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Solutions to a few flaws in WAR:

Now, I've been playing WAR since launch.  Due to a bit of a hiccup due to my original guild being a disaster I am behind the power curve I had intended, but I am finally streamed along well with my 27 BW and having a grand old time.   

 

There is however a serious problem that has cropped up, and a few minor issues I'd throw out here for some discussion:

 

1.  PVE PVP.   Yeah, last few nights out in T3 ORVR have been frustratingly lame.  We get all grouped up ina  warband, and go hit a keep.  Kewl right?   So we take the keep and move to the next, but wait.. what's this?  Destruction showed up?  THE HELLS MAN???    RUN AWAY!!! Go to BFP!   Keep em guessing!

If I wanted to do PVE PVP I'd still be playing AV in WoW.   Seriously.  That's a damned frustration that's driving me mad.  The FUN is taking on the big mass of Destruction, win lose or draw.  

 

How to fix this?   This is a tough one, because the mechanic isn't so much at fault as are the players.  Too many see Keep Taking as just a means to an ends, the PQ roll after the keep drops.  

I would like to see Mythic take a radical approach, like say make only one lake per day or week PVP , and you have to keep and hold it to lock it, and that opens up say Elves, then Empire.     This would force both defense AND RVR.  Not just "Grab and go" keep hopping.

 

2.  Gold Spam in-game Email:

REALLY just an irksome issue.  Let us delete more then one message at a time please?

 

Other then that, I'm really having a lot of fun with WAR. 

Always change your signature.

Comments

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by MrVicchio


    Now, I've been playing WAR since launch.  Due to a bit of a hiccup due to my original guild being a disaster I am behind the power curve I had intended, but I am finally streamed along well with my 27 BW and having a grand old time.   
     
    There is however a serious problem that has cropped up, and a few minor issues I'd throw out here for some discussion:
     
    1.  PVE PVP.   Yeah, last few nights out in T3 ORVR have been frustratingly lame.  We get all grouped up ina  warband, and go hit a keep.  Kewl right?   So we take the keep and move to the next, but wait.. what's this?  Destruction showed up?  THE HELLS MAN???    RUN AWAY!!! Go to BFP!   Keep em guessing!
    If I wanted to do PVE PVP I'd still be playing AV in WoW.   Seriously.  That's a damned frustration that's driving me mad.  The FUN is taking on the big mass of Destruction, win lose or draw.  
     
    How to fix this?   This is a tough one, because the mechanic isn't so much at fault as are the players.  Too many see Keep Taking as just a means to an ends, the PQ roll after the keep drops.  
    I would like to see Mythic take a radical approach, like say make only one lake per day or week PVP , and you have to keep and hold it to lock it, and that opens up say Elves, then Empire.     This would force both defense AND RVR.  Not just "Grab and go" keep hopping.
     
    2.  Gold Spam in-game Email:
    REALLY just an irksome issue.  Let us delete more then one message at a time please?
     
    Other then that, I'm really having a lot of fun with WAR. 

     

    1. Hmm atm the keep defense gives you huge rewards in terms of xp,rp and inf - better than keep stealing by far. If the situation in open RvR is lively (and it usually is these days) I tend to pick a good tough defense rather than "steal a keep for a drop". It's a balancing act really - you need both to be succesful.

    However the problem, as I see it, is that the keep npcs are too tough and the layout is such that defending is altogether too easy. While many are willing to defend, finding people for a determined assault on a well defended keep can be really hard. Imo they should do something about it - and I'm sure they will. The WAR forums are filled with well thought out solutions on how to make keeps easier to take and yet not as prone to stealing - making them unique PQs is my favorite one tbh.

    Oh and in T4 the situation takes a radical turn - it becomes very important to take certain keeps in order to lock zones. It is not just "lets see which one is empty to steal." I've seen pretty epic fights around extremely well defended keeps needed to lock down zones - the strategic situation dictates which targets have priorities. That's quite different from lower tiers which are really nothing more than enjoyable training for the "real stuff" which is strategic play in T4.

    2. Oh well, gold sellers are a plague but I find that there's much less of them around in WAR than what is the norm. Could be because gold isn't that important here or the anti-gold spamming stuff they got in really scared em off. Just report all them leeches and do your good deed for the day.

    Cheers!

