP content with a night time setting similar to Tortage with a bonus, roof top combat. Not much has been mentioned of this but a few shots, and from the looks of it the minor vids that have leaked you "leap" from roof to roof. When I say leap I mean it, you are given the option (like climbing) to leap from one roof to another. If this is what happens that in and of itself is reason enough for a lvl 80 to go there and try it out.
Furthermore, the gangs fight for territory that can be moved from one faction to antoher both through repeatable quest and PvP. Picture a mini RvR zone, but with true RvR where the entire game becomes competition based. not just PvE. On top of this, the decisons you make affect how the NPCs treat you in the Commons district. Sounds fun? You betcha!
On top of this a new solo 80 zone is also suppose to be out either end of Dec or early Jan. Yeah the game will be improved again with these additions. Did I mention that DX10 is coming as well. No well it is around the same time that. Oh yea baby its going to be a hella of an XMAS for AoC players!
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Yes, I agree that this new level 55-60 was desperately needed. I have had to grind mobs at those levels with 4 different characters so I know However if you do a poll and ask players what level content they want, I'm sure most of them would say level 80. We all know about 85-90% of players quit AoC during the first few months and most of them said they left because there was nothing to do once you reached high levels.
Lack of endgame has killed too many MMO's. I just don't understand why devs always concentrate on lower levels and give us unfineshed boring endgame. MMO's should be designed around endgame.
-----------------------------
Originally posted by Frobner
"Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.
I'm scared....are people really this stupid? Why hasn't Darwin taken care of them yet?
AoC was run by a horrible company, and what potential? Its essentially a WoW clone, like everything else. What innovative features it had were long since cut. DX10 wasn't in launch, like it was supposed to be, don't know why you mentioned it. And if you're playing an MMO and the only thing you enjoy are the heavily instanced quests, perhaps you should be playing a singleplayer RPG.
Darkfall Travelogues!
Signus, what exactly did you expect from AOC? Tekken Online? Yes the game launched with missing features, but name one recently released MMO that hasn't. WoW certainly was no angel when it launched. It took about 6 months for Blizzard to stop the servers from crashing and kicking people out. WoW also launched with missing content.
As for AOC being a WoW clone, rofl. Seriously, WoW is an EQ clone if you want to go THAT far. So what if AOC has a user friendly toolbars, buttons which you click and quest icons above peoples heads. Big deal! I believe even WAR has these. They are what makes a game playable.
As for potential, AOC has a good foundation to build on. Some people can't get over the "instance" thing, but those people cannot be helped. Here are some extracts from the Game Director Letter, posted on the 14th:
Direct X 10 version
"We are now preparing the DirectX 10 version of the game for our public test servers. The next major game update will include this version of the game and make it available for everyone with the appropriate hardware to enjoy. Since the outset we have been determined that the new DirectX 10 functionality would not just be a ‘gimmick’ addition to the game and would add visual quality to the game, we feel that the version we are preparing now for testing does achieve this and in a way that will find the right balance between visuals and performance. "
2 new L80 Dungeons
"In terms of game content we will have two brand new dungeon locations in the next game update. Situated in Thunder River both will be aimed at maximum level players. The Slaughter House Cellar is a single player level 80 instance and Xibaluku is a large team instanced dungeon aimed at the same level range. "
Commons District (L75+ new zone)
"Following on from that early in the new-year you will be seeing the Tarantia Commons outdoor play-field. As I have mentioned before we have pushed this play-field up to a higher level range than was originally announced when we first talked about this play-field. The content will now be pitched somewhere in the mid to late 70s (the designers are still tuning the mob levels slightly) and you will find yourself thrust into the middle of a dynamic storyline surrounding riots taking place in the Commons District of the city. "
Itemisation, feats, skills and abilities revamp
"Lastly for today I wanted to give an overview of where we are at with the work on the itemization and statistics in the game. As I mentioned in my first letter we are already working on this area extensively. Our systems team is currently implementing the redesigned system and adjusting the formulas and templates for the various items and abilities. We hope to have the new systems available for public testing before the end of the year with a view to it going live sometime in the new-year."
