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AoC is freakin awesome now!

     I tried AoC at release and to tell you the truth i really didnt like it that much.  I got a new computer 2 months ago and pretty much wasted my time playin WAR (which is not even close to all the hype).  I decided to come back to AoC to see if things were differant at all and to actually stress my quad 3.0 and 4870.  The only thing i can say is WOW!  This is by FAR the best looking MMO on the market and ive tried just about all of them.  Its really not even close how far this game is ahead graphically. 

     Im also getting zero lag spikes, have not run into any quest issues.  Casters are now viable options (my demo is really kicking butt).  Guild Keep are up and they are really cool.  I guess the bottom line is that this game is really made for newer gaming systems which sucks for peoples systems that are no longer up to par, but thats just how it is. 

     The community is also extremely friendly and helpful.  After playin war for 2 months its such a relief to come back to a game where people actually communicate and work together.  Anyone who played or plays WAR will agree that there is ZERO talk in any of the chat channels in that game.  If you tried AoC at release and didnt like i would definately recommend giving it a second try, expecially if youve upgraded your rig.....or will for christmas. 

Edit: Just to add to the appeal of this game.  I just issued a petition to a GM with a question i had.  Sure enough within 30min i was contacted, and its eve Thanksgiving lol

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Comments

  • glommaglomma Member Posts: 209

     

    This is realy great news, i play at release and my free month with severel chars, played my demo to lvl 38 ( if i remember corectly ) but i didnt resubbed, there where to many isues and bugs at that time.

    But maybe i should give it another go, i did actually have high hopes in front of thís game, so if you have a buddy key i would very much like to get back into AoC and experience those opgrades..

    Send key to hjako@live.dk    if you write your ingame name and server, i will contact you for some questing.

    Regards H.J.

    image

  • usnavynucusnavynuc Member Posts: 40

    Did the digital download so no buddy key sorry.  From the server population reports ive seen i would definately recommend Set for the PvE server.  I love to PvP but FFA PvP never really interested me.  More of a chore to do anything then i would like.  And you can still PvP on the normal servers.  There are even PvP mini games

  • JupstoJupsto Member UncommonPosts: 2,075

    I could never have played this game for more than a day on a PvE server. true I did get sick of the FFA zerg fest eventually. but that is mainly the end game pvp (kheshetta), pvp during questing/leveling up makes it soooo much more fun.

    My blog: image

  • enochellisarenochellisar Member Posts: 6

    agree with op - this game is a blast - the free -feel of combat - the graphics are amazing - pvp is fun - great game

  • ScaredgirlScaredgirl Member Posts: 313
    Originally posted by usnavynuc


         I tried AoC at release and to tell you the truth i really didnt like it that much.  I got a new computer 2 months ago and pretty much wasted my time playin WAR (which is not even close to all the hype).  I decided to come back to AoC to see if things were differant at all and to actually stress my quad 3.0 and 4870.  The only thing i can say is WOW!  This is by FAR the best looking MMO on the market and ive tried just about all of them.  Its really not even close how far this game is ahead graphically.

     

    What?! AoC has good graphics?!!! STOP THE PRESSES!!!

    Seriously, this is nothing new. We all know graphics is the main selling point of AoC and I'm happy you enjoy them. However for most of gamers out there, pretty pictures is not enough to keep interested in an MMO. If we want good graphics there are many good single player games out there (I'm not talking about Tortage btw). MMO's need more than that.

    Most people prefer good gameplay and fun. Imo AoC fails big time in these both categories which is why I recently cancelled my subscription. I just wish they had concentrated less on polishing grahics and actually given us some fun endgame content.

    -----------------------------
    Originally posted by Frobner
    "Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.

