Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Dark Fall Class/Level Based

2»

Comments

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by Dexy


    I havent read about a cap. Where are you getting this information from?



     

    There is a soft cap which means that it becomes harder to level the points within skills. Well discussed if you really want to read up on it goto a decent forumn the official DFO hosted one has the info you may be interested in.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • OctaviuzOctaviuz Member Posts: 17


    The point is, once players had a choice, to remain in an FFA world, or to go elsewhere, they went elsewhere.
    The reason pre-Trammel is so fondly remembered is the unique situation of having players in an FFA game, that didn't really want FFA game play. This created a unique dynamic, that is impossible to recreate. Players thought the online gameworld was so cool, since it was new, they were willing to put up wiht FFA, and try to come up with solutions to make it work. This created a real sense of community, which is what people miss.
    It will never happen again. The only people from now on that will be in an FFA game, is people that like FFA game play. If you don't, off to WoW, LotRo, or a million other online gmes.
    Every FFA game, will be like post Trammel in UO. The only difference is, instead of a mirror world for players to flee to, there are other games to flee to, if you're not a big fan of FFA game play.
    The difference is, pre-Trammel, you have players in the world that are not interested in FFA PvP, they just wanted to do PvE, but if PvP is thrust upon them, they have to deal with it. Now, everyone in the FFA game will be interested in FFA, or else they woulnd't be there. They'd be in a different game.
     

     

    Even, pre-trammel UO was not FFA.  There were severe penalties for "ganking." And yes there was a mix of sheep (non-PvPers) and wolves (PvPers) so to speak, but that was not what made pre-trammel UO great.

    And furthermore what made pre-trammel UO great to most PvPers is not actually what we are debating here. The point of the thread is that the OP is giving a method (the only method) to balance PvP.  He is assuming people who read the forums of Darkfall enjoy PvP and thus would want balanced PvP.  That is a fair assumption in my opinion. 

  • kcc9889kcc9889 Member Posts: 84

    Alright you really need to suck it up. There won't be a blance issue. Sure "classes" will develop as players find what builds work but get over it. It is unavoidable. The thing about Darkfall is that it is skiil based. Meaning I can be wearing rags and you can wear full plate and I can still kill you. Classes won' t matter in teh end, player skil will.

  • OctaviuzOctaviuz Member Posts: 17
    Originally posted by kcc9889


    Alright you really need to suck it up. There won't be a blance issue. Sure "classes" will develop as players find what builds work but get over it. It is unavoidable. The thing about Darkfall is that it is skiil based. Meaning I can be wearing rags and you can wear full plate and I can still kill you. Classes won' t matter in teh end, player skil will.

     

    Actually classes even in skill-based game are avoidable.  But player "skill" and hard-coded skills are not the same thing.  The whole concept of balance comes from the idea that players wanted player "skill", that is, the strategy and execution of the player, not the hard-coded skills to determine the outcome of the fight.  In every system thus far, the majority of instances of PvP are in fact-based on hard-coded skills.  There is only one way in which player "skill" is the determinant of a winner, make all the players the same (eventually).

    What people need to get over is the idea that developers can actually balance a game.  It is impossible given the parameters of differential skills or classes.  It comes down to one question, who is more skilled Garry Kasparov, a grandmaster chess player, or Monica Martinez the last world Rock-Paper-Scissors champion?

  • kingofnothinkingofnothin Member Posts: 112

    Isn't this kinda like early SWG days, to where you get a certain amount of points and whenever you go up the tree in certain professions, it uses so many points? And has no level numbers so it's all profession title display and equipment that sets you ahead!?

    image
    image
    image

Sign In or Register to comment.