Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

If Mass Effect is any indication

Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

of what Bioware can do, I can't wait to try out their Star Wars MMO.  I just bought Mass Effect for the PC tonight and I'm completely blown away.  It's like taking part in a movie.  It's amazing and the attention to detail is incredible.  I heard that their Star Wars MMO was going to be about the stories.  If it's even close to this, it'll be mind blowing.

«13

Comments

  • personcubedpersoncubed Member Posts: 25

    Yeah, Mass Effect is a really great game.  But I must admit that there have been more than a fair share of technical issues with Mass Effect.

    It crashed my computer at least 20 times during the time I played it.  =P

    But yeah, Bioware does have quite a reputation, so I look forward to see what they do in the MMO scene.  =]

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

    I might have missed the bugginess.  I just bought it and downloaded patch 1.01a before playing for the first time.  Was nice to get the extra downloadable content too, but I haven't made it that far yet.  I've got this, Fallout 3 and Obvilion, and without a doubt, this one is the most fun. 

    On a side note, I like how they worked mature elements into the game.  Games like AoC could learn from this game.  It's not just boobs and beheading --- it's subtle sexy.  I love it!

     

  • KnightblastKnightblast Member UncommonPosts: 1,787

    Really?  So making MMORPGs more like SP RPGs is a good thing?

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    Originally posted by Novaseeker


    Really?  So making MMORPGs more like SP RPGs is a good thing?

    I'm not going to play the solo vs. group game with you, but to answer your question:

     

    If it means less of go over there and kill 20 whatever and come back to me crappy quests, yes. 

    If it means more depth and a feeling of being involved in a storyline, yes.

    If it means more fun and less WoW cloning, yes.

    Simply put, I'm finding Mass Effect more fun than any MMO I've played recently.  That could be because most MMOs out right now are pretty much the same with different skins/themes, and they're mostly unoriginal and boring as hell.  I have no doubt Bioware will put out an amazing MMO, and I hope they put a lot of the attention to detail and quality that goes into their RPGs into their MMORPGs. 

  • AnubisanAnubisan Member UncommonPosts: 1,798

    I honestly think this sounds like a great idea too. I know it will not be everyones' cup of tea, but story-line driven MMORPGs have a lot of promise. It would of course be a fundamentally different type of game than the MMORPGs out there today, but I think it could be a lot of fun.

    I am a big fan of Bioware games because of their storylines and the fact that your character's path can actually change as a result of your actions. An MMO based on this general idea would be very cool. Hopefully they can pull it off with the The Old Republic.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Originally posted by Deathstrike2

    Originally posted by Novaseeker


    Really?  So making MMORPGs more like SP RPGs is a good thing?

    I'm not going to play the solo vs. group game with you, but to answer your question:

     

    If it means less of go over there and kill 20 whatever and come back to me crappy quests, yes. 

    If it means more depth and a feeling of being involved in a storyline, yes.

    If it means more fun and less WoW cloning, yes.

    Simply put, I'm finding Mass Effect more fun than any MMO I've played recently.  That could be because most MMOs out right now are pretty much the same with different skins/themes, and they're mostly unoriginal and boring as hell.  I have no doubt Bioware will put out an amazing MMO, and I hope they put a lot of the attention to detail and quality that goes into their RPGs into their MMORPGs. 



     

    Couldn't agree more. I read an article on the game and Bioware stated that their mmo will have some features of what other mmos have but they will also introduce new features to the genre as well. I think people underestimate how good Bioware really is as game developers. They always pretty much build their games around story, epic cutscenes and very good gameplay. Oh and btw Mass Effect was a pretty awesome game and their new rpg Dragon Age will be just as good :) 

    30
  • KnightblastKnightblast Member UncommonPosts: 1,787

    Bioware makes great SP games, but to be honest, imo, SP-izing the MMORPG even more than it has been already is a step away, yet again, from what the genre's main strengths are.  But it's a very predictable progression, in the post-WoW era.

