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City sieges, PvP?

So i  tried to play AoC when it was launched and was very disappointed in cities (they simply wasnt working) and unbalances class.

So i wanna ask if it is worth to give it a shot now? Is city sieges good?

Comments

  • CadexnCadexn Member UncommonPosts: 137

    AoC is patched up pretty good nowadays, you should try it. although i won't recommend you doing any city sieges unless you have a very powerful computer. before i was using 2.8ghz and nvidia 8600M and they give me around 1-3fps

  • xpiherxpiher Member UncommonPosts: 3,310

    I use a 8600GT card and I get 10-20 fps with the occasional lag spike. They have been working on it and optimizing sieges for lower end machines.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • WargPestWargPest Member Posts: 164

    You are right Xpiher but wrong on the latency issue. We have seen very little to any latency issues after the 26th of Nov update. FC's remedy work very well for this issue. I would certainly not let fear for latency issues get in my way for AoC subbing.

    I have 30-40 FPS on my 8800 GTX in hard core sieges.

  • NasherUKNasherUK Member UncommonPosts: 480

    Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.

  • BearShammyBearShammy Member Posts: 240
    Originally posted by NasherUK


    Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.



     

    OK, Nasher its time for you to try a siege again. I did sieges yesterday and FC have really gotten around to shoot most performance issues. But I agree with you though, it is even more of a challenge to get Mass PvP or GvG to perform smoothly in AoC due to the advanced graphics and more. Anyways, work well now.

  • gantonganton Member UncommonPosts: 304

    classes are muched more balanced now. Sieges are working but depending on what type of system you have you'll probably have to lower your setting to really participate.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by NasherUK


    Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.



     

    They work right now plain and simple.

    Did you know "The most burgeoning technology for PC and consoles has to do with networking and multiplayer gaming. Several companies are focusing on latency issues. They're trying to solve problems that occur when your bandwidth can't keep up with the intensity and frame rate of the on-screen action.

    One way of solving the problem is to do with software in the game itself. In the new Massively Multiplayer Online (MMO) game Age of Conan: Hyborian Adventures, there is very little drag during online multiplayer sessions because the code used for online gaming is constantly predicting the players' movements and filling in polygons as you move. Even if you experience a slight slowdown over your broadband connection, it's less likely that you will see any pausing on the screen than in previous generation MMOs. "

    This just got even more love in the last patch a few days ago. There are many posts showing that full on sieges are going smoothly.



  • DexyDexy Member Posts: 63
    Originally posted by AmazingAvery

    Originally posted by NasherUK


    Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.



     

    They work right now plain and simple.

    Did you know "The most burgeoning technology for PC and consoles has to do with networking and multiplayer gaming. Several companies are focusing on latency issues. They're trying to solve problems that occur when your bandwidth can't keep up with the intensity and frame rate of the on-screen action.

    One way of solving the problem is to do with software in the game itself. In the new Massively Multiplayer Online (MMO) game Age of Conan: Hyborian Adventures, there is very little drag during online multiplayer sessions because the code used for online gaming is constantly predicting the players' movements and filling in polygons as you move. Even if you experience a slight slowdown over your broadband connection, it's less likely that you will see any pausing on the screen than in previous generation MMOs. "

    This just got even more love in the last patch a few days ago. There are many posts showing that full on sieges are going smoothly.

     

    That sounds like a company that knows what they are doing!

    Surely they must be number one mmo with attention to detail like that

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Dexy

    Originally posted by AmazingAvery

    Originally posted by NasherUK


    Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.



     

    They work right now plain and simple.

    Did you know "The most burgeoning technology for PC and consoles has to do with networking and multiplayer gaming. Several companies are focusing on latency issues. They're trying to solve problems that occur when your bandwidth can't keep up with the intensity and frame rate of the on-screen action.

    One way of solving the problem is to do with software in the game itself. In the new Massively Multiplayer Online (MMO) game Age of Conan: Hyborian Adventures, there is very little drag during online multiplayer sessions because the code used for online gaming is constantly predicting the players' movements and filling in polygons as you move. Even if you experience a slight slowdown over your broadband connection, it's less likely that you will see any pausing on the screen than in previous generation MMOs. "

    This just got even more love in the last patch a few days ago. There are many posts showing that full on sieges are going smoothly.

     

    That sounds like a company that knows what they are doing!

