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Sony layoffs will effect SOE division?

December 9, 2008 4:41 AM PST

Sony to lay off 8,000 full-timers, 8,000 others

Posted by Margaret Kane Font size Print E-mail Share 10 comments Updated at 7:41 a.m. PT to include reductions in temporary and contract workers.

Sony plans to lay off 8,000 workers in its electronics business worldwide as part of a broader plan to trim expenses and tighten its focus in a difficult financial climate, the company said Tuesday.

The Japanese electronics and media giant, which currently has a full-time global workforce of 160,000, joins a long list of tech companies that have cut jobs and scaled back production.

The company will also eliminate a number of contract workers and temporary employees, which would total an additional 8,000 jobs, according to Reuters.

In addition to the job reductions, Sony plans to curtail or delay some of its investment plans. The company will also downsize or withdraw from unprofitable or noncore businesses. The cuts should account for a total annual cost savings of more than 100 billion yen ($1.08 billion) by the end of the fiscal year ending March 31, 2010.



The company is outsourcing a portion of its planned increase in manufacturing of complementary metal oxide semiconductor, or CMOS, image sensors for use in mobile phones. Additionally, it is postponing plans to invest in production expansion at its liquid crystal display, or LCD, television assembly plant in Slovakia.

Sony's goals are to reduce investment in the electronics business by about 30 percent in the coming fiscal year and to reduce the total number of manufacturing sites by about 10 percent, from the current total of 57.

 

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Comments

  • EkibiogamiEkibiogami Member UncommonPosts: 2,154

    This all depends on how Profitable SOE is.

    With out Numbers released from them its inposable to guess.

    If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
    —Samuel Adams

  • olddaddyolddaddy Member Posts: 3,356

    Could affect The Agency.

    Hasn't this release been pushed back from Spring, 2009?

     

  • CleffyCleffy Member RarePosts: 6,414

    SOE is without a doubt one of Sony's least profitable sectors.  It maintains around 800k constant subscribers which is great for mmos as this equates to around $96 million per year, but its expenditures are much higher.  I doubt you will see layoffs in SOE, just cost reduction of equipment.  Its not like SOE pays alot for salaries.

  • ZorvanZorvan Member CommonPosts: 8,912

    Sony loses $18.5M PSP patent suit

    By Brendan Sinclair, GameSpot Posted Nov 19, 2008 4:50 pm PT

    Electronics giant's portable game system and other products determined to infringe on patent for sorting music on a memory chip.

    Sony is being stung by a lawsuit once again, as a Texas jury this week found the PlayStation Portable and a smattering of the company's other electronics in violation of an Agere Systems patent for storing headers in music files on a memory chip. As reported by the Tyler Morning Telegraph, the jury found that Sony willfully infringed on the patent, and it awarded Agere compensatory royalties of $18.5 million.

    When the suit was originally filed in March of 2006, it included infringement claims for seven other patents, with the slate of complaints being whittled down over the intervening years. Also since the filing of the suit, Agere Systems has ceased to exist, having merged with silicon and software tech firm LSI Corporation in 2007.

    Sony is no stranger to the penalties of patent infringement. In 2005, a judge ordered Sony to fork over $90 million to Immersion Corporation for infringing on patents the company holds in creating the vibration function of its DualShock controllers for the PlayStation and PlayStation 2. While Sony opted to leave rumble out of its original Sixaxis PlayStation 3 controller, it eventually repaired its bridges with Immersion and licensed the technology for the DualShock 3.

     

  • CleffyCleffy Member RarePosts: 6,414

    I think the copyright system in the US is simply corrupt.  You have people making patents for things that are already invented, then suing the actual inventor.  You also have people making hundreds of patents with no intent of doing anything on it unless someone actually creates the technology, then suing them.  I agree there needs to be a form of intellectual property protection, but it has to be more substantial then an idea and limited to the process used in creating the technology instead of a broad term.

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Cleffy


    I think the copyright system in the US is simply corrupt.  You have people making patents for things that are already invented, then suing the actual inventor.  You also have people making hundreds of patents with no intent of doing anything on it unless someone actually creates the technology, then suing them.  I agree there needs to be a form of intellectual property protection, but it has to be more substantial then an idea and limited to the process used in creating the technology instead of a broad term.



     

    And that has what to do with the patent infringement lawsuit i posted? Agere had the patent long before Sony used the technology, and considering they were a software company, I'm pretty sure they were using that patented tech or intended to do so. And apparently, the court agreed.

    Immersion Corporation also had patents for the rumble tech long before Sony used it. Again, the court agreed.

  • EkibiogamiEkibiogami Member UncommonPosts: 2,154
    Originally posted by Cleffy


    SOE is without a doubt one of Sony's least profitable sectors.  It maintains around 800k constant subscribers which is great for mmos as this equates to around $96 million per year, but its expenditures are much higher.  I doubt you will see layoffs in SOE, just cost reduction of equipment.  Its not like SOE pays alot for salaries.



     

    Can you point to any data to back this up? Ive never seen any Numbers for Soe in a Heck of a long time. Would be nice to get some idea thats going on there.

    If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
    —Samuel Adams

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Ekibiogami

    Originally posted by Cleffy


    SOE is without a doubt one of Sony's least profitable sectors.  It maintains around 800k constant subscribers which is great for mmos as this equates to around $96 million per year, but its expenditures are much higher.  I doubt you will see layoffs in SOE, just cost reduction of equipment.  Its not like SOE pays alot for salaries.



     

    Can you point to any data to back this up? Ive never seen any Numbers for Soe in a Heck of a long time. Would be nice to get some idea thats going on there.



     

    Should also add that if the numbers come from a particular Vulcan-emulating thick glassed nerd with a bunch of guesses, don't bother posting it.

  • CleffyCleffy Member RarePosts: 6,414

    Hoover's Listing for SOE  Reported as making 150 million in 2007

    I just did the basic math, 800k x10(monthyl fee)x12(months)=96million.

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