  • SidereusSidereus Member Posts: 316

    personally what I liked of Mass effect  :

    - VERY VERY nice character face modelisation ( let's say it may be the best I've ever seen)

    p.s.: I do not know if u met the girl soldier (I dont remember her name) yet...but hell she is goergous...I mean she feel almost real hehe GREAT job BIOware !

    - spectaculer environments ( tropical islands, buildings , cities, ships)

    - awesome combat system ( for a RPG ) ...I always tought that adding this system to a MMORPG would be a great idea

    QUESTION:
    Quote:
    Originally Posted by Xridnasa:
    -
    What's a "grocery store"? Is that like McDonald's?
    -
    ANSWER:
    Quote:
    Originally Posted by sidimazz:
    -
    Kind of, just without the rapist.

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    Originally posted by Novaseeker


    Bioware makes great SP games, but to be honest, imo, SP-izing the MMORPG even more than it has been already is a step away, yet again, from what the genre's main strengths are.  But it's a very predictable progression, in the post-WoW era.



     

    But your assuming that story telling will equate to single player experiences.  I'm banking on Bioware's ability to make it work in a multi player environment.  If anyone can do it, this is the company to make it happen.  To me, this is the next evolution in MMO questing.  The quests we have today are repetative, boring, and pretty much meaningless.  Imagine an online world where you are actually part of a story, recognized by NPCs for your actions -- good and bad -- and able to affect the world around you in different ways!  That's where questing based MMOs need to be heading, and I'm hoping that KOTOR will take us in that direction.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Novaseeker


    Really?  So making MMORPGs more like SP RPGs is a good thing?

     

    Anything that makes a game fun is a good thing.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Deathstrike2


    I might have missed the bugginess.  I just bought it and downloaded patch 1.01a before playing for the first time.  Was nice to get the extra downloadable content too, but I haven't made it that far yet.  I've got this, Fallout 3 and Obvilion, and without a doubt, this one is the most fun. 
    On a side note, I like how they worked mature elements into the game.  Games like AoC could learn from this game.  It's not just boobs and beheading --- it's subtle sexy.  I love it!
     



     

    ME is a great game, it got me addicted till I went through twice, I didn't want the story to end. As for the mature side of things if you play a female you can get some lesbian action later on. Mature is different here because of the premise though, the set up is different. I thought there was more swearing for the sake of it in ME for example. Character development was ok for half the character and excellent for the rest. I didn't like all the similar worlds I swear I had been to half a dozen of them before. I would pay for some form of sequel though. There was a recent RPG poll here that might suprise some. ME definately had the extra big boobs and tight outfits though.



  • winterwinter Member UncommonPosts: 2,281
    Originally posted by Deathstrike2


    of what Bioware can do, I can't wait to try out their Star Wars MMO.  I just bought Mass Effect for the PC tonight and I'm completely blown away.  It's like taking part in a movie.  It's amazing and the attention to detail is incredible.  I heard that their Star Wars MMO was going to be about the stories.  If it's even close to this, it'll be mind blowing.



     

          

      ME was alot of fun, and I was sooo hopeing Biowares new MMO was gonna be it, but oh well guess we'll just have to live with LA, Jedi's and SWG vets. Should still make for a good MMO.

     

     

  • obsidionobsidion Member Posts: 4
    Originally posted by Anubisan


    I honestly think this sounds like a great idea too. I know it will not be everyones' cup of tea, but story-line driven MMORPGs have a lot of promise. It would of course be a fundamentally different type of game than the MMORPGs out there today, but I think it could be a lot of fun.
    I am a big fan of Bioware games because of their storylines and the fact that your character's path can actually change as a result of your actions. An MMO based on this general idea would be very cool. Hopefully they can pull it off with the The Old Republic.

    Yeah, I love to get into the stories of the games I play.  Not knowing the story line of Warhammer before I started playing the MMO, I was interested to read all the dialog and ToK entries. I loved being thrown in the middle of a war and figuring out what was going on around me. 

    Unfortunately I've had to stop reading all of these things as when I start getting into groups, we run into town, pick up every quest available as fast as can be, then run back out to complete them.  I don't get a chance to figure out what's going on and why I'm doing any of this stuff.  Of course I could read all the dialog for the quests, but then groupies start yelling and telling me to hurry up... not much fun...

