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November 10th Beta Stage

SupderDSupderD Member Posts: 243

Repost: Ok now for the Darkfall community update:

As you know we’ve been conducting the first phases of the Darkfall beta, specifically the hardware configuration testing. This is where we test that Darkfall runs on most hardware configurations without problems, and we also test the absolute basics. We’ve been putting the testers through the motions: they download the client, log in, patch, create a character, enter the game and run around long enough to make sure that they’re not experiencing any weirdness and that everything is running smoothly. All this needs to be done so that in the next phases of testing a greater number of testers won’t experience any problems with the basics and so they can focus on other important testing. These have turned out to be very productive and useful testing phases. During this time we’ve addressed various hardware compatibility problems, compatibility issues with programs running simultaneously with Darkfall, we identified and corrected some patcher issues, some login server problems, and various small issues around the game world. At the same time, it’s business as usual with our internal testing.

Let me give you an idea of what’s been happening during these first testing phases: Right now, the entire Darkfall world is up on its servers. It’s being kept up most of the time. We’ve been running a methodical and functional testing environment. We started the hardware testing with the minimum of options enabled. Since then we’ve been enabling and disabling features needed to be tested. This is done so that we have the minimum noise in case something happens on the server side and we need to isolate it. We’ve been wiping characters as often as once a day, usually within 2-3 days. This is because we’re not testing character development yet, and we’ve been making some optimizations in the way that things are stored. We’ve been enabling features gradually and we’re to the point where most are enabled. Some of the things we still have deactivated are mobs outside the starting areas, most of the dungeons, most of the clan city building locations. Another thing worth mentioning is that during testing, testers have options and tools available to them that they won’t have during the retail stage of Darkfall.

Our goal during this testing phase is that the important things work perfectly as we move all the way down to the polish during the subsequent testing phases. The game had always been in a state to be run in its entirety, but this would have been a huge waste of resources and would have hindered this early testing. This is where Darkfall differs from other MMOs. We could have easilly had it running full featured if this was a railroad game, but it’s not. Darkfall is a sandbox game and there are infinite paths that players can follow. This is not some quest driven game where you could go through the motions quest after quest until you’re ready to actually play a few months down the road. You actually play Darkfall from day one. So as you understand, there’s no single path of testing. Player behavior in Darkfall varies wildly and we need to try and predict all eventualities.

This is what has been happening until today. The reason we’re mentioning all this is to familiarize those of you who aren’t in the beta already with our testing philosophy, and to catch the community up with what’s been going on.

Moving along, and we’re about two weeks behind schedule announcing this, but we’re going to start opening up the beta to more and more testers on or around November 10th to coincide with the next phases of our server deployment. We will be enabling a lot of the features we currently have disabled – as needed and dictated by our testing needs. Again I must stress that this beta period’s purpose is for us to get Darkfall ready for release so we’ve been operating under strict directives. Having said that, I can’t help mentioning, that even in this current stage of testing, the game is a lot of fun and we hope to see all of you enjoying it while helping us test during these next phases.

Thanks for reading

 

 

I highlighted some things in Red because I believe it's VERY misleading. it makes it seem like beta is actually has ALOT of people in it.. or why would he need to stay "aren't in the beta already".. just seems kind of dodgy..

The Yellow is just.. sort of useless information as it doesn't help anyone's case..

Sort of impossible to do, you need ALOT of testers to see how they behave..



 

"Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER)
Darkfall Countdown: http://darkfallreleasedate.com/

Comments

  • mewzymewzy Member Posts: 67

    So

     

    1.Game is about to be released this month

    2.It is hard to test that game with little possibilities/little players

    3."We are going to let bit more(family and friends)people in slowly

     

    Just makes me believe even more game is far from ready

     

     

  • SupderDSupderD Member Posts: 243

    I agree.. with the way he puts it.. He's not being upfront or honest about anything.

