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AOC should I?

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  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by sanskrit


    I couldn't advise anyone to play this game. There are very serious underlying design flaws with AOC and no sign of any "smart" underlying design plan for the future. FC has shown over and over that they are incompetent in terms of basic design elements and incapable of executing a consistent plan:
    1. The gathering system which controls city building, which in turn controls the entire crafting system is flawed in its essence. Intelligent gamers won't PAY to whack on a mine node 10,000 times to advance their characters or guilds. A mindless gathering system sits at the core of the AOC social system with no fix in sight. High irony in light of the nature of the Conan lore.
    2. Sieges are linear and boring. After you have done a few, they all shape up the same. This comes from FC biting off more than they can chew with respect to Battlekeeps. Instead of starting small with pvp player asset structures, they immediately went to gigantic battlekeeps which can only be built one way and attacked one way. No fun. Even 6 y.o. Shadowbane has a better siege system.
    3. FC has shown that they are unable/unwilling to act on exploits quickly, and instead of doing so intelligently, nullify lots of honest player effort with cataclysmic changes. Bad faith. Am talking here about the gem changes and hamhanded pvp exp rollbacks. Spend time working towards a group or individual goal in AOC and take the risk of having the effort nullified capriciously.
    4. Endgame raiding dungeons are uncreative and boring. Most players are getting tired of uber mobs at the end of a trash run who nullify almost all player skills and can only be beaten one way in conformance with a linear script. Moreover, the poorly designed loot system ensures that lots of loot that players execute these scripts for over and over goes to waste.
    5. Obtaining the pvp gear is a MASSIVE grind. The pvp minigames are a poorly designed few maps with little replay appeal. Obtaining the basic pvp gear will take hundreds and hundreds of hours of grinding. This game was not supposed to be gear centric, yet like almost every single aspect of this game, the devs have lied once again. The dishonesty of the devs and publisher of this game to its playerbase have been monumental. This game will go down in MMO history as a textbook of how not to service and treat customers.
    6. Class balance in the game in both PvE and PvP is laughable. There are many broken, imbalanced skills in the combat system in need of reworking, and there are indeed "haves and have nots" among the classes. The "revolutionary" combat system of AOC is basically, as others have said, a "password protected" attack system. FCs attempts at class balance have been flawed and puerile instead of rich and well thought out.
    7. All the above, together with many other issues, have chased away the dedicated MMO players. I watched guild after guild leave en masse from my medium pop server (there never were any high pop servers in AOC due to another design flaw of starting out with too many servers). This game left such a bad taste in so many mouths, that I don't see it ever truly recovering. If you want a very light casual game for mostly single play, AOC is OK for that, but it will never again be a game with a core of serious gamers.
    AOC is a ship with neither a captain nor a rudder, and none of the recent changes cause me to deviate from this opinion one iota. It runs better, true, but that's about it...

     

    The true dedicated MMO player knew to 1) either not try the game out until it had been out for at least 3months, or 2) Knew it would take at least 3-6 months for the game to be at the point where it should of launched from. And BTW, these guilds are still alive an kicking, while the guilds that have moved onto other games have quit thoes games as well.

    Gear means nothing in this game. A person in t0 who is skill goes up against a person in pvp gear who blows. The person with skill wins.

    Classes aren't balanced for 1v1 and they aren't suppose to be. If classes weren't balanced for group play that would be a different story; however, classes are nearly balanced for group play. If this wasn't the case every premade group would be exactly the same in every situation, which isn't the case. MMORPGs are a giant rock, paper, scissors game and if you can't deal with that then you should PvP in an MMORPG. In PvE every class is useful and I think only sins aren't used fequently in my guilds raids.

    Obtaining PvP gear is a massive grind if you don't start PvPing before level 80, but this should be the case since the gear adds a nice buff, but nothing game breaking.  All the people who have made alts since the PvP patch have found it a lot easier to obtain the PvP gear. 

    End game raiding is no different than any other game out there right now. In every game there is a start to kill a boss, once that stra is figured out the boss becomes farmable. However, if you mess up on the start your raid party get killed. Nothing new there. The first tier of bosses all are stright forward tank and spank, but once you get into tier 2 raiding they require a more advance strat. The only thing this game lacks in end game is smaller group orintated raids. All raids in the game currently require 24 people. With the addition of the new group dungeon this will change.

    The PvP exp roll back was a good thing. Sorry but anyone that exploit the system the week or two it was doable deserved to get perma banned and farnkly a lot of people in the game saw this as a slap on the wrist. Yes it does take FC longer to fix problems, but they still get fixed. Oh and the reason the gems aren't unnurfed yet is because classes still aren't balanced the way FC wants them to be.

    The Guild system was created with what most gamers would call mega guilds in mind. This is evident by requiring a guild to have 48 people willing to siege to keep PvP invuls. So, its not suprising that to get a full t3 city takes a lot of resouces. As far as gathering resouces in this game, its not any different than other games, execpt that it doesn't require as much grind to get to max level. I don't really agree with this system, but its not much different than other games. VG has something similar.