    A story driven MMO would be awesome for those of us who are interested (and WAR has a great story, imo) but we would not be able to enjoy it because everyone else would be trying to get through the "clutter" as fast as they could.

    ---
    This is the way the world ends
    Not with a bang, but a whimper.

    ~T.S. Elliot

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Deathstrike2


    of what Bioware can do, I can't wait to try out their Star Wars MMO.  I just bought Mass Effect for the PC tonight and I'm completely blown away.  It's like taking part in a movie.  It's amazing and the attention to detail is incredible.  I heard that their Star Wars MMO was going to be about the stories.  If it's even close to this, it'll be mind blowing.



     

    I really enjoyed MassEffect, but to be honost kinda forgot about the game, as I replyed in a topic about good s/games this year and didn't even mention ME. But it definitly deserves a place as one of the better single player games of this year.

    I must admit it's a shame that the last few years the only type of games that have impressed me where for the most part single player games (some with multiplayer options), as I always felt MMORPG where impressive as this genre offered far more then a single player could offer, these last few years single player games seem to offer....atleast me....allot more then a MMORPG which I feel is a true shame.

    But I also must admit to be very disappointed to see Bioware make a Star Wars MMORPG, look I am a Star Wars fan, but what I've seen over the course of many years is that it's a IP that create such high expectations that I personaly feel it will be a hard battle for Bioware to jump into this genre with their first ever MMORPG with such a hugh well known IP, I honostly would have loved seeing them creat a unique new IP.

    But overall even though I am a Star Wars fan I am more looking forward or perhaps slightly curious to what Bioware can do in this genre, not so much because it's gonna be a SW MMO, but pure because it's gonna be BW's first MMO.

  • GameloadingGameloading Member UncommonPosts: 14,182

    It won't be, because a singleplayer RPG is completely different from an mmo. Thats why a game like Final Fantasy XI is nothing like its singleplayer RPG's. Shin Megami Tensei Online is nothing like its singleplayer RPG's either.

  • SomniferousSomniferous Member Posts: 153
    Originally posted by obsidion

    Originally posted by Anubisan


    I honestly think this sounds like a great idea too. I know it will not be everyones' cup of tea, but story-line driven MMORPGs have a lot of promise. It would of course be a fundamentally different type of game than the MMORPGs out there today, but I think it could be a lot of fun.
    I am a big fan of Bioware games because of their storylines and the fact that your character's path can actually change as a result of your actions. An MMO based on this general idea would be very cool. Hopefully they can pull it off with the The Old Republic.

    Yeah, I love to get into the stories of the games I play.  Not knowing the story line of Warhammer before I started playing the MMO, I was interested to read all the dialog and ToK entries. I loved being thrown in the middle of a war and figuring out what was going on around me. 

    Unfortunately I've had to stop reading all of these things as when I start getting into groups, we run into town, pick up every quest available as fast as can be, then run back out to complete them.  I don't get a chance to figure out what's going on and why I'm doing any of this stuff.  Of course I could read all the dialog for the quests, but then groupies start yelling and telling me to hurry up... not much fun...

    A story driven MMO would be awesome for those of us who are interested (and WAR has a great story, imo) but we would not be able to enjoy it because everyone else would be trying to get through the "clutter" as fast as they could.

     

    This is why trying to turn an MMORPG into a Single Player RPG doesn't work.

    What's the point in going online, if you want to immerse yourself in a story? This doesn't work in groups, and if you're not going to play in a group, but spend your time on the story, why do you want to be online?

    It's like reading a book. Have you ever read a book with someone else? It would be horrible, because you'd never agree on when to turn the page. Or what if the otehr person wants to go back and reread a section of Chapter 3, but you're ready for Chapter 5?

    At the most, the Original Poster is asking for a co-op lobby sort of game, where you hook up with 4 or 5 other players and then take your time doing these very involved quests, like a NWN sort of game, not an MMORPG.

    The "Massive" part of MMORPG doesn't lend itself to great single player roleplay games. It's for allowing the players to interact with each other, and hopefully will head towards allowing the players to work together to change the game world, and not towards massively single player games.

