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What do these following words mean to YOU within the MMORPG genre?

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  • x_rast_xx_rast_x Member Posts: 745
    Originally posted by Reklaw


    Solo-player : A person who prefers to find their own way, even though it may not be the fastest or most effective way of doing things.
    Hardcore : Someone who's concept of fun depends on being good at the game and able to demonstrate in some fashion that they are, indeed 'better' than players X and Y and inferior to player Z


    Grind : An long, repetitive, uninvolving, boring task that has been placed before you for no reason other than to make you waste time while the devs try to think  up something for you to do.
    RMT : A bugbear that devs are forced to deal with in a balanced manner, as demand for RMT will never go away and if it's not dealt with in an acceptable manner (which varies from game to game), the Asian Hordes will solve the RMT problem for the devs, to the annoyance of the playerbase who will now have to deal with a borked economy and tons of spam.


    Community : The overall playerbase of a game.  Usually overrun by GIFs and examples of Godwin's Law.  Forums are best avoided if you don't have a thick skin and/or flame retardant suit.
    Sandbox : A game style that allows multiple, freely mix-and-matchable, styles of gameplay and advancement.  Generally has more liberal pvp mechanics than linear games and harsher death penalities, as well as much more vibrant economies, little segregation by 'level' or other overt, built-into-the-character indicators, and a world that the players can exert real influence over.  Usually lacks a cohesive storyline (except as backstory) as players are expected to 'write the story', or any sense of direction for new players.
    Linear : A game that players more like a traditional single-player RPG.  There's a well-defined progression, well-written storyline, and plenty of very obvious things to do.  Generally much more friendly to newbies and casual players than sandbox games, though many find the style of linear games to be too restrictive (which keeps the sandbox community alive), and old content tends to fall by the wayside as it becomes increasingly irrelevant as it ages.


    PvP : A contest between two or more players on two or more sides.  Can take many forms, from a simple duel, to huge battles over territory, to control of resources, markets, etc.
    PvE : Activities where players work together against NPCs, or a player is alone and faced with no opposition from other players.  Can be combat against NPCs, exploration, gathering resources in uncontestable areas, crafting (again, if no ability to contest the construction is present), etc.


     

  • AntariousAntarious Member UncommonPosts: 2,846

    Don't take offense at this.. its kinda what I think but with a slant.

    Solo Player:  Person who likes to get things done and avoids groups which normally waste their time.

    Hardcore:  Person who thinks they are better than someone else but has no idea how to "play the game".  Usually groups so they can zerg through content they could never figure out solo.  Has every website with a "spoiler" on favorites so they won't get lost.

    Grind: A repetitive action that is supposed to lead to a wonderous destination.  Its purpose is to distract you from the fact the game was not worth the money you paid.

    RMT:  That thing you wish you were on the other side of.  So you could upgrade your real life gear.

    Community:  That which does not exist in most MMO's.

    Sandbox:  I could get really sarcastic with this one and it would be accurate with my point of view.  To me it basicly means I can do anything or nothing.  See my Lego blocks signature... to me EQ -> WoW would be "lego kits".

    Linear:  Any non sandbox MMO.  The better ones lead you to believe you actually made choices along the only path you could follow anyway.

    PvP:  The anti community.  I actually used to like it especially in UO but now it feels mostly like 3rd party program users trying to prove something.  If you kill anyone else.. you will be nerfed.

    PvE:  That thing you do and eventually realize that mobs can do everything... and don't pay a monthly fee.  You on the other hand will be repeatedly nerfed.. and every thing in the game you enjoy will be removed.  Do not underestimate the power of NPC.

     

  • ReklawReklaw Member UncommonPosts: 6,495

    Thank you all, it is interesting to read others opinions on these words, some seem to be similar, some have very different views.

    To ;Venger: You said my comment about a PVP made you laugh, but did you understand that this is the way I view PVP?, which does not mean everyone into PVP does it that way, and it also could explain why I hardly PVP with MMORPG as most I encountered over the years didn't have that view I have of PVP.

    To Capn23: Why would you find it funny when a gamer uses the word Hardcore? you do understand that HARDCORE can be used for many different activities?

    To Antarious: of course I take NO offense on what you said, I ask for people's opinion, you shared it, thank you for that.

    To @ Master_Razor: I know it's not cool if someone might perceive the solo player as the one who ruins this genre, BUT, I was asking people's opinion on the matter and kb4blu just felt the way towards that word. And perhaps KB4BLU might have read more of the replies and figured out that many have a different view on the solo player then the view he had on the solo player.

    Overall I am happy to see this topic stick to the topic, hopefully some more people might want to share their thoughts on those words.

