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If you want good practice for Darkfall, just go play on a PvP Server on WoW.
Gank gank gank!
Unfortunately for all of you, melee is not action packed FPS style twitching. From beta quotes, previews, and numerous beta leaks it's been said that melee is simply just trading hits. Regardless if you think it's "totally fricken awesome!!!111" that you click to attack instead of "auto-attack" there is no difference in terms of actual game mechanics via damage, hp, and combat. You're only allowed to click-to-attack every (X) seconds the same as you auto-attack every (X) seconds. If you're near the person when you click or "auto-attack" you hit- otherwise you miss in either mechanic.
As for Magic and Archery, you have to conclude that the amount of times the average player will hit and miss isn't going to be very far compared to how many times your character will hit/miss in a game like WoW, WAR, etc. If the average player can get off 5/10 shots in DF by manually shooting the moving target, and the average hit/resist/miss ratio is the same in auto-attack based game, the damage is the exact same, just with the illusion that you are the one hitting/missing.
But I have been following DF for years, and I enjoy the full loot option (the only difference between DF and other MMORPG's)
For anyone who believes this is a FPS game, or a MMO with any FPS elements- you are sadly mistaken. First Person View is the only similarity. The high pings, refresh timers on abilities, slow paced combat, very generous hit zones for Archery/Magic, doesn't make this anything more than a MMORPG. It will place at the same pace as WAR and WoW, just with a different interaction, but definitely not more interaction. Player skill will amount to little when your odds are multiple opponents, high character skill (almost the exact same as level), and cookie-cutter skill sets (almost the exact same as classes) with gear that matches said skill sets.
The majority ALWAYS copies the flavor of the month skill sets and no one ever wants to be gimped by choosing to have something like heavy armor on a mage set. UO was a skill based system where anyone could wear any equipment. Yet there were specific skillsets that EVERY mage and warrior used, with specific equipment for each. (Ex. mages always wore leather armor if they wore armor.) Darkfall has the same limitations to gear/classes as UO did. Heavy armor on a mage in UO means no meditation. In DF it means longer cast times and slower (or halted) mana regen.
Comments
darkfall is a wow clone
/sarcasm
btw, isn't leaked information not allowed here?
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*Cue crap about how DF is better than all other MMORPGs because it's not only PvP, it's a huge sandboxy world full of every-fucking-second risk and "reward" where blah, blah, blah*
OP I'd be surprised if they listen to you.
I didnt share any leaked information, so I didnt break any rules.
a wow clone with full loot
What people fail to realize is WoW is a clone of EQ, and EQ is a clone of blah blah blah (forever, everything being a clone of the former, going all the way back to the beginning of time when Adam and Eve played D&D 0.00001 Edition)
Original ideas are incredibly rare, if even real.
*snip*
Wow is not pvp, its mindless, you cant even speak to enemies, they may as well be npcs. I think you miss the point of what people actually consider pvp.
a wow clone with full loot
What people fail to realize is WoW is a clone of EQ, and EQ is a clone of blah blah blah (forever, everything being a clone of the former, going all the way back to the beginning of time when Adam and Eve played D&D 0.00001 Edition)
Original ideas are incredibly rare, if even real.
People don't want DF to be original, they want it to bring about a revolution that will wtfpwn WoW and it's "ilk" and shoot MMOs back to the good ol' days.
I'm waiting with a quiet smirk on my face.
i don't think darkfall is a wow clone.
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The point = Throwing miscellaneous vulgar taunts and insults at your victims after you gank them?
The point = Throwing miscellaneous vulgar taunts and insults at your victims after you gank them?
By this boy's definition, DAoC (one of the most well-liked and first 3D PvP MMO's) is not PvP at all.
I guess the actual definition of PvP isn't even PvP.
I think it's best to just make a face like this and ignore goofy3k.
Maybe he likes getting yelled and taunted at by a squeaky voiced 10 year old when he gets his ass kicked on XBox Live. That's PvP.
Why the hell are you creating such threads? Are you lacking attention, too much free time???
There is nothing know about this game for sure, we have few screenshot and almost nothing more but word of devs. It may be best game ever, it may be just another failure, it may be average game... Is it so hard to wait less then month, then you can judge... Or if it is not released, then i guess there is no such game...