    Fallout 3 is a great game. I'd love to see a Fallout 3 MMORPG. For the quests? No way, that should stay single player. For the setting, the weapons, and the mobs. I'd love to leave the quests behind in Fallout 3, and play in that world with other players.

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    Originally posted by Somniferous


    It's like reading a book. Have you ever read a book with someone else? It would be horrible, because you'd never agree on when to turn the page. Or what if the otehr person wants to go back and reread a section of Chapter 3, but you're ready for Chapter 5?



     

    LOL, actually I have.  My wife and I read to each other, and it's a wonderful experience IMO.  We never have a problem with it because we have a system -- she reads a little and then I read a little.  We SHARE the experience and it's great.

    I firmly believe that this could work in an MMO environment if implemented right and the correct systems were in place to support it.  There's enough people out there that aren't in a rush to just kill everything and who are interested in lore and story to support it.  Certainly, it would be a niche MMO, but I think the niche is much larger than many people think.

    What you described in your repsonse seems to be what's wrong with MMOs IMO.  Forget the story and the world, just focus on the game play.  In my experience, even great gameplay games can feel shallow and empty without a detailed and well thought out world to play in. 

    Anywho, that's my take on it.  MMOs simply have to evolve and improve from the same old mold we've been getting spoon fed for years.  Whether it be a sandbox MMO, a story driven quest based game, or whatever, it needs to be better than what we have now. 

     

  • SomniferousSomniferous Member Posts: 153
    Originally posted by Deathstrike2

    Originally posted by Somniferous


    It's like reading a book. Have you ever read a book with someone else? It would be horrible, because you'd never agree on when to turn the page. Or what if the otehr person wants to go back and reread a section of Chapter 3, but you're ready for Chapter 5?



     

    LOL, actually I have.  My wife and I read to each other, and it's a wonderful experience IMO.  We never have a problem with it because we have a system -- she reads a little and then I read a little.  We SHARE the experience and it's great.

    I firmly believe that this could work in an MMO environment if implemented right and the correct systems were in place to support it.  There's enough people out there that aren't in a rush to just kill everything and who are interested in lore and story to support it.  Certainly, it would be a niche MMO, but I think the niche is much larger than many people think.

    What you described in your repsonse seems to be what's wrong with MMOs IMO.  Forget the story and the world, just focus on the game play.  In my experience, even great gameplay games can feel shallow and empty without a detailed and well thought out world to play in. 

    Anywho, that's my take on it.  MMOs simply have to evolve and improve from the same old mold we've been getting spoon fed for years.  Whether it be a sandbox MMO, a story driven quest based game, or whatever, it needs to be better than what we have now. 

     

     

    If I was going to sit on the couch, or in bed, with my significant other and read a book, that's one thing and I could see how that could be quite enjoyable. But to do that on the internet in a game? No thanks.

    I like the well thought out and detailed world. I just dont' think making up stories told by NPC's that don't change the world one iota is the way to do that in a Massive online game.

  • ThunderousThunderous Member Posts: 1,152
    Originally posted by Novaseeker


    Really?  So making MMORPGs more like SP RPGs is a good thing?



     

    Maybe or maybe not.  What can it hurt?  99% of the MMO games on the market right now SUCK 120%. 

    I think something different will be great.

    Tecmo Bowl.

  • raizzeenraizzeen Member Posts: 185

    the one reason il be buying biowares kotor cause its a sp mmorpg i could care less about grouping with some crappy noob whiners all day and just play for my self and with rl freinds whenever if it was another wow clone and whatever i wouldint even bother looking into the game

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    Originally posted by Somniferous


    If I was going to sit on the couch, or in bed, with my significant other and read a book, that's one thing and I could see how that could be quite enjoyable. But to do that on the internet in a game? No thanks.
    I like the well thought out and detailed world. I just dont' think making up stories told by NPC's that don't change the world one iota is the way to do that in a Massive online game.



     

    Well, as I said earlier, this would be a niche, and obviously doesn't sound like your cup of tea. 

