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NCsoft's Guild Wars 2 don't miss out...

 

Lately I've been hearing a lot of doom and gloom about the MMO games that came out in 2008, let's face it... ....pretty bleak year.   With AOC and WAR receiving high votes in the worst MMO's of 2008 all the fanbois chants of " were gonna topple WOW" are now but a faint memory somewhere in lost threads on the Internet.

 

Still there is hope....a game publisher and producer by the name of NCsoft could be producing the best MMO of 2009 or early 2010 by the name of Guild Wars 2.

just yesterday I was on Guild Wars the Original game enjoying some of the festivities of the Wintersday 2008 and there was literlaly thousands of people online if not millions. 

I encourage some of you who haven't tried Guild wars to do so, just to get a taste of what's in store for Guild Wars 2...

Some of the issues of Guild wars are being looked at and will be changed in the new version (2) such as

a persisten world will be added

a Trading house and larger economy

and more player control over character...

I'm not here to sway you guys overthere, but honestly this game over the last 4 years has had awesome PVP and some great PVE...

Oh and best of all...it will still be FREE TO PLAY 

Some people stated that now that Guild Wars was successful they were gonna pump some money out of consumers with subscriber fees...but fear not...

 

Guild Wars will be F2P with a bought game, not bad in these times....

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Comments

  • mr.torrancemr.torrance Member Posts: 32

    strange i heard ncsoft was pulling out of the west.

  • sanders01sanders01 Member Posts: 1,357

     Didn't they say it would still be heavly instanced? No thanks.

    Currently restarting World of Warcraft :/

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Dude one word . . . Tron.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • QuizzicalQuizzical Member LegendaryPosts: 25,501

    NCsoft is only the publisher for Guild Wars, not the developer.  The developer is ArenaNet.  I'd assume that is the same for Guild Wars 2.  I'm not entirely certain of the chronology, but I think that ArenaNet put a lot of time and money into developing Guild Wars, and then went searching for a publisher who actually knew something about the marketing side of a game.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Been playing GW for 3+ years and yes I'm a fan of Arenanet. They have one of the best dev groups in gaming. I think GW2 will be the biggest suprise of 2009/2010. I just wish they start promoting and showing GW2 already. As a veteran of the game the wait is growing tiresome....

    30
  • ArndurArndur Member, Newbie CommonPosts: 2,202
    Originally posted by sanders01


     Didn't they say it would still be heavly instanced? No thanks.



     

    Nope pretty sure they are going with a open world this time.

    Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.

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  • nickelpatnickelpat Member Posts: 661
    Originally posted by Arndur

    Originally posted by sanders01


     Didn't they say it would still be heavly instanced? No thanks.



     

    Nope pretty sure they are going with a open world this time.

     

    From what I've heard it's still going to be pretty heavily instanced, although not as badly as GW.

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  • JupstoJupsto Member UncommonPosts: 2,075

    there aren't really any details on the game yet. hence not so much hype.

    although one of the guys here said the gw coder was going to do it like wow, he is the same guy who coded it for wow I know that much is true.

    I played GW:EN and didn't like the direction it was going but guildwars is a fantastic game and I bet guildwars 2 will be very good.

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  • PrecusorPrecusor Member UncommonPosts: 3,589
    Originally posted by mr.torrance


    strange i heard ncsoft was pulling out of the west.

     

    GW is really popular in Europe.. so why would they pull out?¿

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by sanders01


     Didn't they say it would still be heavly instanced? No thanks.

     

    It's going to be a mix of a persistant world and instances.

     

    I can't wait for Guild Wars 2 as right now I think Guild Wars is one of the best MMOs on the market, even with some of it's major flaws like the heavy instancing.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • nickelpatnickelpat Member Posts: 661
    Originally posted by Precusor

    Originally posted by mr.torrance


    strange i heard ncsoft was pulling out of the west.

     

    GW is really popular in Europe.. so why would they pull out?¿

     

    No, no AMERICA is the west. No, they're not pulling out of the West. That's a crackpot idea. GW and CoH are quite popular over here.

    ____________________________
    Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online
    ---
    == RIP == Torey - Commando - Orion - Tabula Rasa == RIP ==
    ---
    Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online
    ---
    Torey Scott - Rifleman - Fallen Earth
    ____________________________

    "I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein

  • paulscottpaulscott Member Posts: 5,613

    If you were to look at all the information we have on guildwars 2 it's "technically" more vaporish than darkfall.   The only reason it's not considered so is because a proven developer has nothing else to make(that I know of).