    Surely they must be number one mmo with attention to detail like that



     

    Just another forward thinking out the box facet that is there but didn't work to begin with. Something is better than nothing.



  • DexyDexy Member Posts: 63
    Originally posted by AmazingAvery

    Originally posted by Dexy

    Originally posted by AmazingAvery

    Originally posted by NasherUK


    Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.



     

    They work right now plain and simple.

    Did you know "The most burgeoning technology for PC and consoles has to do with networking and multiplayer gaming. Several companies are focusing on latency issues. They're trying to solve problems that occur when your bandwidth can't keep up with the intensity and frame rate of the on-screen action.

    One way of solving the problem is to do with software in the game itself. In the new Massively Multiplayer Online (MMO) game Age of Conan: Hyborian Adventures, there is very little drag during online multiplayer sessions because the code used for online gaming is constantly predicting the players' movements and filling in polygons as you move. Even if you experience a slight slowdown over your broadband connection, it's less likely that you will see any pausing on the screen than in previous generation MMOs. "

    This just got even more love in the last patch a few days ago. There are many posts showing that full on sieges are going smoothly.

     

    That sounds like a company that knows what they are doing!

    Surely they must be number one mmo with attention to detail like that



     

    Just another forward thinking out the box facet that is there but didn't work to begin with. Something is better than nothing.

    Yea i guess.

    If it actually works then kudos to them for that. They really needed city siege to work better than it has.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    City Sieges I reckon needs an overhaul. Nothing would make me happier than FC putting some dedicated people on it. Optimizing the Siege part just happened and will continue to. Lots experience not so many technical issues but some still do (not as frequently). Balance is right up there on the improvement scale. Everyone I have spoke with thinks 9/12 classes are there in the balance department.



  • StrontyDogStrontyDog Member Posts: 83

    The game gets better with every patch and if you haven't levelled to 80 at your last visit then I'd definately recommend you come back and give it another try since it's much more fleshed out in terms of levelling content.

    Endgame is still a work in progress though, so if you are specifically looking for sieges I wouldn't expect a huge amount right now. In a few months time hopefully end game will have more to offer.

  • ElendilasXElendilasX Member Posts: 243

    Thank you. I get picture.

    One more question? Is there any reward for sieges (both def and off) like expanding your city, teritory, items, titles or anything?

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by ElendilasX


    Thank you. I get picture.
    One more question? Is there any reward for sieges (both def and off) like expanding your city, teritory, items, titles or anything?

     

    Owning a BK gives a lot of good def bonues for PvP. Other than that, no there isn't any resembalnce to a ladder/reward system other than that. Shame, it would be nice if a ladder system did exist. But until PvE end game is flushed out and finishing the PvP levels (15 or 20 is suppose to be max) I don't believe they should implement it.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • ScaredgirlScaredgirl Member Posts: 313
    Originally posted by xpiher

    Originally posted by ElendilasX


    Thank you. I get picture.
    One more question? Is there any reward for sieges (both def and off) like expanding your city, teritory, items, titles or anything?

    Owning a BK gives a lot of good def bonues for PvP. Other than that, no there isn't any resembalnce to a ladder/reward system other than that. Shame, it would be nice if a ladder system did exist. But until PvE end game is flushed out and finishing the PvP levels (15 or 20 is suppose to be max) I don't believe they should implement it.

     

    This is my main problem with siege battles and AoC in general.

    There is no MEANINGFUL endgame and what they currently have is BORING. Ok, my guild owns a BK, yay! Now what? I get some bonuses for pvp so it's easier to pnw noob in Kheshatta? I don't care about that. I don't even WANT those bonuses because I don't want have that kind of an advantage, I just need my gaming skills.

    If they implemented same or similar kind of ladder system that Guild Wars has, I might be interested in giving AoC another go (if I get free playtime that is).

    Right now I recommend you wait until they make the game meaningful and fun.

    -----------------------------
    Originally posted by Frobner
    "Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.

  • ScamManScamMan Member Posts: 148
    Originally posted by Scaredgirl

    Originally posted by xpiher

    Originally posted by ElendilasX


    Thank you. I get picture.
    One more question? Is there any reward for sieges (both def and off) like expanding your city, teritory, items, titles or anything?

    Owning a BK gives a lot of good def bonues for PvP. Other than that, no there isn't any resembalnce to a ladder/reward system other than that. Shame, it would be nice if a ladder system did exist. But until PvE end game is flushed out and finishing the PvP levels (15 or 20 is suppose to be max) I don't believe they should implement it.