    Sorry, but you just sound bitter because FC over hyped their game and lied a little bit (PvP reward system not in at launch, DX 10, and drunken brawling) but other than those minor things (people can argue about DX10) everything else was in the game, albeit buggy.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • sanskritsanskrit Member UncommonPosts: 95
    Originally posted by xpiher

    Originally posted by sanskrit


    I couldn't advise anyone to play this game. There are very serious underlying design flaws with AOC and no sign of any "smart" underlying design plan for the future. FC has shown over and over that they are incompetent in terms of basic design elements and incapable of executing a consistent plan:
    1. The gathering system which controls city building, which in turn controls the entire crafting system is flawed in its essence. Intelligent gamers won't PAY to whack on a mine node 10,000 times to advance their characters or guilds. A mindless gathering system sits at the core of the AOC social system with no fix in sight. High irony in light of the nature of the Conan lore.
    2. Sieges are linear and boring. After you have done a few, they all shape up the same. This comes from FC biting off more than they can chew with respect to Battlekeeps. Instead of starting small with pvp player asset structures, they immediately went to gigantic battlekeeps which can only be built one way and attacked one way. No fun. Even 6 y.o. Shadowbane has a better siege system.
    3. FC has shown that they are unable/unwilling to act on exploits quickly, and instead of doing so intelligently, nullify lots of honest player effort with cataclysmic changes. Bad faith. Am talking here about the gem changes and hamhanded pvp exp rollbacks. Spend time working towards a group or individual goal in AOC and take the risk of having the effort nullified capriciously.
    4. Endgame raiding dungeons are uncreative and boring. Most players are getting tired of uber mobs at the end of a trash run who nullify almost all player skills and can only be beaten one way in conformance with a linear script. Moreover, the poorly designed loot system ensures that lots of loot that players execute these scripts for over and over goes to waste.
    5. Obtaining the pvp gear is a MASSIVE grind. The pvp minigames are a poorly designed few maps with little replay appeal. Obtaining the basic pvp gear will take hundreds and hundreds of hours of grinding. This game was not supposed to be gear centric, yet like almost every single aspect of this game, the devs have lied once again. The dishonesty of the devs and publisher of this game to its playerbase have been monumental. This game will go down in MMO history as a textbook of how not to service and treat customers.
    6. Class balance in the game in both PvE and PvP is laughable. There are many broken, imbalanced skills in the combat system in need of reworking, and there are indeed "haves and have nots" among the classes. The "revolutionary" combat system of AOC is basically, as others have said, a "password protected" attack system. FCs attempts at class balance have been flawed and puerile instead of rich and well thought out.
    7. All the above, together with many other issues, have chased away the dedicated MMO players. I watched guild after guild leave en masse from my medium pop server (there never were any high pop servers in AOC due to another design flaw of starting out with too many servers). This game left such a bad taste in so many mouths, that I don't see it ever truly recovering. If you want a very light casual game for mostly single play, AOC is OK for that, but it will never again be a game with a core of serious gamers.
    AOC is a ship with neither a captain nor a rudder, and none of the recent changes cause me to deviate from this opinion one iota. It runs better, true, but that's about it...

     

    The true dedicated MMO player knew to 1) either not try the game out until it had been out for at least 3months, or 2) Knew it would take at least 3-6 months for the game to be at the point where it should of launched from. And BTW, these guilds are still alive an kicking, while the guilds that have moved onto other games have quit thoes games as well.

    Gear means nothing in this game. A person in t0 who is skill goes up against a person in pvp gear who blows. The person with skill wins.

    Classes aren't balanced for 1v1 and they aren't suppose to be. If classes weren't balanced for group play that would be a different story; however, classes are nearly balanced for group play. If this wasn't the case every premade group would be exactly the same in every situation, which isn't the case. MMORPGs are a giant rock, paper, scissors game and if you can't deal with that then you should PvP in an MMORPG. In PvE every class is useful and I think only sins aren't used fequently in my guilds raids.

    Obtaining PvP gear is a massive grind if you don't start PvPing before level 80, but this should be the case since the gear adds a nice buff, but nothing game breaking.  All the people who have made alts since the PvP patch have found it a lot easier to obtain the PvP gear. 

    End game raiding is no different than any other game out there right now. In every game there is a start to kill a boss, once that stra is figured out the boss becomes farmable. However, if you mess up on the start your raid party get killed. Nothing new there. The first tier of bosses all are stright forward tank and spank, but once you get into tier 2 raiding they require a more advance strat. The only thing this game lacks in end game is smaller group orintated raids. All raids in the game currently require 24 people. With the addition of the new group dungeon this will change.

    The PvP exp roll back was a good thing. Sorry but anyone that exploit the system the week or two it was doable deserved to get perma banned and farnkly a lot of people in the game saw this as a slap on the wrist. Yes it does take FC longer to fix problems, but they still get fixed. Oh and the reason the gems aren't unnurfed yet is because classes still aren't balanced the way FC wants them to be.

    The Guild system was created with what most gamers would call mega guilds in mind. This is evident by requiring a guild to have 48 people willing to siege to keep PvP invuls. So, its not suprising that to get a full t3 city takes a lot of resouces. As far as gathering resouces in this game, its not any different than other games, execpt that it doesn't require as much grind to get to max level. I don't really agree with this system, but its not much different than other games. VG has something similar.

    Sorry, but you just sound bitter because FC over hyped their game and lied a little bit (PvP reward system not in at launch, DX 10, and drunken brawling) but other than those minor things (people can argue about DX10) everything else was in the game, albeit buggy.



