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long read, very cool, can be found here, https://eu-players.tcos.com/forum/showthread.php?p=32081#post32081
[quote]Patch Release Notes v1.0.1
Dear players,
Hello and welcome to the Patch Release Notes v1.0.1 for the Chronicles of Spellborn
1. General
- Fixed a serious memory leak that lead to extremely long loading times or crashes after a couple of hours of play
- Fixed an issue where players could gather a resource which was already being harvested
- Fixed a critical issue where the log file would grow excessively large
- Fixed an issue where a player that is in a group couldn't re-enter the group's instance
- Fixed an issue where the colored text in the tool tip would wrap incorrectly
- Fixed a critical issue which would result in a client crash, while selling items in the Rune shop
- Fixed a missing top pixel in the game menu
- Fixed a missing top pixel of tab-ctrl tabs
- Fixed an issue where the player died and then crashed (logged out) which resulted in double PeP loss
- Added a minor fix for the PeP levels
- Added a fix so that it's impossible to break down everything in your inventory (a player must always have at least one melee and one ranged weapon left)
- Added "1360x760" resolution to the list of supported resolutions
- Added automated turning while gathering a resource (the player will always face the resource)
- Added a introduction sequence when a character enters the world for the first time
- The way critters now wander has been changed to favor a more distributed repartition of the critters in a given habitat
- The mouse options: 'hardware cursor' and 'smooth mouse' have been removed
- Introduced moving doors and level elements that now open/close
- The on screen health bar now blinks when damage is done to enemies
2. World
- Fixed an issue where it wasn't possible to spawn your pet as an Ancestral Mage in the Vault of Foes
- Fixed an issue where it previously was possible to add yourself to the Friend/Ignore List
- Fixed the tool tips in the Taverns
- Fixed a lot of floating stuff in Brightvale (bushes, trees, rocks etc)
- Fixed a hole in the terrain west of High House Maul (Aldenvault)
- Fixed an exploit in the Arena District (Caged Animal)
- Fixed an issue with entering the Tavern in the Quarterstone Pit District
- Fixed an issue with entering the Soul & Spirit shops in the Quarterstone Fountain District
- Fixed an issue where the "School teacher and the children" following her (Hawksmouth) would get stuck
- Added additional patrols in Citadel of Ail
- Added additional loot for the chest in the Aldenvault Raptor's Cave
- Added and moved some wildlife in Desolate
- Added lighting to the "Quarter quartz" resource in the Quarterstone Mines
- Added smooth collision for all the stairs in the High Houses, so no more "bounce bounce bounce"
- Added a lot of new textures to shop signs, lampposts and lights
- Added a zoom function to the Boltfort City region
- Added several unique (boss) monsters throughout the world
- A lot of changes to the maps all over the world
- The floating briefcase has finally landed inside the Academy
- Replaced the NPC Franyena in Upper Graveyard with Wilyena
- Increased the Fame and PeP-level for Old Wilfried
- Placed the NPC who was floating in the Guilded Leaf in the Hawksmouth tavern on the ground
- Reduced the spawner radius for the Dodos in Hoggsridge
- Built in fail-safe so players always arrive at destination during shardship travel
- Changed the tool tips for the player statues in Hawksmouth
- Set the correct size of the large note in High house Silver
- The buckets in the Hawksmouth Academy are no longer floating
- The buildings that kept disappearing (while tilting the camera) in Hawksmouth have now been fixed
- Several locations in Gravesbow where it was possible to fall through the map have been filled in
- Removed mini maps inside Taverns
- Changed placement for the West Falls region
- Changed the Player vs. Player setup correctly for all areas
- Replaced all old movers with new ones (Doors are now opening!)
3. Quests
- Fixed an issue where the Robber in the quest "Finding Razkam" did not de-spawn when a player spawned him, and then immediately logged off
- Fixed a typo in the quest chain "I Never Knew Him"
- Added progress actions and changed the re-spawn of the book in the quest "the Tel'maht Grimoire"
- Added Party Progress to enable group questing for all quests which originate from Parliament
- Added new directions in the "Whack the Dog" quest
- Added Quest Items/NPC's for the quest "Eye Of The Tiger"
- Captain Skurjan - Added the correct reward
- Worship And Idolatry - Added the correct reward
- Oust It Out - Added the correct reward
- Blessing Of The Oracle - Added the correct reward
- Keep Boltfort Tidy - Added the correct reward
- Breach - Added the correct reward
- Running In Circles - Added the correct reward
- Forging Freedom's Tongue - Added the correct reward
- Shorath Delivery - Added the correct reward
- There's Gold In Them Hills - Added the correct reward
- Out In The Cold - Added the correct reward
- A Helping Moonhand - Added the correct reward
- One Giant Step On Mankind - Added the correct reward
- Urgaruting Them Out - Added the correct reward
- Tomb Of The Ancestors - Added the correct reward
- Dead Spurrs - Added the correct reward
- To The Exit - Added the correct reward
- Solitary Action - Added the correct reward
- Return To Sender - Added the correct reward
- Changed the quest log summary for the quest In Response To The Past to point towards Brightvale (instead of Homestead)
- Changed the quest log summary for the quest "Helping a Fool.."
- Evert Traigyar will now speak with you
- Changed the quest log summary for the quest "Helping a Fool.."
