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What is the most important issues that WAR has to fix ASAP

 Here is a fun poll to help WAR devs decide on which issues to address first and foremost in next patch.

Comments

  • They need to make the RvR lakes themselves more "meaningful", currently BFO and keeps have very little strategy involved with them.   Its not even a minigame, its just some slop thrown on the field that they hope people form a spontaneous brawl for.

     

    And they need to make the Victory Point campaign actualy be something useful and transparent.  Right now it is complete crap that actually works against itself and the game.

     

    The fortress stuff needs to be more stable/performant but without the above its pointless anyway.  T3 grind also sucks and need to be adjusted.  But again without the above its kind of pointless.

  • ZanzeerZanzeer Member Posts: 80

    im sick of the same post nobody can be creative with threads...anymore...its a new game it takes time to get on its feet thats all mmos ....i herd wows first few months was complete and utter trash worst then AOC

    why must you QQ so much ...

  • PheacePheace Member Posts: 2,408

    Nothing, the game's perfectly fine as it is ^^

    image

  • markoraosmarkoraos Member Posts: 1,593

    Hmm... at the moment the game is pretty fine... (this one's at you Pheace, lol )

    The two capitals and existing dungeons and zones haven't been explored and utilized yet by the players by FAR. There's no need to add any more until we see Altdorf/Inevitable City sackings happen regularly.

    Server/Client stability and performance goes without saying and it'll be something to be tweaked for years to come, probably right up to the end of the game's life-cycle.

    Atm I'd say 2 things should be improved: strategic UI, meaning one map for each of the four tiers where you can CLEARLY see what's happening... showing exactly how to get victory points for zone control would be great as well. The second thing is crafting - while the basic crafting systems are very interesting and well done there aren't enough skills to go around - just 2 simply isn't enough. Imo they should introduce at least 2 more crafting (not gathering) skills asap to give some more depth to economy of the game.

     ... oh and I almost forgot... Keeps and BOs do need some redisigning to make them more "replayable". Atm the replayability in open RvR mostly stems from strategic play - "which keep do we attack/defend next? are we going to outwit them?" but the exact tactical keep/BO taking is pretty much the same. Just adding alternative entrances/a breakable wall or two to keeps would go a long way. Making BOs and keeps public quests with mobs, bosses and requirements would be teh awesoemez providing uniqueness to each and every one of them. We'll see what happens - Mythic said that this latest patch is only the beginning of what they got in store for open RvR.

  • banthisbanthis Member Posts: 1,891
    Originally posted by gestalt11


    They need to make the RvR lakes themselves more "meaningful", currently BFO and keeps have very little strategy involved with them.   Its not even a minigame, its just some slop thrown on the field that they hope people form a spontaneous brawl for.
     
    And they need to make the Victory Point campaign actualy be something useful and transparent.  Right now it is complete crap that actually works against itself and the game.
     
    The fortress stuff needs to be more stable/performant but without the above its pointless anyway.  T3 grind also sucks and need to be adjusted.  But again without the above its kind of pointless.



     

    I guess you've not even looked into the recent content additions & the increased gold loot bag drops in the keeps / fortresses, not to mention the rather nice buffs you get if Guilds claim one which has been in the game for ages.   RVR Lakes became more meaningful just recently and they're still working on more things to add.  Your incredibly out of the loop now...sad really stop trolling please.

    The Victory Point Campaing while it still has issues that need to be addressed does work and the buff along with the increase percentages for activity in the realm are worth it.   It dosent' work against itself.  Infact it works alot better now that they made Scenarios worth jack crap thankfully.

    I agree there's still performance issues and the T3 Grind sucks especially since you can't get anyone together to do anything to garner the xp to get out of T3.

  • karat76karat76 Member UncommonPosts: 1,000

    I wish I knew but I left because it just felt dead to me.

  • Originally posted by banthis

    Originally posted by gestalt11


    They need to make the RvR lakes themselves more "meaningful", currently BFO and keeps have very little strategy involved with them.   Its not even a minigame, its just some slop thrown on the field that they hope people form a spontaneous brawl for.
     
    And they need to make the Victory Point campaign actualy be something useful and transparent.  Right now it is complete crap that actually works against itself and the game.
     
