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I'm looking for feedback on this question: Which MMO has the best crafting mechanic? Is the crafting dependent or independent on your characters adventuring level? What makes it the best? etc...
Thanks!
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A Tale in the Desert. Success or failure (or sometimes rather, the quality of the object you successfully make) depend on the skill of the player, not on how long he's spent grinding levels, with a handful of exceptions. That's in stark contrast to the "something else stupid to grind levels in" crafting systems of a lot of games.
Puzzle Pirates does crafting pretty well, too, with its crafting puzzles, daily labor allotments, varying spawn points, and a variety of other things.
Vanguard.
Its kept seperate from the other two tiers (adventuring and diplomacy) and its extremely rewarding. Its more than just a mini game. Not only can you build standard gear that every other MMO has, but you can build structures such as buildings and ships. It goes a step further and gives each major racial faction their own type of architecture as well as gear designs. The gear you make is created in quality ranges as well, according to how well you did during the crafting process. You even have to wear and use seperate gear for crafting, from tools to the clothing you wear.
you can go your entire career as a crafter earning coin from crafting quests and work orders, mounts, clothing, titles etc. and never draw blood
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Ryzom
no matter the game and no matter the intentions when starting out i always seem to slip into the crafting area of a game - and Ryzom has been the deepest so far
The question is hard to determine which game do have the best crafting system since we have to try to play those games to actually arrive at an informed asnwer.. But for me,, i guess the best so far (that I had played) is atlantica online since the game do deliver the sense of supply-and-demand because most stronger items cannot be bought from NPCs and be looted from MoBs,, so the only thing to acquire those items is by crafting them which by the way needed enough skills,, materials,, and work load (which can only be gained by series of battles).. So I guess,, atlantica online is for me the best in regards to crafting..
old SWG ..because a lot items
Of the games I've played, I like Ryzom's crafting the best.
Nearly all gear comes from player crafting, and the type and quality of raw materials determines the stats of the finished product.
The best game for crafting, is one that revolves around crafting. Wurm Online is just that.
I'll explain the crafting system.
Say you want to make yourself just a plain, durable shortsword. Well the following must be done:
1. Get the tools you need to create a shortsword by either crafting or buying them, which are the following:
A pickaxe, a mallet, a small iron anvil, iron ore, an iron forge/fire, a steel fint and tinder, a saw, a container (pan), and a carving knife.
What you would need to start doing is find a mine. Usually people dig their own, so lets say you want to dig your own mine. First you'd need to dig with a shovel, which wasn't mentioned above because its optional. About 5 - 10 minutes of digging should get you to reach rock. Once you reach rock you need to start hitting the rock with your axe 12+ times which should be around another 5 - 10 minutes. If your lucky, you might reach an iron ore deposit the first try, normally this isn't the case.
Once thats done, and you've reached your iron ore, you need to start mining your iron ore with your pickaxe. Wurm measures the amount of material you need to make something in weight, so if every piece of iron ore weighs 20LBs, you can only carry about a maximum of 8 pieces on you. Then, you'd carry your ore to where your iron forge or fire is. You also need to wait for the iron forge to heat up before you can use it. Once the iron forge is heated up, you then place them in the iron forge for about 10 minutes and they will become iron lumps, which using the following equation: (20KG Iron Ore = 1KG Iron Lump). Once they turn into iron lumps you then need a small anvil to make the short blade, it happens upon chance based on your skill, so if you fail, you need to repeat the process over again.
If you manage to suceed you then need to get your saw and go and cut down a tree, which then turns into a felled tree laying where the tree was. Then you need to chop up the felled tree, and take the logs which are normally around 4KG per log, and you need to make a shaft which require about 2KG logs. Then you take your carving knife and create a shaft, again, bases on chance from your skills, you may fail making a shaft. Once you make the shaft, you then make it into a wooden handle with the carving knife, and it also may fail. If you've managed to make the wooden handle, you then attach the wooden handle with the shortblade, and if you manage to suceed with that, you've just made your first weapon. This procees can take an hour plus, so its not just a simple collect and make with a recipie game.
Your also to make different sized houses, which takes a good amount of work. You can also make boats, rafts, carts, barrels, walls, etc. The land IS terraformable, meaning if I dig in a spot EVERYONE else in the world can see it. And you are required to eat and drink to keep yourself hydrated and fueled to work. Its a fun game, and rewarding once you've finally done something.
This game has tons of potential. The playerbase is fairly small, normally less than 300 on at one time. The animations aren't the worlds greatest, but their acceptable. Also, theirs a day/knight system which lasts fairly long, and at night it really is hard to see things, so you might need to make/buy a latern or whatnot.
The webiste is http://www.wurmonline.com/.
Thanks for reading!