Originally posted by someone in another thread.
"Really nice to hear. WW2 Online is also a nice PvP MMO. But it lacks maybe the sandbox gameplay that we will have in DF.
Would be horrible if the OP had said it looks as WoW."
And I only have as much free time as you, ElendilasX. Leave the psychology to the psychologists, please.
you have a valid point, df's combat looks like sh!t. The incoming leaks really turned me off DF, guess I'll have to wait (several years...)for mo for skill based combat in an mmo...
When I'm energetic I'm:
the Magic: The Gathering 'What Color Are You?' Quiz.
When I'm at default I'm:
WHITE/BLUE
Lol according to this I'm bipolar :O
There is and will be one big difference between pvp in wow and DFO... and that difference is one word. and that word is MEANING.
Ok, first people complain for three years that DF is to different to WoW! And now people have begin to complain it is to similar to WoW??
What is wrong with people? And OP, you only talk about the DF combat system, and all fanbois talk about a PvP sandbox MMO. Thats what we should talk about. If we only wanted a combat system, we would all play CoD5 instead.
Ok your totally wrong and you have absolutely no clue what Darkfall is and will be what sandbox is and what gameplay featers it have, not gonne argue about your topic is just to silly and trollies and not accurate.
But hey THX FOR HYPING DARKFALL EVEN MORE, we fans appreciate this:)
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
Actually I just loved WOW on pvp servers ... though I always felt bad about WOW not having downsides to dying like in EVE ...seems DF fixes that.
I also always loved world pvp and raiding towns and cities in WOW (the pinacle of which was a raid on Org with 200 players at primetime) but I always felt bad about not being able to destroy the environment. It seems in Darkfall you are able to totally obliterate your enemies towns, ships, wtachtowers, etc. Everything that has been player made.
I also loved the freedom of exploring and traveling through a 'seemless' world like the major landmasses in WOW. (In which regard AoC and WAR were great disapointments to me) It seems Darkfall is the same only quite a bit bigger ...
I also loved meaningful crafting and diverse hobbies / proffessions to have some great alternative past times next to pvp and pve. It seems DF has those sorted as well.
Dear OP, there is so much more which makes or breaks an MMORPG then mere combat mechanics ...
Of course Aventurine has legions of aspects to 'get right' and they can screw it up royally in countless of departments, but let us give them the benefit of the doubt for now and wait and see what happens shall we?
My brand new bloggity blog.
a wow clone with full loot
What people fail to realize is WoW is a clone of EQ, and EQ is a clone of blah blah blah (forever, everything being a clone of the former, going all the way back to the beginning of time when Adam and Eve played D&D 0.00001 Edition)
Original ideas are incredibly rare, if even real.
People don't want DF to be original, they want it to bring about a revolution that will wtfpwn WoW and it's "ilk" and shoot MMOs back to the good ol' days.
I'm waiting with a quiet smirk on my face.
Oh it's going to happen, but darkfall isn't going to do it. I doubt it will be a game to do it, perse, but rather when gaming adopts a new platform, for example only, virtual reality.
Once you have a new platform to work off of, people will try things they previously assumed were implossible, and we will get shot straight back to the good old pioneering days of online gaming. For a little while atleast, before people get locked down once more into their "safe zone" as it were.
Just my two cents.
I agree that Darkfall is not WoW. However, I have been playing WoW on a PvP server of late, and I fear that in one respect the gameplay of both games is going to be similar: That the so-called PvP is going to be for the most part ganking. I can't count the number of times I've been attacked by players whose levels I couldn't even see because they were too high, and how many times I've died after only one shot.
Darkfall isn't supposed to have levels, which puzzles me. How are players supposed to be convinced to keep playing if their characters don't make any sort of progression? Still, that won't prevent size-based ganking. Zergballs will remain zergballs. And if the PvP is to be uneven to such an extent that there's no actual skill involved, I think I prefer the variety which doesn't rob me of my gear and valuables...
a wow clone with full loot
What people fail to realize is WoW is a clone of EQ, and EQ is a clone of blah blah blah (forever, everything being a clone of the former, going all the way back to the beginning of time when Adam and Eve played D&D 0.00001 Edition)
Original ideas are incredibly rare, if even real.
