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Hello all, I am now looing for my next MMORPG game fix, but am at a loss for which one to try. I have looked around and have seen a few, but would like your opinions of games with certain game mechanics. Below are some of the things that are important to me in a game.
1. good crafting system
2. good player economy
3. PVP
4. good community
5. able to run smoothly on 2 ghz processor with geforce 7900
6. player housing
7. rare items
8. Free to play is a serious bonus for me
I guess I am looking for a game that plays like guildwars but has the game mechanics mentioned above.
Other games I have enjoyed in the past are:
-Dark Age of Camelot
-Starwars Galaxies (pre-combat upgrade)
-Ultima Online
One game I have come across is Runes of Magic, and it looks interesting.
Others I have come across that are not out yet were Mortal Online, and Darkfall both of which also look like they have what I am looking for. With that being said, I hope there is something else out there right now that can satisfy my gaming needs until these come out.
if you could respond with a suggestion and what makes it stand out, that would be much appreciated.
thanks
Comments
Go with RoM then Darkfall when it comes out. Darkfall will be a macro-transaction pay-to-play, but at the moment, the best non-anime and asian-esque mmorpg is Runes of Magic.
There is absolutely nothing I can't get from RoM that I could in any fantasy macro-payment system mmorpg, and actually the PvP reputation system is RoM is far more well though out than AoC. Aside from that, it's free-to-play, has comperable graphics, skill development, community, economy, crafting is it's own well thought out experience rather than being a mini-game, economy is player-driven though I'd like to see less common items on the npc's and more player-driven items, player housing is in once you get to the second village, full-time development staff, attentive customer service.
Its still in open beta so the micro-transaction system isnt in, but it doesnt matter since there will be no item or equipment advantages to using it.
Edit: As an aside, there is no tutorial yet, but you can get other game-play detail off the forum as you give it a test-drive and progress.
I'd first send you to wurmonline which has player crafting for everything. Even all the towns except for 1-2 starter towns on each server are made by humans. The PvP is only on the wild server and almost entirely involves raiding others towns. One of the better communities as well. Some insanely rare items as well. Completely free to play if you're willing to stay on the home server and put up with skill caps(unless you're a hardcore grinder or want PvP on the wild it's enough for 2-3 months of good gameplay).
If the small scale and indiness got to you I'd send you to EvE. It has lots of crafting, I wouldn't consider it as good but still a case of fair gains and loses all mechanics considered when it comes to gameplay. The most advanced economy out of any MMO-what-this-site-considers-one. Granted the thing you need to know about EvE is that even though you could play your entire life solo all the mechanics are designed to eventually affect large guilds/corporations in some way or another and the real crafting+PvP(territory in 0.0) is exclusive to the corporations. You can get 14 some days frees and after 3-6 months you can make enough money to "buy" premium time from other players, but I wouldn't consider that something you should rely on for sure.
I find it amazing that by 2020 first world countries will be competing to get immigrants.