    "Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER)
    Darkfall Countdown: http://darkfallreleasedate.com/

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by mewzy


    So
     
    1.Game is about to be released this month
    2.It is hard to test that game with little possibilities/little players
    3."We are going to let bit more(family and friends)people in slowly
     
    Just makes me believe even more game is far from ready
     
     

     

    Game is ready for the worthy to play it you not included in these group. keep that always in mind if you post  here.

     

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • SupderDSupderD Member Posts: 243
    Originally posted by DarthRaiden

    Originally posted by mewzy


    So
     
    1.Game is about to be released this month
    2.It is hard to test that game with little possibilities/little players
    3."We are going to let bit more(family and friends)people in slowly
     
    Just makes me believe even more game is far from ready
     
     

     

    Game is ready for the worthy to play it you not included in these group. keep that always in mind if you post  here.

     

     



     

    So the Great Tasos hasn't selected me for the rapture.. errr.. beta test?? Does this mean that i have a chance to repent and go to heaven.. errr.. play darkfall?

    "Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER)
    Darkfall Countdown: http://darkfallreleasedate.com/

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by mewzy


    So
     
    1.Game is about to be released this month
    2.It is hard to test that game with little possibilities/little players
    3."We are going to let bit more(family and friends)people in slowly
     
    Just makes me believe even more game is far from ready
     
     



     

    so they ahev a few hundred faimly and friends OK

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by SupderD


    I agree.. with the way he puts it.. He's not being upfront or honest about anything.



     

    yea he is actully

  • pb1285npb1285n Member Posts: 505
    Originally posted by SupderD


    Repost: Ok now for the Darkfall community update:
    As you know we’ve been conducting the first phases of the Darkfall beta, specifically the hardware configuration testing. This is where we test that Darkfall runs on most hardware configurations without problems, and we also test the absolute basics. We’ve been putting the testers through the motions: they download the client, log in, patch, create a character, enter the game and run around long enough to make sure that they’re not experiencing any weirdness and that everything is running smoothly. All this needs to be done so that in the next phases of testing a greater number of testers won’t experience any problems with the basics and so they can focus on other important testing. These have turned out to be very productive and useful testing phases. During this time we’ve addressed various hardware compatibility problems, compatibility issues with programs running simultaneously with Darkfall, we identified and corrected some patcher issues, some login server problems, and various small issues around the game world. At the same time, it’s business as usual with our internal testing.
    Let me give you an idea of what’s been happening during these first testing phases: Right now, the entire Darkfall world is up on its servers. It’s being kept up most of the time. We’ve been running a methodical and functional testing environment. We started the hardware testing with the minimum of options enabled. Since then we’ve been enabling and disabling features needed to be tested. This is done so that we have the minimum noise in case something happens on the server side and we need to isolate it. We’ve been wiping characters as often as once a day, usually within 2-3 days. This is because we’re not testing character development yet, and we’ve been making some optimizations in the way that things are stored. We’ve been enabling features gradually and we’re to the point where most are enabled. Some of the things we still have deactivated are mobs outside the starting areas, most of the dungeons, most of the clan city building locations. Another thing worth mentioning is that during testing, testers have options and tools available to them that they won’t have during the retail stage of Darkfall.
    Our goal during this testing phase is that the important things work perfectly as we move all the way down to the polish during the subsequent testing phases. The game had always been in a state to be run in its entirety, but this would have been a huge waste of resources and would have hindered this early testing. This is where Darkfall differs from other MMOs. We could have easilly had it running full featured if this was a railroad game, but it’s not. Darkfall is a sandbox game and there are infinite paths that players can follow. This is not some quest driven game where you could go through the motions quest after quest until you’re ready to actually play a few months down the road. You actually play Darkfall from day one. So as you understand, there’s no single path of testing. Player behavior in Darkfall varies wildly and we need to try and predict all eventualities.
    This is what has been happening until today. The reason we’re mentioning all this is to familiarize those of you who aren’t in the beta already with our testing philosophy, and to catch the community up with what’s been going on.
    Moving along, and we’re about two weeks behind schedule announcing this, but we’re going to start opening up the beta to more and more testers on or around November 10th to coincide with the next phases of our server deployment. We will be enabling a lot of the features we currently have disabled – as needed and dictated by our testing needs. Again I must stress that this beta period’s purpose is for us to get Darkfall ready for release so we’ve been operating under strict directives. Having said that, I can’t help mentioning, that even in this current stage of testing, the game is a lot of fun and we hope to see all of you enjoying it while helping us test during these next phases.
    Thanks for reading