     

    "True dedicated MMO player..." The game was in development for many years, and almost none of the problems I had with AOC have anything to do with growing pains, but signal lack of talent and basic organization in the design team based on the game's serious underlying flaws and lack of any discernible design plan. As far as guilds go, the guilds that have left, and they outnumber the guilds that have stayed by a VAST margin, were total AOC fanbois, wanting and craving for AOC to be the next big thing in MMOs. Your characterization of these tens of thousands of lost subscribers as game hoppers is ridiculously inaccurate. Readers, go to the AOC forums and notice how badly the number of posts have fallen off once the six month subscriptions expired in December. Many subforums on the AOC page have only 1-3 posts per day where they had 20-30 only a couple of months ago. AOC is done and ready for the proverbial fork. Absolutely amazing for a game to sell 500000 boxes and then be reduced to what it is currently a mere seven months later.

    "Gear means nothing in this game..." You are certainly welcome to your opinion about other aspects of the game, but this statement is objectively false. AOC is very gear dependent.

    "Classes aren't balanced for 1v1..." Where did I ever say they should be? There have been, and currently are, dozens of unbalanced skills that are unbalanced in any pvp environment, and AOC is a nerf rollercoaster where whatever class a player plays will be significantly overpowered one month and significantly underpowered the next. The way FC handled gems is proof positive of their incompetence where balance is concerned, and this type of thing is not a "growing pains" issue.

    Endgame raiding is much less interesting and creative in AOC than in other games. Look at the tier one bosses, Yakhmar is a nosepicker of a giant maggot in a very long ice cave that randomly spits out OP minions. Vistrix is a less fun version of Tarasque in Anarchy Online, an OLD game. Kylikki is no more fun than either of the others, and the looting system of these boring boss mobs remains deeply broken. In addition to the bland, poor design of these encounters, they have remained broken and buggy in various ways since release. If they work now that's great, they are still bland and subpar.

    The pvp exp rollback caught lots of honest players in the crossfire and they left. You won't hear much about this, as it was the final slap in the face for many of the customers who had stuck it out in AOC. Pre 80, whatever, grinding out the level FIVE pvp gear in a 10-15 level system is a ridiculous grind.

    Resource grind. Yeah, I remember that top-selling Conan novel where Conan spent the entire plot hauling basalt. You have not a leg to stand on here. It is far worse than other games because it is tied into every major personal and guild advancement goal in the game. And yes, you are correct, it encourages mega large guilds... otherwise known as "zerging" and never a good idea in a player controlled asset game. Moreover, there are not nearly enough large guilds left to make this system work... ever, yet when FC made the very wise decision to reduce the gathering requirements, they listened to the few idiots who had actually wasted hundreds of hours of their gaming time on a mindless resource grind and reneged on the decision by removing the resource reduction from a patch. This kind of stupidity doesn't go away with time, sorry to say.

    "Sorry you just sound bitter..." I'm so much less bitter these days after moving on to other, better games than I was while playing AOC. The poor decisions and bad execution was AND IS the rule with this company, and expecting it to get any better with time is a fool's errand. I could list out dozens of outright lies told by FC to its customers, pre and mainly post launch, but they have all been listed elsewhere and are a matter of general knowledge, despite the continuing delusions of the few remaining true believers and what some obvious marketing shills here and elsewhere would lead us to believe. This game is dying a very well-deserved death.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by sanskrit

    Originally posted by xpiher

    Originally posted by sanskrit


    I couldn't advise anyone to play this game. There are very serious underlying design flaws with AOC and no sign of any "smart" underlying design plan for the future. FC has shown over and over that they are incompetent in terms of basic design elements and incapable of executing a consistent plan:
    1. The gathering system which controls city building, which in turn controls the entire crafting system is flawed in its essence. Intelligent gamers won't PAY to whack on a mine node 10,000 times to advance their characters or guilds. A mindless gathering system sits at the core of the AOC social system with no fix in sight. High irony in light of the nature of the Conan lore.
    2. Sieges are linear and boring. After you have done a few, they all shape up the same. This comes from FC biting off more than they can chew with respect to Battlekeeps. Instead of starting small with pvp player asset structures, they immediately went to gigantic battlekeeps which can only be built one way and attacked one way. No fun. Even 6 y.o. Shadowbane has a better siege system.
    3. FC has shown that they are unable/unwilling to act on exploits quickly, and instead of doing so intelligently, nullify lots of honest player effort with cataclysmic changes. Bad faith. Am talking here about the gem changes and hamhanded pvp exp rollbacks. Spend time working towards a group or individual goal in AOC and take the risk of having the effort nullified capriciously.
    4. Endgame raiding dungeons are uncreative and boring. Most players are getting tired of uber mobs at the end of a trash run who nullify almost all player skills and can only be beaten one way in conformance with a linear script. Moreover, the poorly designed loot system ensures that lots of loot that players execute these scripts for over and over goes to waste.
    5. Obtaining the pvp gear is a MASSIVE grind. The pvp minigames are a poorly designed few maps with little replay appeal. Obtaining the basic pvp gear will take hundreds and hundreds of hours of grinding. This game was not supposed to be gear centric, yet like almost every single aspect of this game, the devs have lied once again. The dishonesty of the devs and publisher of this game to its playerbase have been monumental. This game will go down in MMO history as a textbook of how not to service and treat customers.
    6. Class balance in the game in both PvE and PvP is laughable. There are many broken, imbalanced skills in the combat system in need of reworking, and there are indeed "haves and have nots" among the classes. The "revolutionary" combat system of AOC is basically, as others have said, a "password protected" attack system. FCs attempts at class balance have been flawed and puerile instead of rich and well thought out.
    7. All the above, together with many other issues, have chased away the dedicated MMO players. I watched guild after guild leave en masse from my medium pop server (there never were any high pop servers in AOC due to another design flaw of starting out with too many servers). This game left such a bad taste in so many mouths, that I don't see it ever truly recovering. If you want a very light casual game for mostly single play, AOC is OK for that, but it will never again be a game with a core of serious gamers.
    AOC is a ship with neither a captain nor a rudder, and none of the recent changes cause me to deviate from this opinion one iota. It runs better, true, but that's about it...