  • Zayne3145Zayne3145 Member Posts: 1,448



    Solo-player : Someone who prefers to quest alone for various reasons.


    Hardcore : Someone who plays the game as if it is a job, rather than a hobby. Is often quite pretentious and obnoxious as they feel their style of play is superior.


    Grind : A repetetive and cheap form of gameplay/content.


    RMT : The scourge of MMORPGs. Causes imbalance and cheapens game value (in all senses)
    Community : The social interaction within a game. Will always have bad elements.


    Sandbox : Open-ended game with no specific goals. Can lead to lack of direction for some.
    Linear : A style of gameplay that focuses more on story-driven and directed gameplay, with specific goals.


    PvP : Eternally unbalanced gankfest. Lorded over by an elitist few.


    PvE : A story and lore driven style of gameplay that can feel like an epic story is unfolding if done correctly.


     

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  • VengerVenger Member UncommonPosts: 1,309
    Originally posted by Reklaw


    To ;Venger: You said my comment about a PVP made you laugh, but did you understand that this is the way I view PVP?, which does not mean everyone into PVP does it that way, and it also could explain why I hardly PVP with MMORPG as most I encountered over the years didn't have that view I have of PVP.


    Well reading that I kind of agree with you in a way.

    Problem is people that always fight for pvp take this point of view in arguments which is completely contradictory to reality, which now I see you are not one of them.  Unfortunately pvp in mmos has usually been about the easy kills.

  • rejadrejad Member Posts: 346



    Solo-player : Someone who should have bought a console and saved a lot of money.


    Hardcore : People who want to get to the top, ASAP.  Once there they whine a lot about being bored before moving on to a new game.  The only good thing about them is that they only stick around about 3 months after new expansions hit.


    Grind : Anything that is repetitive and isn't fun but is between the player and the things that are fun.


    RMT : A business model that works great in Asia where most people don't use credit cards, thus making subs inconvenient.  Coupled with the fact that most RMT games sell game cards in vending machines that sell all kinds of cards and are everywhere, it works very well in Asia.  Not so much here.


    Community : Source of support and fun or high school popularity contest.  There is varying degrees.


    Sandbox : A game environment where the players move the story.  The upside is that content only needs tools and not constant injections of new story.
    Linear : A game environment where the story moves the players.  The upside is that you don't have to think about what to do next


    PvP : The best way to be challenged and to develop skills and reflexes.  Or a way to compensate for being stuffed in your locker every day at school.  It always seems one or the other.


    PvE : A way to meet new players and learn the game.  Can be challenging when the players are out-classed.

     

    There you go.

  • dterrydterry Member Posts: 449
    Originally posted by Reklaw


    Of course you may question my opinion and discus it, but what I am asking  pure out of curiosity is what these highlighted red words mean to YOU, so I'm NOT asking what actual true definition is of those words highlighted red, but pure what they mean to YOU.
    Solo-player : Someone who isn't in a Guild/Clan, but still involved with the social aspects of a MMORPG
    -A player who often adventures in the world without a group, I would argue many solo players belong to guilds.
    Hardcore : Someone very involved with EVERYTHING within the game, very helpful towards the community, but also very critical towards a game when needed with very constructive feedback.
    -Someone who plays 40 or more hours per week.
    Grind Someone that is playing a game like a Job and In my opinion someone that lacks imagination.
    -The carrot used by lazy Dev's to keep people playing their games when their gameplay is lacking in fun.
    RMT : A lazy way for game company to gain more profit from their customers.
    -Evil... get ready to pay property taxes on your level 70 toon some day.
    Community : The SOUL foundation of a MMORPG.
    -The people playing the game, solo-ers included (unless they won't even talk to anyone else-most solo-ers I know take part in the community they just don't like adventuring in groups all the time).
    Sandbox : a gaming environment where any type of player would be able to enjoy themselves,  not geared to wards 1 or 2 play styles.
    -A gaming environment where the players craft and develop the physical and political world in which they play.
    Linear : Main world story and optional if wanted profession stories this excludes leveling meaning from level 1 till cap should NOT be a linear experience.
    -A single main storyline exists and your character is expected to progress through it, little attention has been payed to alternatives to this storyline.
    PvP : Respect Honour Courage Challenge are the most important features for a MMORPP PvP player.
    -I can kill other players including those on my side. I would add RvR in here defined as: I can kill other players but not those on my side.
    PvE : Adventure/Exploring/challenge are the most important features for a MMORPP PvE player.


    -The game includes a highly developed AI with numerous enemies I can fight, most likely to include quests.
    So please keep in mind these are not facts but pure personal opinions regardless the true definition of these words or regardless HOW it is used these day's.
    Hope YOU will share your opinion on the highlighted red words and what they mean to YOU
     

     

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