People don't want DF to be original, they want it to bring about a revolution that will wtfpwn WoW and it's "ilk" and shoot MMOs back to the good ol' days.
I'm waiting with a quiet smirk on my face.
Oh it's going to happen, but darkfall isn't going to do it. I doubt it will be a game to do it, perse, but rather when gaming adopts a new platform, for example only, virtual reality.
Virtual reality is so 1994.
I don't see how they could possibly end up being similar. Even just by virtue of the fact that you cant suicide and come back in a few minutes at full strength, like WoW, will deter blind rushes. There will be consequences, and that makes all the difference in peoples behavior. People can certainly try to suicide in Darkfall but if they think they can maintain the pvp momentum after death without risk, they are sadly mistaken.
Just after release we will see some chaos to be sure but how long will it last? I see order coming from the chaos within a week or two.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
I posted this on forumfall, and as usual everyone erupted in flames and tears.
I agree with this post except the part about ranging, sure the ranging takes significantly less skill than in an fps, but to compare it to WoW.......
When I'm energetic I'm:
the Magic: The Gathering 'What Color Are You?' Quiz.
When I'm at default I'm:
WHITE/BLUE
Lol according to this I'm bipolar :O
It doesn't have to be virtual reality, It could be say.... Holograpgic technology. Or using touch screens. Or maybe something like the EPOC neural headset. They may seem very Sci-fi now, or far to expensive to be so widely used. But in 10 year? 20? Technology advances rather quickly these days.
And about Ganking.
PvP is Always ganking. You will get ganked, more often then you get a fair fight, in every PvP MMORPG out there. That's just how it is. Life is like that too, it just can't be avoided, not entirely at least. But someone will ALWAYS have the upper hand in one way or another.
In WoW I get ganked while out leveling, whoop de do. Five minutes later, I get a chance and gank them back.
In shadowbane, well, this is shadowbane we are talking about. Though there was this time, a long time ago, when I had this 1v1 fight, that was crazy.
In runescape, well, it's always someone ganking someone else, there isn't really any other pvp in it. It is volenteered ganking though.
In EvE I get ganked while trying to get some rare ore, by like 10 guys, while in a mining ship. It happens.
PvP is ganking. Even in FPS games, it's a rare moment when you are able to straight up test your skills against your opponent.
Thus a good portion of skill is knowing how to always be the one doing the ganking and not the one getting ganking, as it were.
Okay. Then let me ask a few questions:
1) What happens if, while you don't mind being ganked, you don't especially feel like starting to gank others? What happens if the only viable type of gameplay is gank or be ganked?
2) In a game with full loot, what happens if you're a small guild, or even an "independent" player, and that you get ganked all the time because you don't have the numbers? How long does it take before you simply can't afford to have your stuff replaced, and what do you do then? What if you don't want to be forced into choosing between becoming expendable grunts in Uberguild A and signing on as peons in Uberguild B?
Come on folks, heh......UO did it but with birds eye view, it is basically taking the 1st 3rd person view dynamic from EQ and WoW, and trying to go back to the roots of skill trees, ala Daggerfall, on up to UO. Now whether DF's implementation of active targeting in a fantasy MMORPG setting is gonna "change" anything, thats simple.
It already has, TCoS has aspects of DF and the other games I mentioned, trying to shy away from the phat lewtz, rinse wash repeat "end game" dynamic of WoW, with gear not having stats, it being all skill based, and active targeting, with a MUCH more uptodate engine, and using physics, and other needed use of 1's and 0's to make this "twitch" active targeting work in this type of game.
When MO comes out, it to has aspects from DF, TCoS, and of course UO, as well as some of the dev teams own ideas of how to make this new "sub" genre work as it were, there is a growing number of folks that ARE skill oriented, and want more range and immersion in their PvP alternate reality.
So you see, heh.....keep your blinders on moving forward if you wish, a couple of you get it out there, almost. but a broader look at the future, could be some solid sub genres, in this game genre. Everyone quit looking for the "one" and start looking at what you want to do with your spare time.
It is sad, VG, AoC, WAR, are all awesome games in their own rights..... WoW has it's place, but it is the community making "WoW clones" not the developers, heh think about it...