     

    The true dedicated MMO player knew to 1) either not try the game out until it had been out for at least 3months, or 2) Knew it would take at least 3-6 months for the game to be at the point where it should of launched from. And BTW, these guilds are still alive an kicking, while the guilds that have moved onto other games have quit thoes games as well.

    Gear means nothing in this game. A person in t0 who is skill goes up against a person in pvp gear who blows. The person with skill wins.

    Classes aren't balanced for 1v1 and they aren't suppose to be. If classes weren't balanced for group play that would be a different story; however, classes are nearly balanced for group play. If this wasn't the case every premade group would be exactly the same in every situation, which isn't the case. MMORPGs are a giant rock, paper, scissors game and if you can't deal with that then you should PvP in an MMORPG. In PvE every class is useful and I think only sins aren't used fequently in my guilds raids.

    Obtaining PvP gear is a massive grind if you don't start PvPing before level 80, but this should be the case since the gear adds a nice buff, but nothing game breaking.  All the people who have made alts since the PvP patch have found it a lot easier to obtain the PvP gear. 

    End game raiding is no different than any other game out there right now. In every game there is a start to kill a boss, once that stra is figured out the boss becomes farmable. However, if you mess up on the start your raid party get killed. Nothing new there. The first tier of bosses all are stright forward tank and spank, but once you get into tier 2 raiding they require a more advance strat. The only thing this game lacks in end game is smaller group orintated raids. All raids in the game currently require 24 people. With the addition of the new group dungeon this will change.

    The PvP exp roll back was a good thing. Sorry but anyone that exploit the system the week or two it was doable deserved to get perma banned and farnkly a lot of people in the game saw this as a slap on the wrist. Yes it does take FC longer to fix problems, but they still get fixed. Oh and the reason the gems aren't unnurfed yet is because classes still aren't balanced the way FC wants them to be.

    The Guild system was created with what most gamers would call mega guilds in mind. This is evident by requiring a guild to have 48 people willing to siege to keep PvP invuls. So, its not suprising that to get a full t3 city takes a lot of resouces. As far as gathering resouces in this game, its not any different than other games, execpt that it doesn't require as much grind to get to max level. I don't really agree with this system, but its not much different than other games. VG has something similar.

    Sorry, but you just sound bitter because FC over hyped their game and lied a little bit (PvP reward system not in at launch, DX 10, and drunken brawling) but other than those minor things (people can argue about DX10) everything else was in the game, albeit buggy.



     

    "True dedicated MMO player..." The game was in development for many years, and almost none of the problems I had with AOC have anything to do with growing pains, but signal lack of talent and basic organization in the design team based on the game's serious underlying flaws and lack of any discernible design plan. As far as guilds go, the guilds that have left, and they outnumber the guilds that have stayed by a VAST margin, were total AOC fanbois, wanting and craving for AOC to be the next big thing in MMOs. Your characterization of these tens of thousands of lost subscribers as game hoppers is ridiculously inaccurate. Readers, go to the AOC forums and notice how badly the number of posts have fallen off once the six month subscriptions expired in December. Many subforums on the AOC page have only 1-3 posts per day where they had 20-30 only a couple of months ago. AOC is done and ready for the proverbial fork. Absolutely amazing for a game to sell 500000 boxes and then be reduced to what it is currently a mere seven months later.

    "Gear means nothing in this game..." You are certainly welcome to your opinion about other aspects of the game, but this statement is objectively false. AOC is very gear dependent.

    "Classes aren't balanced for 1v1..." Where did I ever say they should be? There have been, and currently are, dozens of unbalanced skills that are unbalanced in any pvp environment, and AOC is a nerf rollercoaster where whatever class a player plays will be significantly overpowered one month and significantly underpowered the next. The way FC handled gems is proof positive of their incompetence where balance is concerned, and this type of thing is not a "growing pains" issue.

    Endgame raiding is much less interesting and creative in AOC than in other games. Look at the tier one bosses, Yakhmar is a nosepicker of a giant maggot in a very long ice cave that randomly spits out OP minions. Vistrix is a less fun version of Tarasque in Anarchy Online, an OLD game. Kylikki is no more fun than either of the others, and the looting system of these boring boss mobs remains deeply broken. In addition to the bland, poor design of these encounters, they have remained broken and buggy in various ways since release. If they work now that's great, they are still bland and subpar.

    The pvp exp rollback caught lots of honest players in the crossfire and they left. You won't hear much about this, as it was the final slap in the face for many of the customers who had stuck it out in AOC. Pre 80, whatever, grinding out the level FIVE pvp gear in a 10-15 level system is a ridiculous grind.

