I don't feel the origonal poster has provided good information in some cases. (not all!)
Dragons: Exist both at raid lvl were honestly a dragon should be in difficulty.
Giants and Cyclops: Exist all over in this game, both Raid Lvl and Non-Raid lvl
Performance: I have not experienced any crashes since GU6. And my frame rate is solid. Lets face it, if your trying to run VG on a World of Warcraft built machine, its not going to run well, Vanguard is at a completely different lvl of complexity graphicaly.
(running a game at base requirements listed on the box will not result in good performance ever.)
( I experienced 1 zone being down 2 times in the last month for less than a few hours.)
Here is my current machine spec for those questioning stability and playability. Achieving between 25 and 60 fps based on location, and population. This is not an FPS, and thus 100fps is certainly not needed.
Graphics option Ultra High selected. (I often times play in window mode for web browsing, and music accesibility)
Windows XP Pro.
CPU usage: 20 - 30% tops
Memory usage: 1700 - 1900 out of 4000 (windows xp 32bit - peaks at about 2800 usable)
I catch the ever so rare Hitch when chunking or logging in for a few seconds.
Ok so my 2 cents has been offered, take or leave it, I am just sayin this review was not entirely solid. It seems as though the origonal poster was dabbling in lower lvl's say sub lvl 30, and has little experience beyond this, of coarse I could be dead wrong on this. But I suspect this person has not adventured in the 40+ ranges.
Vanguard, I believe, has the groundwork to be a great game in terms of vision, ideas, and a huge and diverse world platform.
I have seen a number of changes that I am not excited about or encouraged by:
(1) Travel
I do not understand it. I am sure someone out there does. To me, it seems like you have the possibility and opportunity for immersion on new, and greater levels, yet I can zip all over the place. Why not just fix the boats, or put boats where the zipper portal shards or wherever are?
(2) End-game
The end-game is, at least at this point, basically raiding. Is that what Vanguard players want? Is that what prospective Vanguard players want? Who wants to raid all night, every night, or at lest on Tues and Thurs at 7:00 PM, right when I have class?
(3) Fishing
I just do not like the system. I think, somewhat, Vanguard might have missed the boat --especially in terms of travel and fishing on a boat-- on this one. I had an entirely different concept in mind when it came to fishing.
Repeatedly, we have seen great ideas get executed into something, whether it be travel or raiding, that does not seem characteristic of the kind of game many of us had in mind. In a word, freedom.
Vanguard, I believe, has the groundwork to be a great game in terms of vision, ideas, and a huge and diverse world platform.
I have seen a number of changes that I am not excited about or encouraged by:
(1) Travel I do not understand it. I am sure someone out there does. To me, it seems like you have the possibility and opportunity for immersion on new, and greater levels, yet I can zip all over the place. Why not just fix the boats, or put boats where the zipper portal shards or wherever are?
(2) End-game The end-game is, at least at this point, basically raiding. Is that what Vanguard players want? Is that what prospective Vanguard players want? Who wants to raid all night, every night, or at lest on Tues and Thurs at 7:00 PM, right when I have class?
(3) Fishing I just do not like the system. I think, somewhat, Vanguard might have missed the boat --especially in terms of travel and fishing on a boat-- on this one. I had an entirely different concept in mind when it came to fishing.
Repeatedly, we have seen great ideas get executed into something, whether it be travel or raiding, that does not seem characteristic of the kind of game many of us had in mind. In a word, freedom.
Hi declaredemer
I don't mean to be calling you out here bro, or maybe I do and I just like being passive/agressive however I would like you to read your own post and contemplate what your implying here.
You have reffered to many things as not being built spacifficaly for you. Well your right, infact I am pretty sure they don't even know who "You" are, or what "You Like". It sounds to me like "You" have a very spaciffic idea of what would make the perfect game, and this honestly is a fantastic thing!
I would like to recomend that you sit down, were talkin white paper, and pencil. Start by writing down your views on Classes. Make it generic basic as this is just the begging. Then right down a little bit about what roles you want those classes to fill, and what roles you want classes to share. Ok so now you have a good idea of what you want the players feel when they choose there class.