     
     
    I highlighted some things in Red because I believe it's VERY misleading. it makes it seem like beta is actually has ALOT of people in it.. or why would he need to stay "aren't in the beta already".. just seems kind of dodgy..
    The Yellow is just.. sort of useless information as it doesn't help anyone's case..
    Sort of impossible to do, you need ALOT of testers to see how they behave..


     

     

    I am not an avid follower of darkfall but your post is so pointless I had to respond.

    The red is not misleading. Just because you interpret it that way doesn't make it so. 

     

  • SupderDSupderD Member Posts: 243
    Originally posted by pb1285n

    Originally posted by SupderD


    Repost: Ok now for the Darkfall community update:
    As you know we’ve been conducting the first phases of the Darkfall beta, specifically the hardware configuration testing. This is where we test that Darkfall runs on most hardware configurations without problems, and we also test the absolute basics. We’ve been putting the testers through the motions: they download the client, log in, patch, create a character, enter the game and run around long enough to make sure that they’re not experiencing any weirdness and that everything is running smoothly. All this needs to be done so that in the next phases of testing a greater number of testers won’t experience any problems with the basics and so they can focus on other important testing. These have turned out to be very productive and useful testing phases. During this time we’ve addressed various hardware compatibility problems, compatibility issues with programs running simultaneously with Darkfall, we identified and corrected some patcher issues, some login server problems, and various small issues around the game world. At the same time, it’s business as usual with our internal testing.
    Let me give you an idea of what’s been happening during these first testing phases: Right now, the entire Darkfall world is up on its servers. It’s being kept up most of the time. We’ve been running a methodical and functional testing environment. We started the hardware testing with the minimum of options enabled. Since then we’ve been enabling and disabling features needed to be tested. This is done so that we have the minimum noise in case something happens on the server side and we need to isolate it. We’ve been wiping characters as often as once a day, usually within 2-3 days. This is because we’re not testing character development yet, and we’ve been making some optimizations in the way that things are stored. We’ve been enabling features gradually and we’re to the point where most are enabled. Some of the things we still have deactivated are mobs outside the starting areas, most of the dungeons, most of the clan city building locations. Another thing worth mentioning is that during testing, testers have options and tools available to them that they won’t have during the retail stage of Darkfall.
    Our goal during this testing phase is that the important things work perfectly as we move all the way down to the polish during the subsequent testing phases. The game had always been in a state to be run in its entirety, but this would have been a huge waste of resources and would have hindered this early testing. This is where Darkfall differs from other MMOs. We could have easilly had it running full featured if this was a railroad game, but it’s not. Darkfall is a sandbox game and there are infinite paths that players can follow. This is not some quest driven game where you could go through the motions quest after quest until you’re ready to actually play a few months down the road. You actually play Darkfall from day one. So as you understand, there’s no single path of testing. Player behavior in Darkfall varies wildly and we need to try and predict all eventualities.
    This is what has been happening until today. The reason we’re mentioning all this is to familiarize those of you who aren’t in the beta already with our testing philosophy, and to catch the community up with what’s been going on.
    Moving along, and we’re about two weeks behind schedule announcing this, but we’re going to start opening up the beta to more and more testers on or around November 10th to coincide with the next phases of our server deployment. We will be enabling a lot of the features we currently have disabled – as needed and dictated by our testing needs. Again I must stress that this beta period’s purpose is for us to get Darkfall ready for release so we’ve been operating under strict directives. Having said that, I can’t help mentioning, that even in this current stage of testing, the game is a lot of fun and we hope to see all of you enjoying it while helping us test during these next phases.
    Thanks for reading

     
     
    I highlighted some things in Red because I believe it's VERY misleading. it makes it seem like beta is actually has ALOT of people in it.. or why would he need to stay "aren't in the beta already".. just seems kind of dodgy..
    The Yellow is just.. sort of useless information as it doesn't help anyone's case..
    Sort of impossible to do, you need ALOT of testers to see how they behave..