     

    This is my main problem with siege battles and AoC in general.

    There is no MEANINGFUL endgame and what they currently have is BORING. Ok, my guild owns a BK, yay! Now what? I get some bonuses for pvp so it's easier to pnw noob in Kheshatta? I don't care about that. I don't even WANT those bonuses because I don't want have that kind of an advantage, I just need my gaming skills.

    If they implemented same or similar kind of ladder system that Guild Wars has, I might be interested in giving AoC another go (if I get free playtime that is).

    Right now I recommend you wait until they make the game meaningful and fun.



     

    Joke aside, You do really need the extra power you will get from being Warlord over a Battlekeep.

  • GiveMePvPGiveMePvP Member Posts: 240
    Originally posted by AmazingAvery


    City Sieges I reckon needs an overhaul. Nothing would make me happier than FC putting some dedicated people on it. Optimizing the Siege part just happened and will continue to. Lots experience not so many technical issues but some still do (not as frequently).

     

    I agree with you. They need to do something about city sieges. Technical issues suck and should be fixed but that's not enough. Right now city sieges are just too boring. First time you do it, it's kind of fun but it gets old very fast.

    They should add some kind of ladder system and make battles bigger and more interesting but I guess that's not possible with current technology.

  • taus01taus01 Member Posts: 1,352
    Originally posted by AmazingAvery

    Originally posted by NasherUK


    Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.



     

    They work right now plain and simple.

    Did you know "The most burgeoning technology for PC and consoles has to do with networking and multiplayer gaming. Several companies are focusing on latency issues. They're trying to solve problems that occur when your bandwidth can't keep up with the intensity and frame rate of the on-screen action.

    One way of solving the problem is to do with software in the game itself. In the new Massively Multiplayer Online (MMO) game Age of Conan: Hyborian Adventures, there is very little drag during online multiplayer sessions because the code used for online gaming is constantly predicting the players' movements and filling in polygons as you move. Even if you experience a slight slowdown over your broadband connection, it's less likely that you will see any pausing on the screen than in previous generation MMOs. "

    This just got even more love in the last patch a few days ago. There are many posts showing that full on sieges are going smoothly.

     

    Amazing how the marketing spin of funcom is still in full effect! There is no such thing as a prediction of players movement. Let's say the system predicts you take another step forward and it renders that on all clients that can see you, you however decide to stop so it has to take back the prediction and you jump back on all clients. This does sound like a system that actually creates lag. A false prediction would be fatal and due to the fact that you can do an almost infinite amount of things at any time the accuracy of a prediction would be 99.99% false. This is a marketing lie.

    Fact is that every mmorpg out there uses a timeshifting network protocol to equalize latency issues. This is the industry standard and proven to be the most effective. They try to sell this as some sort of magic prediction system. Do some research and do not believe in the crap the marketing department tries to feed you.

    "Give players systems and tools instead of rails and rules"

    image
  • GiveMePvPGiveMePvP Member Posts: 240
    Originally posted by taus01

    Originally posted by AmazingAvery

    Originally posted by NasherUK


    Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.



     

    They work right now plain and simple.

    Did you know "The most burgeoning technology for PC and consoles has to do with networking and multiplayer gaming. Several companies are focusing on latency issues. They're trying to solve problems that occur when your bandwidth can't keep up with the intensity and frame rate of the on-screen action.

    One way of solving the problem is to do with software in the game itself. In the new Massively Multiplayer Online (MMO) game Age of Conan: Hyborian Adventures, there is very little drag during online multiplayer sessions because the code used for online gaming is constantly predicting the players' movements and filling in polygons as you move. Even if you experience a slight slowdown over your broadband connection, it's less likely that you will see any pausing on the screen than in previous generation MMOs. "

    This just got even more love in the last patch a few days ago. There are many posts showing that full on sieges are going smoothly.

     

    Amazing how the marketing spin of funcom is still in full effect! There is no such thing as a prediction of players movement. Let's say the system predicts you take another step forward and it renders that on all clients that can see you, you however decide to stop so it has to take back the prediction and you jump back on all clients. This does sound like a system that actually creates lag. A false prediction would be fatal and due to the fact that you can do an almost infinite amount of things at any time the accuracy of a prediction would be 99.99% false. This is a marketing lie.

