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What was the original MMO from which most others were copy and pasted

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Comments

  • pencilrickpencilrick Member Posts: 1,550

    Really, all MMO's link back to the table-top game of the 1970's "Dungeons and Dragons".

  • RekindleRekindle Member UncommonPosts: 1,206

    first stand alone original that most will quote is UO.

    First 3d game EQ.

    First real realm vs realm where you cant chat with your enemy: DAOC.

    First mmo [i think] that had cut scenes: DACO (they even hired the same guy to do the wow narration).

    WoW cloned EQ & DAOC.

    If I recall ex UO and ex EQ worked on the wow title.

  • Calintz333Calintz333 Member UncommonPosts: 1,193

    MUD

  • UsedManateeUsedManatee Member Posts: 161
    Originally posted by Calintz333


    MUD

     

    truth.  Text MUDs were the originators.  When I first logged into EQ or WoW my estimation of how good the game was had to do with how well the critical MUD features were translated over into a GUI.  For me, this is where WoW really wins.

     

    As for the text in the boxes, and all those notifications you get about everything all the time (in text), the only difference between this and an oldschool MUD is that you've got it coming out in a pretty box overlaying a 3d environment.

    Got back into an old character here recently: http://www.aardwolf.com/ .  MUDs are not dead.

    How dare you present him with logic! Don't you understand? He fights epic fights, in epic games, with epic toons....eats epic food and takes epic dumps! He has more e..pic..icity...ness in his little finger than you have in your whole unepic body! - ChicagoCub

  • Zayne3145Zayne3145 Member Posts: 1,448
    Originally posted by Calintz333


    MUD

     

    This.

    MUD's are the only place you will find roleplaying in its truest, unadulterated form. MMORPG's don't even come close.

    image

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Zayne3145

    Originally posted by Calintz333


    MUD

     

    This.

    MUD's are the only place you will find roleplaying in its truest, unadulterated form. MMORPG's don't even come close.

    Exactly. They don't come close, hence your answer is WRONG. 

     

    MMOs do NOT come from MUDs. There are virtually no similarities left, as you yourself said. The OP was asking, which was the FIRST MMO, from which had the MOST PEOPLE COPY FROM. And that is EverQuest. 

  • ArckenArcken Member Posts: 2,431
    Originally posted by SignusM

    Originally posted by Zayne3145

    Originally posted by Calintz333


    MUD

     

    This.

    MUD's are the only place you will find roleplaying in its truest, unadulterated form. MMORPG's don't even come close.

    Exactly. They don't come close, hence your answer is WRONG. 

     

    MMOs do NOT come from MUDs. There are virtually no similarities left, as you yourself said. The OP was asking, which was the FIRST MMO, from which had the MOST PEOPLE COPY FROM. And that is EverQuest. 



     

    When EQ first hit the scene, believe it or not, there were a good number of people RPing. I did too in fact, as I came from a MUD called Gemstone 3, where RP was enforced. I think a lot of MUDS out there are still far more complex than MMOs in general. However I think you are right, their similarity seems to end in the fact that theyre fantasy based. Id go so far as to say console RPGs had as much to do with the birth of the MMO as muds did, if not more.

  • OzmodanOzmodan Member EpicPosts: 9,726

    Meridian was more a mud than a MMO.  UO was the first real MMO.  Most of today's games were copied from Everquest though, that was the first game to introduce classes which everyone seems to emulate.

  • VengerVenger Member UncommonPosts: 1,309
    Originally posted by VirgoThree

    EQ took the single player console design forced it into multi-player game.

     

    I dont know what your going on about right here, because EQ is a heavily group reliant game.

     

    I'll chime in. 

    The concept of grouping and the holy trinity group build which EQ brought to the table is based on solo games.  Solo group games are designed around tank, dps and healing classes, which works our good for a solo game where a  person can play all roles.  But when you take this exact same concept and force it into a multi-player game it leads to crappy grouping because of over and under played classes, bad class design, etc, which lead to most people preferring not to group.

    Look at pnp DnD or even most novel there groups are not based around this "perfect" groups concept that mmo force you into. 

    All pnp DnD classes could take/avoid hits in different ways.  Healing was something you usually did inbetween battles.

    This is why I feel grouping in mmo is completely flawed in it's concept because it is based on a solo player game.