    The fortress stuff needs to be more stable/performant but without the above its pointless anyway.  T3 grind also sucks and need to be adjusted.  But again without the above its kind of pointless.



     

    I guess you've not even looked into the recent content additions & the increased gold loot bag drops in the keeps / fortresses, not to mention the rather nice buffs you get if Guilds claim one which has been in the game for ages.   RVR Lakes became more meaningful just recently and they're still working on more things to add.  Your incredibly out of the loop now...sad really stop trolling please.

    The Victory Point Campaing while it still has issues that need to be addressed does work and the buff along with the increase percentages for activity in the realm are worth it.   It dosent' work against itself.  Infact it works alot better now that they made Scenarios worth jack crap thankfully.

    I agree there's still performance issues and the T3 Grind sucks especially since you can't get anyone together to do anything to garner the xp to get out of T3.

    You guess wrong.  I am well aware of what they added, but those things do not address the problem.  They merely add a carrot.

     

    Iam not talking about carrots.  This is not WoW.  The answer is not always "add a bigger carrot".

     

    Let me ask you a question.  Suppose your side owns all Flags in a lake and you are currently defending a keep in a hard fought battle.  Would either side care who has the 4 flags on the field?  Would either side bother attacking or defending the flags?

     

    Answer: No because they serve no real strategic importance.  You simply do quick sweep once the keeps are fine.

     

    Even in a game as simple as baseball you have adjust the game when there are two men on base and good hitter is on the plate.  The pitcher may pitch different the fielders have to come in some and cover a base runner trying for a steal, it might leave the mid field open for an easy base run. etc etc.

     

    WAR has none of this.  It is one dimensional.  Its RvR is not much better than a scenario as it currently stands.

     

    Gold bags are just loot they serve no strategic purpose.  Bigger carrot != strategic or tactical use.

     

    WAR currently has very little in the way of real overall strategy.  This is not even in debate all major guilds in WAR know this and post about it on WHA.  Some people argue that this is fine, but no one serious argues that WAR has any real strategy because it obviously doesn't.  Large protions of the RvR lakes go peridocally fallow and ignored.

     

    Look its fine to be a fan and such.  WAR has a number of good things going for it.  But when it comes to tactics and strategy the RvR is seriously lacking.  The is not an opinion.  It is simply provable by going through the various scenarios, they all have the same answer and there are not many meaningful variations.

     

    And the RvR must have these things or it has no staying power.  Its a 6 months thing if they don't get that together.  They need more than a reason to fight.  They need more than just carrots.  Again this is not WoW its major draw is not some damn carrot.  The carrot IS a strategic playing field not a frigging one time thing gold bag gear grind.

     

    Yes WAR was even lacking a reason to defend a keep and some of the thier fixes address that.  But that is not addressing the root probolem.

     

    The root problem is strategic relevance.  Putting a carrot in the in the keep is fine.   Great, people will actually defend now at least until they are geared up.  But that is not the same thing.

     

    If that is all there is, defend keep to get loot then there is no campaign.  Just a series of unrelated brawls.  RvR is meant to be a campaign with strategic options and at least a modicum of thought and uncertainty as to what your foe may be doing.    The reason people even bought as many boxes of WAR is because they wanted this.  

     

    Strategy and perpetual give and take is what they though WAR offered.  Is what they thought they could get instead of the WoW carrot grind.  But what has Mythic done.  Gear based cock-blocks and the only reason to RvR is a frigging carrot.

     

    Give us some damn strategy.  Please that is all it takes.   Just a little bit of not knowing what the enemy may do next please.   Just a way to fake out the enemy.  Just  a bit of razzle dazzle and the potential to triumph.  Not a gear grind, cock block, epeen measuring brawl.   I can brawl whenever I want I just have to  say I slept with your momma.    Heck I don't even need to a gold bag to want to say that to someone.

     

    Gimme some real strategic relevance.  Give me a way to threaten you when you commit all your forces to one keep.  Give me options to keep the foe off balance.   Is it so much to ask?  Do I have to play spread sheets in space to actiually find a game with real strategy?  Is that all I am left with?

  • noblotnoblot Member Posts: 287

    I voted for realm balance, have said that for three nights there has been an over whelming numer of Order players. But today it back to small numbers again for them.

    I think the only solution is to have some NPC available when then odd are over whelming to help the side that only has a few player in the oRvR lake.