"Related to this I also want to touch on the fact that while we have done some work to adjust class balance, feats and skills up until now, there will be a more comprehensive review of some or all of the classes both as part of this process and once it is done. "
Then on Friday 21st, he posted a progress update:
"I just wanted to give you all a quick update on where things are at with the current update schedule as we head into the weekend...
There will be a very small 3.2 update for some minor fixes and additions shortly, most likely next week. This is just to tie of a few of the outstanding we didn't want to leave until the next major Update.
The next major update will then be released to the test servers for public testing. This should happen over the next couple of weeks hopefully. This is the update that includes the DirectX 10 version of the client as well as the usual combination of new content, fixes and tweaks that come with a major update version. Preliminary update release notes will be available on the test server forums when it is released there. When the update is released to the live servers will depend on how the public testing progresses."
Also, lets not forget what else is coming before the New Year:
* Server merges
* Trial accounts with digital distribution
As you can see, they have L80 content either nearly ready or will be ready for testing at the start of the new year. Yes, its taken them some time, and yes it would have been great if it had been in since launch. But it wasn't. Obviously, there's been more going on "behind the scenes" to shake down the dev team than we can see.
The game runs more smoothly than ever, Ymirs Pass showed what the devs CAN do when they dedicate their time to doing it (rather than being forced to slap as much together quickly just before launch). If Ymirs Pass is anything to go by, future content in AOC is going to be top notch (excluding the odd niggle which you can get with ANY patch).
Sure, AOC, just like any other game has issues. But UNLIKE other games, those issues are actually getting sorted out.
Top 10 Most Misused Words in MMO's
Darwin and his theories about human evolution don't work that well in modern society. In the stone ages if you were dumb, you were pretty much fked. In todays society with improved social security and health care systems, even dumb people have a chance. In fact, there are more dumb people born every day. Smart people concentrate on their jobs and don't have time for family, while dumb people stay at home and make babies.
I recommend you watch this good documentary on subject by Mike Judge:
www.imdb.com/title/tt0387808/
I agree with you, AoC is essentially a WoW clone. If you think about it objectively, there is nothing innovative or revolutionary about AoC. There is just the graphics.
I believe those 10% of gaming population who like AoC are are graphics junkies who are blind to everything else but graphics. They think AoC is revolutionary because it LOOKS different. Personally I've always thought gameplay > graphics.
-----------------------------
Originally posted by Frobner
"Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.
Sure most MMO's lack some of the features devs promised but what AoC did was legendary. Basically 50% of the features they promised didn't make it in launch and the other 50% were more or less broken. I can't think of any aspect of AoC that was even close to working at launch. Well, music worked. Everything else was broken.
You just cannot compare AoC launch fiasco to any other AAA MMO out there.
-----------------------------
Originally posted by Frobner
"Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.
Sure most MMO's lack some of the features devs promised but what AoC did was legendary. Basically 50% of the features they promised didn't make it in launch and the other 50% were more or less broken. I can't think of any aspect of AoC that was even close to working at launch. Well, music worked. Everything else was broken.
You just cannot compare AoC launch fiasco to any other AAA MMO out there.
With the exception of Directx 10 features and drunken brawling, exactly what other features were missing?
On the subject of comparing AOC with others. Let's see,
EQ2: Late on launch, had plenty of class issues and was unplayable by solos' / duo's after level 20. It's graphics engine gave a LOT of problems. They dropped the ball on that one and got burned because of it because of what launched next....
On reflection, AOC is definately playable by all playstyles. And has been for some time.
Wow: Launched with servers crashing all the time, people getting kicked constantly and 500 person strong queues.
Iirc, AOC's servers have not crashed since launch. The actual technological launch of AOC was one of the most problem free that I've experienced.
Vanguard: Practically unplayable from launch on many machines. Took them a good while to try to nail down performance.
AOC's performance from the outset outshines Vanguards by miles. Yes, people had issues with graphics, but trust me, its nothing compared to the issues people had with Vanguard at launch.
Tabula Rasa: Awful crafting system, DDO style quest hub with radiating dungeon instances....and now...Game Over....
AOC has crafting which is getting more revamps too. People disliked the gem nerf, but it WAS needed. The next profession to be revamped is indeed the gem cutters and architects.