  • ElectriceyeElectriceye Member UncommonPosts: 1,171

       After reading your 1rst issue which is one of if not the most important issues of WAR and which is a MAJOR flaw (not minor), you follow that up with gold spam in mail? Nah this is more of an annoyance really and it's just sooo insignificant to the game overall.

    The PVE PVP gets boring fast I agree and I don't know how but they NEED to fix this asap. This is a pvp game and most of the time the only 'pvp' being done is in scenarios (not taking into consideration the 4 or 5 destro players usually defending the keep lord). Skirmishes happen sometimes but its not rewarding so the players go for easy keeps instead.

    The reason it happens is not just the players fault however, seeing as when theres as many defenders as attackers (or even much less) it is IMPOSSIBLE to take the keep even if you want to, so attackers simply go to attack a different keep and PvE the keep lord and get loot wooot.

    I didn't think thoroughly enough, but at a glance your suggestion seems good, and with a few tweaks it would improve true PvP.

    Mythic have got alot on their hands concerning keeps, I hope they don't disappoint.

    image

  • mediumplanetmediumplanet Member Posts: 13

    i found the ultimate solution - not to subscribe, move on with my life and wait for a game that is worth $15 a month.

  • MagterMagter Member Posts: 289

    I believe the solution is for Mythic to.......finish their "not yet done" game. Also to....not change a damn thing in Open RvR T4 because I never had this much fun especially when you don't have to have 2 WB's to be successul but instead be able to have 2 parties and still pwn!  

    Purpose in life is not to gain things, but experience. - Rover64dd

  • banthisbanthis Member Posts: 1,891

    I'm hoping they keep their word that they've got more coming for the RVR lakes.  But I do like the idea of the OPs where they have some sort of incentive or lock so people have to change out realms.  Its constantly boring to fight over Empire / Chaos only and maybe just roam the other two realms. 

    There's 3 damn realms but everyone concentrates in the same place.   It makes me wonder if there's something seriously seriously wrong with the game for people to play the same territory over and over again. 

    Patch 1.1 is just the begining of changes to ORVR....I just wish they would give us more insight on what they're planning so we can just flat out tell them its a stupid idea or a fantastic idea.   The ORVR INF is nice and it does keep people in the lakes but the activities you get the points for get really repeative and grindy.  Hopefully they can add in some sort of scenario like events that run every so many days in per realm so people move around more.

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by banthis


     
    There's 3 damn realms but everyone concentrates in the same place.   It makes me wonder if there's something seriously seriously wrong with the game for people to play the same territory over and over again. 
     

     

    That's the thing - imo the game is not informative enough in terms what it takes to get to the capital siege. Actually you need 2 out of 3 fortresses to get the chance to siege the capital. On my server it is now widely known so there's action in all 3 pairings... however about a month ago even that was a big ?? and people did tend to RvR only in human pairing.

    Different racial RvR influences do help a lot in lower tiers thats sure though - gives you a nice spread all around atm. Humans are still the most popular but dwarfs and elves are close behind.

  • Tyvolus1Tyvolus1 Member Posts: 815

     

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by stayontarget
    You know post count don't mean squat. So stop with the post.

    I'd like to contribute with some very deep comments I read someone post about a similar subject the OP brings up to help fix WAR flaws. I'm sure you'll agree they are particularly insightful, as he's repeated them many times over many threads.


    Originally posted by Tyvolus1: .


    Originally posted by Tyvolus1: .


    Originally posted by Tyvolus1: lol


    Originally posted by Tyvolus1: .


    Originally posted by Tyvolus1: .


    Originally posted by Tyvolus1: :)


    Originally posted by Tyvolus1: :)


    Originally posted by Tyvolus1: /


    Originally posted by Tyvolus1: .


    Originally posted by Tyvolus1: nice


    Originally posted by Tyvolus1: :)


    Originally posted by Tyvolus1: :)


    Originally posted by Tyvolus1: /agree


    Originally posted by Tyvolus1: :0


    Originally posted by Tyvolus1: :P


    Originally posted by Tyvolus1: I didn't even read it.


    I believe WAR could have a good turnaround if they implemented some of these suggestions. Very well said.

  • Size-TwelveSize-Twelve Member UncommonPosts: 478

    It's the layout design. There are too many keeps, and there are too many zones to defend. Keep hopping is just a natural side-effect.