    Other than that, I would like to see a few feature that were in LoTR I like.

    1. You could keep the look of an item, but gain the stats from whatever you were wearing. I hate losing that really nice hat for a dead ugly one that has more wounds (etc).

    2. Music, I really miss not being able to play those ABC files; ok might be a bit difficult to impliment.

    3. Fairly easy to do, key binding for lookup/lookdown so I can use my gamepad (as I did for years in DAoC and recently in LoTR)

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    The game is sooo generic, it has no soul and doesn't give you any insight into Warhammer Lore or make you want to know. the graphics are really ugly too and somehow it just looks and feels sooo dated because it's like they tried to go for the WoW style but ended up with somethign washed out and generic.

    They can't really fix that.





    I personally wish'd they went for the gritty and realistic horror look like the first studio that was making went for. Obviously iwth better graphics but that seemed more appealing to me because it was scary and how Warhammer should be. Not some souless generic graphics style of a Playstation game. WoW's graphics are sooo popular because they managed to make a game with a old engine look sooo nice because of the art but the art in Warhammer just doesn't come across and it's often just dated with poor animations like I was excited about getting a Cold one and I finally got it and the animations were stiff and it looked horrible.



    I wish'd AoC was set in the Warhammer Universe because I would have loved to have seen Warhammer Online with AoC's graphics and all the nice fluid animations and gore.

  • gamer2108gamer2108 Member Posts: 203
    Originally posted by Zanzeer


    im sick of the same post nobody can be creative with threads...anymore...its a new game it takes time to get on its feet thats all mmos ....i herd wows first few months was complete and utter trash worst then AOC

    WoW's first few months was 10x better than the crap Funcom pawned off on us which should have been called Age of Crap.

    As for War I have seen alot of improvements but  if theres not many people on to make a WB there's nothing to do right now. They need to add more to the game so we dont stand around for 4 hours waiting to defend a keep or looking for enough people to take a keep.

     

  • rafaelrehnrafaelrehn Member Posts: 235

    Females need bigger more bouncy breasts

  • GhistGhist Member Posts: 275

    This is going to sound silly but this game came out rather bland to me.  There is no immersion factor.  I cannot identify with any of the Characters.  While it offers a certain amount of PVE, it's not very comprehensive.  There is a fair amount of PVP but it's mainly a button masher while no strategy.

    Waiting for the next thing

  • banthisbanthis Member Posts: 1,891
    Originally posted by Ghist


    This is going to sound silly but this game came out rather bland to me.  There is no immersion factor.  I cannot identify with any of the Characters.  While it offers a certain amount of PVE, it's not very comprehensive.  There is a fair amount of PVP but it's mainly a button masher while no strategy.



     

    Complete personal opinion.  Not every game is meant to appeal to you.  I'm curious why folks like you feel they must harp on every game that is not made to your specifications?

  • ste2000ste2000 Member EpicPosts: 6,194

    Easy



    Scrap the Scenarios.

    They kill the Open RvR which is what WAR should be.

    Yes I know, it is the more popular feature, but apart the few people who like it and still play it, scenarios deter anybody else to play the game.



    The world has to come alive if WAR want to pick up subs, but with everyone stuck in the scenario queue, it is difficult that it will ever happen.



    But I don't think Mythic is going to do it, they don't have the balls, so I guess what they have now is how much subscribers WAR is going to get.



    To be honest they should have a look to their better game (DAoC) and pick up something from it, instead of looking in the evergreen Blizzard garden.

  • PheacePheace Member Posts: 2,408
    Originally posted by banthis

    Originally posted by Ghist


    This is going to sound silly but this game came out rather bland to me.  There is no immersion factor.  I cannot identify with any of the Characters.  While it offers a certain amount of PVE, it's not very comprehensive.  There is a fair amount of PVP but it's mainly a button masher while no strategy.



     

    Complete personal opinion.  Not every game is meant to appeal to you.  I'm curious why folks like you feel they must harp on every game that is not made to your specifications?