- Replaced the Challenge system with a Kill system for quest "Five Crates"
- Changed the quest log summary for the quest "Killing Assernang"
- Changed the quest log summary for the quest "Eye Of The Tiger" to point towards the correct location
- The timer for Cayr Athrid has now been raised the quest "Mistaken Identity"
- Placing the Barricade in the quest "Setting Up The Barricade" is now a lot now easier
- Changed the quest log summary for the quest "Hide N Seek?"
- Changed the quest log summary for the quest "The Soaked Parchment"
- The quest "Ashen Counsel" has now been tweaked so it updates its kills correctly
- The quest "The Banished Lover" has now been tweaked so it updates killing "Kursgra" correctly
- Only Shagaine's grand battle and Amousaria's death should now remain
- Adjusted the spawn timer for the monsters in the Howler Caves
- Placed moving doors for the quest "The Pedestal Of Light". Also added a new puzzle
- Lysomey in the Pit District is now correctly placed and will only talk to players when approached in the Graveyard
- Changed the quest log summary for the quest "Into The Pit"
- The altar by the Glasspool Lake is now possible to interact with (when you are on that quest)
- Changed description for Aronite Assassins used in the quest "For The Honour Of The Enclave"
- Tweaked the NPC's in the quest "For The Honour Of The Enclave"
4. Combat
- Fixed an issue with the Character Statistics window
- Fixed an issue which prevented the opener in "Rune of Bonds" to work correctly
- Added and linked the body slot for the Urgarut (Skinshifter)
- Added 25 direct damage sigils
- Added 21 missing absolute damage effects
- Added 25 rare damage sigils
- Added 25 rare damage effects
- Added new pets for the discipline master in the Hawksmouth Academy (Ancestral Mage)
- The skills "Tap Magic" and "Enhance Magic" from "Spirit Strike" no longer override each other
- Tap Magic now gives heals according to its description
- Combo openers are no longer blocked while a combo string is active, instead they re-start the combo string with their appropriate buff
- Predators now wander after retreat
- Replaced Skill & Character Icons for Attack and Magic Types
- The skill "Pyroclasm" now deals moderate damage
- The skill "Combust" now uses a new fire effect
5. GUI
- Fixed an issue which prevented chat messages to show after traveling
- Pressing the escape key now aborts the in-game cut scenes
- Removed tool tips from chat tabs
- The on screen vertical health bar, now blinks when damage is done to enemies
6. Sound & Music
- Fixed several wrongly set volume type notifications in the animation notifiers
- Fixed several audio bugs in the boar, wolf and raptor animation notifiers
- Added music and sound effects to the in-game cut scenes in the Citadel of Ail
- Added music and voice-over for the in-game cut scene
- Added necessary logic and new music/sound
- Added a trigger for the Ancestral Mage Discipline Master to have Gerald howl
- Added more "combat" music to events in the world (ongoing task)
- Replaced several area of effect skills to be less obtrusive, and shorter
- Replaced the weapon impact sounds to sound less crunchy
- Tweak to the balance of volumes for footsteps and effects
- Possible fix for the StopAudio crash () and other crashes in the sound system
- Redid the volume and re-mastered several music files to be more noticeable
7. Economy
- Fixed client crash when moving items back to the inventory from temporary item containers
- Fixed an issue where a ongoing trade generated the error: "You first have to finalize your ongoing sale"
- Fixed a critical issue when selling items directly in the Tavern
- The properties of Body slots, as well as their prices, have been adjusted to better fit the world
- The Breeches of the Brave have now their proper names
- Some recipes of skill sigils has been removed from the game
- The "Dawn breaker's Shoes" got their level requirement lowered to 5
- Made shop window close when you die
8. Localization
- Fixed some localization in the maps, linking some text to already existing localized strings
- Fixed localized NPC conversations for German and French
- Fixed localized quests for German and French
- Added hard-coded localizations in the shops (translated to German)
- Localized "Rune" for the tag in the floating NPC-names
9. Guilds
- Fixed an issue where the wrong message was shown when leaving a guild
- Fixed an issue where the button for "Create Guild" didn't reset correctly
- Fixed a browser issue while viewing Ranks in the Guild window
- Added a function for renaming of Guild ranks
- Added additional functions for changing rank rights of Officer and Initiate ranks
10. Patcher / Launcher
- Added an option to change language (English, German, French)
- Added a function for checking your installation, whereas the Patcher checks (and fixes) corrupt files
- New graphics added to the Patcher/Launcher
11. Character Creation
- Fixed a critical issue where the log file during character creation would grow excessively large
- Fixed an issue where pressing Random on the character creation would not change the selected voice
- Fixed an issue where the shield would be selectable even when choosing a two-handed weapon
- Fixed an issue where the tool tips for weapons/clothes/armor would not update correctly
- Fixed an issue where pressing Random on the character creation would not change the name of the selected race
- Fixed an issue with the naming convention
- Fixed an issue with coloring your armor in character creation
- Fixed clipping on the Traveler's mask for the male Daevi
- Added new voice descriptions instead of using "Voice 1, 2, 3 etc"
- Made sure that if a player doesn't choose an armor, he is automatically given the "Emperor's New Clothes"
- Made sure the shoes for Daevi don't show anymore in character creation
--------------------------------
The latest patch notes can always be found at https://eu-players.tcos.com/game/news.phtml
Should you encounter problems with the Chronicles of Spellborn, don't hesitate to contact our Support at https://eu-support.tcos.com/
For account issues, please contact our Customer Support at gamesupport@eu-support.tcos.com
Kind regards,
the Chronicles of Spellborn Team
__________________
Banshee
English Community Manager
The Chronicles of Spellborn[/quote]
Comments
Gigity
SS of the new instance