  • usnavynucusnavynuc Member Posts: 40

    LOL Scared almost 200 posts and only been a member for 10 days.  Stop the constant flames and get back to gaming lol

  • ScaredgirlScaredgirl Member Posts: 313
    Originally posted by usnavynuc


    LOL Scared almost 200 posts and only been a member for 10 days.  Stop the constant flames and get back to gaming lol

     

    Yea, I know I've been busy

    I wrote most of my posts yesterday and the day before that. I had a couple of days off and spent most of my time in front of a computer doing random stuff and designing my own crappy MMO . 50 posts is easy to write when you have the whole day to do it.

    I can't "get back to gaming" since I'm not playing anything at the moment. I have just been trying out new games.

    I also write in Darkfall and Chronicles of Spellborn forums.  I'm going to try out those two once they launch.

    -----------------------------
    Originally posted by Frobner
    "Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.

  • skeaserskeaser Member RarePosts: 4,212

    I'm glad to hear it. If I see a few more people saying that the game has improved, I may jump back in here in a couple of months.

    Have they added more content to get you all the way to end game without lulls?

    Sig so that badges don't eat my posts.


  • usnavynucusnavynuc Member Posts: 40

    I just started again.  Level 10 demo now.  Yes i believe its called Ymirs pass.  Will have to wait for a better response im sure lol.

  • ScaredgirlScaredgirl Member Posts: 313
    Originally posted by skeaser


    I'm glad to hear it. If I see a few more people saying that the game has improved, I may jump back in here in a couple of months.
    Have they added more content to get you all the way to end game without lulls?

     

    Ymirs Pass is level 55-60 zone. There's still grinding at 65+ and a LOT of grinding at 75+.

    -----------------------------
    Originally posted by Frobner
    "Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.

  • silmarilsilmaril Member Posts: 73
    Originally posted by skeaser


    I'm glad to hear it. If I see a few more people saying that the game has improved, I may jump back in here in a couple of months.
    Have they added more content to get you all the way to end game without lulls?

     

    There's still a level range from around 75 to 80 that quests content is lacking, at least if you want to solo. That should be remedied with the two high level dungeons coming in the next game update though.

  • noggy1980noggy1980 Member Posts: 343
    Originally posted by usnavynuc


    I just started again.  Level 10 demo now.  Yes i believe its called Ymirs pass.  Will have to wait for a better response im sure lol.



     

    Hardly anything has changed for a level 10,  the vast majority of people who tried the game loved it for the first 20 or 30 levels and many of us loved it all the way to 80 unfortunatly then the fun stops and they havn't fixed that.

    I find it extreamly bizzare to see you talking about guild keeps and people working together when you are only level 10 and shouldn't have seen any of that (impossible to get to the guild keep at level 10?). How long does it take to get to level 10? 2 hours? extreamly bizzare to see someone coming to start a thread praiseing how much a game has improved over time and how much better it allegedly is over war after only a couple of hours.

    I hope the AoC community is better now, When they first introduced the region chat channels June? or July? it had the worst community I've ever played in. I've never seen so much racist and homophobic comments in my life, you couldn't go 2 minutes without hearing the word fag, very sad indeed that so much of the anti gay atitude lives on in America and even more sad that it's in the youth.

     

  • SynikaSynika Member Posts: 100

    I'm also struggling to see how the game is now so awesome from somone who hasn't yet got past Tortage. You should also remember that most of the lag and bugs were actually only in the game proper - not the n00b starter area that was designed to rope people into subscribing (this was actually always fairly polished).

    Tbh the game has only just acheived what it advertised as having at release. I'll wait for some more improvements and an apology & foot massage from Funcom, along with a free month and EU server transfer before I re-subscribe.

    - Syn

  • UnfinishedUnfinished Member Posts: 881

    Maybe change the title of the thread to "The rig I play AoC on is awesome now"

    Sounds like that is the biggest diffence between than and now.

  • FrobnerFrobner Member Posts: 649

    Who ever said that the first 20 lvls were not good ? 

    And then we have a "player" coming saying the game is now great and isn't evern passed starting area....