Yes, AOC has instances, but these aren't just dungeons which you go into specifically for one run, they are full playfield zones which stretch out and link to others. Ymirs Pass is HUGE, well detailed and includes scenery, storylines and quest chains which are just mind blowing.
My point is, time tends to blind people from what REALLY happened to other MMO's at launch. People then complain about a recently released title as if such things had never happened before. Which in actual fact, is incorrect. In the long run, it's not about JUST how bad a launch was, but also how quickly the dev team picked it up and shook it down to get rid of the problems.
Examples: EQ2 and WoW are both doing a lot better than just after launch. Likewise it seems that FC is doing the same with AOC. On the other hand, Vanguard is struggling in development due to SOE's reluctance to throw money at an MMO unless it's their flagship titles and TR is being shut down in February.
Personally , I think you're exaggerating just a little in order to bolster your argument. Yes, things were missing. But 50% missing and 50% broken? Nah, let's not be overly dramatic here.
Incidentally have you played AOC recently or just lurk in these forums? I'd suggest that when the Trial Accounts are released that you do so if you're not doing already.
You may just get a nice surprise.
Top 10 Most Misused Words in MMO's
I cancelled my account recently and I am not going to resubscribe anytime soon. Bugs or bad performance didn't bother me. Well, they DID bother me but not so much that I would have cancelled. Biggest problem with AoC was that it was just so damn BORING.
When I was addicted to Guild Wars, I logged in every chance I got. With AoC logging in felt like going to work in a fish factory. It was so boring it was painful. I want to see meaningful endgame pvp, not some random ganking in Kheshatta. Siege Battles sounded good on paper but in reality are just as boring as everything else.
Like I've said before, AoC just doesn't have that "magic". It's easy to develop good graphics but developing something fun is much more difficult.
-----------------------------
Originally posted by Frobner
"Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.
What I don't get it is why they made a level 55-60 zone? Sure it was needed.. at launch. Right now most people have level 80 characters and there's no point to even go to Ymirs Pass. They should have upgraded the mobs and made it 75-80.
What AoC needs is high level content. AoC is losing subs every day because of lack of endgame content.
They started work on Ymirs pass as soon as people complained about lack of mid game content so ofcourse it comes out first and since there was a quest gap for lvling from 55-65 they decided to keep it midrage. They also started work on the commons at the same time, as well as some of the updated endgame content, but Ymirs was completed first and released first. Simple really
Now, The Commons district was originally suppose to be more mid game content. However, once they completed Ymir's pass the decided that, since the zone is huge and offers A LOT of quest, that they'd be better served if Commons was made a lvl 70+ zone. As such Commons has been pushed back while their mob team (or whatever) works to re balance the mobs to lvl 70. This won't take long and is suppose to be in the first update of Dec. The faction war between the two gangs is suppose to offer both PvE and PvP content with a night time setting similar to Tortage with a bonus, roof top combat. Not much has been mentioned of this but a few shots, and from the looks of it the minor vids that have leaked you "leap" from roof to roof. When I say leap I mean it, you are given the option (like climbing) to leap from one roof to another. If this is what happens that in and of itself is reason enough for a lvl 80 to go there and try it out.
Furthermore, the gangs fight for territory that can be moved from one faction to antoher both through repeatable quest and PvP. Picture a mini RvR zone, but with true RvR where the entire game becomes competition based. not just PvE. On top of this, the decisons you make affect how the NPCs treat you in the Commons district. Sounds fun? You betcha!
On top of this a new solo 80 zone is also suppose to be out either end of Dec or early Jan. Yeah the game will be improved again with these additions. Did I mention that DX10 is coming as well. No well it is around the same time that. Oh yea baby its going to be a hella of an XMAS for AoC players!
Actually they started before peopple complained. it was suppossed to be in at launch I suspect because they initially said it was to be out by August.
Also positive feedback from beta must have been one of the reason why they felt they could launch an unfinished game. What they failed to realize was that in beta there are 100 times more "fanbois" than in general public.
Age of Conan is one of the biggest "what if.." -mysteries in MMO world. What if they had launched in January 2009? AoC could have been huge. Now it's doomed to being an average niche game.
