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Why doesn't every P2P game have AT LEAST a WoW type world?

Capn23Capn23 Member Posts: 1,529

I don't understand all this instancing crap. If WoW can have an open world with no loading screens when crossing zones...why can't all the other games?

 

I can understand more high-graphic games, but still...

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Comments

  • spinach8puffspinach8puff Member CommonPosts: 864

    What games are you specifically referring to? The only instance heavy games that come to mind are Dungeons and Dragons Online, Guild Wars, and Age of Conan.

  • Calind0rCalind0r Member Posts: 735

    What are you effin talkin about? Over 50% of the ppl logged into WoW right now are in an instance...its ridiculous.

  • polypteruspolypterus Member Posts: 201
    Originally posted by Calind0r


    What are you effin talkin about? Over 50% of the ppl logged into WoW right now are in an instance...its ridiculous.

    He's talking about world zones not dungeons. WoW has its instanced dungeons by design, not due to lack of client/server technology.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    What are you smoking?

    Instancing is the best invention for MMO. Would you prefer a campfest that you have to take a number to kill & loot the boss?

    That campfest, take-a-number mentality is the primary reason why I quit EQ many years ago.

    Instancing is the right way to solve the problem.

  • QuizzicalQuizzical Member LegendaryPosts: 25,527

    WoW has no loading screens?  You've never switched continents, you mean?  That not only has a loading screen, but often drops you back on the wrong side of it, so that if you're lucky, you just have to wait several minutes to try again.  If not so lucky, you die, and it takes a lot longer than several minutes to try again.

     As for Guild Wars in particular, it's a different type of game that some people like and some don't.  I, for one, sometimes like that I can kill something and have it stay dead, rather than respawning on top of me in ten minutes.

  • AganazerAganazer Member Posts: 1,319

    Why doesn't every country's military use at least F22's and Nimitz class aircraft carriers?

  • polypteruspolypterus Member Posts: 201
    Originally posted by spinach8puff


    What games are you specifically referring to? The only instance heavy games that come to mind are Dungeons and Dragons Online, Guild Wars, and Age of Conan.



     

    He also asked about an "open world" which means seamless.  I haven't played a huge amount of games so I can't answer.  If someone can list games and which have a seamless non-instanced world and which don't, I would appreciate it. I'm just talking about the world itself not dungeons.

  • AbrahmmAbrahmm Member Posts: 2,448

    I do agree with you OP, WoW's world is pretty nice(TBC at least, with the flying. Azeroth still has restrictions based on topography).

    But to clarify, WoW's world is seperated into two seperated instances for each continent.

    Technology has reached the point where instancing isn't needed and should be done away with once and for all. All it is good for is destroying the immersive feeling of being in an online World.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • polypteruspolypterus Member Posts: 201
    Originally posted by Quizzical


    WoW has no loading screens?  You've never switched continents, you mean?  That not only has a loading screen, but often drops you back on the wrong side of it, so that if you're lucky, you just have to wait several minutes to try again.  If not so lucky, you die, and it takes a lot longer than several minutes to try again.

    WoW has loading screens for continents/regions and dungeons but it has much fewer than some MMORPGs. Also having played WoW for years, you rarely (very rarely) have a problem switching continents. That's a huge exaggeration.

  • spinach8puffspinach8puff Member CommonPosts: 864
    Originally posted by polypterus 
    He also asked about an "open world" which means seamless.  I haven't played a huge amount of games so I can't answer.  If someone can list games and which have a seamless non-instanced world and which don't, I would appreciate it. I'm just talking about the world itself not dungeons.

     

    I'm sure there's more, but these are the ones that come to mind: 4Story, Shin Megami Tensei, Runes of Magic, Perfect World International, Requiem, and RF Online.

    Edit Add: Lineage 2, Ryzom, EVE Online, and Warhammer Online. At least I think Warhammer and Ryzom had an open world without a loading screen for each zone. I could be wrong as I didn't play them much.

  • Originally posted by spinach8puff


    What games are you specifically referring to? The only instance heavy games that come to mind are Dungeons and Dragons Online, Guild Wars, and Age of Conan.

     

    DDO has truly revolutionary combat so it does need its instancing.  People kissed AoC's ass for its combat for a bit but DDO had the real deal years beforehand.  And DDO's combat is truly collision based unlike AoC and its deals with lag better.

     

    Two of the more skill based games around GW and DDO are paritally that way because of timing.  Either through more real combat or from RPG skill use timing (GW interrupts etc).

     

    Its not a coincidence that both games have a lot of instancing.

