First of all the community is not the website and forums, is how people act in game and generally how the average wow player acts. But I guess since that is just a big black hole of misery I guess you happened to fail to mention that.
As for PvP it is impossible to have good pvp in a game where there are no risk or consequences for pvping. It will always no matter what they do feel dull and pointless, because it is. Having said that I did reach Warlord on my hunter pre bc and I also were among the first to down Nefarion before new content was released so I already felt at that point like I had finished the game, and so BC while a good xpac really just served me the same potato mash colored red and it didn't keep my interest for long. Now with Wotlk I know blue potato mash when I see it.
I have to agree with the last part of the review about the queues. I know that on the Icecrown server the queues have been really bad the last couple of weeks...of course it was the holiday break for most so there would naturally be an influx of players to the game.
But even before the holiday break there has been queue times that have been upto 2 hours for some. I know that Blizzard is doing what they can to fix this issue but...I know that is starting to turn off some of the fan base from playing the game or even coming back to the game from an extended break.
WotLK is a good expansion for the series but I was disappointed that there was no real new content for the the folks that want to start new character up. I know that the Death Knight is the new class but you start out at level 55 with that new character.
That brings me to my next point.
With the new Death Knights running around the low level areas they have to start their profession skills from zero and work their way up. This I think is great, but on the PVP and PVE servers it is disruptive for those that are playing their low level characters to having to fight off a level 55 for a herb or mining node so that they can level up their professions as well.
I found the new content refreshing but put me back into the same old grind. Grind the character up to level 80. I also was looking at the instances that are in the Northrend area and they are well designed. Just would have like to see more of them. There is a lot of things to do for soloing and there are a few group quests out there but I was hoping for more group quests to run on the progession to level 80. I think that is where the biggest downfall of the game is at and when you finally hit level 80 then you have to start working as a group again to get through the new raiding content. I think that Blizzard should have worked this angle more and made it more challenging to get to level 80 by working in groups as you level up.
Mostly, WotLK is a good expansion, but there is room for growth.
Wrath is a mixed bag. It doesn't ruin WoW but doesn't really improve it either. If you love playing WoW, then Wrath will keep you happy. If you hated WoW, then Wrath does not offer you anything new.
Not sure about Alliance side, but on Horde the Taunka and Hand rep are meaningless. They serve no purpose. As of right now, there is no quartermaster for either so what's the point of having them a seperate rep? Why not just make Hand be normal Undercity rep?
This is purely cosmetic, but I find it unacceptable there are so few armor models. I mean virtually every blue plate helm looks exactly like every other blue plate helm. Sometimes I can see a slight change in tinting, but that's about it. I don't want my character to be in xmas colors like in BC, but I look exactly like everyone else. Heck when my DK changes from his dps to tanking gear there is no visual change except for his weapon.
First of all, its a cool review, and for me its %90 true. TBC was a little failed. And when i saw Outland first time I wasn't surprised at all, only place I liked was Nagrand. It was kinda boring for an expansion back, I didnt get what I wanted, there was only less action on more lore. Even Illidan became a farm boss. But now WotLK seems like more developed unlike TBC. I think the game itself is always enjoyable, but the rate changes by showing something new to players, and WotLK was a whole new experience and its the point where I could really see lore and game merged.
Well, about customer support, I didnt have any problem, in fact that depends on ppl. I believe Blizz is making the best to help to customers.
This review is bias from the start. First off the guy from the start says that the xpac is $&#&ing awesome. The majority of WoW players would dissagree and call that bias. WoW has now started to crack. This is the easy meter of World Of Warcraft:
WoW Original:
PVE: Pretty hard first time around with no mods, Some what of a grind.
PVP: Twinks R Us should say it. Crappy gear sends you to the grave yard.
Dungeons: This ties in with pve sort of. The dungeons are clean and exciting.
Open world PVP: This ties in with PVP. The PVP is very very poor to the noobs but fun to the higher levels. I know we can all say that we have been pwned once or twice neer the end of a hard quest.
Battle Ground PVP: Meh, Capture the flag, and get resorces is quite fun for a while till u have to grind it.
End game: Alot of hard core raids makes this one stand out.
Over all, WoW Original was the hardest out of the series. It was fresh, new, and fun which made the hard core peeps happy and the kids cry.
WoW BC:
PVE: Outland... hmmm, pretty nice area.... I see some new but most old. Thats how I would say it. I liked it, but Blizz could have added a litttle more features.