    Resource grind. Yeah, I remember that top-selling Conan novel where Conan spent the entire plot hauling basalt. You have not a leg to stand on here. It is far worse than other games because it is tied into every major personal and guild advancement goal in the game. And yes, you are correct, it encourages mega large guilds... otherwise known as "zerging" and never a good idea in a player controlled asset game. Moreover, there are not nearly enough large guilds left to make this system work... ever, yet when FC made the very wise decision to reduce the gathering requirements, they listened to the few idiots who had actually wasted hundreds of hours of their gaming time on a mindless resource grind and reneged on the decision by removing the resource reduction from a patch. This kind of stupidity doesn't go away with time, sorry to say.

    "Sorry you just sound bitter..." I'm so much less bitter these days after moving on to other, better games than I was while playing AOC. The poor decisions and bad execution was AND IS the rule with this company, and expecting it to get any better with time is a fool's errand. I could list out dozens of outright lies told by FC to its customers, pre and mainly post launch, but they have all been listed elsewhere and are a matter of general knowledge, despite the continuing delusions of the few remaining true believers and what some obvious marketing shills here and elsewhere would lead us to believe. This game is dying a very well-deserved death.



    I was going to argue with you about the game faults, and try to show you a different side of it but I decided not to. The reason being is that you are bitter about the lies and want to see FC fail. Have fun with whatever game you are playing now, unless you are playing EvE or VG you aren't getting anything that isn't in WoW. I'd rather see FC succeed to combat the wow clones and the staleness of the market than to see it fail.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • OrionManOrionMan Member Posts: 423
    Originally posted by xpiher

    Originally posted by sanskrit

    Originally posted by xpiher

    Originally posted by sanskrit


    I couldn't advise anyone to play this game. There are very serious underlying design flaws with AOC and no sign of any "smart" underlying design plan for the future. FC has shown over and over that they are incompetent in terms of basic design elements and incapable of executing a consistent plan:
    1. The gathering system which controls city building, which in turn controls the entire crafting system is flawed in its essence. Intelligent gamers won't PAY to whack on a mine node 10,000 times to advance their characters or guilds. A mindless gathering system sits at the core of the AOC social system with no fix in sight. High irony in light of the nature of the Conan lore.
    2. Sieges are linear and boring. After you have done a few, they all shape up the same. This comes from FC biting off more than they can chew with respect to Battlekeeps. Instead of starting small with pvp player asset structures, they immediately went to gigantic battlekeeps which can only be built one way and attacked one way. No fun. Even 6 y.o. Shadowbane has a better siege system.
    3. FC has shown that they are unable/unwilling to act on exploits quickly, and instead of doing so intelligently, nullify lots of honest player effort with cataclysmic changes. Bad faith. Am talking here about the gem changes and hamhanded pvp exp rollbacks. Spend time working towards a group or individual goal in AOC and take the risk of having the effort nullified capriciously.
    4. Endgame raiding dungeons are uncreative and boring. Most players are getting tired of uber mobs at the end of a trash run who nullify almost all player skills and can only be beaten one way in conformance with a linear script. Moreover, the poorly designed loot system ensures that lots of loot that players execute these scripts for over and over goes to waste.
    5. Obtaining the pvp gear is a MASSIVE grind. The pvp minigames are a poorly designed few maps with little replay appeal. Obtaining the basic pvp gear will take hundreds and hundreds of hours of grinding. This game was not supposed to be gear centric, yet like almost every single aspect of this game, the devs have lied once again. The dishonesty of the devs and publisher of this game to its playerbase have been monumental. This game will go down in MMO history as a textbook of how not to service and treat customers.
    6. Class balance in the game in both PvE and PvP is laughable. There are many broken, imbalanced skills in the combat system in need of reworking, and there are indeed "haves and have nots" among the classes. The "revolutionary" combat system of AOC is basically, as others have said, a "password protected" attack system. FCs attempts at class balance have been flawed and puerile instead of rich and well thought out.
    7. All the above, together with many other issues, have chased away the dedicated MMO players. I watched guild after guild leave en masse from my medium pop server (there never were any high pop servers in AOC due to another design flaw of starting out with too many servers). This game left such a bad taste in so many mouths, that I don't see it ever truly recovering. If you want a very light casual game for mostly single play, AOC is OK for that, but it will never again be a game with a core of serious gamers.
    AOC is a ship with neither a captain nor a rudder, and none of the recent changes cause me to deviate from this opinion one iota. It runs better, true, but that's about it...

     

    The true dedicated MMO player knew to 1) either not try the game out until it had been out for at least 3months, or 2) Knew it would take at least 3-6 months for the game to be at the point where it should of launched from. And BTW, these guilds are still alive an kicking, while the guilds that have moved onto other games have quit thoes games as well.

    Gear means nothing in this game. A person in t0 who is skill goes up against a person in pvp gear who blows. The person with skill wins.

    Classes aren't balanced for 1v1 and they aren't suppose to be. If classes weren't balanced for group play that would be a different story; however, classes are nearly balanced for group play. If this wasn't the case every premade group would be exactly the same in every situation, which isn't the case. MMORPGs are a giant rock, paper, scissors game and if you can't deal with that then you should PvP in an MMORPG. In PvE every class is useful and I think only sins aren't used fequently in my guilds raids.

    Obtaining PvP gear is a massive grind if you don't start PvPing before level 80, but this should be the case since the gear adds a nice buff, but nothing game breaking.  All the people who have made alts since the PvP patch have found it a lot easier to obtain the PvP gear. 

