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Alright, so alot of people have been comparing DDO and Guild War. They have also been complaining about the lack of content on DDO. So I did a little research to crunch the numbers. My resources were the DDO Wiki and Guild Wars Wiki. Both updated the quests in the summer of 2008. Since I do not play Guild Wars and I do not know if they have had new content added, I did NOT add the new content for DDO since this summer to keep in linear. I also used the categories provided by the sites and not my own.
So what are the numbers? Let's see
GW DDO
667 698
I did include GW Festival Quest because I did not know if they were still available for play or if they were temporary quests. For DDO, I included rares, explorers, bounty and slayers because they are for xp and some players prefer solo and achieve leveling through these categories.
Content 07/2008 | GW | DDO |
Bounty | 0 | 11 |
Dungeons | 0 | 200 |
Explorers | 0 | 193 |
Festival Quest | 29 | 0 |
Mini Mission | 10 | 0 |
Primary Quest | 164 | 0 |
Raids | 0 | 13 |
Rares | 0 | 135 |
Secondary | 464 | 0 |
Slayers | 0 | 146 |
Total | 667 | 698 |
If there are any players of Guild Wars (or DDO) out there that would like to question my numbers, I will be more that happy to provide you with my information. If I am missing information (except otherwise stated), by all means provide it and I will gladly recrunch the numbers.
Comments
It's been a while since I've played Guildwars but I recall the quests being very short and frequently overlapping the same areas. DDO's "dungeons" are relatively unique with a small handfull sharing the same "area" based on the storyline.
Is there a log that gives the average time per quest to show how many hours of content are available?
I have not seen any for Guild Wars, but I could probably find the info for DDO because Turbine tells you upfront if it's short, medium, or long.
Did you include the Eye of The North Expansion for GW? It has dungeons but I see a 0 for dungeons in GW or in the wiki did they just call them quests.
MY feelings on GW is it is a good game but if it had been a monthly pay game it would have been lucky to have a 50k subscriber base. GW value to me was in the fact that I bought it years ago and can still play today on live servers for my investment of $50.
DDO is the more fun game with better quality content.
GW is going to take longer to play through all the content then DDO. GW has 3 stand alone games that are connected and one full expansion. Some of the quests were somewhat long, but for the most part the quests were decent sized and pretty well designed.
GW has a bigger world and questing through it all takes time. DDO has a smaller world.
What is Secondary?
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
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Promote what you love instead of bashing what you hate.
As per the Guild Wars Wiki site that I used.
A quest is a sequence of objectives that a player must fulfill for a quest giver to obtain specific rewards. All quests follow a similar structure though they each have their own unique story and interactions. Quests have a wide variety of interactions that range from simply talking to various NPCs, transporting items, killing specific NPCs, or escorting allies.
All quests can be divided into primary or secondary quests. Primary quests, along with cooperative missions, are designed to advance the main storyline of a particular campaign. In most cases, completing primary quests is the only way to progress the game since they unlock certain outposts and missions upon completion. Secondary quests, also known as side quests, are optional to complete and do not advance the main storyline of a campaign. They often have their own storyline, where a quest leads through to other related quests available only after completing the first quest.
As to the Eye of the North...
I included everything from Core, Prophecies, Factions, Nightfall, Eye of the North, and Festival
I have to disagree DDO's world is not 'smaller' infact its a general pain in the ass if you forget to bind at a Tavern in one of the areas outside the city.
Refuge or Meridia? lol
Refuge or Meridia? lol
#@@$&*@ Meridia! Heaven forbid I do somthing outside that area! /death is such a cheap ploy!
Yes, I am a gamer girl.
Dungeons and Dragons Online: April 2006
THELANIS: Guild: Merc's Only. Trissa, Kleo, Sousake, Mulder, Roselyn, Caboose, Kaname, Scully, Courwin, Oncoming, Lanarissa, Doomlord, Tnannet, Healbotatron, keitherland, Keatheran, Allura, Riversong, Johnsmith, Jennysmith
I also play Star Trek Online and LotRO, on occasion.
Well, then there is off course the question of how long a quest takes to do.
And your table is a bit unfair since Guildwars just put it'squests into 2 categories, the secondary are ones that don't have anything to do with the campaign.
I have run through the whole original campaign in Guildwars and had 2 faction missions left, and 4 for nightfall. GW do have something around 20 dungeons but it is not really what the game do well.
Half the game in Guildwars is about PvP and the numbers don't reflect that at all. Most the GW players are not that much into PvE at all.
I can't really tell if GW or DDO is the best game and neither can the OP because we havn't played both the games. I can however say that GW gives a lot of playtime for very little money. I can't say how hard DDO are either, but Guildwars is actually pretty hard compared to most MMOs.
I don't really think that these big games are going for the same players anyways, DDO is about dungeons while GW is about PvP. Only thing they really got in common is that they are instanced.
On a last note, Guildwars is really massive with 3 continents. Dunno about DDO.
Both these games have some things that are great, most MMO dungeons suck hard, DDO have that right. GW is about skill, not stats and gear, and it also shown us that you can make profit with a MMO without those #¤% monthly fees. I am looking forward to GW2, and a DDO2 would be nice too.
I take the relatively shortish trips in DDO for granted, I have played a few MMOs since starting DDO and ended up thinking just assume I know what a hill, a tree and a lake look like, and I abused the wildlife on the way from A to B, now FFS just get me to something interesting.