     

     

    I am not an avid follower of darkfall but your post is so pointless I had to respond.

    The red is not misleading. Just because you interpret it that way doesn't make it so. 

     



     

    Read it again.

    "Who aren't already in the Beta"  Infers that MORE people are IN the beta than AREN'T in the beta.

    "we hope to see all of you enjoying it while helping us test during these next phases."

     

    .. My post makes more sense than your does.. until you actually follow MORE of Darkfall.. then you dont know the misleading saga of "Betas"  and "Hope to release" lines..

    What I highlighted in YELLOW gives them no reason to be behind on development.    He just says behind on the ANNOUNCEMENT.

    The blue lines.. well.. They should be stuff that should be done with A LOT OF PEOPLE and not with random testing and bots.  Let's face it.. the only way they are going to have a guy with 16GB of ram, running win amp, mixing software WoW, darkfall, and watching a movie in the back ground is with someone ACTUALLY doing that.

    "Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER)
    Darkfall Countdown: http://darkfallreleasedate.com/

  • Maverick123wMaverick123w Member Posts: 115
    Originally posted by SupderD

    Originally posted by pb1285n

    Originally posted by SupderD


    Repost: Ok now for the Darkfall community update:
    As you know we’ve been conducting the first phases of the Darkfall beta, specifically the hardware configuration testing. This is where we test that Darkfall runs on most hardware configurations without problems, and we also test the absolute basics. We’ve been putting the testers through the motions: they download the client, log in, patch, create a character, enter the game and run around long enough to make sure that they’re not experiencing any weirdness and that everything is running smoothly. All this needs to be done so that in the next phases of testing a greater number of testers won’t experience any problems with the basics and so they can focus on other important testing. These have turned out to be very productive and useful testing phases. During this time we’ve addressed various hardware compatibility problems, compatibility issues with programs running simultaneously with Darkfall, we identified and corrected some patcher issues, some login server problems, and various small issues around the game world. At the same time, it’s business as usual with our internal testing.
    Let me give you an idea of what’s been happening during these first testing phases: Right now, the entire Darkfall world is up on its servers. It’s being kept up most of the time. We’ve been running a methodical and functional testing environment. We started the hardware testing with the minimum of options enabled. Since then we’ve been enabling and disabling features needed to be tested. This is done so that we have the minimum noise in case something happens on the server side and we need to isolate it. We’ve been wiping characters as often as once a day, usually within 2-3 days. This is because we’re not testing character development yet, and we’ve been making some optimizations in the way that things are stored. We’ve been enabling features gradually and we’re to the point where most are enabled. Some of the things we still have deactivated are mobs outside the starting areas, most of the dungeons, most of the clan city building locations. Another thing worth mentioning is that during testing, testers have options and tools available to them that they won’t have during the retail stage of Darkfall.
    Our goal during this testing phase is that the important things work perfectly as we move all the way down to the polish during the subsequent testing phases. The game had always been in a state to be run in its entirety, but this would have been a huge waste of resources and would have hindered this early testing. This is where Darkfall differs from other MMOs. We could have easilly had it running full featured if this was a railroad game, but it’s not. Darkfall is a sandbox game and there are infinite paths that players can follow. This is not some quest driven game where you could go through the motions quest after quest until you’re ready to actually play a few months down the road. You actually play Darkfall from day one. So as you understand, there’s no single path of testing. Player behavior in Darkfall varies wildly and we need to try and predict all eventualities.
    This is what has been happening until today. The reason we’re mentioning all this is to familiarize those of you who aren’t in the beta already with our testing philosophy, and to catch the community up with what’s been going on.
    Moving along, and we’re about two weeks behind schedule announcing this, but we’re going to start opening up the beta to more and more testers on or around November 10th to coincide with the next phases of our server deployment. We will be enabling a lot of the features we currently have disabled – as needed and dictated by our testing needs. Again I must stress that this beta period’s purpose is for us to get Darkfall ready for release so we’ve been operating under strict directives. Having said that, I can’t help mentioning, that even in this current stage of testing, the game is a lot of fun and we hope to see all of you enjoying it while helping us test during these next phases.
    Thanks for reading

