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Any vet trials coming soon?

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  • DraenorDraenor Member UncommonPosts: 7,918
    Originally posted by Nebless


    OK, after about 6 hrs of play time (or atleast running around time) I can give my initial impressions.
    Yes there are a lot of players now and judging from the 'born on', 'refugee from' and 'fugitive from' titles they're all from the closing servers.
    Count on a good hour of re-setup time after the move / game return as they have changed everything, so it was dig into the options time to put all but into it's place.
    Bugs; yes they are still there, only different   Both my wife and youngest crashed the game, my boy and wife while running and then she did it again 4 more times just being in Mos Eisley cantina.  We have the graphics turned way down on their computer.  I managed to kill my computer once just standing still on my party barge and opening up the new appearance window and mines a last years pretty high end model.  Also there seems to be something wrong with clearing the target window, esc and click on nothing don't always work and you can forget about clicking on 1 thing and then trying to click on something new without manually clearing it first.  Starting combat doesn't always seem to work either, nothing like standing next to a red dot and not being able to swing at it.  And to top it off I seem to have lost my level 90's pilot skill.  The profession wheel just isn't there anymore.  Tried to join with a new trainer and they wouldn't even talk to me.  Don't understand that one.  Guess there's a reason why the initial log in message starts with 'We are experiencing a higher than usual number of support tickets......'
    Since I'm a 90 and only dropped a year ago I've done all the solo stuff so I'm at a loss on the what now factor.  Did spend about 15min getting the rattletrap ITV collection, that wasn't much of a task but I like the look of the little ship.  Now what do I do with the other 29 days of my free trial?
    Their new appearance thing.  This is one of those good/bad things.  I like how they're trying to add some visual variety by allowing you to wear clothes over your armor since everyone pretty much had the same stuff, but since it seems no one is making clothes all there is is the same looted stuff everyone else has.  That whole kill the merchants by allowing all the loot drop clothes and weapons has really emptied the bazzar terminals.
    I don't know, my middle boy has his toon playing sax with his holo bandmates in his house, my youngest (10yrs old) is probably having the most fun shooting tipper thugs in Moenia.  At this point I'm just not seeing it.



     

    I  can agree with a lot of this, except for the thing about the bazzar terminals...maybe I just didn't use them often enough, but I never found them to be of any particular use...the best stuff was ALWAYS put on individual crafters' merchants.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • DraenorDraenor Member UncommonPosts: 7,918
    Originally posted by pdxgeek

    Originally posted by Draenor



    cause the Pre-CU animations were so awesome amirite? 

    Compared to how ridiculous the game looks now the pre-cu animations were awesome.



     

    we must have been playing a different game, please see the rest of my post..."awesome" doesn't really cover the fact that all of the melee class animations were effectively broken with the exception of teras kasi.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • NeblessNebless Member RarePosts: 1,877

    OK, a weekend of play time is over and here it goes:

    Since this fits into my experience I'll cover Draenor's comment concerning the bazzar terminals.  Yes all the best stuff is usually found at the vendor's but all I wanted was a simple faux Imp uniform; grey jacket, pants and gloves.  Ended up finding it all for 5000 but I had to go to 2 different planets and 3 locations, not to mention the 1 vendor had his stuff broken up by color and grey wasn't one of the choices  Now this isn't a game fault, but a merchant one in that they are the one's that decide where to sell things at.  Atleast SOE has beefed up the bazaar terminals so you can see the individual vendor sites and know what's in stock, color etc.... not like before when it was a guess.  I'll grade this one at a C since I shouldn't have to drive all over, but atleast I knew the stuff would be there.

    Combat:  I have got to turn off the partical effects.  Those are the most annoying things I've ever seen.  Green bubbles, glowing red swords and I don't even know what the toon outside the starport was doing, all I could make out was some kind of fountain of text starting at his feet and going into the sky

    My click to fight problem seems to have cleaned itself up, which was nice.  Tab to next target doesn't seem to be working right though.  Get's the first enemy but not the 2nd.  Have to manually do it, pain in a melee.

    My space problem:  Got a trouble ticket in, we'll see if there's any movement prior to the free period running out.  Just to check I killed my base pilot skill on my alt (only had it for planet to planet travel) and went to see if I could join with the NPC's that blew off my main.  1st - I still had my privateer starter ship and could still use it to travel in  Haven't tried to actually fly it though.  Went to the Imp pilot NPC and he signed me right up so it's a problem with just my main toon.  Strange.

    I don't like how the re-playibility factor isn't there. All the professions and factions run the exact same legacy quest and to be frank about it the majority of the quest storyline writting sucks.  You can tell all the spots where the writer got tired and just said screw it - Plot: Kill X, Kill more X, Kill even more X.  There are a few good spots but after doing it once you never want to run it again.  Atleast the space side has 9 different storylines (3 for each) but that's all carryover from pre-NGE.

    Would I rather have skill points instead of the 9 iconic classes?  Yes.  Can I make due with just 9 choices (even though to be truthful of the 9 only a few are really good for solo play) ?  Again, yes.  Might not like it as much but still yes.

    What I like.  I do like the appearance change they put in so you can wear your armor but not run around looking like it's on.  The variety is nice.

    All in all SWG is still a fun game, especially for the one's that have never played it before.  It's a OK game for those that have played it before and don't bring a lot of emotional baggage to the game with them.