  • Originally posted by Abrahmm


    I do agree with you OP, WoW's world is pretty nice(TBC at least, with the flying. Azeroth still has restrictions based on topography).
    But to clarify, WoW's world is seperated into two seperated instances for each continent.
    Technology has reached the point where instancing isn't needed and should be done away with once and for all. All it is good for is destroying the immersive feeling of being in an online World.

     

    Completely wrong.  A TM/SS raid would still crash WoW servers I am pretty certain.  WAR is finding out that it cannot take Fortress sieges without its server going Chernobyl.

     

    Any game with fine control will need instances probably.  Even if we some day get magic servers that never crash, the network infrastructure of the US is not there yet anyway.  Maybe South Korea but not US.

     

    People seem to conviently forget lag.  But then again games like WoW don't require that much skill and lag is much less of an issue until you start moving like molasses.

  • Calind0rCalind0r Member Posts: 735

    L2 has one loading screen...when you log in, everything else is in the same seamless world.

  • metalhead980metalhead980 Member Posts: 2,658

    I think im the only sandbox fan that doesnt mind instances or zoning lol.

    Seriously I never understood the reason so many people bitch about it.

    Certain games do zoning and instancing really well.

    Only time instancing bothers me is when I try to get into pvp zone and I die while im still in the loading screen due to campers.

    Other then that I don't mind little houses being instanced or players having their own copies of dungeons.

    Instanced pvp minigames dont bother me either as long as they don't totally own a MMOs open world pvp.

    Not once while playing guild wars did i lose my immersive feeling, that game had a great storyline and I teamed up with friends all the time. It didnt bother us once that we were the only group on the map.

    I think people get too crazy with the "immersion" thing. a loading screen breaks your immersion? go get yourself checked for A.D.D.

     

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • JoliustJoliust Member Posts: 1,329


    Originally posted by spinach8puff
    Originally posted by polypterus
    ...

    ...
    Edit Add: Lineage 2, Ryzom, EVE Online, and Warhammer Online. At least I think Warhammer and Ryzom had an open world without a loading screen for each zone. I could be wrong as I didn't play them much.


    Warhammer, at least, was full of load screens. Every map is its own zone that you have to load into.

    Sent me an email if you want me to mail you some pizza rolls.

  • Originally posted by metalhead980


    I think im the only sandbox fan that doesnt mind instances or zoning lol.
    Seriously I never understood the reason so many people bitch about it.
    Certain games do zoning and instancing really well.
    Only time instancing bothers me is when I try to get into pvp zone and I die while im still in the loading screen due to campers.
    Other then that I don't mind little houses being instanced or players having their own copies of dungeons.
    Instanced pvp minigames dont bother me either as long as they don't totally own a MMOs open world pvp.
    Not once while playing guild wars did i lose my immersive feeling, that game had a great storyline and I teamed up with friends all the time. It didnt bother us once that we were the only group on the map.
    I think people get too crazy with the "immersion" thing. a loading screen breaks your immersion? go get yourself checked for A.D.D.
     

     

    Eve is heavily instanced.  They just never say so and cleverly disguise.  That is your answer mostly.  The idea of  "jump gates" is acceptd and can therefore be used to disguise things.

     

    Just look at all the silly people that insist you move slowly to be "immersive" in games with ass tons of magic.  Yet in CoH anyone can get super speed and run 5x faster than a car and people would have a heart attack if they couldn't do that.

     

    The answer is basically that many people are close minded and slaves to their preconceptions.

  • Originally posted by Joliust


     

    Originally posted by spinach8puff


    Originally posted by polypterus

    ...




    ...

    Edit Add: Lineage 2, Ryzom, EVE Online, and Warhammer Online. At least I think Warhammer and Ryzom had an open world without a loading screen for each zone. I could be wrong as I didn't play them much.

     



    Warhammer, at least, was full of load screens. Every map is its own zone that you have to load into.

     

    EAch tier not each map.  You don't travel between tiers that often though.

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by gestalt11

    Originally posted by Abrahmm


    I do agree with you OP, WoW's world is pretty nice(TBC at least, with the flying. Azeroth still has restrictions based on topography).
    But to clarify, WoW's world is seperated into two seperated instances for each continent.
    Technology has reached the point where instancing isn't needed and should be done away with once and for all. All it is good for is destroying the immersive feeling of being in an online World.

     

    Completely wrong.  A TM/SS raid would still crash WoW servers I am pretty certain.  WAR is finding out that it cannot take Fortress sieges without its server going Chernobyl.

     

    Any game with fine control will need instances probably.  Even if we some day get magic servers that never crash, the network infrastructure of the US is not there yet anyway.  Maybe South Korea but not US.