I'm sure FC realizes this about their own game now, but what baffles me is that they did not realize this within their own game well before release. Are they that poor at business practice to not see how much more beneficial it would have been if they had waited? That is why I question this company. There's really only two options I see; it's either the company really had no choice or the company is out of their minds and has no common business sense.
Surely they should have seen that, in the long run, if they held back their launch by 6 months it would have been enough to make this game a solid hit. The sad thing is though, I suspect that they really didn't realize this as it is a pattern that has backtracked to countless of other MMOs recently launched, Vanguard for one prime example. Are all of these companies only thinking of the best way to be successful in the present and not compensating the future?
It's quite saddening for this game, really. It will be able to survive, without a doubt, but it has absolutely no hope of becoming what it could have been. I hope for their sake that the only reason they launched so early was because they were in a dead end with no other options.
What baffles me is how FCKing well made Ymirs Pass is made. Try and baffle your way into the game for an update before preacing experttalk!
And some people wonder why I call people viral marketers
/rolls eyes
Sure most MMO's lack some of the features devs promised but what AoC did was legendary. Basically 50% of the features they promised didn't make it in launch and the other 50% were more or less broken. I can't think of any aspect of AoC that was even close to working at launch. Well, music worked. Everything else was broken.
You just cannot compare AoC launch fiasco to any other AAA MMO out there.
With the exception of Directx 10 features and drunken brawling, exactly what other features were missing?
On the subject of comparing AOC with others. Let's see,
EQ2: Late on launch, had plenty of class issues and was unplayable by solos' / duo's after level 20. It's graphics engine gave a LOT of problems. They dropped the ball on that one and got burned because of it because of what launched next....
On reflection, AOC is definately playable by all playstyles. And has been for some time.
Wow: Launched with servers crashing all the time, people getting kicked constantly and 500 person strong queues.
Iirc, AOC's servers have not crashed since launch. The actual technological launch of AOC was one of the most problem free that I've experienced.
Vanguard: Practically unplayable from launch on many machines. Took them a good while to try to nail down performance.
AOC's performance from the outset outshines Vanguards by miles. Yes, people had issues with graphics, but trust me, its nothing compared to the issues people had with Vanguard at launch.
Tabula Rasa: Awful crafting system, DDO style quest hub with radiating dungeon instances....and now...Game Over....
AOC has crafting which is getting more revamps too. People disliked the gem nerf, but it WAS needed. The next profession to be revamped is indeed the gem cutters and architects.
Yes, AOC has instances, but these aren't just dungeons which you go into specifically for one run, they are full playfield zones which stretch out and link to others. Ymirs Pass is HUGE, well detailed and includes scenery, storylines and quest chains which are just mind blowing.
My point is, time tends to blind people from what REALLY happened to other MMO's at launch. People then complain about a recently released title as if such things had never happened before. Which in actual fact, is incorrect. In the long run, it's not about JUST how bad a launch was, but also how quickly the dev team picked it up and shook it down to get rid of the problems.
Examples: EQ2 and WoW are both doing a lot better than just after launch. Likewise it seems that FC is doing the same with AOC. On the other hand, Vanguard is struggling in development due to SOE's reluctance to throw money at an MMO unless it's their flagship titles and TR is being shut down in February.
Personally , I think you're exaggerating just a little in order to bolster your argument. Yes, things were missing. But 50% missing and 50% broken? Nah, let's not be overly dramatic here.
Incidentally have you played AOC recently or just lurk in these forums? I'd suggest that when the Trial Accounts are released that you do so if you're not doing already.
You may just get a nice surprise.
Simply look over your list and you will see what was missing at launch. You did the leg work.
And yes MMO's launch "incomplete" but FC set the bar so high that it would take an Olympic pole vaulter to get over that bar
Also positive feedback from beta must have been one of the reason why they felt they could launch an unfinished game. What they failed to realize was that in beta there are 100 times more "fanbois" than in general public.
Age of Conan is one of the biggest "what if.." -mysteries in MMO world. What if they had launched in January 2009? AoC could have been huge. Now it's doomed to being an average niche game.