     
     
    I highlighted some things in Red because I believe it's VERY misleading. it makes it seem like beta is actually has ALOT of people in it.. or why would he need to stay "aren't in the beta already".. just seems kind of dodgy..
    The Yellow is just.. sort of useless information as it doesn't help anyone's case..
    Sort of impossible to do, you need ALOT of testers to see how they behave..


     

     

    I am not an avid follower of darkfall but your post is so pointless I had to respond.

    The red is not misleading. Just because you interpret it that way doesn't make it so. 

     



     

    Read it again.

    "Who aren't already in the Beta"  Infers that MORE people are IN the beta than AREN'T in the beta.

     

    What???  All it's saying is that if you aren't in the beta this is how we operate our beta.  Stop trying to stretch things to your side that can't be stretched.

    image

  • SupderDSupderD Member Posts: 243
    Originally posted by Maverick123w

    Originally posted by SupderD

    Originally posted by pb1285n

    Originally posted by SupderD


    Repost: Ok now for the Darkfall community update:
    As you know we’ve been conducting the first phases of the Darkfall beta, specifically the hardware configuration testing. This is where we test that Darkfall runs on most hardware configurations without problems, and we also test the absolute basics. We’ve been putting the testers through the motions: they download the client, log in, patch, create a character, enter the game and run around long enough to make sure that they’re not experiencing any weirdness and that everything is running smoothly. All this needs to be done so that in the next phases of testing a greater number of testers won’t experience any problems with the basics and so they can focus on other important testing. These have turned out to be very productive and useful testing phases. During this time we’ve addressed various hardware compatibility problems, compatibility issues with programs running simultaneously with Darkfall, we identified and corrected some patcher issues, some login server problems, and various small issues around the game world. At the same time, it’s business as usual with our internal testing.
    Let me give you an idea of what’s been happening during these first testing phases: Right now, the entire Darkfall world is up on its servers. It’s being kept up most of the time. We’ve been running a methodical and functional testing environment. We started the hardware testing with the minimum of options enabled. Since then we’ve been enabling and disabling features needed to be tested. This is done so that we have the minimum noise in case something happens on the server side and we need to isolate it. We’ve been wiping characters as often as once a day, usually within 2-3 days. This is because we’re not testing character development yet, and we’ve been making some optimizations in the way that things are stored. We’ve been enabling features gradually and we’re to the point where most are enabled. Some of the things we still have deactivated are mobs outside the starting areas, most of the dungeons, most of the clan city building locations. Another thing worth mentioning is that during testing, testers have options and tools available to them that they won’t have during the retail stage of Darkfall.
    Our goal during this testing phase is that the important things work perfectly as we move all the way down to the polish during the subsequent testing phases. The game had always been in a state to be run in its entirety, but this would have been a huge waste of resources and would have hindered this early testing. This is where Darkfall differs from other MMOs. We could have easilly had it running full featured if this was a railroad game, but it’s not. Darkfall is a sandbox game and there are infinite paths that players can follow. This is not some quest driven game where you could go through the motions quest after quest until you’re ready to actually play a few months down the road. You actually play Darkfall from day one. So as you understand, there’s no single path of testing. Player behavior in Darkfall varies wildly and we need to try and predict all eventualities.
    This is what has been happening until today. The reason we’re mentioning all this is to familiarize those of you who aren’t in the beta already with our testing philosophy, and to catch the community up with what’s been going on.
    Moving along, and we’re about two weeks behind schedule announcing this, but we’re going to start opening up the beta to more and more testers on or around November 10th to coincide with the next phases of our server deployment. We will be enabling a lot of the features we currently have disabled – as needed and dictated by our testing needs. Again I must stress that this beta period’s purpose is for us to get Darkfall ready for release so we’ve been operating under strict directives. Having said that, I can’t help mentioning, that even in this current stage of testing, the game is a lot of fun and we hope to see all of you enjoying it while helping us test during these next phases.
    Thanks for reading