    Im sorry but the starting area is probably the MAIN reason I will never come back to AOC.  I played it now like 50 times since CB and I really hate the place now.   The desig of AOC as a linear game is just one more proof how badly things have been handled from start to finish. 

    Its just badly designed game in core mecanics.   Personally I would have made many starting areas and made a nice 3-4 way DIFFRENT storyline with speech at the core quests instead of spending 10 gb on it in Torture.

  • Blaze007Blaze007 Member Posts: 188

    New games come out every month and vast majority of mmorpg players never looks back - there is no need if new games keep constantly showing up on the market.  And the resentment  towards Funcom is especially strong - the scale of disappointment caused by false advertising and the great self-contentment showed by FC developers after the game had hit the market was and still is enormous.

    Mmorpg players are ruthless and unforgiving. There are no second chances on this market.

  • ScaredgirlScaredgirl Member Posts: 313
    Originally posted by Vallador


    New games come out every month and vast majority of mmorpg players never looks back - there is no need if new games keep constantly showing up on the market.  And the resentment  towards Funcom is especially strong - the scale of disappointment caused by false advertising and the great self-contentment showed by FC developers after the game had hit the market was and still is enormous.
    Mmorpg players are ruthless and unforgiving. There are no second chances on this market.

     

    This is so true. There is not one single MMO that has risen to greatness after an initial failure. Fan think that if FC just fixes a couple of bugs and add a couple of new dungeons, people will magically come running back to AoC. Wrong. Truth is most of players who quit the game are never coming back no matter what FC says or does.

    Year 2009 is full of new interesting MMO's like Guild Wars 2, Aion, Darkfall, Mortal Online, The Chronicles of Spellborn, list goes on and on.. In 6 months everyone has forgotten about AoC and only a handful of hardcore Conan fans are ganking each other in Kheshatta.

    -----------------------------
    Originally posted by Frobner
    "Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.

  • CrashloopCrashloop Member Posts: 885
    Originally posted by Scaredgirl

    This is so true. There is not one single MMO that has risen to greatness after an initial failure. Fan think that if FC just fixes a couple of bugs and add a couple of new dungeons, people will magically come running back to AoC. Wrong. Truth is most of players who quit the game are never coming back no matter what FC says or does.
    Year 2009 is full of new interesting MMO's like Guild Wars 2, Aion, Darkfall, Mortal Online, The Chronicles of Spellborn, list goes on and on.. In 6 months everyone has forgotten about AoC and only a handful of hardcore Conan fans are ganking each other in Kheshatta.

     

    O'rly? *cough* US release of WoW *cough*

    What suprised me was the fact no matter how horrible the US launch of WoW they did manage to fix it and get the 12 million players they claim to have today. If people think that Funcom's launch was bad, they probably never heard of the us release of WoW. To say it had a few bugs is a understatement, but they managed to fix it and the EU release went a lot smoother thanks to this. Blizzard had 1 advantage that helped them, and that was the fact they mainstreamed MMO's for the masses. Before blizzard made WoW a good success in any MMO was above 200K subscribers. Blizzard simplified things so that everyone suddenly could play, and they succeded big time thanks to the worldcraft series being such  a big hit from before a lot of people wanted to play the online world version too. If blizzard had made a proper MMO of Diablo I will bet that they would get an insane amounts of players due to the game it was based on.

    AoC is far from the most played games these days, but it does have a few advantages the graphics and the combat system. Funcom did one thing right, they tried something new. Something that for the playerbase that is now stands out what makes the game unique and special. MMO players are not easy to forgive and forget, look at yourself and a few others that actually made me use my account on this page. constantly bashing the game every chance you get. It's fun that a game that you seem to dislike that much, still is good enough to let you occupy so much time trying to convince the players that it really isn't. Doomsayers is  a funny breed tho, and every game have them.

     

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • sadeyxsadeyx Member UncommonPosts: 1,555

    Sorry you've not said anything new to me.