Next write down what you want to be interactive in your world. (everything is simply not a viable answer here, as you will never finish the game if thats the case) In the case of spaciffic things such as travel, hunting, economics, ect. get a little more spaciffic.
Now here's the fun part, Make a map of your world, it can be a simple map. Now that you have done this, elaborate on it, get a bunch of friends together and get your system working under generic D20 systems. (AD&D 3rd edition often works very well) Give this world and system some play time the old fashion way.
Once you think you have a viable world, now is the time to look at getting a copy write on what you have put together and then offer the idea out to publishers.
This is how MMORPG's are made in a allot of cases, believe it or not, it's the truth, so when your evaluting something, you should really stop and think, what went into the idea, and then how did this idea get implemented? If you put you mind were your fingers have already gone, you will likely make money,
Until then, all you have is a loose opinion. But seriously, you have allot of good stuff posted here, you should look at forming it into a table top and play testing exactly what your preaching. You mite find your idea's work better, you mite find your idea's are great in theory, but poor in practice.
I don't mean to be calling you out here bro, or maybe I do and I just like being passive/agressive however I would like you to read your own post and contemplate what your implying here.
You have reffered to many things as not being built spacifficaly for you. Well your right, infact I am pretty sure they don't even know who "You" are, or what "You Like". It sounds to me like "You" have a very spaciffic idea of what would make the perfect game, and this honestly is a fantastic thing! I would like to recomend that you sit down, were talkin white paper, and pencil. Start by writing down your views on Classes. Make it generic basic as this is just the begging. Then right down a little bit about what roles you want those classes to fill, and what roles you want classes to share. Ok so now you have a good idea of what you want the players feel when they choose there class. Next write down what you want to be interactive in your world. (everything is simply not a viable answer here, as you will never finish the game if thats the case) In the case of spaciffic things such as travel, hunting, economics, ect. get a little more spaciffic. Now here's the fun part, Make a map of your world, it can be a simple map. Now that you have done this, elaborate on it, get a bunch of friends together and get your system working under generic D20 systems. (AD&D 3rd edition often works very well) Give this world and system some play time the old fashion way. Once you think you have a viable world, now is the time to look at getting a copy write on what you have put together and then offer the idea out to publishers.
This is how MMORPG's are made in a allot of cases, believe it or not, it's the truth, so when your evaluting something, you should really stop and think, what went into the idea, and then how did this idea get implemented? If you put you mind were your fingers have already gone, you will likely make money,
Until then, all you have is a loose opinion. But seriously, you have allot of good stuff posted here, you should look at forming it into a table top and play testing exactly what your preaching. You mite find your idea's work better, you mite find your idea's are great in theory, but poor in practice.
Just a thought
(1) I am not a developer, will not become a developer, and do not aspire to become a developer.
(2) I do not play DnD.
DnD is a platform that has no interest for me. I have played DnD twice: once, while in high school; the second time in college. You might not see the obvious, but latent point: I am a "gamer." I play video games, and I analyze video games for entertainment and fun. It is easy for me to do so. In my analysis, I will suggest and offer and share ideas about improving a game. Vanguard requires improvement, and the game's world allows a wide-ranging possibility of improvements.*
(3) Direct Quote: "This is how MMORPG's are made in allot of case."
I hope not. I hope you are pulling that "fact" out of a hat, which I suspect you are. MMORPG's should not be created, first, on the DnD platform and then copied and pasted to the virtual world. I think that is the wrong approach because you want to design a world, not only around concepts in DnD, but with the present limitations of technology; and using that technology to innovate in terms of player tools and player empowerment. I suspect there is little, if any, innovation in DnD in the area of player tools and player empowerment. I do not know, see section (2) in which I explain that my DnD experiences are quite limited.
(4) Direct Quote: "If you would put your mind where you fingers have already gone, you will likely make money."
I think you are a bit optimistic about making money, even assuming you are right that I would "likely make money." I am not interested in making money - at all. I am not, and I do not aspire to be, a developer.
Thank you.
*This is my edit: I did play, during college, Vampire: the Masquerade a number of times. I also, if anything would ever even slightly approach the area of DnD, played the same game online where I did create stories, characters, and so-on and so-forth.