Wakka wakka wakka - Pac-Man
WurmOnline: World control and building at a level where a single player affects it. That hill annoying you flatten it to the ground. need some gear make a mine that's actually a tunnel to get ore to make it. Need some storage space that's safe build a house, and a chest. need some storage that's even safer make a town.
EvE: world control at the macro level. guilds can eventually control anthing they wanted to. Territory control actually matters. The most detailed market system in a traditional MMO. Crafting is almost completely logistics though which may be a turn off for some people who enjoy crafting, they're very detailed and fulfilling though if you don't mind.
Ryzom: Interesting crafting and gathering system. Directly affect the stats of the item to just about anything you could want and dream of within balance.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Original SWG was pretty fun.
DarkFall FAQ - Read then Question with Boldness
I always really felt like EQ1 and EQ2 had the best crafting systems. I know its not like the most amazing thing you've ever seen but really interesting to me. Meh.. I guess I'm just in love with EQ. Haha.
agree, old swg was pure ownage
agree, old swg was pure ownage
Crafting in SWG never changed with the Cu or NGE. it's still basically the same as it was in the beginning, and thank god.
I can't stand the current cookie-cutter crafting system most games come out with. A true crafting system has stat's on the resources, stat's on the subcomponents, and then stat's on the finished product. This ensures that not every 1-H longsword (for example) is the same as everyone elses.
SWG still has the BEST crafting and vendor system i've come across, and until another MMO comes out with something comparable, I'll continue looking for MMO's.
Z
edit: and just like in RL (gasp) resources in swg are plentiful... not like these stupid NPC-economy games where you have "nodes".. my god.. how lame.
Overall I'd say A Tale in the Desert. In a game where everything revolves around crafting, it will of course have more focus than in other games. But they managed to create crafting that is different for each process and depends both on character progression and player skill. Some processes also require multiple players working together, creating digging events where the whole village turn out to gather resources together, or marble search where you need at least companion to work together with.
In regular MMOS, Vanguard got the best crafting system I've played.
A Tale in the Desert gets my vote. The level of depth and puzzles for crafting keeps even the most intellectual crazed. It's the best I have found in any game, so far.
As for 2nd place, I would choose Vanguard.
As for 3rd place, probably EQ2 with UO in the running as well. UO was excellent "in it's day".
Atlantica Online is decent, but it's a no brainer. It's more about the merchanting than the actual crafting.
Now, if we could just get Blizzard to work with Teppy (ATITD) we would have the best crafting game all around.
Two other threads asking the same thing:
Which MMORPG has the best crafting system?
Best Crafting System for Medieval MMO?
Basically the same responses as this thread.
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A work in progress: (Update: 08/09/10)Easily find your favorite type of MMO
Vanguard no question.
tale in the desert hands down, thats all it is, and its not some cheap press a button and wait system like most of em
You probably should be more specific as to what you mean by crafting.. some mmos crafting is making the stuff via a mini-game (or full game in atitd'd case), others its more a managerial game, like eve where you do no crafting at all, you just make business decisions.
Great crafting mechanics.
Shame thats most crafted stuff have been made useless by Smedley & his pet Silius.
Ryzom (specially the harvesting part), Istaria, Tale in the desert, Wurm online, Atlantica Online, SWG are all excellent.
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Playing : Uncharted Waters Online
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Nice!
It's what I miss out of MUDs -- quality over quantity, and where crafting is the best gear in the game.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
My vote goes towards Ryzom for reasons previously mentioned.
EVE is a complex system but it is very boring getting the resources.
SWG still has the old style system but it wasn't what it once was in terms of importance.. the Emu is coming along nicely though.
Eve online in my opionion is the best. I played swg for short time and it was pretty good also.
War is the absolute worst hands down.
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD
also the resource gathering in swg was amazing...it was nowhere near boring and repeptitive, it was always exiting what new resources you might find...then setting up your own shop in your own city with fully customizeable vendors and fully unique weapons....well i havent seen this kind of complexity and immersion in any mmo up to date
So very true!
Plus, special equipment that can be made by *masters* of professions, that give some extra bonus, some of the time (to make a very special and rare item that can sell for much more -- that 1 in 1000 treat).
Really tired of the way many MMOs have crafting. Pollute the market with 10001 items that nobody wants; every item has the same stats per level; have to sell at a loss or just barely to cover mats and fuel costs; then everyone can be a master crafter (and usually by power leveling).
MMOs really need to rethink crafting as a profession itself, not just a sideshow.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
I see EVE as more of a market/industrial simulation than a crafting game.
In terms of pure crafting, I'd say that the usual suspects have all been mentioned in this thread and are all good choices: Ryzom, Vanguard, Wurm, A Tale in the Desert.