     

    People seem to conviently forget lag.  But then again games like WoW don't require that much skill and lag is much less of an issue until you start moving like molasses.

    Completely wrong. I have never seen a TM/SS raid crash a WoW server as of late, but that is beyond the point as WoW isn't exactly "new technology" being over 4 years old.

    LOL, you think that US Infrastructure is the reason we have instances?? Haha ok.

    Again, what does lag have to do with instances? Nothing. If you think you get "lag" because of too many people in a zone, you are wrong. You don't get latency issues from too many people, the server gets overloaded and can't handle it(that would be "server lag" as simply "lag" refers to latency). But like I said, the technology is there(need some good server clustering and powerful hardware), but there haven't been any MMOs to really take advantage of it.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • x_rast_xx_rast_x Member Posts: 745

    WoW and games like it may not be totally seamless but where there are loading screens they're not annoying - on a boat ride, going through a big glowy portal, that kind of thing.  Personally, I'm like the OP and find too many loading screens too often or in weird / unmarked places is really annoying.  One of the reasons I didn't stick with EQ2 when I tried it actually, though the expansion areas seemed to be much better done.

  • demonic87demonic87 Member UncommonPosts: 438

    WoW? No loading screens? WoW+noloadingscreens= BS. Listen to yourself. That game has plenty instancing, and that game has a pretty dam small game world, so it makes it easier. Vanguard, like 3 times the WoW map and not a single instance.

  • admriker4admriker4 Member Posts: 1,070

    star wars galaxies at launch had no instances and only loading screens when you used a shuttle to leave the planet.

    each planet was 100% seamless and massive. 10km x 10km and free to explore. No rocky mountains that force you to go down a developer's path to some cheesy quest giver waiting for you.

    Housing was in the same world too. None of that lame instancing stuff like EQ2 or LOTR does.

    SWG also didnt have that very lame player cap per zone garbage like Age of Conan does. 51ST player enters said zone in AoC and the game automatically creates a mirrored clone of the zone. You can see the other 50 players text in chat but you wont physically see them.

    WoW by comparison is heavily instanced and extremely small

  • kahulbanekahulbane Member Posts: 73

    SWG had 15kmx15km=45km maps or zones for each world, at max size.

    If you want something to really ask for, look at the one world map with no zones, instances or anything that WWII online uses!  The actual map on the server is even biger than this map, but this is still most of the major play area, even though you can go alot father...

     

    MMO maps up to SWG

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  • siftifiedsiftified Member Posts: 258

    Asheron's Call is a much deeper game than WoW and was developed years earlier. It has a huge world and no instancing. Vanguard also springs to mind.

    I myself don't like instancing, even for dungeons.

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by gestalt11


    Eve is heavily instanced.  They just never say so and cleverly disguise.  That is your answer mostly.  The idea of  "jump gates" is acceptd and can therefore be used to disguise things.
     
    Just look at all the silly people that insist you move slowly to be "immersive" in games with ass tons of magic.  Yet in CoH anyone can get super speed and run 5x faster than a car and people would have a heart attack if they couldn't do that.
     
    The answer is basically that many people are close minded and slaves to their preconceptions.

     

    You mean Eve is heavily Zoned, Eve has no instancing.

    Even if It did it wouldn't bother me.

    Instancing would mean everyone would have thier own copy of a particular area and in Eve thats not possible.  Some players may think when they zone into a system through a gate thats the same as zoning through a instance portal but its not.

    Even when you run deadspace complexes in Eve someone could scan you out and jump into ur mission and Wtf pwn you, this is why most people only mission in .5 space and higher.

    But yeah I understand what your saying about people and thier emmersion I just wanted to correct ya on the Eve thing cause it really has no instances and im sure someone would have responded if I didn't.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • corpusccorpusc Member UncommonPosts: 1,341
    Originally posted by nariusseldon


    Instancing is the best invention for MMO. Would you prefer a campfest that you have to take a number to kill & loot the boss?
    That campfest, take-a-number mentality is the primary reason why I quit EQ many years ago.
    Instancing is the right way to solve the problem.



     

    instancing is the small scale multiplayer (NOT MMO) way to solve the "problem".  i don't play bastardized MMO/small-scale games like WoW, Guild Wars, D&DO.  never will.  and D&DO has the best combat, and some of the best dungeons.  doesn't matter, i won't play those kinds of games. 

    yes, i want dungeons to be MMO also.

    why are you even playing MMOs?

    why if instancing is so great, why aren't the overland zones in your games instanced too?  you hate to camp and take a number in dungeons..... but its perfectly fine in overland zones?  

     

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