     

    What part of 'to me" in his post and what part of "Most important issues" did you not understand? He clearly stated it was his opinion and the thread is made to discuss issues -_-

    image

  • banthisbanthis Member Posts: 1,891
    Originally posted by Pheace

    Originally posted by banthis

    Originally posted by Ghist


    This is going to sound silly but this game came out rather bland to me.  There is no immersion factor.  I cannot identify with any of the Characters.  While it offers a certain amount of PVE, it's not very comprehensive.  There is a fair amount of PVP but it's mainly a button masher while no strategy.



     

    Complete personal opinion.  Not every game is meant to appeal to you.  I'm curious why folks like you feel they must harp on every game that is not made to your specifications?

     

    What part of 'to me" in his post and what part of "Most important issues" did you not understand? He clearly stated it was his opinion and the thread is made to discuss issues -_-



     

    Actually the title of this thread and the subject of the OP's post has nothing about the "TO ME" its about current real issues with the game and which ones we think should be addressed first not the "it doesnt' fit me boo hoo" bs post that half the people who show up here lately continue to post. 

    To him there is no 'strategy' while to others there is.  The strategy isn't in the combat mechanics but rather in how you approach the other team.  Do you organize and come in behind them? do you wait where they can't see you?  Do you zerg rush them.  Its about tactical choices not "omg should i combine button a with button b to get the ultimate head rippign spine move'  people looking for that can go play Age of Crapnan or a host of Fighting games.

  • banthisbanthis Member Posts: 1,891
    Originally posted by ste2000


    Easy



    Scrap the Scenarios.

    They kill the Open RvR which is what WAR should be.

    Yes I know, it is the more popular feature, but apart the few people who like it and still play it, scenarios deter anybody else to play the game.



    The world has to come alive if WAR want to pick up subs, but with everyone stuck in the scenario queue, it is difficult that it will ever happen.



    But I don't think Mythic is going to do it, they don't have the balls, so I guess what they have now is how much subscribers WAR is going to get.



    To be honest they should have a look to their better game (DAoC) and pick up something from it, instead of looking in the evergreen Blizzard garden.



     

    patch 1.1 already addressed this issue while it didn't get rid of scenarios it pretty much killed them in their tracks. 

  • Tyvolus1Tyvolus1 Member Posts: 815

    .

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by banthis

    Originally posted by Pheace

    Originally posted by banthis

    Originally posted by Ghist


    This is going to sound silly but this game came out rather bland to me.  There is no immersion factor.  I cannot identify with any of the Characters.  While it offers a certain amount of PVE, it's not very comprehensive.  There is a fair amount of PVP but it's mainly a button masher while no strategy.



     

    Complete personal opinion.  Not every game is meant to appeal to you.  I'm curious why folks like you feel they must harp on every game that is not made to your specifications?

     

    What part of 'to me" in his post and what part of "Most important issues" did you not understand? He clearly stated it was his opinion and the thread is made to discuss issues -_-



     

    Actually the title of this thread and the subject of the OP's post has nothing about the "TO ME" its about current real issues with the game and which ones we think should be addressed first not the "it doesnt' fit me boo hoo" bs post that half the people who show up here lately continue to post. 

    To him there is no 'strategy' while to others there is.  The strategy isn't in the combat mechanics but rather in how you approach the other team.  Do you organize and come in behind them? do you wait where they can't see you?  Do you zerg rush them.  Its about tactical choices not "omg should i combine button a with button b to get the ultimate head rippign spine move'  people looking for that can go play Age of Crapnan or a host of Fighting games.

     

    Agree completely. WAR is a server-wide game. It is much more team oriented than anything in the market so far.

    The most satisfying moment I had in the past week was when I joined a warband in T2 trying to assault the Shadowlands keep (far north in the elf zone). After an unsuccesful attempt or two (a destro zerg was defending) we decided to suddenly switch our attack to the south keep which is quite far off. On our run back we were passing through massive stone gates between the two zones and one of our team mates said "hey! lets ambush them!  HIde behind the gates quick!" We waited for a minute or so and sure enough we saw first destros pouring through the gate trying to catch up with our (imagined) WB on the way to south keep. SInce they were completely disorganized and unsuspecting we slaughtered a full WB of them on the spot - melees directly going to healers and rangeds rainng hell on tanks from the hills - perfectly executed flanking action. It was effing beautiful, lol :)))

    WAR is a team game. All of your server mates are your allies and friends. The emphasis is NOT on individual pwnage but on good teamplay and leadership. Enjoy. 

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