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  • ReklawReklaw Member UncommonPosts: 6,495

    I use to think I knew...........these day's I am not sure anymore..........

  • happyclappyhappyclappy Member Posts: 99

    Look at my signature...truth lies within. I bought a PS3, much more fun. I don't even know why I have this site  bookmarked.

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    I think Wikipedia has a great section detailing MMORPGs. However, different players want different things from these games. As such, a simple definition is often disputed.

    generally, an MMORPG  is a genre of computer role-playing games (mainly for the PC)  in which a large number of players interact with one another in a virtual world. Massivly in this case is often >500 players playing in one server at one time.

    The biggest point of contention is based on whether the game enviornment is open vs the use of  'instances'

     

    Hope this helps

  • HYPERI0NHYPERI0N Member Posts: 3,515
    Originally posted by Funseiki


    What is an MMORPG?

     

    Well to start with MMORPG stands for: Massively Multiplayer Online Roleplay Game.

     

    So for example WoW is a MMORPG because it has a large game world with lots of people gaming together anywhere and its online and you are capable of roleplaying if you want to.

     

    As an example of a NoN MMORPG guildwars isant one because while it does ahve a massive gameworld and it is online and can ahve roleplaying in it. Sadly tho its not Multiplayer in the sence that its meant to in a MMORPG because while you can see and interact with everyone in the settlements you cant do the same in the Instanced zones between settlements Exept with 7 others [i belive 7 + you is what it is]. And because of this its not a MMORPG its a CORPG.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by HYPERI0N



    As an example of a NoN MMORPG guildwars isant one because while it does ahve a massive gameworld and it is online and can ahve roleplaying in it. Sadly tho its not Multiplayer in the sence that its meant to in a MMORPG because while you can see and interact with everyone in the settlements you cant do the same in the Instanced zones between settlements Exept with 7 others [i belive 7 + you is what it is]. And because of this its not a MMORPG its a CORPG.

    you could describe Dungeons and Dragons Online the same way

    and DDO considers itself a mmorpg

  • DreamagramDreamagram Member Posts: 798

    In my opinion, MMORPG consists of three elements:

    MM = Masively Multiplayer, meaning that compared to "just multiplayer" the game supports a "massive" amount of players in the same (part of a) game world. The exact number, and whether they (or a big portion of them) need to be able to all meet up at the same time is a matter of debate.

    O = Online. Self-explanatory.

    RPG = Role-Playing Game, which refers to being based on computer RPGs. This signals that the core elements of gameplay are character advancement and character stats having a great impact on the success of your actions. If one or both of these elements are missing or minor features, it's another type of MMOG (e.g. MMOFPS), not an MMORPG. It's important to note that RPG in MMORPG has nothing to do with actual in-character role-playing, no matter how much some of us might enjoy that.

  • MiklosanMiklosan Member Posts: 176

    Wonder that to, pretty new to mmorpg's myself!

    What must a mmorpg contains and what must be left out to really make a game to be a real mmorpg?

    How come WoW seems to be rejected by many old time experienced mmo'rs? Whats the different between WoW and an old fashion mmorpg? (line up 5 reasons shortly;) )

    Is EVE considered to be a mmorpg or just an mmorpg-influenced niche game?

    How much mmorpg is Warhammer Online in a 1 to 10 scale?

     

     

  • DreamagramDreamagram Member Posts: 798
    Originally posted by Miklosan


    How come WoW seems to be rejected by many old time experienced mmo'rs? Whats the different between WoW and an old fashion mmorpg? (line up 5 reasons shortly;) )
    Is EVE considered to be a mmorpg or just an mmorpg-influenced niche game?
    How much mmorpg is Warhammer Online in a 1 to 10 scale?

    WoW is picked on by some MMOG veterans because it goes much easier on those who make mistakes than the older games. One can say it's less "hardcore". Five reasons e.g. original EQ was more "hardcore":

    - No quests. You advanced by figuring out - or hearing - where to go without the game taking you by the hand.

    - Severe death penalties, losing you XP that could have taken hours to get and forcing you to run from your bind spot to your corpse to get your gear back.

    - Slow travel, meaning no flight paths or mounts. Running from one side of a continent to the other was a dangerous trek that could take 30 minutes, provided you didn't die. Sailing between two continents took 25 minutes.

    - Mandatory grouping for most classes. Advancing alone at any good speed was only possible with a few classes.

    - It was "the good old days", when we were the cool guys on the internet. ;-)

    EVE is definitely an MMOG. Whether it's an MMORPG (see my above post) is something I won't comment on as I haven't played the game.

    In my opinion WAR is an MMORPG, with the only questionable part being whether it's really "massively multiplayer". I'm not sure how many players can actually be in one area and meet up. I consider it irrelevant though, as people should judge it based on the game, not which box it sorts into. :-)

  • FunseikiFunseiki Member UncommonPosts: 263
    Originally posted by Dreamagram


    In my opinion, MMORPG consists of three elements:
    MM = Masively Multiplayer, meaning that compared to "just multiplayer" the game supports a "massive" amount of players in the same (part of a) game world. The exact number, and whether they (or a big portion of them) need to be able to all meet up at the same time is a matter of debate.
    O = Online. Self-explanatory.
    RPG = Role-Playing Game, which refers to being based on computer RPGs. This signals that the core elements of gameplay are character advancement and character stats having a great impact on the success of your actions. If one or both of these elements are missing or minor features, it's another type of MMOG (e.g. MMOFPS), not an MMORPG. It's important to note that RPG in MMORPG has nothing to do with actual in-character role-playing, no matter how much some of us might enjoy that.

     

    I see. Really to me it is the "RPG" element of the MMORPG that sort of annoys me. The name could just as easily be called MMOCAG, where "CAG" stands for Character Advancement Game.

    I decided to quote this specific post because I like the way Dreamagram broke it down in terms of the letters in the acronym. I made this thread specifically to see how a person would describe the MMORPG to be. I can already see that some have started using WoW examples, but I wanted to see what at the heart of it all was supposed to be an MMO.

    Users on this thread wish to see changes in the MMO industry. I felt that it is necessary, at first, to see how a player responds to this type of question because this question is probably asked in before a new MMO is started by a development team.

    If user's have a certain of the MMORPG in mind, we have to understand the consequences of having these viewpoints. For example, the problem with thinking the RPG portion of MMORPG only refers to character advancement and stats limits the freedom in game creation already. The game is now bound by numbers, statistics, and possibly a grind because there is a need for advancement through statistics.

    If instead, the MMORPG, is looked at as sort of a world containing various characters that truly do play a role, not bound by the idea of numbers and levels, an entirely different game awaits to be made.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Actually who cares about the detailed definition.

    If it is a good game, I will play it.

    For example, Diablo created a new kind of hack-n-slash RPG and some may question its rpg-ness .. but utlimately .. who cares. It is a great GAME.

     

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    An Mmo is a single player game with chat room like features these days.

    Before mmo's were entire alternate worlds.

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