Dungeons: See how I put this in the right spot? The dungeons in BC arnt that great, there very repetitive and Blizz makes you want to grind dungeons to level fast with buddys since the exp boost on dungeons was patched up to be alot more than questing. Also Blizz put Heroic dungeons which require keys and reputation to enter. Heroics have enhanced loot and mobs which makes the average joe not so average after all.
PVP: Overall theres nothing new.
Open World PVP: New areas, not new style.
Battle Ground PVP: Same thing. Resorces and Capture the flag.
Endgame: Added Karazan and ZA. Not that original but it kept me happy for a month.
Over all, big dissapoint ment for people that waited till midnight. It was a quick peice of $&#% that lasted a week.
WoW WoTLK:
PVE: Same as BC, added more quest, new cap, more rep to grind, and thats about it.
Dungeons: Wee bit harder Heroices, especially Uldars side dungeons on heroic. Makes the average group fail at the end.
Raids (Endgame): Remakes, thats all I have to say. You payed money to Blizz for $&$&ing remakes of raids? HAH!
PVP: One word, WINTERGRASP BITCH! This is what made me like this xpac. Good solid PVP.
Other thoughts, umm WoTLK should have been 15$ imo. Nothing new but wintergrasp. The raids are the same for gods sakes and the only decent thing added was achievements. Big dissapointment.
Ratings:
WoW Original: 5/5 Nothin gets better than this.
WoW BC: 3.5/5 Could have lived with out it.
WoW WoTLK: 4/5 A big dissapointment but wintergrasp was epic.
WoW is aimed at the casual gamer now. Hard Core raiders will get bored really fast. Over all though I don't see how you can give an Expansion a 9.2 rating when most of the content is modeled after Lord of the Rings Online.
9.2?..........I think not.
WoW raiding .........people didn't stand in fire = win
WoW raiding ..........people DID stand in fire= loss
If WoW is so easy, by all means, anyone here, go ahead and link me your #1 arena team in your battlegroup, or show my your armory to your character having killed the LK on heroic.
Exactly. This game has challenges. This game can be hard. You choose to ignore that and twist the game to fit how you want it to be.
It is made to be easy to get into, and for the most part, easy to play because that's what opened the game up to 11 million more people. Instead of a game with 500,000 hardcore EQ people who loved camping a spawn for 72 hours, you have people facebooking WoW and such.
9.2 IS pretty high, but meh, I don't think their is any game close.
If WoW is so easy, by all means, anyone here, go ahead and link me your #1 arena team in your battlegroup, or show my your armory to your character having killed the LK on heroic.
Exactly. This game has challenges. This game can be hard. You choose to ignore that and twist the game to fit how you want it to be.
It is made to be easy to get into, and for the most part, easy to play because that's what opened the game up to 11 million more people. Instead of a game with 500,000 hardcore EQ people who loved camping a spawn for 72 hours, you have people facebooking WoW and such. 9.2 IS pretty high, but meh, I don't think their is any game close.
You're doing the same. It's what everybody does. You see the features or aspects that appeal to you and express why you think it's good or bad.
In wow anyone can reach level cap. You might ask how is that a bad thing? The first Naxx had less than 1% of WoWs population raid in there. All those people sololing to level cap means they don't know how to function in 5 man instances ....not to mention raids. EQ might not have near the population of wow but a random level cap player in EQ is far more likely to be a skilled player who knows his or her class well than the random level cap wow player.
I'll put it this way..........If you really like raiding then the only achieve that will matter and your biggest challenge will be finding 30-40 people who don't absolutely suck that have similar play times. Then pray that random drama doesn't destroy your guild.
I played WoW WotLK at a friend's house, and really, I've played better.
First of all, this game is not cheap. It's about $50 just for the game, plus a subscription fee of about $15. Most people just don't have that kind of money.
Another thing is the lack of drive. Why are we killing these little animals? I can understand with things like a dragon who is terrorizing a village, but in the lower levels of the game you're just killing little animals.
The range of choice when creating your charecter is probably the worst I've seen in ant MMO. There are only 4 classes, though I admit the shapeshifting druids were pretty cool. You can't choose any kind of clothes, just your skin color and hairstyle. Now, I know you can gett better gear and clothes as you go along in the game, but It's just not enough.
So, I just wasn't all that impressed. I don't know why this is the #1 game in the world. I like DDO much better for a fantasy game, and It fits really well because I actually play D&D offline on the game board.
Comments
First of all the community is not the website and forums, is how people act in game and generally how the average wow player acts. But I guess since that is just a big black hole of misery I guess you happened to fail to mention that.