    End game raiding is no different than any other game out there right now. In every game there is a start to kill a boss, once that stra is figured out the boss becomes farmable. However, if you mess up on the start your raid party get killed. Nothing new there. The first tier of bosses all are stright forward tank and spank, but once you get into tier 2 raiding they require a more advance strat. The only thing this game lacks in end game is smaller group orintated raids. All raids in the game currently require 24 people. With the addition of the new group dungeon this will change.

    The PvP exp roll back was a good thing. Sorry but anyone that exploit the system the week or two it was doable deserved to get perma banned and farnkly a lot of people in the game saw this as a slap on the wrist. Yes it does take FC longer to fix problems, but they still get fixed. Oh and the reason the gems aren't unnurfed yet is because classes still aren't balanced the way FC wants them to be.

    The Guild system was created with what most gamers would call mega guilds in mind. This is evident by requiring a guild to have 48 people willing to siege to keep PvP invuls. So, its not suprising that to get a full t3 city takes a lot of resouces. As far as gathering resouces in this game, its not any different than other games, execpt that it doesn't require as much grind to get to max level. I don't really agree with this system, but its not much different than other games. VG has something similar.

    Sorry, but you just sound bitter because FC over hyped their game and lied a little bit (PvP reward system not in at launch, DX 10, and drunken brawling) but other than those minor things (people can argue about DX10) everything else was in the game, albeit buggy.



     

    "True dedicated MMO player..." The game was in development for many years, and almost none of the problems I had with AOC have anything to do with growing pains, but signal lack of talent and basic organization in the design team based on the game's serious underlying flaws and lack of any discernible design plan. As far as guilds go, the guilds that have left, and they outnumber the guilds that have stayed by a VAST margin, were total AOC fanbois, wanting and craving for AOC to be the next big thing in MMOs. Your characterization of these tens of thousands of lost subscribers as game hoppers is ridiculously inaccurate. Readers, go to the AOC forums and notice how badly the number of posts have fallen off once the six month subscriptions expired in December. Many subforums on the AOC page have only 1-3 posts per day where they had 20-30 only a couple of months ago. AOC is done and ready for the proverbial fork. Absolutely amazing for a game to sell 500000 boxes and then be reduced to what it is currently a mere seven months later.

    "Gear means nothing in this game..." You are certainly welcome to your opinion about other aspects of the game, but this statement is objectively false. AOC is very gear dependent.

    "Classes aren't balanced for 1v1..." Where did I ever say they should be? There have been, and currently are, dozens of unbalanced skills that are unbalanced in any pvp environment, and AOC is a nerf rollercoaster where whatever class a player plays will be significantly overpowered one month and significantly underpowered the next. The way FC handled gems is proof positive of their incompetence where balance is concerned, and this type of thing is not a "growing pains" issue.

    Endgame raiding is much less interesting and creative in AOC than in other games. Look at the tier one bosses, Yakhmar is a nosepicker of a giant maggot in a very long ice cave that randomly spits out OP minions. Vistrix is a less fun version of Tarasque in Anarchy Online, an OLD game. Kylikki is no more fun than either of the others, and the looting system of these boring boss mobs remains deeply broken. In addition to the bland, poor design of these encounters, they have remained broken and buggy in various ways since release. If they work now that's great, they are still bland and subpar.

    The pvp exp rollback caught lots of honest players in the crossfire and they left. You won't hear much about this, as it was the final slap in the face for many of the customers who had stuck it out in AOC. Pre 80, whatever, grinding out the level FIVE pvp gear in a 10-15 level system is a ridiculous grind.

    Resource grind. Yeah, I remember that top-selling Conan novel where Conan spent the entire plot hauling basalt. You have not a leg to stand on here. It is far worse than other games because it is tied into every major personal and guild advancement goal in the game. And yes, you are correct, it encourages mega large guilds... otherwise known as "zerging" and never a good idea in a player controlled asset game. Moreover, there are not nearly enough large guilds left to make this system work... ever, yet when FC made the very wise decision to reduce the gathering requirements, they listened to the few idiots who had actually wasted hundreds of hours of their gaming time on a mindless resource grind and reneged on the decision by removing the resource reduction from a patch. This kind of stupidity doesn't go away with time, sorry to say.

    "Sorry you just sound bitter..." I'm so much less bitter these days after moving on to other, better games than I was while playing AOC. The poor decisions and bad execution was AND IS the rule with this company, and expecting it to get any better with time is a fool's errand. I could list out dozens of outright lies told by FC to its customers, pre and mainly post launch, but they have all been listed elsewhere and are a matter of general knowledge, despite the continuing delusions of the few remaining true believers and what some obvious marketing shills here and elsewhere would lead us to believe. This game is dying a very well-deserved death.



    I was going to argue with you about the game faults, and try to show you a different side of it but I decided not to. The reason being is that you are bitter about the lies and want to see FC fail. Have fun with whatever game you are playing now, unless you are playing EvE or VG you aren't getting anything that isn't in WoW. I'd rather see FC succeed to combat the wow clones and the staleness of the market than to see it fail.



     

    My thoughts exactly. People ask me why am I such a hardcore AoC fan, and even though I don't agree that I am that much, you just explained so well one of my main points for supporting FC and AoC. They are up against that god damn WOW market, which is the best thing that have happened to the genre in a long long while..

  • beaverzbeaverz Member Posts: 660

    Unless everytime you play a game the only thing you care about is graphics then i'd say no you shouldnt. Because there are other mmos that do everything else better than aoc.

    I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.