    Fact is that every mmorpg out there uses a timeshifting network protocol to equalize latency issues. This is the industry standard and proven to be the most effective. They try to sell this as some sort of magic prediction system. Do some research and do not believe in the crap the marketing department tries to feed you.

     

    Thank you taus01 for an informative post. These are sometimes difficult to find under all this garbage. Cool, I learned something new today.

    One question. Can this magical prediction system predict when Funcom goes bankrupt.

    This whole thing sounds like the movie Minority Report with AmazingAvery, Erling Ellingsen and Gaute floating in that tank doing their predictions.

  • bcrankshawbcrankshaw Member Posts: 547
    Originally posted by taus01

    Originally posted by AmazingAvery

    Originally posted by NasherUK


    Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.



     

    They work right now plain and simple.

    Did you know "The most burgeoning technology for PC and consoles has to do with networking and multiplayer gaming. Several companies are focusing on latency issues. They're trying to solve problems that occur when your bandwidth can't keep up with the intensity and frame rate of the on-screen action.

    One way of solving the problem is to do with software in the game itself. In the new Massively Multiplayer Online (MMO) game Age of Conan: Hyborian Adventures, there is very little drag during online multiplayer sessions because the code used for online gaming is constantly predicting the players' movements and filling in polygons as you move. Even if you experience a slight slowdown over your broadband connection, it's less likely that you will see any pausing on the screen than in previous generation MMOs. "

    This just got even more love in the last patch a few days ago. There are many posts showing that full on sieges are going smoothly.

     

    Amazing how the marketing spin of funcom is still in full effect! There is no such thing as a prediction of players movement. Let's say the system predicts you take another step forward and it renders that on all clients that can see you, you however decide to stop so it has to take back the prediction and you jump back on all clients. This does sound like a system that actually creates lag. A false prediction would be fatal and due to the fact that you can do an almost infinite amount of things at any time the accuracy of a prediction would be 99.99% false. This is a marketing lie.

    Fact is that every mmorpg out there uses a timeshifting network protocol to equalize latency issues. This is the industry standard and proven to be the most effective. They try to sell this as some sort of magic prediction system. Do some research and do not believe in the crap the marketing department tries to feed you.



     

    lol

    Well said from someone who really seems to know what he's talking about

    Sorry Avery but that rebuttal kicked your butt badly ....lol

     

    "after the time of dice came the day of mice "

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by bcrankshaw

    Originally posted by taus01

    Originally posted by AmazingAvery

    Originally posted by NasherUK


    Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.



     

    They work right now plain and simple.

    Did you know "The most burgeoning technology for PC and consoles has to do with networking and multiplayer gaming. Several companies are focusing on latency issues. They're trying to solve problems that occur when your bandwidth can't keep up with the intensity and frame rate of the on-screen action.

    One way of solving the problem is to do with software in the game itself. In the new Massively Multiplayer Online (MMO) game Age of Conan: Hyborian Adventures, there is very little drag during online multiplayer sessions because the code used for online gaming is constantly predicting the players' movements and filling in polygons as you move. Even if you experience a slight slowdown over your broadband connection, it's less likely that you will see any pausing on the screen than in previous generation MMOs. "

    This just got even more love in the last patch a few days ago. There are many posts showing that full on sieges are going smoothly.

     

    Amazing how the marketing spin of funcom is still in full effect! There is no such thing as a prediction of players movement. Let's say the system predicts you take another step forward and it renders that on all clients that can see you, you however decide to stop so it has to take back the prediction and you jump back on all clients. This does sound like a system that actually creates lag. A false prediction would be fatal and due to the fact that you can do an almost infinite amount of things at any time the accuracy of a prediction would be 99.99% false. This is a marketing lie.

    Fact is that every mmorpg out there uses a timeshifting network protocol to equalize latency issues. This is the industry standard and proven to be the most effective. They try to sell this as some sort of magic prediction system. Do some research and do not believe in the crap the marketing department tries to feed you.



     

    lol

    Well said from someone who really seems to know what he's talking about

    Sorry Avery but that rebuttal kicked your butt badly ....lol

     

     

    No the person you quoted mis understands what the system actually does. Say you take a step, you press the key, jump whatever. Before you get there on you system you are already there by the server. Another instance would be double tapping where you may end up slighly futher then what is intended.

    The system is very possible and people see it work when somone lags while usinga spell and they "teleport" a step or two.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

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