If there is a sub-conscious element in my "suggests, ideas" then it is probably an interest in seeing something very similarly created to the online player tools in Vampire: The Masquerade.
And, from my college days, I sitll use the name of my Vampire in every MMORPG I play. Great game. Deep stories. It might have helped that I had read Anne Rice, not sure. Perhaps not.
The original design of the VG Travelling system, heck most of VG itself, was to bring back the days of Everquest before Luclin: travel via running, etc. If you all havent noticed Sigil's major staff team where from Verant when they made EQ1, VG was supposed to be the "Everquest that its supposed to be" with boat riding and trade in the actual city and not in some Auction House. The real reason why some if not most ofyou still play VG isbecause it reminds you of 1999 EQ, when everything was old school, hard as hell, yet totally rewarding in the end.
I dont know if VG wouldbe good enough for my computer, if I could get some input for my specs: 1 gig DDR400, Radeon x700, AMD Athlon 64 processor overclocked to 3.0 giga hertz. I was in Vanguard beta and it ran sluggish at 10-15 FPS, but it still ran w/o crashing, except in cases such as massed players in acrafting area and memory leaks, So I would like a performance update on VG as of between release and Today, thank you.
(1) I am not a developer, will not become a developer, and do not aspire to become a developer.
(2) I do not play DnD.
DnD is a platform that has no interest for me. I have played DnD twice: once, while in high school; the second time in college. You might not see the obvious, but latent point: I am a "gamer." I play video games, and I analyze video games for entertainment and fun. It is easy for me to do so. In my analysis, I will suggest and offer and share ideas about improving a game. Vanguard requires improvement, and the game's world allows a wide-ranging possibility of improvements.*
(3) Direct Quote: "This is how MMORPG's are made in allot of case."
I hope not. I hope you are pulling that "fact" out of a hat, which I suspect you are. MMORPG's should not be created, first, on the DnD platform and then copied and pasted to the virtual world. I think that is the wrong approach because you want to design a world, not only around concepts in DnD, but with the present limitations of technology; and using that technology to innovate in terms of player tools and player empowerment. I suspect there is little, if any, innovation in DnD in the area of player tools and player empowerment. I do not know, see section (2) in which I explain that my DnD experiences are quite limited.
(4) Direct Quote: "If you would put your mind where you fingers have already gone, you will likely make money."
I think you are a bit optimistic about making money, even assuming you are right that I would "likely make money." I am not interested in making money - at all. I am not, and I do not aspire to be, a developer.
Thank you.
*This is my edit: I did play, during college, Vampire: the Masquerade a number of times. I also, if anything would ever even slightly approach the area of DnD, played the same game online where I did create stories, characters, and so-on and so-forth.
If there is a sub-conscious element in my "suggests, ideas" then it is probably an interest in seeing something very similarly created to the online player tools in Vampire: The Masquerade.
And, from my college days, I sitll use the name of my Vampire in every MMORPG I play. Great game. Deep stories. It might have helped that I had read Anne Rice, not sure. Perhaps not.
I can appreciate that you do not want to make money (via devolping), and that you do not want to be a dev.
Just out of curiosity, have you ever actually participated in a Beta (not the public ones) but a true Stage 1 to release product? "Pre-stress & Beta"
I'm just sayin, If you thought your own idea's were worth a buck, others mite listen a bit closer to them.
I can appreciate that you do not want to make money (via devolping), and that you do not want to be a dev. Just out of curiosity, have you ever actually participated in a Beta (not the public ones) but a true Stage 1 to release product? "Pre-stress & Beta" I'm just sayin, If you thought your own idea's were worth a buck, others mite listen a bit closer to them.
I respect, and admire, the creative process of designing and developing MMORPGs.
I have never BETA tested; it is something I have never sought to do. The people who BETA test and adhere to NDA are too often the same people illegally downloading movies, music, and games. People who voluntarily surrender their First Amendment rights to speak but steal --and often with a sense of justification in doing so!-- is something I have never come to terms with. I digress - badly.
I have been creating my own worlds using campaign cartographer. i283.photobucket.com/albums/kk319/declaredemer/90.jpg It is a hobby, something I enjoy, but there is no way you can achieve creative freedom in a major corporation. I also do not have the talent for it. I have wild ideas, but no talent for it. I never even took a computer class during college.