  • Nepenthe78Nepenthe78 Member Posts: 33

    This game had potential but failed hard...AoC will be remembered as a even larger failure than Vanguard...

  • SilenciumSilencium Member Posts: 86
    Originally posted by Nepenthe78


    This game had potential but failed hard...AoC will be remembered as a even larger failure than Vanguard...



     

    You would have to reexplain that to us, because several of the most essentiale serveres have had a huge activity increase these latests weeks. Xfire is also up like 25%, people resubscribe and what not. I play AoC and think it looks very up for this game. I think you might be as wrong as wrong can be. Just my 0.02 as we say here in America

  • beaverzbeaverz Member Posts: 660
    Originally posted by Silencium

    Originally posted by Nepenthe78


    This game had potential but failed hard...AoC will be remembered as a even larger failure than Vanguard...



     

    You would have to reexplain that to us, because several of the most essentiale serveres have had a huge activity increase these latests weeks. Xfire is also up like 25%, people resubscribe and what not. I play AoC and think it looks very up for this game. I think you might be as wrong as wrong can be. Just my 0.02 as we say here in America

     

    I have a dream .....

    Right so AOC is coming back? DIference between hundres of thousands of people leae because the game is still in beta. And a few thousands people come back and say they'll give it another shot because of talks of server merges / transfers.

    I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.

  • Hamrtime2Hamrtime2 Member Posts: 360


    Originally posted by Silencium
    Originally posted by Nepenthe78 This game had potential but failed hard...AoC will be remembered as a even larger failure than Vanguard...

     
    You would have to reexplain that to us, because several of the most essentiale serveres have had a huge activity increase these latests weeks. Xfire is also up like 25%, people resubscribe and what not. I play AoC and think it looks very up for this game. I think you might be as wrong as wrong can be. Just my 0.02 as we say here in America



    Yet another poster who only uses xfire when it suits them. BTW.....xfire numbers are not up 25%. Nice try but the minutes are the same and the users are down. less then 900 yesterday.

  • BroGamingPageBroGamingPage Member UncommonPosts: 492
    Originally posted by Hamrtime2


     

    Originally posted by Silencium


    Originally posted by Nepenthe78
     
    This game had potential but failed hard...AoC will be remembered as a even larger failure than Vanguard...



     

     

    You would have to reexplain that to us, because several of the most essentiale serveres have had a huge activity increase these latests weeks. Xfire is also up like 25%, people resubscribe and what not. I play AoC and think it looks very up for this game. I think you might be as wrong as wrong can be. Just my 0.02 as we say here in America


     



    Yet another poster who only uses xfire when it suits them. BTW.....xfire numbers are not up 25%. Nice try but the minutes are the same and the users are down. less then 900 yesterday.

     

    To be honest I never use xfire. Too many problems and sometimes it can mess up my gaming. I wouldn't even say half of the AOC Population use xfire, lol. Xfire truthfully means nothing. All it is is a small stats bar of who plays what at the moment.

  • Nepenthe78Nepenthe78 Member Posts: 33
    Originally posted by Silencium

    Originally posted by Nepenthe78


    This game had potential but failed hard...AoC will be remembered as a even larger failure than Vanguard...



     

    You would have to reexplain that to us, because several of the most essentiale serveres have had a huge activity increase these latests weeks. Xfire is also up like 25%, people resubscribe and what not. I play AoC and think it looks very up for this game. I think you might be as wrong as wrong can be. Just my 0.02 as we say here in America



     

    First off the game HAD a LOT of players who all voted with their creditcard and ended their subs, there is no argue there.

    Well yea after the laters large releases many were dissapointed in WAR aswell wich was told to be the next coming or something, well it disapointed pl aswell nad some wanted to give AoC a new go but most i know that tired it again have allready quit it.

    Another big thing is holiday season, players have time to actually play games so  it just shows AoC is in deep trouble if a few thousand players make a 25% increase.

  • RedruumRedruum Member UncommonPosts: 314

    If anyone has questions about whether they want to try AoC for the first time or are possibly interested in coming back feel free to visit my thread and ask any questions you want.

     

    http://www.mmorpg.com/discussion2.cfm/thread/216839

  • monothmonoth Member Posts: 551

    Originally posted by Urrelles:  Crafting is more complete and more useful now.

     

    ROFL, the crafting system sucks... the gems are still nerfed hardcore so there useless, without gems crafted gear pretty much sucks compared to looted gear.  not that it matters as all crafted gear looks horrible, with the exceptions of the new looted recipes, but even those are just stolen skins from looted stuff.  Not to mention the rare materials required to make the new recipes is ridiculous

    They need a major overhaul of the crafting system in this game...

    But Funcom has made improvements to the rest of the game, Battle Keep Sieges are doable now and they have fixed some of the Dungeons...

    Its a decent game as long as your not into crafting or a player ran economy.

    Only warning I can give you is that the player population is low on most of the servers so you might want to wait until they do the merges and get all the bugs fixed, as you now there will be tons of glitches after they merge, typical Funcom programming...

    My best advice would to wait until the expansion comes out and then try out Age of Conan.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Nepenthe78


    This game had potential but failed hard...AoC will be remembered as a even larger failure than Vanguard...

     

    Only because Vanguard lost all its hype when sony bought it ;)

    Vanguard is a great game now if you like PvE, and its parlay system is intresting take on world politics; although I don't think it permantly affects the world. I'm currently playing VG as well as AoC, although VG is kinda a back seat game atm.