    Will I actual pay to keep playing.  If it was just a me thing probably not.  I've tapped it out and don't really see the point anymore.  Seeing as it will be a family decision and would allow my son's at home to play an internet game with their big brother in San Diego then yes it may start showing up on my credit card statement again.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • BadgerSmakerBadgerSmaker Member Posts: 629
    Originally posted by Nebless


    ...and I don't even know what the toon outside the starport was doing, all I could make out was some kind of fountain of text starting at his feet and going into the sky
    Sounds like a credit farmer, there is a "Warden" program of player volunteers that silence these individuals.
    My click to fight problem seems to have cleaned itself up, which was nice.  Tab to next target doesn't seem to be working right though.  Get's the first enemy but not the 2nd.  Have to manually do it, pain in a melee.
    Take a look at this thread for targetting tips: Game Play Focus: Making targetting more intuitive.
    My space problem:  Got a trouble ticket in, we'll see if there's any movement prior to the free period running out.  Just to check I killed my base pilot skill on my alt (only had it for planet to planet travel) and went to see if I could join with the NPC's that blew off my main.  1st - I still had my privateer starter ship and could still use it to travel in  Haven't tried to actually fly it though.  Went to the Imp pilot NPC and he signed me right up so it's a problem with just my main toon.  Strange.
    What do the Pilot Trainers say when you try to talk to them on your main character?
    All the professions and factions run the exact same legacy quest and to be frank about it the majority of the quest storyline writting sucks.  You can tell all the spots where the writer got tired and just said screw it - Plot: Kill X, Kill more X, Kill even more X.  There are a few good spots but after doing it once you never want to run it again.  Atleast the space side has 9 different storylines (3 for each) but that's all carryover from pre-NGE.
    Here's a couple of guides that might make things a tad more interesting while levelling and gives additional options to running the Legacy Quest:
    Guide: SWG Guides and Walkthroughs

    Guide: Understanding Experience Gain

     
     



     

    I hope that helps, and glad to hear that you and your family are enjoying SWG.

    image

  • pdxgeekpdxgeek Member Posts: 585
    Originally posted by BadgerSmaker


    Here's a couple of guides that might make things a tad more interesting while levelling and gives additional options to running the Legacy Quest:
    Guide: SWG Guides and Walkthroughs

    Guide: Understanding Experience Gain

    How does that address his complaint that there is only one quest chain in the entire game to level up with. The retarded legacy quests (skaak tippers and mummers are very star warsy) and ten terminal missions a day are pretty much it.

    It's too bad that even though SOE *loves* to rip off WoW they couldn't rip off the idea of having unique starting zones for every race. In the game's timelilne it's ridiculous to have Imperials and Rebels running the same quests...I guess both sides got together on eradicating the Skaak Tippers...

  • NeblessNebless Member RarePosts: 1,877

    Originally posted by BaderSmaker

    Sounds like a credit farmer, there is a "Warden" program of player volunteers that silence these individuals.

    - No the guy was in combat so it was some special he was using.  I saw a lightsaber so it was a jedi thing.  Don't care what it was, it was just annoying.

    Take a look at this thread for targetting tips: Game Play Focus: Making targetting more intuitive.

    - I will although I think it's probably a default key bind thing that I have to straighten out.

    My space problem: Got a trouble ticket in, we'll see if there's any movement prior to the free period running out. Just to check I killed my base pilot skill on my alt (only had it for planet to planet travel) and went to see if I could join with the NPC's that blew off my main. 1st - I still had my privateer starter ship and could still use it to travel in Haven't tried to actually fly it though. Went to the Imp pilot NPC and he signed me right up so it's a problem with just my main toon. Strange.

    What do the Pilot Trainers say when you try to talk to them on your main character?

    -  This is from the 2 Imp pilot trainers at Talus, they both said they don't talk to rebels, even when I flagged myself as a Imp combantant.  Hence the trouble ticket, there's something hung up in the recognition program, not to mention my privateer skills no longer showing.

    Here's a couple of guides that might make things a tad more interesting while levelling and gives additional options to running the Legacy Quest:

    Guide: SWG Guides and Walkthroughs

    Guide: Understanding Experience Gain

    -  I'll take a look at these, but I'm not sure you CAN make 'Kill a zillion spiders' more interesting  And frankly after doing it once, the repeat factor isn't there it just becomes grind leveling with a bonus at the end.  It would be the same as going to the Moina bunker and killing the Ackley hoping for the build armor piece loot drop.  Doing it once is ok, doing it mega times to get enough for a full suit is boring. 

    The problem is it's the same quest line for all.  Why would an entertainer do something the same as a combat class?  Or a spy the same as a Commando.  If they wanted it good, they should have written different lines for each of the classes and made the Imp vs Reb side to be mirror opposites (Imp get part / Reb stop imp from getting part).   There is 1 really good quest line in PoTBS - the sister's missions are take payment to merchant and escort ships out of a harbor.  The brother's missions are: steal the payment and block the ships from leaving the harbor.  There's a good example of mirror opposite quest lines that aren't that hard to write the story lines for.

    It all comes down to they could've, they should've, they didn't.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • SioBabbleSioBabble Member Posts: 2,803

    On the subject of animations, so much has been lost.

    The NGE wiped out a lot of them, and only a handful have been restored.

    For example, all the /pet /nuzzle /shame type animations for creature pets are gone.

    My absolute favorite animation in the game, the commando take a knee and fire off a rocket animation is gone.

    They brought back the Jedi animations, but, stupidly, some of them are tied to lower level skils that a 90 would never use.

    At least meditate is back.  That's something, even though you have to grind FS on Dantooine just about forever to get it, or fork over tens of millions of credits for the holos.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

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