The real reason why some if not most ofyou still play VG isbecause it reminds you of 1999 EQ, when everything was old school, hard as hell, yet totally rewarding in the end.
I've never played neither EQ 1 or 2, so this isn't exactly accurate. I come from games like SWG, WoW, LotrO and AoC.
As for the status update, why don't you download the trial and judge for yourself? It's free!
I can appreciate that you do not want to make money (via devolping), and that you do not want to be a dev. Just out of curiosity, have you ever actually participated in a Beta (not the public ones) but a true Stage 1 to release product? "Pre-stress & Beta" I'm just sayin, If you thought your own idea's were worth a buck, others mite listen a bit closer to them.
I respect, and admire, the creative process of designing and developing MMORPGs.
I have never BETA tested; it is something I have never sought to do. The people who BETA test and adhere to NDA are too often the same people illegally downloading movies, music, and games. People who voluntarily surrender their First Amendment rights to speak but steal --and often with a sense of justification in doing so!-- is something I have never come to terms with. I digress - badly.
I have been creating my own worlds using campaign cartographer. i283.photobucket.com/albums/kk319/declaredemer/90.jpg It is a hobby, something I enjoy, but there is no way you can achieve creative freedom in a major corporation. I also do not have the talent for it. I have wild ideas, but no talent for it. I never even took a computer class during college.
First amendment rights?
Oh please!
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
I don't feel the origonal poster has provided good information in some cases. (not all!)
Dragons: Exist both at raid lvl were honestly a dragon should be in difficulty.
Giants and Cyclops: Exist all over in this game, both Raid Lvl and Non-Raid lvl
Performance: I have not experienced any crashes since GU6. And my frame rate is solid. Lets face it, if your trying to run VG on a World of Warcraft built machine, its not going to run well, Vanguard is at a completely different lvl of complexity graphicaly.
(running a game at base requirements listed on the box will not result in good performance ever.)
( I experienced 1 zone being down 2 times in the last month for less than a few hours.)
Here is my current machine spec for those questioning stability and playability. Achieving between 25 and 60 fps based on location, and population. This is not an FPS, and thus 100fps is certainly not needed.
Q6700 / 4gig dual channel / 9800 Gtx 512meg / Raid 0 - 500gig sata 300 drives / Sound Blaster Audigy 2 (PCI version) / 1900x1200 wide screen
Graphics option Ultra High selected. (I often times play in window mode for web browsing, and music accesibility)
Windows XP Pro.
CPU usage: 20 - 30% tops
Memory usage: 1700 - 1900 out of 4000 (windows xp 32bit - peaks at about 2800 usable)
I catch the ever so rare Hitch when chunking or logging in for a few seconds.
Ok so my 2 cents has been offered, take or leave it, I am just sayin this review was not entirely solid. It seems as though the origonal poster was dabbling in lower lvl's say sub lvl 30, and has little experience beyond this, of coarse I could be dead wrong on this. But I suspect this person has not adventured in the 40+ ranges.
---Retired---
WAR - Lots
Vanguard - Lots
---Live---
WoW - LOTS
EQ - LOTS
Vanguard, I believe, has the groundwork to be a great game in terms of vision, ideas, and a huge and diverse world platform.
I have seen a number of changes that I am not excited about or encouraged by:
(1) Travel
I do not understand it. I am sure someone out there does. To me, it seems like you have the possibility and opportunity for immersion on new, and greater levels, yet I can zip all over the place. Why not just fix the boats, or put boats where the zipper portal shards or wherever are?
(2) End-game
The end-game is, at least at this point, basically raiding. Is that what Vanguard players want? Is that what prospective Vanguard players want? Who wants to raid all night, every night, or at lest on Tues and Thurs at 7:00 PM, right when I have class?
(3) Fishing
I just do not like the system. I think, somewhat, Vanguard might have missed the boat --especially in terms of travel and fishing on a boat-- on this one. I had an entirely different concept in mind when it came to fishing.
Repeatedly, we have seen great ideas get executed into something, whether it be travel or raiding, that does not seem characteristic of the kind of game many of us had in mind. In a word, freedom.