I'm sure FC realizes this about their own game now, but what baffles me is that they did not realize this within their own game well before release. Are they that poor at business practice to not see how much more beneficial it would have been if they had waited? That is why I question this company. There's really only two options I see; it's either the company really had no choice or the company is out of their minds and has no common business sense.
Surely they should have seen that, in the long run, if they held back their launch by 6 months it would have been enough to make this game a solid hit. The sad thing is though, I suspect that they really didn't realize this as it is a pattern that has backtracked to countless of other MMOs recently launched, Vanguard for one prime example. Are all of these companies only thinking of the best way to be successful in the present and not compensating the future?
It's quite saddening for this game, really. It will be able to survive, without a doubt, but it has absolutely no hope of becoming what it could have been. I hope for their sake that the only reason they launched so early was because they were in a dead end with no other options.
What baffles me is how FCKing well made Ymirs Pass is made. Try and baffle your way into the game for an update before preacing experttalk!
What does that have to do with anything I just said? Yes, they are doing well enough to fix it, which is a good sign. They are going faster then I expected they would at updating the content that was originally meant to be in the game. If anything you are helping my point in the fact that content such as this was supposedly in launch to begin with.
You also seem to miss another point in what I'm saying in that there is a good chance that they really had no choice, and I say this in their defense. Without a doubt there must have been at least some pressure from their financers for how long it has been in development.
If only SW:TOR could be this epic...
What does that have to do with anything I just said? Yes, they are doing well enough to fix it, which is a good sign. They are going faster then I expected they would at updating the content that was originally meant to be in the game. If anything you are helping my point in the fact that content such as this was supposedly in launch to begin with.
You also seem to miss another point in what I'm saying in that there is a good chance that they really had no choice, and I say this in their defense. Without a doubt there must have been at least some pressure from their financers for how long it has been in development.
Financial pressure from investors is probably THE biggest influence that was exerted on getting AOC launched. The same happened with other games. That's Life. Sometimes there just is no other choice.
So, when that happens all the devs can do is hope to whichever diety they pray to, that there is enough time, money and resources available to pick up the pieces after launch and polish the game as quickly as possible. And just like WoW, FC's devs have the chance of doing that. Only time will tell. It's pointless clinging to the past, pointing fingers, placing blame and therefore writing off a product that has yet a chance to live.
Only doomsayers, scaremongers and the stubborn who refuse to admit they could be wrong do that.
Top 10 Most Misused Words in MMO's
This is the best game in the market. It only takes some objectivity to see it, but u can’t expect this from mmorpg trolls.
You can't blame the investors. They were told AoC would be launched, what.. 2006? What would you do if it was your money? Keep paying them delay after delay? Of course they want some return to their investment.
Number one reason for AoC early launch was BAD PROJECT MANAGEMENT. It is because of bad project management that investors pressured FC and we got that unfinished pile of crap. This is a problem with not only FC but with 99% of MMO developers out there. They are inexperienced and are too optimistic about how fast they get things done. That's why we always have delay after delay.
The golden rule of project management is to estimate how long something is going to take and then double that time.
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Originally posted by Frobner
"Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.
You can't blame the investors. They were told AoC would be launched, what.. 2006? What would you do if it was your money? Keep paying them delay after delay? Of course they want some return to their investment.
Number one reason for AoC early launch was BAD PROJECT MANAGEMENT. It is because of bad project management that investors pressured FC and we got that unfinished pile of crap. This is a problem with not only FC but with 99% of MMO developers out there. They are inexperienced and are too optimistic about how fast they get things done. That's why we always have delay after delay.
The golden rule of project management is to estimate how long something is going to take and then double that time.
I'm sorry but to completely exonerate investors of any blame is a little naive to say the least. Yes, they want a return on their investment. But no, they don't always listen to reason and want it sooner than you could achieve. Ever had a boss who didn't have a clue what YOU did and HOW you did it but nevertheless made inaccurate deadlines for you to meet, no matter how many times you told him/her that it couldn't be done in that timescale?
Sometimes you don't have the luxury of doubling any estimates. Sometimes its a case of "Get it done now or you're out of a job tomorrow" attitude. Which is a wrong attitude to have, but it exists all the same.
Top 10 Most Misused Words in MMO's