    And ofcourse you can look at my signature below.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • KordeshKordesh Member Posts: 1,715

     I never liked the style of GW 1, so I don't think I'll be terribly missing out on anything. However, if they do add a persistant world, hey, maybe it can actually be called an MMO for once, because the current iteration sure as hell isn't.

    Bans a perma, but so are sigs in necro posts.

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  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    For those looking to understand what Guild Wars 2 is going to be like you should check out the GW2 wiki page. wiki.guildwars2.com/wiki/Guild_wars_2

    30
  • haggus71haggus71 Member Posts: 254

    I think there are two reasons we haven't heard a lot about GW2.  For one, they've seen what happens when you let too much info out about your game,  hype it and set deadlines when it isn't ready(AoC, RGTR).  Second, NC Soft has a big, hyped title coming out in Aion.  I'm sure that is taking priority, and they don't want any distractions in the genre taking away from that game.  After Aion has been out a few months, we'll probably start hearing more about GW2.

    Arenanet is playing it smart.  Guild Wars still has an active population(voted best NC Soft game in a recent poll).  They know these players will be the ones necessary for the success of the sequel.  They're probably taking their time and making sure that, when they go to beta, all that will be left is fine tuning.  They want to make sure these players are the ones to draw in others to the new game. 

  • ElendorkElendork Member Posts: 40

    Old news my friend

  • QuizzicalQuizzical Member LegendaryPosts: 25,501

    Shouldn't a game be allowed a few years in development before people start declaring it vaporware? 

  • paulscottpaulscott Member Posts: 5,613
    Originally posted by Quizzical


    Shouldn't a game be allowed a few years in development before people start declaring it vaporware? 

     

    Nope they've anouced it so early and with so little direction that people have very little idea what's really really going to be in the game(besides some interesting lore, persistant areas, and a worthy PvP ability setup).

    As such people are asuming so much about the game, declaring stuff about it, and making assumptions...    When people are thinking about a game with this much solid information out, no videos, and whatever else...  They are actually thinking about a completely different game that will never exsist.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • KurushKurush Member Posts: 1,303

    Well, ArenaNet is doing something.  I'm pretty sure we'll see a GW2.  As for the people who are making wild assumptions, that's their problem.  I don't think a game becomes vaporware as a result.

    I liked Guild Wars.  I may like Guild Wars 2.  I'm not pretending to know shit about GW2 yet, as it's probably not even in a solid-enough state for the developers to truly say what it will be, much less anybody else.  I may not even like GW2.

    Then again, I figure the people who are willing to be sated by wild hope and optimism are in the Darkfall forums.  Heck, even Darkfall will probably come out now.  It'll either be a trainwreck on par with D&L and Mourning or be super special awesome, depending on who you ask, but I don't think it's vaporware anymore.

    Then again, I thought that for a brief period a few years ago too.

  • QuizzicalQuizzical Member LegendaryPosts: 25,501
    Originally posted by paulscott

    Originally posted by Quizzical


    Shouldn't a game be allowed a few years in development before people start declaring it vaporware? 

     

    Nope they've anouced it so early and with so little direction that people have very little idea what's really really going to be in the game(besides some interesting lore, persistant areas, and a worthy PvP ability setup).

    As such people are asuming so much about the game, declaring stuff about it, and making assumptions...    When people are thinking about a game with this much solid information out, no videos, and whatever else...  They are actually thinking about a completely different game that will never exsist.

     

    Since it sounds like you're unfamliar with the actual announcement of GW2, I'll paraphrase it for you here.

    -----

    We told you we were working on a fourth campaign for Guild Wars.  We've got some stuff that we want to put into a game, but we've decided it's best not to go all New Game Experience on you.  As such, the fourth campaign is cancelled.

    Rather than grafting our ideas into an established, mature game, we're going to create a new game for them instead, Guild Wars 2.  We can't give you much information about it yet, but it's going to be really awesome and you should all buy it.

    In the nearer future, we're going to release an expansion for Guild Wars called Eye of the North, instead of another campaign.  It is an expansion as opposed to a campaign in the sense that you're assumed to be level 20 when you start the expansion, and will be unable to create a new level 1 character there.  Owning a campaign will be necessary in order to play Eye of the North.