  • JosherJosher Member Posts: 2,818

    Mostly EQ.  But then, newer MMOs do everythign better than EQ.  What people remember as better back than were the players and how the games made them feel.  The games themselves certainly weren't better designed.  Not by a long shot. 

  • safwdsafwd Member Posts: 879

    The first real MMOs were The Realm and Meridian 59. Both had rather small player bases, around 30K i think, but are still active today and you can play.

    NEXUS: Kingdom of the Winds was the first real MMO from Korea, again you can still play it.

    Ultima Online was the first MMO that really started making them popular.

    But EQ was the one that really grew the genre and is the blueprint that most games have been made from, though they have never even touched how good the first was.

    UO, EQ and AC were the big three but at the highpoints EQ had about twice as many players as either of them. Not saying that to cause a fight, not saying that because i think EQ was better, just saying it because it is true. Which is why you see more PVE based games out and less PVP based games.

  • Swiftblade13Swiftblade13 Member Posts: 638
    Originally posted by w8ing


     i came into the MMO scene late starting with Vanguard. All i hear is that ##### is just a copy of ##### or that #### is just a cheap ripoff of #####. So what MMO was truly "original"



     

    all first person shooters are just a copy of Wolfenstein 3d.

    I'd say that EQ1 and UO were truly original.... but some might argue if they really get into the nitty gritty.

     

     

    Grymm
    MMO addict in recovery!
    EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH,
    Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!

  • Swiftblade13Swiftblade13 Member Posts: 638
    Originally posted by Venger

    Originally posted by VirgoThree

    EQ took the single player console design forced it into multi-player game.

     

    I dont know what your going on about right here, because EQ is a heavily group reliant game.

     

    I'll chime in. 

    The concept of grouping and the holy trinity group build which EQ brought to the table is based on solo games.  Solo group games are designed around tank, dps and healing classes, which works our good for a solo game where a  person can play all roles.  But when you take this exact same concept and force it into a multi-player game it leads to crappy grouping because of over and under played classes, bad class design, etc, which lead to most people preferring not to group.

    Look at pnp DnD or even most novel there groups are not based around this "perfect" groups concept that mmo force you into. 

    All pnp DnD classes could take/avoid hits in different ways.  Healing was something you usually did inbetween battles.

    This is why I feel grouping in mmo is completely flawed in it's concept because it is based on a solo player game.



     

    funny, its MMO grouping that has kept me playing these games for 10 years..........

    Grymm
    MMO addict in recovery!
    EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH,
    Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!

  • maritpramaritpra Member UncommonPosts: 43
    Originally posted by Zindaihas

    Originally posted by John.A.Zoid


    Well the main designers from WoW were hardcore EQ raiders who wanted to make a game like EQ but without all it;'s faults.



     

    That's interesting because, if that was their goal, they succeeded in making a game with more faults than EQ ever had.



     

    Faults? how many subs EQ + EQ2 ever got?

  • GravargGravarg Member UncommonPosts: 3,424

    ALL modern MMOs are based off of Neverwinter Nights from 1991 (my first graphic mmo).  It was the first graphical MMO, and all others copy it!

  • VengerVenger Member UncommonPosts: 1,309
    Originally posted by Swiftblade13



    funny, its MMO grouping that has kept me playing these games for 10 years..........

     

    Didn't say grouping is bad just flawed in it's concept.

  • RumourRumour Member Posts: 114

    Muds-> Meridian 59 -> UO -> Asherons Call -> Everquest -> Everything else.

    As far as the American MMO scene.

  • fulmanfufulmanfu Member Posts: 1,523

    i can't see how lineage isn't in the discussion. its just as old as the others mentioned (i was in the korean beta in 96 or 97).

    so many games are basicly copies of that, pretty much every asian grinder, hp potion popping, equipment enhancing game that the freaks here think will be the new big thing is just a poor imitation of lineage but 3d instead of 2d.

  • herculeshercules Member UncommonPosts: 4,925

    everquest

  • sazabisazabi Member UncommonPosts: 389

    ultima online

    dark age of camelot

     

    thats all.

  • VishiAnandVishiAnand Member Posts: 239

    I really do not agree that MMOs, especially new ones are almost all copies of "the one original MMO". New MMOs like WoW and Atlantica online brought considerable innovations in the genre that cannot be said to have only copied from "the MMO". Atlantica for example deferred from the band wagon trend of hack-and-slash based MMO. It introduced a turn-based battle system which is a right kick to the right direction to improve MMO gaming experience in general.

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