    I am curious to hear whether or not you like questing in MMOs.  If so, do you read the quest text?  After doing the quests, have you changed the world one iota?  I'm not advocating changing the world here -- just giving us more involved, deep quests and meaningful interaction with the quest givers.  I am at a loss as to how anyone could see that as a bad thing in MMOs.

    Take AoC for example.  The cut scenes and voice acting in the first 20 levels is superb.  It added a lot to the immersion for me, and it's a big reason why the game felt broken after level 20 and Tortage.  If Bioware can find a way to build on that experience and make it better and workable for a group, I think that'd definitely be a win for the MMO genre. 

     

  • sidebustersidebuster Member UncommonPosts: 1,712
    Originally posted by raizzeen


    the one reason il be buying biowares kotor cause its a sp mmorpg i could care less about grouping with some crappy noob whiners all day and just play for my self and with rl freinds whenever if it was another wow clone and whatever i wouldint even bother looking into the game

     

    I'm sorry, but you and the OP are what are destroying MMORPG's today. You're the single player crowd that wants story and not to be bother by other people when playing. That's is a RPG like NWN or Elder Scrolls. What an MMORPG should be is a world where you and other random people can come together to accomplish something and form in game friendships.

    Like in Everquest, where the group of players formed together to defeat that dragon with like a quadrillion hp where the devs didn't think it was even possible, but they did it. That is an MMORPG. It is like in SWG where all items where player made, and the lowley crafter sets off to start his own shop from making cdef rifles to owning many harvesters and buildings with venders. Hiring some one to get hide or meat or bones for you so you can continue crafting and gaining skill. THAT is a MMORPG.

  • ThradarThradar Member Posts: 949

     I played the PC version of Mass Effect and it was one of the most memorable gaming experiences I've ever had...dating back across 30 years of various forms of gaming (PnP, tabletop, arcades, consoles, computers)

    I have no doubt that the new Star Wars game will be high quality and I'll probably give it the obligatory 30 day shot to capture my attention.

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by sidebuster

    Originally posted by raizzeen


    the one reason il be buying biowares kotor cause its a sp mmorpg i could care less about grouping with some crappy noob whiners all day and just play for my self and with rl freinds whenever if it was another wow clone and whatever i wouldint even bother looking into the game

     

    I'm sorry, but you and the OP are what are destroying MMORPG's today. You're the single player crowd that wants story and not to be bother by other people when playing. That's is a RPG like NWN or Elder Scrolls. What an MMORPG should be is a world where you and other random people can come together to accomplish something and form in game friendships.

    Like in Everquest, where the group of players formed together to defeat that dragon with like a quadrillion hp where the devs didn't think it was even possible, but they did it. That is an MMORPG. It is like in SWG where all items where player made, and the lowley crafter sets off to start his own shop from making cdef rifles to owning many harvesters and buildings with venders. Hiring some one to get hide or meat or bones for you so you can continue crafting and gaining skill. THAT is a MMORPG.

     

    I highlighted the important part here. CAN!!!!!

     

    Not -MUST- but -CAN-.  The so called single-player crowd mostly just wants to have the -option- and not be -FORCED- into grouping to accomplish anything.

     

    That's why I say grouping should have incentives, but should never be mandatory.

  • maimeekraimaimeekrai Member UncommonPosts: 256
    Originally posted by sidebuster


    It is like in SWG where all items where player made, and the lowley crafter sets off to start his own shop from making cdef rifles to owning many harvesters and buildings with venders. Hiring some one to get hide or meat or bones for you so you can continue crafting and gaining skill. THAT is a MMORPG.



     

    Really? The crafter and his group stood at the crafting station and pressed buttons together to make that gun? More likely he stood there SOLO and crafted it...

    Are you sure people with narrowly defined definitions for what a MMORPG is, or should be, aren't what's ruining MMORPG's today? MMORPG's are bigger than just group play. At best MMORPG's are a living, breathing society and just like real societies, there are people who like to socialize and people who don't. THAT is a MMORPG.

    Solo play in MMORPGs doesn't exclude group play. Or do you get easily upset when Billy won't play with you...

     

    ------- END TRANSMISSION

Sign In or Register to comment.