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Permadeath Discussion: the scariest MMOG feature

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  • Aka-ShadowsAka-Shadows Member Posts: 188

    PERMA DEATH SYSTEM

    Please follow chart # to following # to receive explanation.

    1. This is a core, which is basically your primary account.

    In the core is where your, stats - “ STR/END/INT/DEX ” - would be.

    Also, this would be where skills are kept - “ Attack skills/defensive skills/magic skills” - ETC.

    All-in-game characters after death would contribute to this core.

    EX. “ Pirates Hoarding treasure.”

    The system would read, the total assigned stat/skill points at the avatars time of death. Then assume a percentile towards the cores over-all point base.

    CHART

    10 points or below to 0 = 3% Sent to Core

    50 points or below to 10 = 20% Sent To Core

    100 points or below to 50 = 40% Sent To Core

    1,000 points or below to 100 = 75% Sent To Core

    With all of that in mind, It seems to be more like reincarnation and the core is the soul.

    So every time a character dies, a percentile is sent to the accounts core/cores.

    Then the player then must create a new avatar. “ NEW NAME/NEW LOOK.”

    But the newly created avatar will receive the cores base stats as its own.

    Making The PLAYER have a sense of progress.

    So then your core will adept to the way that you like to play and over time, your one of many avatars will have a unique combination of stats / skills befitting your own play style.



    2. This is your HERITAGE RING.

    This is where the system Links all avatars to its soul. “ THE DEAD/ 1 LIVING.”

    So Then in turn the game can still maintain What quest you have done, where you have traveled.

    3. These are your characters dead/ or alive.

    Now, in a game with perma-death there has to be some kind of penalty‘s, That players dread in some form.

    This system could possibly use a POINT PENALTY SYSTEM.

    EX. For Every Death, X Amount of points would be taken away. -“ Small amounts.”- From the avatar at its time of death, not from the core.

    But of course gaining points would not be too easy nor too hard. To give the system a gentle flow.

     

    Soverign Malus some call me
    Blood hound is what other's say.
    I shall crush all opponents
    Father Death, Chaos Lord Rains tyranny.
    blanket of shadow, steel sword kissed by the blood of the unworthy. Foes Fall, Fields Of Red.
    - Soverign Malus " Father Death" Forever Shadow Sect.

  • AethiosAethios Member Posts: 1,527
    Originally posted by Aka-Shadows
    This system could possibly use a POINT PENALTY SYSTEM.
    EX. For Every Death, X Amount of points would be taken away. -“ Small amounts.”- From the avatar at its time of death, not from the core.

    But of course gaining points would not be too easy nor too hard. To give the system a gentle flow.

     

    Doesn't that pretty much defeat the whole point of using a perma-death system to begin with? Why not just come out and say you'd prefer an XP or stats penalty instead?

  • Aka-ShadowsAka-Shadows Member Posts: 188

    Because, technically perma-death means " 1 char dies then you must make another."

    So then with this system, perma-death is existent. But not to such an extent that it drives players away.

    And there has to be a penalty becuase of the fact that, this type of perma-death is mild'ed down.

    So to balance it out the more you die the harsher the consequence. The more you lose...

    Thus, less points go to your core.

    And with this system it probably need a pretty large skill cap

    to make it work.

     

    and becuase i believe a point system, would be more efficient.

    Soverign Malus some call me
    Blood hound is what other's say.
    I shall crush all opponents
    Father Death, Chaos Lord Rains tyranny.
    blanket of shadow, steel sword kissed by the blood of the unworthy. Foes Fall, Fields Of Red.
    - Soverign Malus " Father Death" Forever Shadow Sect.

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