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Noob: Cost of Skill Training - does it vary?

redpawredpaw Member Posts: 9

 Just finished my first day...    I was surprised at how much skills were. Even the 'learning' skills seemed expensive. I was left after doing the tutorial with trying to figure out whether I should buy the cheapest 'real' frigate or whether to invest in a (quick) learning skill.

So questions are...

Does the prices for skills vary from station to station? 

Am I 'safe' doing a few of the initial missions using the starter ship or should I be jumping straight into the cheapest of the 'real' ones?

I noticed too, that frigate costs vary considerably. I presume it is worth travelling the jumps to get the cheaper price (as long as through secure space) or is there a 'cost' to this travel apart from the time?

Thanks!

Comments

  • cosycosy Member UncommonPosts: 3,228

    1) most of the time no if a skill is sold by the game you will see a big quantity of that skill

    2) if a agents offer you a mission(job) dont means you must do that mission or you ca do that mission
    when a agent offer you a mission click details read well the mission name then go to this web page http://eve-survival.org/wikka.php?wakka=MissionReports and read about thta mission and "see" if you can complete that mission

    3) many times traders put ship and modules on starter systems at a VERY big price because new player dont know how to use the market and make the purchase from that system
    no there is no additional cost for travel

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  • redpawredpaw Member Posts: 9
    Originally posted by cosy


    3) many times traders put ship and modules on starter systems at a VERY big price because new player dont know how to use the market and make the purchase from that system

    no there is no additional cost for travel


    Thanks. Just as I thought. Taking advantage of us noobs   Quite smart really!

    Cheers!

  • JDGalisJDGalis Member UncommonPosts: 143
    Originally posted by redpaw


     I was left after doing the tutorial with trying to figure out whether I should buy the cheapest 'real' frigate or whether to invest in a (quick) learning skill.
    Am I 'safe' doing a few of the initial missions using the starter ship or should I be jumping straight into the cheapest of the 'real' ones?



     

    Once done with the Tutorial & Chain-mission after it, I suggest to hop in a "real" frigate. Regular mission assignments have a slight increased diffculty that can strain the limits of the rookie ship. So with that said treat yourself a ship.

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  • kattehuskattehus Member UncommonPosts: 375

    I'd say, start with getting a 'real' frigate. But get learning skills are essential, so it depends. Can you live with waiting a while with getting a new ship, or can you accept the longer training time until you can afford learning skills.

    Skills vary from NPC to player prices. This said, most skills sold in high quantities are from NPCs, and if you see 3-5 skills sold at a lower price, it's a player. Some skills have to be purchased by loyality points (and isk), or you can buy them from other players.

    I'd say do a few initial missions with the starter ship. That's what I did. -Or start mining, if you're uneasy with missioning until you can afford a better ship.

    Ship costs vary from people taking advantages of people who doesn't know the market, people who doesn't care, and production costs.

    I'd say, travel to the cheapest ship available, and if you save enough money, even go through low-sec systems. -Just remember the risks. (:

     

    A tip I give to every new player:

    Find a corperation! There are many who help new players out with ships, equipment and skills. (:


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  • nurglesnurgles Member Posts: 840

    there are the learning skills which are cheap. and the advanced learning skills which are expensive.

    There is an easy way to tell if an item is sold by a player or an npc. If you look at the duration for the sale of the item, a npc will have a duration of 356 days (iirc) but player can only list a sale for a maximum duration of 90 days.

  • XennithXennith Member Posts: 1,244

    most things on the market are put there by players, however look at the time left on the order, if it says "365 days" then its an NPC order, player orders max out at 90 days.

     

    dont buy a new frigate until you have finished "cashflow for capsuleers" because you get two frigates as mission rewards for that mission, and a load of skills and modules.

  • KyleranKyleran Member LegendaryPosts: 44,088

    Couple of things

    All basic skills are sold by NPC's for essentially the same price, so never buy them from players unless they are being  sold below that.  Most skills are sold in systems with a station that has a "school" type name (i.e. Pater School of Technlogy")  As mentioned, the quanties being sold should be large, and the duration at a huge number like 365 (anything above 90 days is an NPC)

    Its been awhile since I did the tutorials, but in  my case I came away with a free combat frigate and an iimplant which I was able to sell for more) . Makes me wonder what sort of character you rolled.  If you haven't gotten too far, take a look at this guide and make sure you created a character along these lines.

    wiki.goonfleet.com/index.php

    Get out off that noob ship and into a proper combat frigate asap (or mining if that's your bent)

    Yes, frigate costs do vary, and you'll want to buy one for the best price.  In general you'll find some of the best deals in (or very near)  trade hubs,  such as Jita, Rens, Amarr or Oursuleart.

    No cost to travel through space other than time, but don't travel through low sec space until you've played a bit longer or are in a ship you can afford to lose (like a starter ship)

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  • NicoliNicoli Member Posts: 1,312

    Basically any skill sold in a school station that has the same price as all the other school stations is an NPC sell order. Those are more and likely going to be the cheapest a skill will cost. You may get lucky and find a skill for cheaper else where though if somebody screwed up but its highly unlikely.