    I disagree that most people see keep hopping as a means to an end - Epic rewards. I think that people just want to make headway. Face it, if you're at a keep and there are 2 full Warbands defending, you're not gonna take that keep. As boring as Keep hopping may seem, so does staring at the same flight of stares for an hour until eventually the Keep door locks and everyone gets wiped.

    That's both boring, AND frustrating because it feels like a huge waste of time. The BEST battles I ever have are out in the Open. No Keep Lords, no crowded stairways, just 20 on 20 out in a lake somewhere. If we could see more of that, the game would start to make some waves.

  • MagterMagter Member Posts: 289

    When my guild see's a keep full of Destruction...we make sure that we take it because the Reknown given is amazing. Trust me, I had the same expiriences in T2 and in early T3 but it changes in T4.

    Purpose in life is not to gain things, but experience. - Rover64dd

  • oddjobs74oddjobs74 Member Posts: 526

    scrap it and put collision in a classic DAoC server and it's fixed.

  • PheacePheace Member Posts: 2,408
    Originally posted by Magter


    When my guild see's a keep full of Destruction...we make sure that we take it because the Reknown given is amazing. Trust me, I had the same expiriences in T2 and in early T3 but it changes in T4.

     

    I'm just curious. But if you *fail* to take it, how is your renown then?

    image

  • MykellMykell Member UncommonPosts: 780
    Originally posted by Magter


    When my guild see's a keep full of Destruction...we make sure that we take it because the Reknown given is amazing. Trust me, I had the same expiriences in T2 and in early T3 but it changes in T4.

     

    I've been in a pug warband with a single healer and we managed to hold at least 3 warbands of Order off until the front door closed and they left.

    It was great fun as a defender but none of us thought we had a hope in hell of holding them off and tbh i dont think we should have been able to. A good tank wall really is impregnable.

  • ZodanZodan Member Posts: 564

    Just get to 40, that's where the orvr is and not in t3. There is definitely a big battle raging on because both realms want to push the fight to the capital.

    T3 = who cares?

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by markoraos



    1. Hmm atm the keep defense gives you huge rewards in terms of xp,rp and inf - better than keep stealing by far. If the situation in open RvR is lively (and it usually is these days) I tend to pick a good tough defense rather than "steal a keep for a drop". It's a balancing act really - you need both to be succesful.
    However the problem, as I see it, is that the keep npcs are too tough and the layout is such that defending is altogether too easy. While many are willing to defend, finding people for a determined assault on a well defended keep can be really hard. Imo they should do something about it - and I'm sure they will. The WAR forums are filled with well thought out solutions on how to make keeps easier to take and yet not as prone to stealing - making them unique PQs is my favorite one tbh.

     

    I dont think getting xp/gear rewards is what most people want when they say they want rewards for defending a keep. For one I dont even think that is the case. XP/time for scenarios is far superior than running around in O-RVR looking for a fight and flip-flopping keeps. Atleast that is my experience up to T3, maybe it changes at T4. *shrug*

    But anyway, the rewards should be in other things than xp and loot. Rather it should be something that gives you the feeling that your faction need to actually control that keep for some higher objective than getting some exp and gear. Like holding a keep unlocks special dungeons and or otherwise gives you an advantage for not holding the keep. Kinda like a real war is, you control areas to fulfil an objective and push back your enemy. Something that makes me want to rally into defending/taking over a keep because it matters for the progression of not only my character but also my guild and the whole faction.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Zodan


    Just get to 40, that's where the orvr is and not in t3. There is definitely a big battle raging on because both realms want to push the fight to the capital.
    T3 = who cares?

     

    Ah, but that shouldnt be the case because one thing that this game claim to be revolutionary in is that there is no end-game but rather your are involved in the war at all levels, not just the highest.

    However that is not the case, it doesnt matter for the war effort whoever controls T1-T3. Its just a leveling tunnel to get to the end game which Mythic claimed was not the case.

    How it should be is that the invasion of the capital should only occur if all tiers has been locked down, yep that means from T1-T4 and if a lower level Tier has not been locked down then the higher level people need to go back and help (being chickened in the process). Right now you do T1-T3 and then never look back. Shouldnt be the case if you are claiming that the war is raging on all levels.

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    I think T3 oRvR is lame because T4 is where the fun it at. Fact is, I wager most peple just want to grind through T3 ASAP.

    As for gold email spam...I havnt seen any at all!

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