    I DID buy a new computer specifically for AoC,  the graphics and mature content were always the best anyway, so nothing new there, but that wasnt the problem.

    Never had lag problems...

    While there were balance issues..  such issues are common on all mmo's, not game breaking.

    Friendly helpfull GMs and players?... well..er.. ok but they were never an issue to me anyway.

     

    So while the above may mean a lot to you, its certainly not the reason AoC fails.

    The problem with AoC is that its boring.  It doesnt feel like an mmo because of its instances and suicidal teleporting.  The  crafting and harvesting is utterly boring.  The linear leveling process means making new characters a horrible repetative experience.

    There is just a complete lack of diversity that you expect from an MMO. its not Massive, theres no sense of adventure, exploration and fun.

    The next time I try AoC will be a free re-activation, until then your premium rate subscription is better off paying for a premium rate MMO.

     

  • KyleranKyleran Member LegendaryPosts: 44,078

    Sounds like AOC has improved in some ways quite a bit, good to hear it.

    Still a level based game, which I'm sort off turned off on now, so will be holding out for one of the sandbox games currently in development.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • ScaredgirlScaredgirl Member Posts: 313
    Originally posted by Crashloop


    O'rly? *cough* US release of WoW *cough*
    What suprised me was the fact no matter how horrible the US launch of WoW they did manage to fix it and get the 12 million players they claim to have today. If people think that Funcom's launch was bad, they probably never heard of the us release of WoW. To say it had a few bugs is a understatement, but they managed to fix it and the EU release went a lot smoother thanks to this. Blizzard had 1 advantage that helped them, and that was the fact they mainstreamed MMO's for the masses. Before blizzard made WoW a good success in any MMO was above 200K subscribers. Blizzard simplified things so that everyone suddenly could play, and they succeded big time thanks to the worldcraft series being such  a big hit from before a lot of people wanted to play the online world version too. If blizzard had made a proper MMO of Diablo I will bet that they would get an insane amounts of players due to the game it was based on.

     

    I don't see WoW US launch as a failure. Sure it was horrible but you know what's the difference between WoW and AoC launch? The difference is that AoC lost 90% of players and WoW didn't. This is why I don't consider WoW launch a failure while AoC launch was the biggest failure in history. Sure WoW players were angry and all, bout they didn't quit. Like you said, Blizzard fixed it and today they have 12 million subscribers. AoC has about 75k.

    -----------------------------
    Originally posted by Frobner
    "Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.

  • CrashloopCrashloop Member Posts: 885
    Originally posted by Scaredgirl



    I don't see WoW US launch as a failure. Sure it was horrible but you know what's the difference between WoW and AoC launch? The difference is that AoC lost 90% of players and WoW didn't. This is why I don't consider WoW launch a failure while AoC launch was the biggest failure in history. Sure WoW players were angry and all, bout they didn't quit. Like you said, Blizzard fixed it and today they have 12 million subscribers. AoC has about 75k.

     

    If you think AoC was a failure at launch well then you should update yourself on titles that have failed worse. :)

    But keep up hating the game, but please do provide facts that aoc has lost 90% and that the current subscriber base is 75K. Surely you must be able to do so other then using xfire as reference?

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    Originally posted by Crashloop

    Originally posted by Scaredgirl



    I don't see WoW US launch as a failure. Sure it was horrible but you know what's the difference between WoW and AoC launch? The difference is that AoC lost 90% of players and WoW didn't. This is why I don't consider WoW launch a failure while AoC launch was the biggest failure in history. Sure WoW players were angry and all, bout they didn't quit. Like you said, Blizzard fixed it and today they have 12 million subscribers. AoC has about 75k.

     

    If you think AoC was a failure at launch well then you should update yourself on titles that have failed worse. :)

    But keep up hating the game, but please do provide facts that aoc has lost 90% and that the current subscriber base is 75K. Surely you must be able to do so other then using xfire as reference?