     
     
    I highlighted some things in Red because I believe it's VERY misleading. it makes it seem like beta is actually has ALOT of people in it.. or why would he need to stay "aren't in the beta already".. just seems kind of dodgy..
    The Yellow is just.. sort of useless information as it doesn't help anyone's case..
    Sort of impossible to do, you need ALOT of testers to see how they behave..


     

     

    I am not an avid follower of darkfall but your post is so pointless I had to respond.

    The red is not misleading. Just because you interpret it that way doesn't make it so. 

     



     

    Read it again.

    "Who aren't already in the Beta"  Infers that MORE people are IN the beta than AREN'T in the beta.

     

    What???  All it's saying is that if you aren't in the beta this is how we operate our beta.  Stop trying to stretch things to your side that can't be stretched.



     

    Another 'Blind follower" and.. just like that you are dismissed.  I provide a valid argument.  You, do not.

    Block feature ENGAGED

    "Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER)
    Darkfall Countdown: http://darkfallreleasedate.com/

  • Maverick123wMaverick123w Member Posts: 115

    I'm not a blind follower.... lol... I'm just stating the fact that you're arguing like a little kid.

    image

  • RooseveltRoosevelt Member Posts: 341
    Originally posted by Maverick123w


    I'm not a blind follower.... lol... I'm just stating the fact that you're arguing like a little kid.

     

    "When the Shoe fits".

    _____________________________
    At the turn of the century...
    In 2008...
    Cracked.com voted Roosevelt as the most badass President of all time.

    This is his story....

  • pb1285npb1285n Member Posts: 505
    Originally posted by SupderD

    Originally posted by Maverick123w

    Originally posted by SupderD

    Originally posted by pb1285n

    Originally posted by SupderD


    Repost: Ok now for the Darkfall community update:
    As you know we’ve been conducting the first phases of the Darkfall beta, specifically the hardware configuration testing. This is where we test that Darkfall runs on most hardware configurations without problems, and we also test the absolute basics. We’ve been putting the testers through the motions: they download the client, log in, patch, create a character, enter the game and run around long enough to make sure that they’re not experiencing any weirdness and that everything is running smoothly. All this needs to be done so that in the next phases of testing a greater number of testers won’t experience any problems with the basics and so they can focus on other important testing. These have turned out to be very productive and useful testing phases. During this time we’ve addressed various hardware compatibility problems, compatibility issues with programs running simultaneously with Darkfall, we identified and corrected some patcher issues, some login server problems, and various small issues around the game world. At the same time, it’s business as usual with our internal testing.
    Let me give you an idea of what’s been happening during these first testing phases: Right now, the entire Darkfall world is up on its servers. It’s being kept up most of the time. We’ve been running a methodical and functional testing environment. We started the hardware testing with the minimum of options enabled. Since then we’ve been enabling and disabling features needed to be tested. This is done so that we have the minimum noise in case something happens on the server side and we need to isolate it. We’ve been wiping characters as often as once a day, usually within 2-3 days. This is because we’re not testing character development yet, and we’ve been making some optimizations in the way that things are stored. We’ve been enabling features gradually and we’re to the point where most are enabled. Some of the things we still have deactivated are mobs outside the starting areas, most of the dungeons, most of the clan city building locations. Another thing worth mentioning is that during testing, testers have options and tools available to them that they won’t have during the retail stage of Darkfall.
    Our goal during this testing phase is that the important things work perfectly as we move all the way down to the polish during the subsequent testing phases. The game had always been in a state to be run in its entirety, but this would have been a huge waste of resources and would have hindered this early testing. This is where Darkfall differs from other MMOs. We could have easilly had it running full featured if this was a railroad game, but it’s not. Darkfall is a sandbox game and there are infinite paths that players can follow. This is not some quest driven game where you could go through the motions quest after quest until you’re ready to actually play a few months down the road. You actually play Darkfall from day one. So as you understand, there’s no single path of testing. Player behavior in Darkfall varies wildly and we need to try and predict all eventualities.
    This is what has been happening until today. The reason we’re mentioning all this is to familiarize those of you who aren’t in the beta already with our testing philosophy, and to catch the community up with what’s been going on.
    Moving along, and we’re about two weeks behind schedule announcing this, but we’re going to start opening up the beta to more and more testers on or around November 10th to coincide with the next phases of our server deployment. We will be enabling a lot of the features we currently have disabled – as needed and dictated by our testing needs. Again I must stress that this beta period’s purpose is for us to get Darkfall ready for release so we’ve been operating under strict directives. Having said that, I can’t help mentioning, that even in this current stage of testing, the game is a lot of fun and we hope to see all of you enjoying it while helping us test during these next phases.
    Thanks for reading