As for PvP it is impossible to have good pvp in a game where there are no risk or consequences for pvping. It will always no matter what they do feel dull and pointless, because it is.
Having said that I did reach Warlord on my hunter pre bc and I also were among the first to down Nefarion before new content was released so I already felt at that point like I had finished the game, and so BC while a good xpac really just served me the same potato mash colored red and it didn't keep my interest for long. Now with Wotlk I know blue potato mash when I see it.
I have to agree with the last part of the review about the queues. I know that on the Icecrown server the queues have been really bad the last couple of weeks...of course it was the holiday break for most so there would naturally be an influx of players to the game.
But even before the holiday break there has been queue times that have been upto 2 hours for some. I know that Blizzard is doing what they can to fix this issue but...I know that is starting to turn off some of the fan base from playing the game or even coming back to the game from an extended break.
WotLK is a good expansion for the series but I was disappointed that there was no real new content for the the folks that want to start new character up. I know that the Death Knight is the new class but you start out at level 55 with that new character.
That brings me to my next point.
With the new Death Knights running around the low level areas they have to start their profession skills from zero and work their way up. This I think is great, but on the PVP and PVE servers it is disruptive for those that are playing their low level characters to having to fight off a level 55 for a herb or mining node so that they can level up their professions as well.
I found the new content refreshing but put me back into the same old grind. Grind the character up to level 80. I also was looking at the instances that are in the Northrend area and they are well designed. Just would have like to see more of them. There is a lot of things to do for soloing and there are a few group quests out there but I was hoping for more group quests to run on the progession to level 80. I think that is where the biggest downfall of the game is at and when you finally hit level 80 then you have to start working as a group again to get through the new raiding content. I think that Blizzard should have worked this angle more and made it more challenging to get to level 80 by working in groups as you level up.
Mostly, WotLK is a good expansion, but there is room for growth.
Cerabellem - Icecrown Server US
-Slider7
Looking for that next MMO
Wrath is a mixed bag. It doesn't ruin WoW but doesn't really improve it either. If you love playing WoW, then Wrath will keep you happy. If you hated WoW, then Wrath does not offer you anything new.
Not sure about Alliance side, but on Horde the Taunka and Hand rep are meaningless. They serve no purpose. As of right now, there is no quartermaster for either so what's the point of having them a seperate rep? Why not just make Hand be normal Undercity rep?
This is purely cosmetic, but I find it unacceptable there are so few armor models. I mean virtually every blue plate helm looks exactly like every other blue plate helm. Sometimes I can see a slight change in tinting, but that's about it. I don't want my character to be in xmas colors like in BC, but I look exactly like everyone else. Heck when my DK changes from his dps to tanking gear there is no visual change except for his weapon.
First of all, its a cool review, and for me its %90 true. TBC was a little failed. And when i saw Outland first time I wasn't surprised at all, only place I liked was Nagrand. It was kinda boring for an expansion back, I didnt get what I wanted, there was only less action on more lore. Even Illidan became a farm boss. But now WotLK seems like more developed unlike TBC. I think the game itself is always enjoyable, but the rate changes by showing something new to players, and WotLK was a whole new experience and its the point where I could really see lore and game merged.
Well, about customer support, I didnt have any problem, in fact that depends on ppl. I believe Blizz is making the best to help to customers.
thank you all. since i am a fresh player of WOW. your reviews help me a lot concerning the game
This review is bias from the start. First off the guy from the start says that the xpac is $&#&ing awesome. The majority of WoW players would dissagree and call that bias. WoW has now started to crack. This is the easy meter of World Of Warcraft:
WoW Original:
PVE: Pretty hard first time around with no mods, Some what of a grind.
PVP: Twinks R Us should say it. Crappy gear sends you to the grave yard.
Dungeons: This ties in with pve sort of. The dungeons are clean and exciting.
Open world PVP: This ties in with PVP. The PVP is very very poor to the noobs but fun to the higher levels. I know we can all say that we have been pwned once or twice neer the end of a hard quest.
Battle Ground PVP: Meh, Capture the flag, and get resorces is quite fun for a while till u have to grind it.
End game: Alot of hard core raids makes this one stand out.
Over all, WoW Original was the hardest out of the series. It was fresh, new, and fun which made the hard core peeps happy and the kids cry.
WoW BC:
PVE: Outland... hmmm, pretty nice area.... I see some new but most old. Thats how I would say it. I liked it, but Blizz could have added a litttle more features.