    If you left AoC because of the zoning, crafting system, or lack of end game PvE content then no don't come back yet. All this stuff is being addressed in the next two months and should be fixed by late Feb early march.

    If you left because siegign was broken, classes were completly out of wack, and game breaking bugs then yes come back to the game

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • BroGamingPageBroGamingPage Member UncommonPosts: 492

    Hey Guys,



         Little update. I have family in so I'm not playing as much as I would like to. I probably won't be until next week. Anyways, I am really enjoying Age Of Conan. The story line is alot of fun. Sure, it may get boring to some after level 20, I'm only level 6. So far though, it's really enjoyable. Questing is so enjoyable on Age Of Conan. Goes into theatre mode and really takes you into the game and makes you want to quest more. I don't quest much in other games but questing in this game is fun. Really enjoying it so far. =)

  • ElsaboltsElsabolts Member RarePosts: 3,476

    If i were you i think i would wait on the 4th quarter stockholders report due out any day now.  Year end report duye out by end of March, my guess will determain weather Funcom keeps supporting AOC.

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • JackthecatJackthecat Member Posts: 277
    Originally posted by Elsabolts


    If i were you i think i would wait on the 4th quarter stockholders report due out any day now.  Year end report duye out by end of March, my guess will determain weather Funcom keeps supporting AOC.



     

    Elsa go look at Activion Blizzard's stock value.

    ------------------------------
    Meow

  • JackthecatJackthecat Member Posts: 277
    Originally posted by xfrozenx


    Hey Guys,





         Little update. I have family in so I'm not playing as much as I would like to. I probably won't be until next week. Anyways, I am really enjoying Age Of Conan. The story line is alot of fun. Sure, it may get boring to some after level 20, I'm only level 6. So far though, it's really enjoyable. Questing is so enjoyable on Age Of Conan. Goes into theatre mode and really takes you into the game and makes you want to quest more. I don't quest much in other games but questing in this game is fun. Really enjoying it so far. =)



     

    You haven't even gotten to the best part yet =D

    ------------------------------
    Meow

  • ElsaboltsElsabolts Member RarePosts: 3,476
    Originally posted by Jackthecat

    Originally posted by Elsabolts


    If i were you i think i would wait on the 4th quarter stockholders report due out any day now.  Year end report duye out by end of March, my guess will determain weather Funcom keeps supporting AOC.



     

    Elsa go look at Activion Blizzard's stock value.



     

    Ok i looked stock is at $8.86 down from a high of $9.25

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • ganbeeganbee Member Posts: 233

    LOL,

    I just like the title!

  • BroGamingPageBroGamingPage Member UncommonPosts: 492

    Loving it so far. With a full-time job, already level 18, hey don't laugh. lol

     

    Anyways, it's so fun. FATALITY!

  • OrionManOrionMan Member Posts: 423
    Originally posted by xfrozenx


    Loving it so far. With a full-time job, already level 18, hey don't laugh. lol
     
    Anyways, it's so fun. FATALITY!



     

    I could not agree more. AoC combat is the funnest combat of any MMO game.

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by OrionMan

    Originally posted by xfrozenx


    Loving it so far. With a full-time job, already level 18, hey don't laugh. lol
     
    Anyways, it's so fun. FATALITY!



     

    I could not agree more. AoC combat is the funnest combat of any MMO game.

    I guess that is a matter of opinion.

    If they had delivered what was promised. See this video about 2 minutes and 50 secs in

    www.youtube.com/watch

    it would have been awesome. Too bad that by release it is nothing more than a macroable series of standard combos. LoTRO's Warden and Runekeepers classes offers much more skill and challenge than any of AoC's classes judging from my experiance

     

     

    I miss DAoC

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by xfrozenx


    Hey Guys,





         Little update. I have family in so I'm not playing as much as I would like to. I probably won't be until next week. Anyways, I am really enjoying Age Of Conan. The story line is alot of fun. Sure, it may get boring to some after level 20, I'm only level 6. So far though, it's really enjoyable. Questing is so enjoyable on Age Of Conan. Goes into theatre mode and really takes you into the game and makes you want to quest more. I don't quest much in other games but questing in this game is fun. Really enjoying it so far. =)

    If you like that style of questing you should try LoTRO. Those cinematic storyline quests continue all the way to max lvl. They even have some new instanced session quests where you play as another character from the storyline temporarily. The other night I had to figure out how to play as a lvl 60 dwarf in the last stand of Balin's dwarves in Moria from the books. Took me 5 tries to figure that one out but it was so much fun I could do it over and over.

    I miss DAoC

  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by xfrozenx


    I have an extra 50.00 lying around at christmas time. I can buy AOC Tomorrow if I want. I'm really looking for a game to get into around the holidays. Lately all I've been playing is CSS and haven't gotten into an actual game in along time. I'm still waiting for Face Of Mankind to come back. I use to be a big player on Wow, Warhammer, and use to play everquest and requiem.





    I'm looking for something fresh. Should I give Age of Conan a try? I heard it's really improved now. Are the servers crowded? Please give me your opinion on Age Of Conan or any game you suggest I play that's around 50.00. Thanks!
     
    1 more question, what kind of computer do you need for Age Of Conan?



     

    Aoc seems to be rounding out fairly but there still isn't much content unless you are looking for really robust pvp as well I suggest LOTRO it is highly polished awesome community as well and an actual game world instead of a few nice looking closets like aoc zones

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

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