    Eye of the North will basically include the content that we've already created or are in the process of making for Guild Wars.  Any future content will go into Guild Wars 2 instead, so this will be the last major content release for Guild Wars.

    While we hope that everyone who plays Guild Wars will love Guild Wars 2 and move on to that game, we're not going to shut down Guild Wars as long as players are still willing to play it.  In 2050, we'll still have the servers up for the last 5000 people who haven't yet quit to go play Guild Wars 14, even though that's going to be a really awesome game that you should buy, too, if we decide to make it.

    -----

    The point of the announcement wasn't to announce Guild Wars 2.  It was to explain what they were doing with Guild Wars 1.  A company does have an obligation to explain what they're doing with an already released game that they're trying to get people to buy, don't you think?  But it was impossible to explain that without asserting the existence of Guild Wars 2, which was the reason for the announcement.

     

  • paulscottpaulscott Member Posts: 5,613

    Yes but what are they doing different? I'm imagining a few mechanics that I would like changed, and a few others that I think would be awesome. However only half of those will ever make it in meaning the game that I think GW2 will be never exsisted.



    I never once said that GW2 will not exsist. Just that the GW2 that people imagince and hope for never will.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • sanders01sanders01 Member Posts: 1,357
    Originally posted by nickelpat

    Originally posted by Arndur

    Originally posted by sanders01


     Didn't they say it would still be heavly instanced? No thanks.



     

    Nope pretty sure they are going with a open world this time.

     

    From what I've heard it's still going to be pretty heavily instanced, although not as badly as GW.

    From what I've read on the FAQ, it seems to be exactly like Guild Wars, but I'll have to look this up now to make sure :D, because if it is more open world, I may be intrested.

    Currently restarting World of Warcraft :/

  • EvasiaEvasia Member Posts: 2,827

    Not intrested in a themepark non risk pvp game with instance there already hundredrs of these MMO'S out there so surprise of 2009 i realy DOUB that:P

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • CyntheCynthe Member UncommonPosts: 1,414

    ArenaNet is a lot like Square to me:

    We will make a vague announcement, release a logo and maybe some art concepts, and then let you hang for years. And you will agonize over it, make wild rumors and try to dig up any news, including harassing the dev team, or any employees who have nothing to do with these games in conventions.

    Then one day we'll make another announcement that the game is ready to be shipped. :o) And you shall rejoice.

    I have no doubt GW2 is coming, I just don't know what it'll be like unless you count it's less instanced, has levels and a new race, oh and jumping.

    (,,,)=^__^=(,,,)

  • SenorHappySenorHappy Member Posts: 28
    Originally posted by Quizzical


    The point of the announcement wasn't to announce Guild Wars 2.  It was to explain what they were doing with Guild Wars 1.  A company does have an obligation to explain what they're doing with an already released game that they're trying to get people to buy, don't you think?  But it was impossible to explain that without asserting the existence of Guild Wars 2, which was the reason for the announcement. 

    Right, exactly.  All they announced was a change in their business model.  It seems strange to me that some people are calling a game vaporware when it's obviously going to come out but still in development.  This is a company working on a fourth campaign for an existing product, which of course nobody thought was vaporware, who decides to change their product.

    They basically just decided that they're going to make enough changes that characters won't be able to pass back and forth from this campaign to the existing three.  So they made an expansion that will give some degree of one-way transition from the existing three campaigns to the new one.  Change the story to match and call the new campaign a sequel.  It's basically how they do things already with the Pre-Searing newbie land and the rest of Prophecies.

    And since they're breaking backwards compatibility, they're comfortable changing some of the things about how they did things in the past.  Players are excited because Guild Wars is a very good, very successful game despite its shortcomings.  And with the developers acknowledging these shortcomings (in areas like no jumping, not enough common world area, no auction house, and only one playable race), players are excited that a good game will only get better.

    Mostly what they announced was that they were going from a parallel campaign business model to a campaign/expansion/sequel business model.  Considering they made the announcement when they were finishing with the expansion, the bulk probably began on Guild Wars 2 less than a year ago.  They probably have a pretty good head start because of Guild Wars 1, but they still have a lot to do.

    Even if they only end up basically releasing Guild Wars 1 with a new story, 100% consentual PvP, 100% instanced dungeons, and larger sharded common areas with combat enabled, it will probably still be one of the better MMOs on the market.

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