Dungeons: See how I put this in the right spot? The dungeons in BC arnt that great, there very repetitive and Blizz makes you want to grind dungeons to level fast with buddys since the exp boost on dungeons was patched up to be alot more than questing. Also Blizz put Heroic dungeons which require keys and reputation to enter. Heroics have enhanced loot and mobs which makes the average joe not so average after all.
PVP: Overall theres nothing new.
Open World PVP: New areas, not new style.
Battle Ground PVP: Same thing. Resorces and Capture the flag.
Endgame: Added Karazan and ZA. Not that original but it kept me happy for a month.
Over all, big dissapoint ment for people that waited till midnight. It was a quick peice of $&#% that lasted a week.
WoW WoTLK:
PVE: Same as BC, added more quest, new cap, more rep to grind, and thats about it.
Dungeons: Wee bit harder Heroices, especially Uldars side dungeons on heroic. Makes the average group fail at the end.
Raids (Endgame): Remakes, thats all I have to say. You payed money to Blizz for $&$&ing remakes of raids? HAH!
PVP: One word, WINTERGRASP BITCH! This is what made me like this xpac. Good solid PVP.
Other thoughts, umm WoTLK should have been 15$ imo. Nothing new but wintergrasp. The raids are the same for gods sakes and the only decent thing added was achievements. Big dissapointment.
Ratings:
WoW Original: 5/5 Nothin gets better than this.
WoW BC: 3.5/5 Could have lived with out it.
WoW WoTLK: 4/5 A big dissapointment but wintergrasp was epic.
WoW is aimed at the casual gamer now. Hard Core raiders will get bored really fast. Over all though I don't see how you can give an Expansion a 9.2 rating when most of the content is modeled after Lord of the Rings Online.
9.2?..........I think not.
WoW raiding .........people didn't stand in fire = win
WoW raiding ..........people DID stand in fire= loss
either way......people yell in vent =p
If WoW is so easy, by all means, anyone here, go ahead and link me your #1 arena team in your battlegroup, or show my your armory to your character having killed the LK on heroic.
Exactly. This game has challenges. This game can be hard. You choose to ignore that and twist the game to fit how you want it to be.
It is made to be easy to get into, and for the most part, easy to play because that's what opened the game up to 11 million more people. Instead of a game with 500,000 hardcore EQ people who loved camping a spawn for 72 hours, you have people facebooking WoW and such.
9.2 IS pretty high, but meh, I don't think their is any game close.
You're doing the same. It's what everybody does. You see the features or aspects that appeal to you and express why you think it's good or bad.
In wow anyone can reach level cap. You might ask how is that a bad thing? The first Naxx had less than 1% of WoWs population raid in there. All those people sololing to level cap means they don't know how to function in 5 man instances ....not to mention raids. EQ might not have near the population of wow but a random level cap player in EQ is far more likely to be a skilled player who knows his or her class well than the random level cap wow player.
I'll put it this way..........If you really like raiding then the only achieve that will matter and your biggest challenge will be finding 30-40 people who don't absolutely suck that have similar play times. Then pray that random drama doesn't destroy your guild.
The 9.2 review is on par with the other professional reviews found on the internet.
http://www.gamerankings.com/pc/942519-world-of-warcraft-wrath-of-the-lich-king/index.html
There it hits 92.46% from a whopping 35 different reviews.
If all video games were as polished and lasting as WOW was, Blizzard would not make so much money.
I am frankly dissapointed in the state of current video games these days.
Not only MMO's.
MMORPG is taking a turn here concerning WOW and it was not a minute too late.
Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.
Meh.
I played WoW WotLK at a friend's house, and really, I've played better.
First of all, this game is not cheap. It's about $50 just for the game, plus a subscription fee of about $15. Most people just don't have that kind of money.
Another thing is the lack of drive. Why are we killing these little animals? I can understand with things like a dragon who is terrorizing a village, but in the lower levels of the game you're just killing little animals.
The range of choice when creating your charecter is probably the worst I've seen in ant MMO. There are only 4 classes, though I admit the shapeshifting druids were pretty cool. You can't choose any kind of clothes, just your skin color and hairstyle. Now, I know you can gett better gear and clothes as you go along in the game, but It's just not enough.
So, I just wasn't all that impressed. I don't know why this is the #1 game in the world. I like DDO much better for a fantasy game, and It fits really well because I actually play D&D offline on the game board.
So as I said before:
Meh.
meh