    As for the learning skills, If your still on trial I generally don't suggest doing them, spend your time on the trial learning skills that let you try out different options, once you decide to start paying for the game then its worth while getting the learning skills to help you advance quicker in the long run.

    If you can see if any corps will let you in. Most would prefer that you don't be on a trial account to actually join but several have a probation period where they will still help you out doing missions and such.

  • redpawredpaw Member Posts: 9

     Thanks for all the tips, guys!

    Have to own up to a DOH! moment...  I thought you had to buy a skill EACH time you took it up a level. Didn't realise that you just bought it once and then could learn it up as high as you wanted . I found this out after buying two of the same type, LOL. 

    Regarding the starter missions, I went along the Industry/Engineer route and possibly the starter missions are bent towards your initial skills. The online mission guides do not list my current one and no sign of any free frigates (but I did get a blueprint for an afterburner). However, with Cosy's generosity to noobs, the first frigate is not a worry anymore. I noticed as well that there seems to always be at least one Level 2 frigate which is both good and relatively cheap. But first, I'm going to go out in my starter for a couple of suicide trips around the place, just to see the worlds and get the 'fear of death' out of my system :-)

    Once I've got the hang of things, I'll join one of the 'learner' corps (I suspect I'm quite a bit older than the average noob - I'm patient and analytical but the reactions are not what they used to be :)   I originally thought I would just solo around the place as a fast courier/smuggler, on the way to my longer term plans in survey or black ops but Eve is so huge and complex that I can see there is big benefits to being in a corp. I also now realise that player interaction is a huge part of Eve, even outside of PvP, so finding a suitable corp after the initial learning one will really add to the interest - faction v faction and player standings, etc.

    Final conclusions on learning the learning skills... the lower levels are quite quick to get, even in demo period, and I found them useful to do whilst trying to figure out my next 'real' skill but yes, you do then want to just prioritise the real skill which will give you that next bigger gun or whatever! Again, the lower levels of these are quick to do and advancing the learning skills too far don't make any real difference to time taken.

    Looking forward to the dark side... 

  • ElsaboltsElsabolts Member RarePosts: 3,476

    You will find out soon enough that some skill training can cost severl million isk and take over two months to train at higher levels. If you plan on staying around awhile you need to train the learning skills low level and the higher levels as soon as you can once you get settled in.

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  • nurglesnurgles Member Posts: 840


    Originally posted by Elsabolts
    You will find out soon enough that some skill training can cost severl million isk and take over two months to train at higher levels. If you plan on staying around awhile you need to train the learning skills low level and the higher levels as soon as you can once you get settled in.

    I had to quote. I am flabbergasted. Elsa didn't troll this thread with a new server post with idiotic business planing for ccp.

    In fact, it is an informative and useful post.

    well done and keep up the good work!

  • ElsaboltsElsabolts Member RarePosts: 3,476

    Why thank you kind sir. May i have more? Ive played the game from early Febuary 2004 and have a love hate thing i guess  with it and from time to time i get stupid and lose a ship due to my own fault but hey im only human and it has to be someone else's falut. I will say this with CCP wanting a heads up on large fleet battles something gotta give on the server. If not a new one like i would like it to be then one for just fleet battles.

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • NicoliNicoli Member Posts: 1,312
    Originally posted by redpaw


     Thanks for all the tips, guys!
    Have to own up to a DOH! moment...  I thought you had to buy a skill EACH time you took it up a level. Didn't realise that you just bought it once and then could learn it up as high as you wanted . I found this out after buying two of the same type, LOL. 
    Regarding the starter missions, I went along the Industry/Engineer route and possibly the starter missions are bent towards your initial skills. The online mission guides do not list my current one and no sign of any free frigates (but I did get a blueprint for an afterburner). However, with Cosy's generosity to noobs, the first frigate is not a worry anymore. I noticed as well that there seems to always be at least one Level 2 frigate which is both good and relatively cheap. But first, I'm going to go out in my starter for a couple of suicide trips around the place, just to see the worlds and get the 'fear of death' out of my system :-)
    Once I've got the hang of things, I'll join one of the 'learner' corps (I suspect I'm quite a bit older than the average noob - I'm patient and analytical but the reactions are not what they used to be :)   I originally thought I would just solo around the place as a fast courier/smuggler, on the way to my longer term plans in survey or black ops but Eve is so huge and complex that I can see there is big benefits to being in a corp. I also now realise that player interaction is a huge part of Eve, even outside of PvP, so finding a suitable corp after the initial learning one will really add to the interest - faction v faction and player standings, etc.
    Final conclusions on learning the learning skills... the lower levels are quite quick to get, even in demo period, and I found them useful to do whilst trying to figure out my next 'real' skill but yes, you do then want to just prioritise the real skill which will give you that next bigger gun or whatever! Again, the lower levels of these are quick to do and advancing the learning skills too far don't make any real difference to time taken.
    Looking forward to the dark side... 

    Made that same mistake... so don't feel bad.  Feel free when you look for a corp to ask a lot of questions to the recruiter, see what they want, what they expect from you, time period they play in, and what group activites they do. there are a lot of good corps in EVE but only a few would be good for you. Check out this

    post

    to give you an idea of what you should be looking at when you start that search.

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