     
     
    I highlighted some things in Red because I believe it's VERY misleading. it makes it seem like beta is actually has ALOT of people in it.. or why would he need to stay "aren't in the beta already".. just seems kind of dodgy..
    The Yellow is just.. sort of useless information as it doesn't help anyone's case..
    Sort of impossible to do, you need ALOT of testers to see how they behave..


     

     

    I am not an avid follower of darkfall but your post is so pointless I had to respond.

    The red is not misleading. Just because you interpret it that way doesn't make it so. 

     



     

    Read it again.

    "Who aren't already in the Beta"  Infers that MORE people are IN the beta than AREN'T in the beta.

     

    What???  All it's saying is that if you aren't in the beta this is how we operate our beta.  Stop trying to stretch things to your side that can't be stretched.



     

    Another 'Blind follower" and.. just like that you are dismissed.  I provide a valid argument.  You, do not.

    Block feature ENGAGED

     

    Blind follower? Valid arguement?

    How old are you now?

    You are bickering over wording now and acting very childish.  Whether this game is released or not makes no difference in the world, so why don't you go and find something better to do with your time then nitpicking over something that was written a month ago about a game you obviously have no interest in.

    I don't plan on coming back to this post so if you want to continue to argue go right ahead, but at least come up with a valid complaint toward this game (there are tons of them) and not something so petty that it actualy shows to me the unhealthy obsession you have with this game.