Thank you. I have been waiting for a reply such as yours. So many people on these forums have been comparing DDO to GW and there is no comparison. I posted this statistical information because there are too many polarized opinions and no one was going to listen. Math on the other hand is something you can point to and say there it is. But you can't do that with MMO's and gaming in general. It is all about an MMO connecting to the individual player and what they want from a game. It's a business.
As for DDO and the questions and observations you made...
DDO is about the dungeons, the gear, the stats and the group. It's a strategy game that includes puzzles, live combat, and out smarting the mobs.
1. There is no central campaign because there are many storylines running at the same time.
2. Some quests take as long as hour to complete while others can be done a about 5-10 minutes. If it's a no so ideal pug group, a single quest can take forever to complete, beholder room in Jungles of Khyber anyone? A few dungeons are used for multiple quests but that is really rare. Most dungeons are unique.
3. PvP is not a central or even barely periphereal part of the game at all. PvP is something to do between quests.
4. Some quests are just painfully difficult. Faithfully Departed is one of those. But the difficulty depends on the party members. If you are not a puzzle solver, Shroud part 4 is not your favorite thing but other party members are and they take of the slack. If you are not a twitch player (jumping on ledges and running along mountain sides) Coalescence Chamber is a nightmare. No saves, stay away from the Crucible or have a really good rogue or ranger take the lead.
5. DDO players pay a monthly fee but we also get all mods, updates, and anything else the devs want to add to the game for free.
Thank you. I have been waiting for a reply such as yours. So many people on these forums have been comparing DDO to GW and there is no comparison. I posted this statistical information because there are too many polarized opinions and no one was going to listen. Math on the other hand is something you can point to and say there it is. But you can't do that with MMO's and gaming in general. It is all about an MMO connecting to the individual player and what they want from a game. It's a business.
As for DDO and the questions and observations you made...
DDO is about the dungeons, the gear, the stats and the group. It's a strategy game that includes puzzles, live combat, and out smarting the mobs.
1. There is no central campaign because there are many storylines running at the same time.
2. Some quests take as long as hour to complete while others can be done a about 5-10 minutes. If it's a no so ideal pug group, a single quest can take forever to complete, beholder room in Jungles of Khyber anyone? A few dungeons are used for multiple quests but that is really rare. Most dungeons are unique.
It is important to note that Guild Wars has a fairly large variety of quests as well. The missions that are contained within the Underworld for example, or the Fissure of Woe would take even an experienced group of players several hours to complete. The story arc is engaging, the loot is normally quite spectacular and is almost always profitable for those who embark. If you are journeying in there in a pickup group that sucks, well four hours could easily go by.
3. PvP is not a central or even barely periphereal part of the game at all. PvP is something to do between quests.
Some would see this as a weakness, but regardless this does not make DDO "better" in any way shape or form. In fact, the PvP in DDO has not seen any polish since the day it was released--whereas Guild Wars PvE has seen constant improvements and has been matured into a fully playable section of the game without ever having to touch PvP. In this case, GW wins the comparison, because even its weak spot (PvE) has seen constant (and thorough across all expansions) upgrades and enhancements. DDO 's PvP leaderboard has never worked. When was the last time you heard of someone playing a DDO PvP match?
4. Some quests are just painfully difficult. Faithfully Departed is one of those. But the difficulty depends on the party members. If you are not a puzzle solver, Shroud part 4 is not your favorite thing but other party members are and they take of the slack. If you are not a twitch player (jumping on ledges and running along mountain sides) Coalescence Chamber is a nightmare. No saves, stay away from the Crucible or have a really good rogue or ranger take the lead.
5. DDO players pay a monthly fee but we also get all mods, updates, and anything else the devs want to add to the game for free.
Nothing is free in DDO. It is all paid for. Guild Wars on the other hand, is a game where the players are grateful for what they receive because the developers there truly give "free" updates (with exception to expansion packs which have only increased the success and depth of GW) all while only having paid for the box itself.
GW wins hands down - roughly the same number of "quests" with equal depth - expansive PvP and a HUGE world comparitively speaking towards DDO. Run from the Harbor to Meridia without shortcuts = 10 minutes.
10 minutes travel time in Guild Wars will give you the sense that the world is MUCH larger than DDO. DDO's playable space (yes include all those "outdoor dungeons") couldn't be more than 10% of the Guild Wars universe. All for FREE. Unlike paying monthly for modules but somehow getting "free content"? Where did you come up with that?
DDO does not have expansion packages and as far as we know, Turbine does not intend to ever have expansion packages. Once you have the game, you will always have updates. Even if you leave the game for a while, you do not have to buy an expansion package to get the most up to date content... Just upload on log in and see your characters just as you left them.
And again, thank you for your glaring ability to show yet again how you can not compare DDO to Guild Wars. Two totally different games and two totally different types of players.
I actually enjoyed both for over a year each. I have never felt they should be compared, some people do because both rely on instances but they have nothing else in common as far as gameplay.
At one point DDO was planning an expansion, they decided against it and it was a good idea. A game like DDO that is dependant on quests to do needs content on a regular basis and asking people to pay 15 a month and then paying for expansions would have destroyed DDO.
So.... my Forsaken Lands pre-order is never going to ship?
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DDO Permadeath guilds
What did the Gamestop guy tell you last time you asked that?