Hi declaredemer
I don't mean to be calling you out here bro, or maybe I do and I just like being passive/agressive however I would like you to read your own post and contemplate what your implying here.
You have reffered to many things as not being built spacifficaly for you. Well your right, infact I am pretty sure they don't even know who "You" are, or what "You Like". It sounds to me like "You" have a very spaciffic idea of what would make the perfect game, and this honestly is a fantastic thing!
I would like to recomend that you sit down, were talkin white paper, and pencil. Start by writing down your views on Classes. Make it generic basic as this is just the begging. Then right down a little bit about what roles you want those classes to fill, and what roles you want classes to share. Ok so now you have a good idea of what you want the players feel when they choose there class.
Next write down what you want to be interactive in your world. (everything is simply not a viable answer here, as you will never finish the game if thats the case) In the case of spaciffic things such as travel, hunting, economics, ect. get a little more spaciffic.
Now here's the fun part, Make a map of your world, it can be a simple map. Now that you have done this, elaborate on it, get a bunch of friends together and get your system working under generic D20 systems. (AD&D 3rd edition often works very well) Give this world and system some play time the old fashion way.
Once you think you have a viable world, now is the time to look at getting a copy write on what you have put together and then offer the idea out to publishers.
This is how MMORPG's are made in a allot of cases, believe it or not, it's the truth, so when your evaluting something, you should really stop and think, what went into the idea, and then how did this idea get implemented? If you put you mind were your fingers have already gone, you will likely make money,
Until then, all you have is a loose opinion. But seriously, you have allot of good stuff posted here, you should look at forming it into a table top and play testing exactly what your preaching. You mite find your idea's work better, you mite find your idea's are great in theory, but poor in practice.
Just a thought
---Retired---
WAR - Lots
Vanguard - Lots
---Live---
WoW - LOTS
EQ - LOTS
(1) I am not a developer, will not become a developer, and do not aspire to become a developer.
(2) I do not play DnD.
DnD is a platform that has no interest for me. I have played DnD twice: once, while in high school; the second time in college. You might not see the obvious, but latent point: I am a "gamer." I play video games, and I analyze video games for entertainment and fun. It is easy for me to do so. In my analysis, I will suggest and offer and share ideas about improving a game. Vanguard requires improvement, and the game's world allows a wide-ranging possibility of improvements.*
(3) Direct Quote: "This is how MMORPG's are made in allot of case."
I hope not. I hope you are pulling that "fact" out of a hat, which I suspect you are. MMORPG's should not be created, first, on the DnD platform and then copied and pasted to the virtual world. I think that is the wrong approach because you want to design a world, not only around concepts in DnD, but with the present limitations of technology; and using that technology to innovate in terms of player tools and player empowerment. I suspect there is little, if any, innovation in DnD in the area of player tools and player empowerment. I do not know, see section (2) in which I explain that my DnD experiences are quite limited.
(4) Direct Quote: "If you would put your mind where you fingers have already gone, you will likely make money."
I think you are a bit optimistic about making money, even assuming you are right that I would "likely make money." I am not interested in making money - at all. I am not, and I do not aspire to be, a developer.
Thank you.
*This is my edit: I did play, during college, Vampire: the Masquerade a number of times. I also, if anything would ever even slightly approach the area of DnD, played the same game online where I did create stories, characters, and so-on and so-forth.
If there is a sub-conscious element in my "suggests, ideas" then it is probably an interest in seeing something very similarly created to the online player tools in Vampire: The Masquerade.
And, from my college days, I sitll use the name of my Vampire in every MMORPG I play. Great game. Deep stories. It might have helped that I had read Anne Rice, not sure. Perhaps not.
The original design of the VG Travelling system, heck most of VG itself, was to bring back the days of Everquest before Luclin: travel via running, etc. If you all havent noticed Sigil's major staff team where from Verant when they made EQ1, VG was supposed to be the "Everquest that its supposed to be" with boat riding and trade in the actual city and not in some Auction House. The real reason why some if not most ofyou still play VG isbecause it reminds you of 1999 EQ, when everything was old school, hard as hell, yet totally rewarding in the end.
