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It's disappointing to see Mythic concentrating it's efforts in the wrong direction, they tell players to look foward to the new melee dps careers, but thats not what its needed...when the Heavy Metal careers came out there was alot of hype and people had fun, so isn't it about time they dealed with high end issues now? I understand that they had these careers on the ready but chose to take them out for their own reasons as I don't care to question, but if they have time to release new careers, Id rather they deal with lack of high end content then this without improved gameplay content in the horizon, they implement new careers which translates to more bugs and non working skills...right now my characters need more high end content instead of new careers
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Your fellow player is the 'high end content'. Talk to, or fight them.
What lack of high end content?
There's 4 high end dungeons. (some of which can only be reached if you conquer the other realm's city)
There's atleast 8 high end Encounter Lairs spread all over the 3 tiers per realm.
There's Fortresses for Raiding & holding territories (granted some servers especially during Peek Hours do not handle these raids well if more than 100 - 200 people show up).
There's the City Raid Encounters including the King & all the necessary PQs
There's High End PQ's in ever T4 area...lots of gear drops some of which are necessary to beat the kings & certain keep / fortress lords.
There's also the new RvR INF gear.
Trophies to be found
Tome Unlocks to be discovered...
There's no lack of content...just merely a lack of players willing to Look or Try...and yes some server stabilitiy issues which many of the Stability Patches have been Improving on.
What content lacking are you talking about? Crafting? Cause they were pretty upfront that this wasn't a crafter / economy game..though..I do think their crafting needs some over haul once all their RvR issues are out of the way.
their focus is stability and orvr...thats a pretty good focus you know?
I think the issue is that, at release, they said the first things they would be working on was putting in the removed classes and possibly the other racial cities. They are somewhat bound by that 'promise', even if a lot of people really want more end game content. They have sidetracked to add more RvR incentives (a good decision imo) but too much sidetracking and it will be 2010 before they get it in.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
It may indeed fall upon the fact that there aren't enough players to fuel the war effort and take things to the next level, but the true state of things in WAR atm is that once you reach T4 its serpent's passage farmfest, instances and maybe trophies which Id like to point out that prior t1-t2 will be hard to complete due to the chicken mechanism, and personally I dont view trophy unlocks as much of a bonus(my own opinion, as I understand there are people that likes the feature), but they all are redundant...my own server, once you reach t4 its a stalemate and things just never go to the "next" level just as the players fall into a redundancy that could be better improved for example, if they made keep taking more worthwhile then it currently is. A Keep claiming feature when it isnt worth the trouble to own one, this could be changed but instead mythic is planning to release new careers and cope with consequent unavoidable fixes, I like this game so far but for lack of manpower, we have little to do...
After playing since launch I got 5/6 sentinel on my main, got to renown rank 44, did tons of lairs and dungeons and I got burned out by exactly the thing the OP describes; not enough endgame content. The RVR and grind for RVR inf gear gets boring and repetative eventually. What is left? Doing the same lairs again and finishing the available dungeons once every few days when not locked out. The fortress / city sieging + extra dungeons you talk about are merely a carrot and nowhere near enough to keep me interested in WAR. They are only available in a very limited time frame. (If they become available at all, if you play on a server where your faction is vastly outnumbered).
I am a pvp freak but after all these months since launch I find RVR severly lacking in the excitement department. The negatives of WAR became suddenly dominant to me and I don't feel like playing anymore. RVR is repetative, the world design (geography funneling players and giving them a hard time to go places where Mythic doesn't want them to go) and some mechanics (like uber guards at warcamps) are restrictive, and yes, there aren't any 24/7 ready available alternatives to RVR as of now. And capping the same old keeps and BO's time and time again gets kinda stale .... to me, that is.
PVP in WAR isn't exciting or a challenge to me as it almost only happens in the designated areas (even on the Open RVR servers I played on) and death is fully anticipated by everyone and almost without penalty. Sadly, I lost that luvin feeling and can only fully agree with the OP on this one :<
My brand new bloggity blog.
I agree 100% with the OP. I played on my friend 40 for a month or so, and its downright boring. Discouraged me to get my 31 to 40, considering il be doing the EXACT same grind iv been doing from 1-31.
In my opinion, I want to see revamps on already existing classes before they add new ones.
I have stated this many times and I know many disagree for alot of reasons, and I even feel a little cheap when saying it, but I really really REALLY want every single class to be able to fight against any other class. That was the impression that I got pre-launch that it was gonna be total mayhem. Sure, they said that you would have more health in this game than others in general, but I really thought that it would be possible to almost 1v1 anyone you met in the open world! For some awesome and enjoyable PvP moments where you roam the open world hunting your prey.
Instead, it's basicly all just a rock/paper/scissor game where classes are pre determined winners against others which bothers me greatly. As an engineer, the most awful and broken class in my experience (and I have tried most of them all) I can never 1v1 anyone basicly. Unless they make tons of mistakes...
That makes it very unappealing to ever join any open world pvp. I think it's just an issue of "not enough burst damage" in the entire game that makes combat feel very sluggish in the end. Unless you are playing a Bright Wizard or Sorceres you never FEEL like you are doing anything.
I would like to see a remake of Engineer, it seemed they had tons of fun ideas in mind but all was ruined because of balance and then we got something mediocre with many tricks that still doesn't amaze you enough.
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
There is 18/19 med/med or greater pop servers -- I play on Praag which is just starting to go up to med/high -- there is no shortage of players in the cities, WC's, scenarios, PQs or RVR -- what server do you play on that you are hacing such a hard time finding enough players ?
I play in Eltharion, as I have come to undesrtand it's one of the oldest servers in WAR and one of the most populated...but just as I have stated, at T4 players reach a stalemate where the biggest appeal content of WAR known as capital city siege just cannot be reached. This in the end just becomes redundant and although I really liked WAR when I joined in the beginning as it strived to be different, the battle maps, the concept by itself was fun from T1-T2 but it became repetitive after that, and the vile cicle begins as T4 players soon enough either quit or reroll to T1 alts. All the while this measure of Mythic to yet again release a new career only brings more people to T1 but nothing for T4 and the cicle goes on...
edit: hehe there are classes that arent just rock/scissor/paper, more like rock beats all or something, but thats something that could be worked on aswell dura, instead of releasing a new career that is! But unfortunately even with the last re-balance of the engineer career its masteries still doesn't seem to work so nicely, and exactly as you said, all the gadgets are showy and all but there isn't a real "feel" to it in terms of usefulness/dmg
That is the high end content on paper.
In practice, fortresses and cities are not currently available to the vast majority of players because of crashing and other issues.
after teh aptch atleast in tier 1 and 2 non stop RVR ativities goes on during prime hours
after teh aptch atleast in tier 1 and 2 non stop RVR ativities goes on during prime hours
It was just another carrot on a stick bandage patch. Nothing more.
I was pleased that on my server open RvR in Tier 1, Tier 2 and Tier 3 increased again finally.
But the sad truth is that it was just another bar to grind out. Collect reward. And people went back to their old habbit of scenario / PQ grinding.
Cheers
God some of you are nothing but bitchers & criers. First off WAR has alot more end game then most games do during their first year. It took nearly half a year or more for any end game at all to show up in WoW or for the game to even be properly playable for end game in EQ2. You bitch you want more end game but you know more end game will just be more 'grind' since thats all 'end game' really is. Its a RVR game...what else do you expect to really do besides fight over territory and trek down into some dungeons.
I agree on the stability issues keeping some people out of end game but you know its the price we pay for wanting / demanding end game to be minimally instanced.
As for Durehall's instance on a revamp on the entire combat / class system...aint gonna happen. They were open from the beginning that their system is a rock / paper / scissors game and stated the reasons why. Honestly I'm glad for it.
I'm not defending alot of the mistakes / mess ups etc made with the game's launch state ... but sometimes you have to look at reality and look at what they did release with. More than most. One can only hope that the changes / fixes to come will liven up the end game and the grind. I'll be honest I hate the grind I"m not sure what the hell they were thinking with all the grind mechanics...even the Live Events are grind..which sucks.
btw for the person cryign they can't get trophies due to the chicken mechanic...what game are you playing? You get trophies for more than just PVPing and they're not Tier based in most cases.
Fist off, this thread is regarding the direction WAR is going towards and I am glad that everyone was nice enough to express their opinions in a civilized manner, far from the "bitching and crying" as you name it, from the way you say it you actually make it sound that anyone who expresses their opinion are all "bitching and crying"
Moreover, I started this thread because I think that instead of releasing one career followed swiftly by another in a short period of time, when there are better issues to be resolved, is a mistake. RvR just for the sake of it will not keep players and if there are features meant to improve it, it's only natural to expect mythic to finalize into implementing them
No one is comparing WAR to anything else, but the short version of things is, since release we've been here and by now many of us are still looking forward to more things to do with our careers instead of more careers to do things. When Heavy metal came there were more bugs, more instability and yes they improved rvr, but it was most notable in lower tiers and yet again T4 has less players due to circumstance, that is the issue discussed in this thread.
The chicken mechanic prevents you from getting most of the unlocks by yourself as they involve killing things, which is impossible as a chicken at higher levels if a player chooses to do them later on
The main problem of WAR is that its core design is flawed and gives you that bad feeling of "look but do not touch,touch but do not taste,taste but do not swallow".The game gives you the illusion of freedom and acheivement but in the end there are too many restrictions.
Mythic brought in new classes to the game when most of its population is in T3 & T4 so people will re roll to play these classes which leaves T4 with less players.All I see is Mythic buying time to be able to put everything they promised during their overhyping campaign.
WAR will not go into oblivion but the game need another year to be fully implemented.Will players wait for a year or will players return after a year?Mythic will have to choose between being a jack of all trade and be another casualty with the WoW syndrome or become a niche RvR game and rule there as a King.
And I think it's damn time for the devs to give order classes more love as most of them are really lame compared to Destro.
In the land of Predators,the lion does not fear the jackals...
shit man I found WAR fun the only reason im not playing is due to waiting on more pve content to keep me busy and the fact that im heavily playing Eve.
If you like to mindlessly bash someones face in WAR is a fun game.
why can't a game just be fun? why must everyone nit pick everything about WAR?
Scenarios are fun done in small doses so are PQ's and dungeons.
ORvR is even goodtimes if you dont spend freaking 10 hours a day farming keeps.
these games are ment to be played casually imo. WoW is the same way so Is Lotro.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
Metal, you do realize if this is all you are waiting for to log back into Warhammer, you won't be logging in for a long, LONG time right?
PvE is the last thing Mythic is thinking about now. They've got classes to put in AND balance with the old ones, current classes that need attention now, Orvr issues to work out, core stab.. heck, you probably know the list more than I do.
Waiting for more PvE content in Warhammer's current state will be like waiting for peace in the Middle East. People will say the right things about it here and there and it might sound promising. But in the end I would'nt bank on it, there's deeper issues than just what people think is the main one.
As long as you're having fun, it really doesn't matter though, does it?
"TO MICHAEL!"
Metal, I won't speak for the others but I for one am not playing this game part time..and while not criticizing neglect from mythic they aren't in for a praise either...when the game was released it was clear to all that it was launched a bit too early, no harm in that as they probably needed the income and couldn't delay any longer...hastily the many patches that came one after another gradually fixed bugs, implemented things and players rejoyced...but many of those "new" things were in truth "supposed" to have been there, again we stand at newutral ground with mythic deserving neither praise or shun.
But as of late the announcements they made doesn't seem to be properly addressing the issue where many T4 players quit or reroll to lower tiers and yet again they are releasing another new career? Even before I reached T4 this situation was already present and now that I'm in it I share the same point of view with the other players as mythic still fail to address this issue...
I like rvr but overall it hasn't changed much, in T4 guilds should take a more active part in Keep taking/claiming followed by defense among other things, this in turn would open the possibility to Capital City assault as the guilds start organizing themselves but nowadays they dont do it because there is no profit in general to claim and defend a keep except flip it over, take the chest rinse and repeat...