    Nice try. Just because other games have failed worse than AOC, doesn't mean it wasn't a failure. I suppose you need to hang your hat on something. Good job on playing a game that didn't fail as bad as VG, D&L, and, oh, that other game Failcom made AO.

     

    I question if either of you were even at the WoW launch. The only problem I remember were long queues, and the loot bug that lasted a couple of days.

  • ScaredgirlScaredgirl Member Posts: 313
    Originally posted by Crashloop

    Originally posted by Scaredgirl



    I don't see WoW US launch as a failure. Sure it was horrible but you know what's the difference between WoW and AoC launch? The difference is that AoC lost 90% of players and WoW didn't. This is why I don't consider WoW launch a failure while AoC launch was the biggest failure in history. Sure WoW players were angry and all, bout they didn't quit. Like you said, Blizzard fixed it and today they have 12 million subscribers. AoC has about 75k.

     

    If you think AoC was a failure at launch well then you should update yourself on titles that have failed worse. :)

     

    Ok let me explain what I mean by biggest failure.

    If I started my own sandbox pvp MMO today and 5 years later at lauch I had one crappy lagging server with stick figures running around, most people would consider that a pretty big failure. AoC does HAVE a game and it DID launch so of course in that sense it's not the biggest failure.

    When I talk about biggest failure and AoC I'm mainly talking about CUSTOMER EXPECTATIONS and how FC failed to meet them. When I announced my "The Wrath of Mr. Stick" MMO, people considered it to be crap from the get go. Their EXPECTATIONS were zero.

    But players were expecting a lot from AoC. Guilds were formed YEARS before the game even got out. Everyone was exited to play "the next big thing" a true "WoW killer". And you can't blame the players. FC Marketing department used all the dirty tricks they could find to hype up the game as much as possible. They blatantly LIED in order to get more preoders sold.

    Unfortunately they forgot one basic rule in marketing. Don't get your customers EXPECTATIONS too high. If you do that and FAIL to deliver, the customer is going to be pissed. AoC players did become angry and the legendary AoC mass exodus begun. All that is left are the empty ghost servers reminding us of a game that once was supposed to be great.

    With a less hype and a more humble aproach, AoC would have initially sold less boxes but I'm sure gaming community would have been much more forgiving regarding bugs, missing content and bad customer service. Who knows, AoC might have still been at 200-300k subs.

    No MMO in history had so much hype and so little delivery. This is what I mean by biggest failure.

    -----------------------------
    Originally posted by Frobner
    "Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.

  • CrashloopCrashloop Member Posts: 885
    Originally posted by brostyn

    Originally posted by Crashloop

    Originally posted by Scaredgirl



    I don't see WoW US launch as a failure. Sure it was horrible but you know what's the difference between WoW and AoC launch? The difference is that AoC lost 90% of players and WoW didn't. This is why I don't consider WoW launch a failure while AoC launch was the biggest failure in history. Sure WoW players were angry and all, bout they didn't quit. Like you said, Blizzard fixed it and today they have 12 million subscribers. AoC has about 75k.

     

    If you think AoC was a failure at launch well then you should update yourself on titles that have failed worse. :)

    But keep up hating the game, but please do provide facts that aoc has lost 90% and that the current subscriber base is 75K. Surely you must be able to do so other then using xfire as reference?

    Nice try. Just because other games have failed worse than AOC, doesn't mean it wasn't a failure. I suppose you need to hang your hat on something. Good job on playing a game that didn't fail as bad as VG, D&L, and, oh, that other game Failcom made AO.

     

    I question if either of you were even at the WoW launch. The only problem I remember were long queues, and the loot bug that lasted a couple of days.

     

    The one I quoted says AoC is the biggest failure when it comes to launches in history. I have never said I don't see AoC's launch as a failure, because it isn't anywhere near a success, but it is far from the biggest failure in the history of MMO's.

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

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