I dont know if VG wouldbe good enough for my computer, if I could get some input for my specs: 1 gig DDR400, Radeon x700, AMD Athlon 64 processor overclocked to 3.0 giga hertz. I was in Vanguard beta and it ran sluggish at 10-15 FPS, but it still ran w/o crashing, except in cases such as massed players in acrafting area and memory leaks, So I would like a performance update on VG as of between release and Today, thank you.
(1) I am not a developer, will not become a developer, and do not aspire to become a developer.
(2) I do not play DnD.
DnD is a platform that has no interest for me. I have played DnD twice: once, while in high school; the second time in college. You might not see the obvious, but latent point: I am a "gamer." I play video games, and I analyze video games for entertainment and fun. It is easy for me to do so. In my analysis, I will suggest and offer and share ideas about improving a game. Vanguard requires improvement, and the game's world allows a wide-ranging possibility of improvements.*
(3) Direct Quote: "This is how MMORPG's are made in allot of case."
I hope not. I hope you are pulling that "fact" out of a hat, which I suspect you are. MMORPG's should not be created, first, on the DnD platform and then copied and pasted to the virtual world. I think that is the wrong approach because you want to design a world, not only around concepts in DnD, but with the present limitations of technology; and using that technology to innovate in terms of player tools and player empowerment. I suspect there is little, if any, innovation in DnD in the area of player tools and player empowerment. I do not know, see section (2) in which I explain that my DnD experiences are quite limited.
(4) Direct Quote: "If you would put your mind where you fingers have already gone, you will likely make money."
I think you are a bit optimistic about making money, even assuming you are right that I would "likely make money." I am not interested in making money - at all. I am not, and I do not aspire to be, a developer.
Thank you.
*This is my edit: I did play, during college, Vampire: the Masquerade a number of times. I also, if anything would ever even slightly approach the area of DnD, played the same game online where I did create stories, characters, and so-on and so-forth.
If there is a sub-conscious element in my "suggests, ideas" then it is probably an interest in seeing something very similarly created to the online player tools in Vampire: The Masquerade.
And, from my college days, I sitll use the name of my Vampire in every MMORPG I play. Great game. Deep stories. It might have helped that I had read Anne Rice, not sure. Perhaps not.
I can appreciate that you do not want to make money (via devolping), and that you do not want to be a dev.
Just out of curiosity, have you ever actually participated in a Beta (not the public ones) but a true Stage 1 to release product? "Pre-stress & Beta"
I'm just sayin, If you thought your own idea's were worth a buck, others mite listen a bit closer to them.
---Retired---
WAR - Lots
Vanguard - Lots
---Live---
WoW - LOTS
EQ - LOTS
I respect, and admire, the creative process of designing and developing MMORPGs.
I have never BETA tested; it is something I have never sought to do. The people who BETA test and adhere to NDA are too often the same people illegally downloading movies, music, and games. People who voluntarily surrender their First Amendment rights to speak but steal --and often with a sense of justification in doing so!-- is something I have never come to terms with. I digress - badly.
I have been creating my own worlds using campaign cartographer. i283.photobucket.com/albums/kk319/declaredemer/90.jpg It is a hobby, something I enjoy, but there is no way you can achieve creative freedom in a major corporation. I also do not have the talent for it. I have wild ideas, but no talent for it. I never even took a computer class during college.
I've never played neither EQ 1 or 2, so this isn't exactly accurate. I come from games like SWG, WoW, LotrO and AoC.
As for the status update, why don't you download the trial and judge for yourself? It's free!
vanguard.station.sony.com/isleofdawn/
I respect, and admire, the creative process of designing and developing MMORPGs.
I have never BETA tested; it is something I have never sought to do. The people who BETA test and adhere to NDA are too often the same people illegally downloading movies, music, and games. People who voluntarily surrender their First Amendment rights to speak but steal --and often with a sense of justification in doing so!-- is something I have never come to terms with. I digress - badly.
I have been creating my own worlds using campaign cartographer. i283.photobucket.com/albums/kk319/declaredemer/90.jpg It is a hobby, something I enjoy, but there is no way you can achieve creative freedom in a major corporation. I also do not have the talent for it. I have wild ideas, but no talent for it. I never even took a computer class during college.
First amendment rights?
Oh please!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo