I would sign-up for this game so damn fast if it wasn't for their "real-time-you-will-never-catch-up" leveling system. I know it's an old complaint that many vets try very hard to convince everyone is not important but I wonder how many of those same vets would embrace any significant change to the leveling system. It'll never happen.
Obvious troll is obvious.
This has been asked and answered thousands of times on the EVE forums. There is absolutely no need to catch up. And by the time you've been in the game a year you're "older" than half the pilots in the game anyway.
"catch up" is a myth spawned by people too lazy to figure out the game mechanics and why "catching up" is irrelevant.
Disagreed.
There is a huge problem for new players and that is simply that no corps worth a damn will invite you for at least 6 months-1year. This leaves you trying to learn the game solo, which is a very difficult thing to do. The only option most players who actually want to be decent in combat is to mission for a couple months (which gets incredibly boring) - and the problem here is that even after that they will only be skilled for missioning.
It isnt very appealing for new players the only see the missoning portion of the game for their first 2 subsciption cycles.
As someone said earlier, if your a solo player then Eve is not the game for you. Yet your only choice is to solo or join small corps of people who dont know what they are doing, where you wont have enough total skill points or enough manpower to achieve very much.
It's easy to say you can just hop in a frig and play the role of tackler, but try making a new character, talk to none of your old friends, completely cut yourself off from yuor other characters assistance and ISK, and see how much fun you actually have for the first few months... being a tackler is worthless without decent players by your side.
So you are saying that joining the corporation well known for 4+ years of new player teaching, Eve University, is worthless?
Well gents thank you for the replies and retort, specially Danag and Kyleran, we will just have to agree to disagree. I understand from where you come from and you have made good points on the multilateral nature of EVE's skill system, to me it is still Levels it is how I perceive it, but my biggest annoyance is the fact that it is time based. I will only say this, since you guys mentioned it, in relation to games that "take you by the hand" of sorts, I feel like being taken by the hand too when my next skill takes 60 days+. So that ain't different from any other scripted character evolution path to follow. Additionally, the system pushes one to specialise, how different is that from a Class based system? In any case, it may simply not be the game for me, or I may not be a player for it, which ever way you prefer it. I love sandbox games, I love the Sci-Fi setting, and I have tryed all these years to like EVE, it always causes frustration, I find myself logging on just to change skills, and going to play another game till I build enough nostalgia to actually play for a while again, over and over, but I am fed up. I am the kind of player that likes to Explore, not only physical locations but also gameplay and game mechanics, and I just perceive its leveling system as an impediment to that which gives me fun. So, I will be departing from this game, and trying not to look back (yet I'll still keep an eye in case it ever changes, it has great potential in my eyes but it lacks in many areas as it is now). Cheers to you, wishing you fun! (I'll be hopefully be playing Darkfall soon enough). EDIT: As for the "niche" I used that term in a provocative way a bit, I am sorry, I do not think it is a Niche game, played UO for 5 years and it had 150k with much less per server and that was a success, so I am taking this back in the spirit of eliminating ...ahem...mainstream (WoW) rhetoric.
Interesting Duke,
You seem to play all the games I play. I too will be playing DF since it's most like UO, the best MMO of all time (pre-trammel that is). Eve is my part time game. The leveling system in Eve irks me as well but then again I'm not heavily invested into this game so I really can't say I lose sleep over it. It's fun to log on every now and then to do some massive op and then log off.
Hopefully i'll see you around in DF, my gaming organization intends to be quite active.
Greetings my friend!
Our paths cross once more We have to get more in contact, OSS is planning on a good presence in DF as well, and would be great to kick start it together with fine people such as TM and yourself!
EvE has been my "fallback" game as well, it is always where I end up it just hasn't been able to keep me steadilly, yet, I am tired of it as expressed in my previous posts.
- Duke Suraknar - Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
Yep, all sounds good- still don't think going in space stations is a bright idea though, but it's clear CCP is going right ahead with real updates to the game. At any rate, i have to complain about the name, though:
Stop using 'Apocrypha' because it sounds cool, developers. Apocrypha, or something that is Apocryphal, is a word for something that is obviously not true- statements like "The grass is white" or "The clouds are green" or, surely contributing to the etymology of the word, "The sky is falling". The other common use of the word is to describe fiction that obviously conflicts with a set canon- a story where WWII contined until today, for example. At any rate, the typical use of it [i]in[/i] video games seems to be imbecilic, like the God Apocrypha in Guild Wars: Nightfall (which must be the god of bull$#!% or something) or here, the Apocrypha expansion, which self implicitly is a lie and won't actually be implemented into the game, according to the title- and I will laugh every time I see it when I log on.
You probably hate me for ebing a nerd right now. Carry on.
too bad eve is still hostile to over half of the potential players because of its heavy handed pvp obsesive mentality. i know there are many that would like to play eve but left because of this policy.
any numbeers the getting has more to do with farmers or people with multiple accounts than actual population.
make a world, not a game, we dont want another game.
Originally posted by brenth too bad eve is still hostile to over half of the potential players because of its heavy handed pvp obsesive mentality. i know there are many that would like to play eve but left because of this policy.
Those who don't like the PvP aspect of EVE are always welcome to live their life in an NPC corp, running missions or mining. I've given buddy-invites to a few guys I work with, and they have even less time than myself to play games. They all are currently enjoying themselves in the various NPC corps, and one of them trained enough skills to make himself his own 1-man corp. They're running missions, and mining, and the guy who made his own 1-man corp and is setting up his own POS. Yes, I've heard it time and time again about the missions being boring, but still, if they like it, then good for them. We'll probably all get together and eventually form up our own corp.
Originally posted by brenth make a world, not a game, we dont want another game.
Your very signature would make one think that the fact EVE is not as easy and happy-happy as any other game, and is actually harsh and hostile just like real life, is something you would appreciate,
too bad eve is still hostile to over half of the potential players because of its heavy handed pvp obsesive mentality. i know there are many that would like to play eve but left because of this policy.
Those who don't like the PvP aspect of EVE are always welcome to live their life in an NPC corp, running missions or mining. I've given buddy-invites to a few guys I work with, and they have even less time than myself to play games. They all are currently enjoying themselves in the various NPC corps, and one of them trained enough skills to make himself his own 1-man corp. They're running missions, and mining, and the guy who made his own 1-man corp and is setting up his own POS. Yes, I've heard it time and time again about the missions being boring, but still, if they like it, then good for them. We'll probably all get together and eventually form up our own corp.
Originally posted by brenth
make a world, not a game, we dont want another game.
Your very signature would make one think that the fact EVE is not as easy and happy-happy as any other game, and is actually harsh and hostile just like real life, is something you would appreciate,
My brother-in-law is the same way. Hes in Eve Uni, stays in high sec, runs missions, mines, Trades in high sec and rats in high sec.
While Most Eve players consider this sad, he is having a blast and when CCP revamps missions and possibly mining later on (we hope) he will have even a better time.
You don't need to travel to low or Null sec to have a good time, hell even guys that like combat can lightly pvp by dropping cans and dueling/baiting and through WARdecs. Eve has alot to offer every type of player.
too bad eve is still hostile to over half of the potential players because of its heavy handed pvp obsesive mentality. i know there are many that would like to play eve but left because of this policy.
Those who don't like the PvP aspect of EVE are always welcome to live their life in an NPC corp, running missions or mining. I've given buddy-invites to a few guys I work with, and they have even less time than myself to play games. They all are currently enjoying themselves in the various NPC corps, and one of them trained enough skills to make himself his own 1-man corp. They're running missions, and mining, and the guy who made his own 1-man corp and is setting up his own POS. Yes, I've heard it time and time again about the missions being boring, but still, if they like it, then good for them. We'll probably all get together and eventually form up our own corp.
Originally posted by brenth
make a world, not a game, we dont want another game.
Your very signature would make one think that the fact EVE is not as easy and happy-happy as any other game, and is actually harsh and hostile just like real life, is something you would appreciate,
My brother-in-law is the same way. Hes in Eve Uni, stays in high sec, runs missions, mines, Trades in high sec and rats in high sec.
While Most Eve players consider this sad, he is having a blast and when CCP revamps missions and possibly mining later on (we hope) he will have even a better time.
You don't need to travel to low or Null sec to have a good time, hell even guys that like combat can lightly pvp by dropping cans and dueling/baiting and through WARdecs. Eve has alot to offer every type of player.
Many people like the Sci-Fi setting, all the fans of games such as Elite, Privateer, Freelancer etc, this game does appeal to...but eventually...it bores them to death because they eventually hit a wall.
Playing just in High Sec is playing only 25% of the game. The problem is that that 75% of the game is not easelly accessible.
EvE is a great idea, it is a Great Environment, vast Space, Solar Systems etc, all that is what people like (contrary to invisible walls stoping your ship in mid space). But EVE has issues too.
It has time sinks, it has boredom, heck most of its music is depressing, its almost as if you have to smoke a joint to play that game.
It touk time to come to this conclusion, but, it is now my view that in reality EVE has in reality, plenty of EQ elements, in an Elite-UO setting, but it is the elements that define game mechanics and ultimatelly one's possibilities.
It has contradictory gameplay, from one side it is a PvP game, with full loot and loss, from the other side it has PVE elements such as super rare and expensive ships and modules.
It simply is a bad formula in my opinion.
Rare and Hard to Get things are good for PVE game rewards, where you never lose em, but put lots of effort to aquire.
in a PvP game, it should be easy go, but also easy come, because the focus of players is not to aquire things but rather do something with em.
So I trully think EVE is in need of a fundamental revamp.
- Duke Suraknar - Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
I am really looking for a deep immersive game world and eve does get my juices flowing,, id be playing right now but there are a few "deal breaker" issues that ceep me out of the game
1. the hostile PVP the incessantly ruins my enjoyment of the game
2. the very simplistic missons that puts me in a coma
3. the lack of any interactive content added to the game even though devs promaced it back at release.
im a casual player (carebear) i like to get on and be able to do some mining or hauling and actually be able to do it semi-afk if i need to without the worry some suicide ganker is gonna ruin my gameplay.
there are also times when I might want to fiddle around with some PVP but it is SO extreem in EVE that even to consider it is unacceptable as I know I will NEVER be anything more than acasual combat pilot no where near the skill,effeciency or ship level of the extreem hard core PVPers id rather be a bloody seal in a pool of starving sharks.
and as for the coment about sticking with a NPC corp that is very penalizing and insulting,, would you like it if you were forced to join a NPC corp out of the corp your in now? it makes no sense to me that mining corps should be preyed upon and DESTROYED simply because they do not wish to be your meat target?
many people that are watching star trek online are using EVE as how not to create STO and if STO is anywhere near its possible potential there will be a mass exodous from eve EVE should be in panic mode right now and better start steping up to the plate or there gonna have to get in line with the rest of their country looking for another job.
make a world, not a game, we dont want another game.
Eve is, yes, a very hostile game. that is, of course, why you need to get into a corp if you want to experience the hostile three quarters on your own.
It is part of the game's very concept that the game should work this way. Specifically, it's a hard game designed to be hard. These games are in shrot supply nowadays, and I for one completely approve. If you are a casual player -or in the ingame chat, probably referred to as a noob at best- go play a casual game. CCP isn't about to hurt the game in the eyes of their loyal hardcore players who pay over long periods of time to make it easier for a less loyal player to experience all the content they are interested in over a short subscription period. It would be the death of the EVE's intrinsic appeal and vaunted honor. Eve was never for casual gamers, a sort which didn't even exist as a viable market when the game was concieved.
Back on topic: What do the people affected by the update think of it?
Wormholes (instances?): Sounds good.
T3 Ships: Yay!
Fixed tutorial and in-game user manual: Games needs it. This is the logical course of action to attract potential new players without hurting the game.
Storyline epic missions: They had better not be like WoW.
So that's the summary of relevant information. Thoughts?
Comments
Obvious troll is obvious.
This has been asked and answered thousands of times on the EVE forums. There is absolutely no need to catch up. And by the time you've been in the game a year you're "older" than half the pilots in the game anyway.
"catch up" is a myth spawned by people too lazy to figure out the game mechanics and why "catching up" is irrelevant.
Disagreed.
There is a huge problem for new players and that is simply that no corps worth a damn will invite you for at least 6 months-1year. This leaves you trying to learn the game solo, which is a very difficult thing to do. The only option most players who actually want to be decent in combat is to mission for a couple months (which gets incredibly boring) - and the problem here is that even after that they will only be skilled for missioning.
It isnt very appealing for new players the only see the missoning portion of the game for their first 2 subsciption cycles.
As someone said earlier, if your a solo player then Eve is not the game for you. Yet your only choice is to solo or join small corps of people who dont know what they are doing, where you wont have enough total skill points or enough manpower to achieve very much.
It's easy to say you can just hop in a frig and play the role of tackler, but try making a new character, talk to none of your old friends, completely cut yourself off from yuor other characters assistance and ISK, and see how much fun you actually have for the first few months... being a tackler is worthless without decent players by your side.
So you are saying that joining the corporation well known for 4+ years of new player teaching, Eve University, is worthless?
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
Interesting Duke,
You seem to play all the games I play. I too will be playing DF since it's most like UO, the best MMO of all time (pre-trammel that is). Eve is my part time game. The leveling system in Eve irks me as well but then again I'm not heavily invested into this game so I really can't say I lose sleep over it. It's fun to log on every now and then to do some massive op and then log off.
Hopefully i'll see you around in DF, my gaming organization intends to be quite active.
Greetings my friend!
Our paths cross once more We have to get more in contact, OSS is planning on a good presence in DF as well, and would be great to kick start it together with fine people such as TM and yourself!
EvE has been my "fallback" game as well, it is always where I end up it just hasn't been able to keep me steadilly, yet, I am tired of it as expressed in my previous posts.
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
Yep, all sounds good- still don't think going in space stations is a bright idea though, but it's clear CCP is going right ahead with real updates to the game. At any rate, i have to complain about the name, though:
Stop using 'Apocrypha' because it sounds cool, developers. Apocrypha, or something that is Apocryphal, is a word for something that is obviously not true- statements like "The grass is white" or "The clouds are green" or, surely contributing to the etymology of the word, "The sky is falling". The other common use of the word is to describe fiction that obviously conflicts with a set canon- a story where WWII contined until today, for example. At any rate, the typical use of it [i]in[/i] video games seems to be imbecilic, like the God Apocrypha in Guild Wars: Nightfall (which must be the god of bull$#!% or something) or here, the Apocrypha expansion, which self implicitly is a lie and won't actually be implemented into the game, according to the title- and I will laugh every time I see it when I log on.
You probably hate me for ebing a nerd right now. Carry on.
too bad eve is still hostile to over half of the potential players because of its heavy handed pvp obsesive mentality. i know there are many that would like to play eve but left because of this policy.
any numbeers the getting has more to do with farmers or people with multiple accounts than actual population.
make a world, not a game, we dont want another game.
Those who don't like the PvP aspect of EVE are always welcome to live their life in an NPC corp, running missions or mining. I've given buddy-invites to a few guys I work with, and they have even less time than myself to play games. They all are currently enjoying themselves in the various NPC corps, and one of them trained enough skills to make himself his own 1-man corp. They're running missions, and mining, and the guy who made his own 1-man corp and is setting up his own POS. Yes, I've heard it time and time again about the missions being boring, but still, if they like it, then good for them. We'll probably all get together and eventually form up our own corp.
Your very signature would make one think that the fact EVE is not as easy and happy-happy as any other game, and is actually harsh and hostile just like real life, is something you would appreciate,
-
Danag
Those who don't like the PvP aspect of EVE are always welcome to live their life in an NPC corp, running missions or mining. I've given buddy-invites to a few guys I work with, and they have even less time than myself to play games. They all are currently enjoying themselves in the various NPC corps, and one of them trained enough skills to make himself his own 1-man corp. They're running missions, and mining, and the guy who made his own 1-man corp and is setting up his own POS. Yes, I've heard it time and time again about the missions being boring, but still, if they like it, then good for them. We'll probably all get together and eventually form up our own corp.
Your very signature would make one think that the fact EVE is not as easy and happy-happy as any other game, and is actually harsh and hostile just like real life, is something you would appreciate,
My brother-in-law is the same way. Hes in Eve Uni, stays in high sec, runs missions, mines, Trades in high sec and rats in high sec.
While Most Eve players consider this sad, he is having a blast and when CCP revamps missions and possibly mining later on (we hope) he will have even a better time.
You don't need to travel to low or Null sec to have a good time, hell even guys that like combat can lightly pvp by dropping cans and dueling/baiting and through WARdecs. Eve has alot to offer every type of player.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
Those who don't like the PvP aspect of EVE are always welcome to live their life in an NPC corp, running missions or mining. I've given buddy-invites to a few guys I work with, and they have even less time than myself to play games. They all are currently enjoying themselves in the various NPC corps, and one of them trained enough skills to make himself his own 1-man corp. They're running missions, and mining, and the guy who made his own 1-man corp and is setting up his own POS. Yes, I've heard it time and time again about the missions being boring, but still, if they like it, then good for them. We'll probably all get together and eventually form up our own corp.
Your very signature would make one think that the fact EVE is not as easy and happy-happy as any other game, and is actually harsh and hostile just like real life, is something you would appreciate,
My brother-in-law is the same way. Hes in Eve Uni, stays in high sec, runs missions, mines, Trades in high sec and rats in high sec.
While Most Eve players consider this sad, he is having a blast and when CCP revamps missions and possibly mining later on (we hope) he will have even a better time.
You don't need to travel to low or Null sec to have a good time, hell even guys that like combat can lightly pvp by dropping cans and dueling/baiting and through WARdecs. Eve has alot to offer every type of player.
Many people like the Sci-Fi setting, all the fans of games such as Elite, Privateer, Freelancer etc, this game does appeal to...but eventually...it bores them to death because they eventually hit a wall.
Playing just in High Sec is playing only 25% of the game. The problem is that that 75% of the game is not easelly accessible.
EvE is a great idea, it is a Great Environment, vast Space, Solar Systems etc, all that is what people like (contrary to invisible walls stoping your ship in mid space). But EVE has issues too.
It has time sinks, it has boredom, heck most of its music is depressing, its almost as if you have to smoke a joint to play that game.
It touk time to come to this conclusion, but, it is now my view that in reality EVE has in reality, plenty of EQ elements, in an Elite-UO setting, but it is the elements that define game mechanics and ultimatelly one's possibilities.
It has contradictory gameplay, from one side it is a PvP game, with full loot and loss, from the other side it has PVE elements such as super rare and expensive ships and modules.
It simply is a bad formula in my opinion.
Rare and Hard to Get things are good for PVE game rewards, where you never lose em, but put lots of effort to aquire.
in a PvP game, it should be easy go, but also easy come, because the focus of players is not to aquire things but rather do something with em.
So I trully think EVE is in need of a fundamental revamp.
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
I am really looking for a deep immersive game world and eve does get my juices flowing,, id be playing right now but there are a few "deal breaker" issues that ceep me out of the game
1. the hostile PVP the incessantly ruins my enjoyment of the game
2. the very simplistic missons that puts me in a coma
3. the lack of any interactive content added to the game even though devs promaced it back at release.
im a casual player (carebear) i like to get on and be able to do some mining or hauling and actually be able to do it semi-afk if i need to without the worry some suicide ganker is gonna ruin my gameplay.
there are also times when I might want to fiddle around with some PVP but it is SO extreem in EVE that even to consider it is unacceptable as I know I will NEVER be anything more than acasual combat pilot no where near the skill,effeciency or ship level of the extreem hard core PVPers id rather be a bloody seal in a pool of starving sharks.
and as for the coment about sticking with a NPC corp that is very penalizing and insulting,, would you like it if you were forced to join a NPC corp out of the corp your in now? it makes no sense to me that mining corps should be preyed upon and DESTROYED simply because they do not wish to be your meat target?
many people that are watching star trek online are using EVE as how not to create STO and if STO is anywhere near its possible potential there will be a mass exodous from eve EVE should be in panic mode right now and better start steping up to the plate or there gonna have to get in line with the rest of their country looking for another job.
make a world, not a game, we dont want another game.
Eve is, yes, a very hostile game. that is, of course, why you need to get into a corp if you want to experience the hostile three quarters on your own.
It is part of the game's very concept that the game should work this way. Specifically, it's a hard game designed to be hard. These games are in shrot supply nowadays, and I for one completely approve. If you are a casual player -or in the ingame chat, probably referred to as a noob at best- go play a casual game. CCP isn't about to hurt the game in the eyes of their loyal hardcore players who pay over long periods of time to make it easier for a less loyal player to experience all the content they are interested in over a short subscription period. It would be the death of the EVE's intrinsic appeal and vaunted honor. Eve was never for casual gamers, a sort which didn't even exist as a viable market when the game was concieved.
Back on topic: What do the people affected by the update think of it?
Wormholes (instances?): Sounds good.
T3 Ships: Yay!
Fixed tutorial and in-game user manual: Games needs it. This is the logical course of action to attract potential new players without hurting the game.
Storyline epic missions: They had better not be like WoW.
So that's the summary of relevant information. Thoughts?