  • SupderDSupderD Member Posts: 243
    Originally posted by pb1285n

    Originally posted by SupderD

    Originally posted by Maverick123w

    Originally posted by SupderD

    Originally posted by pb1285n

    Originally posted by SupderD


    Repost: Ok now for the Darkfall community update:
    As you know we’ve been conducting the first phases of the Darkfall beta, specifically the hardware configuration testing. This is where we test that Darkfall runs on most hardware configurations without problems, and we also test the absolute basics. We’ve been putting the testers through the motions: they download the client, log in, patch, create a character, enter the game and run around long enough to make sure that they’re not experiencing any weirdness and that everything is running smoothly. All this needs to be done so that in the next phases of testing a greater number of testers won’t experience any problems with the basics and so they can focus on other important testing. These have turned out to be very productive and useful testing phases. During this time we’ve addressed various hardware compatibility problems, compatibility issues with programs running simultaneously with Darkfall, we identified and corrected some patcher issues, some login server problems, and various small issues around the game world. At the same time, it’s business as usual with our internal testing.
    Let me give you an idea of what’s been happening during these first testing phases: Right now, the entire Darkfall world is up on its servers. It’s being kept up most of the time. We’ve been running a methodical and functional testing environment. We started the hardware testing with the minimum of options enabled. Since then we’ve been enabling and disabling features needed to be tested. This is done so that we have the minimum noise in case something happens on the server side and we need to isolate it. We’ve been wiping characters as often as once a day, usually within 2-3 days. This is because we’re not testing character development yet, and we’ve been making some optimizations in the way that things are stored. We’ve been enabling features gradually and we’re to the point where most are enabled. Some of the things we still have deactivated are mobs outside the starting areas, most of the dungeons, most of the clan city building locations. Another thing worth mentioning is that during testing, testers have options and tools available to them that they won’t have during the retail stage of Darkfall.
    Our goal during this testing phase is that the important things work perfectly as we move all the way down to the polish during the subsequent testing phases. The game had always been in a state to be run in its entirety, but this would have been a huge waste of resources and would have hindered this early testing. This is where Darkfall differs from other MMOs. We could have easilly had it running full featured if this was a railroad game, but it’s not. Darkfall is a sandbox game and there are infinite paths that players can follow. This is not some quest driven game where you could go through the motions quest after quest until you’re ready to actually play a few months down the road. You actually play Darkfall from day one. So as you understand, there’s no single path of testing. Player behavior in Darkfall varies wildly and we need to try and predict all eventualities.
    This is what has been happening until today. The reason we’re mentioning all this is to familiarize those of you who aren’t in the beta already with our testing philosophy, and to catch the community up with what’s been going on.
    Moving along, and we’re about two weeks behind schedule announcing this, but we’re going to start opening up the beta to more and more testers on or around November 10th to coincide with the next phases of our server deployment. We will be enabling a lot of the features we currently have disabled – as needed and dictated by our testing needs. Again I must stress that this beta period’s purpose is for us to get Darkfall ready for release so we’ve been operating under strict directives. Having said that, I can’t help mentioning, that even in this current stage of testing, the game is a lot of fun and we hope to see all of you enjoying it while helping us test during these next phases.
    Thanks for reading

     
     
    I highlighted some things in Red because I believe it's VERY misleading. it makes it seem like beta is actually has ALOT of people in it.. or why would he need to stay "aren't in the beta already".. just seems kind of dodgy..
    The Yellow is just.. sort of useless information as it doesn't help anyone's case..
    Sort of impossible to do, you need ALOT of testers to see how they behave..


     

     

    I am not an avid follower of darkfall but your post is so pointless I had to respond.

    The red is not misleading. Just because you interpret it that way doesn't make it so. 

     



     

    Read it again.

    "Who aren't already in the Beta"  Infers that MORE people are IN the beta than AREN'T in the beta.

     

    What???  All it's saying is that if you aren't in the beta this is how we operate our beta.  Stop trying to stretch things to your side that can't be stretched.



     

    Another 'Blind follower" and.. just like that you are dismissed.  I provide a valid argument.  You, do not.

    Block feature ENGAGED

     

    Blind follower? Valid arguement?

    How old are you now?

    You are bickering over wording now and acting very childish.  Whether this game is released or not makes no difference in the world, so why don't you go and find something better to do with your time then nitpicking over something that was written a month ago about a game you obviously have no interest in.

    I don't plan on coming back to this post so if you want to continue to argue go right ahead, but at least come up with a valid complaint toward this game (there are tons of them) and not something so petty that it actualy shows to me the unhealthy obsession you have with this game.



     

    Wow.. this was a GREAT post..

    You contridict yourself by saying "I have no interest in" and "Obsession".. make up your mind..

    I'm simply pointing out the SHIFTY wording of the spokesman for darkfall and that nothing is set in STONE as far a a BETA or RELEASE goes.

    And .. Better to do with my time?? My God you are classic... You read the post TWICE and took the time to attack the poster TWICE... Heed your own advice..

    "Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER)
    Darkfall Countdown: http://darkfallreleasedate.com/

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